3D scene toolbar actions

This commit is contained in:
Enrico Turri 2018-07-27 12:08:33 +02:00
parent a3cdc7e408
commit ddda5062c2
10 changed files with 749 additions and 20 deletions

View file

@ -1803,6 +1803,11 @@ void _3DScene::enable_toolbar_item(wxGLCanvas* canvas, const std::string& name,
{
s_canvas_mgr.enable_toolbar_item(canvas, name, enable);
}
bool _3DScene::is_toolbar_item_pressed(wxGLCanvas* canvas, const std::string& name)
{
return s_canvas_mgr.is_toolbar_item_pressed(canvas, name);
}
//###################################################################################################################################
void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
@ -1940,6 +1945,73 @@ void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, voi
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
}
//###################################################################################################################################
void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_add_callback(canvas, callback);
}
void _3DScene::register_action_delete_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_delete_callback(canvas, callback);
}
void _3DScene::register_action_deleteall_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_deleteall_callback(canvas, callback);
}
void _3DScene::register_action_arrange_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_arrange_callback(canvas, callback);
}
void _3DScene::register_action_more_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_more_callback(canvas, callback);
}
void _3DScene::register_action_fewer_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_fewer_callback(canvas, callback);
}
void _3DScene::register_action_ccw45_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_ccw45_callback(canvas, callback);
}
void _3DScene::register_action_cw45_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_cw45_callback(canvas, callback);
}
void _3DScene::register_action_scale_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_scale_callback(canvas, callback);
}
void _3DScene::register_action_split_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_split_callback(canvas, callback);
}
void _3DScene::register_action_cut_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_cut_callback(canvas, callback);
}
void _3DScene::register_action_settings_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_settings_callback(canvas, callback);
}
void _3DScene::register_action_layersediting_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_layersediting_callback(canvas, callback);
}
//###################################################################################################################################
static inline int hex_digit_to_int(const char c)
{
return