Merge remote-tracking branch 'origin/ys_bug_fixing' into ys_msw_dpi

This commit is contained in:
YuSanka 2019-04-18 15:22:10 +02:00
commit de55801e31
44 changed files with 387 additions and 165 deletions

View file

@ -1486,6 +1486,8 @@ void GLCanvas3D::enable_layers_editing(bool enable)
if (v->is_modifier)
v->force_transparent = enable;
}
set_as_dirty();
}
void GLCanvas3D::enable_legend_texture(bool enable)
@ -1654,7 +1656,7 @@ void GLCanvas3D::render()
#endif // !ENABLE_SVG_ICONS
_render_toolbar();
_render_view_toolbar();
if (m_layers_editing.last_object_id >= 0)
if ((m_layers_editing.last_object_id >= 0) && (m_layers_editing.object_max_z() > 0.0f))
m_layers_editing.render_overlay(*this);
wxGetApp().imgui()->render();
@ -2254,6 +2256,22 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLCANVAS_SELECT_ALL));
break;
#ifdef __APPLE__
case 'c':
case 'C':
#else /* __APPLE__ */
case WXK_CONTROL_C:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLTOOLBAR_COPY));
break;
#ifdef __APPLE__
case 'v':
case 'V':
#else /* __APPLE__ */
case WXK_CONTROL_V:
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLTOOLBAR_PASTE));
break;
#ifdef __APPLE__
case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
#else /* __APPLE__ */
@ -2596,7 +2614,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_selection.remove(m_hover_volume_id);
else
{
m_selection.add(m_hover_volume_id, !ctrl_down);
m_selection.add(m_hover_volume_id, !ctrl_down, true);
m_mouse.drag.move_requires_threshold = !already_selected;
if (already_selected)
m_mouse.set_move_start_threshold_position_2D_as_invalid();
@ -3676,8 +3694,8 @@ void GLCanvas3D::_render_objects() const
m_volumes.set_clipping_plane(m_camera_clipping_plane.get_data());
m_shader.start_using();
if (m_picking_enabled && m_layers_editing.is_enabled() && m_layers_editing.last_object_id != -1) {
int object_id = m_layers_editing.last_object_id;
if (m_picking_enabled && !m_gizmos.is_dragging() && m_layers_editing.is_enabled() && (m_layers_editing.last_object_id != -1) && (m_layers_editing.object_max_z() > 0.0f)) {
int object_id = m_layers_editing.last_object_id;
m_volumes.render_VBOs(GLVolumeCollection::Opaque, false, m_camera.get_view_matrix(), [object_id](const GLVolume &volume) {
// Which volume to paint without the layer height profile shader?
return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);