3D scene toolbar actions

This commit is contained in:
Enrico Turri 2018-07-27 12:08:33 +02:00
parent a3cdc7e408
commit ddda5062c2
10 changed files with 749 additions and 20 deletions

View file

@ -504,6 +504,7 @@ public:
//###################################################################################################################################
static void enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable);
static bool is_toolbar_item_pressed(wxGLCanvas* canvas, const std::string& name);
//###################################################################################################################################
static void zoom_to_bed(wxGLCanvas* canvas);
@ -538,6 +539,22 @@ public:
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
//###################################################################################################################################
static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
static void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
static void register_action_deleteall_callback(wxGLCanvas* canvas, void* callback);
static void register_action_arrange_callback(wxGLCanvas* canvas, void* callback);
static void register_action_more_callback(wxGLCanvas* canvas, void* callback);
static void register_action_fewer_callback(wxGLCanvas* canvas, void* callback);
static void register_action_ccw45_callback(wxGLCanvas* canvas, void* callback);
static void register_action_cw45_callback(wxGLCanvas* canvas, void* callback);
static void register_action_scale_callback(wxGLCanvas* canvas, void* callback);
static void register_action_split_callback(wxGLCanvas* canvas, void* callback);
static void register_action_cut_callback(wxGLCanvas* canvas, void* callback);
static void register_action_settings_callback(wxGLCanvas* canvas, void* callback);
static void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback);
//###################################################################################################################################
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);