3D scene toolbar actions

This commit is contained in:
Enrico Turri 2018-07-27 12:08:33 +02:00
parent a3cdc7e408
commit ddda5062c2
10 changed files with 749 additions and 20 deletions

View file

@ -452,6 +452,15 @@ enable_toolbar_item(canvas, item, enable)
CODE:
_3DScene::enable_toolbar_item((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), item, enable);
bool
is_toolbar_item_pressed(canvas, item)
SV *canvas;
std::string item;
CODE:
RETVAL = _3DScene::is_toolbar_item_pressed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), item);
OUTPUT:
RETVAL
void
zoom_to_bed(canvas)
SV *canvas;
@ -638,7 +647,98 @@ register_on_update_geometry_info_callback(canvas, callback)
SV *callback;
CODE:
_3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_add_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_add_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_delete_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_delete_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_deleteall_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_deleteall_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_arrange_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_more_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_more_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_fewer_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_fewer_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_ccw45_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_ccw45_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_cw45_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_cw45_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_scale_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_scale_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_split_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_split_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_cut_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_cut_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_settings_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_settings_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_action_layersediting_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_action_layersediting_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
reset_legend_texture()
CODE: