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3D scene toolbar actions
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a3cdc7e408
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10 changed files with 749 additions and 20 deletions
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@ -452,6 +452,15 @@ enable_toolbar_item(canvas, item, enable)
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CODE:
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_3DScene::enable_toolbar_item((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), item, enable);
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bool
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is_toolbar_item_pressed(canvas, item)
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SV *canvas;
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std::string item;
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CODE:
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RETVAL = _3DScene::is_toolbar_item_pressed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), item);
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OUTPUT:
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RETVAL
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void
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zoom_to_bed(canvas)
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SV *canvas;
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@ -638,7 +647,98 @@ register_on_update_geometry_info_callback(canvas, callback)
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SV *callback;
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CODE:
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_3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_add_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_add_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_delete_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_delete_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_deleteall_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_deleteall_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_arrange_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_more_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_more_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_fewer_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_fewer_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_ccw45_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_ccw45_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_cw45_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_cw45_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_scale_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_scale_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_split_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_split_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_cut_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_cut_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_settings_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_settings_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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register_action_layersediting_callback(canvas, callback)
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SV *canvas;
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SV *callback;
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CODE:
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_3DScene::register_action_layersediting_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
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void
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reset_legend_texture()
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CODE:
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