3D scene toolbar actions

This commit is contained in:
Enrico Turri 2018-07-27 12:08:33 +02:00
parent a3cdc7e408
commit ddda5062c2
10 changed files with 749 additions and 20 deletions

View file

@ -441,6 +441,12 @@ void GLCanvas3DManager::enable_toolbar_item(wxGLCanvas* canvas, const std::strin
if (it != m_canvases.end())
it->second->enable_toolbar_item(name, enable);
}
bool GLCanvas3DManager::is_toolbar_item_pressed(wxGLCanvas* canvas, const std::string& name) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_toolbar_item_pressed(name) : false;
}
//###################################################################################################################################
void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
@ -703,6 +709,99 @@ void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* ca
it->second->register_on_update_geometry_info_callback(callback);
}
//###################################################################################################################################
void GLCanvas3DManager::register_action_add_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_add_callback(callback);
}
void GLCanvas3DManager::register_action_delete_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_delete_callback(callback);
}
void GLCanvas3DManager::register_action_deleteall_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_deleteall_callback(callback);
}
void GLCanvas3DManager::register_action_arrange_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_arrange_callback(callback);
}
void GLCanvas3DManager::register_action_more_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_more_callback(callback);
}
void GLCanvas3DManager::register_action_fewer_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_fewer_callback(callback);
}
void GLCanvas3DManager::register_action_ccw45_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_ccw45_callback(callback);
}
void GLCanvas3DManager::register_action_cw45_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_cw45_callback(callback);
}
void GLCanvas3DManager::register_action_scale_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_scale_callback(callback);
}
void GLCanvas3DManager::register_action_split_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_split_callback(callback);
}
void GLCanvas3DManager::register_action_cut_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_cut_callback(callback);
}
void GLCanvas3DManager::register_action_settings_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_settings_callback(callback);
}
void GLCanvas3DManager::register_action_layersediting_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_layersediting_callback(callback);
}
//###################################################################################################################################
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);