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ENABLE_THUMBNAIL_GENERATOR -> render printbed into thumbnails
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ddd1df1552
8 changed files with 89 additions and 37 deletions
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@ -196,7 +196,7 @@ void Camera::apply_view_matrix() const
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glsafe(::glGetDoublev(GL_MODELVIEW_MATRIX, m_view_matrix.data()));
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}
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void Camera::apply_projection(const BoundingBoxf3& box) const
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void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double far_z) const
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{
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set_distance(DefaultDistance);
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@ -207,6 +207,12 @@ void Camera::apply_projection(const BoundingBoxf3& box) const
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{
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m_frustrum_zs = calc_tight_frustrum_zs_around(box);
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if (near_z > 0.0)
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m_frustrum_zs.first = std::min(m_frustrum_zs.first, near_z);
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if (far_z > 0.0)
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m_frustrum_zs.second = std::max(m_frustrum_zs.second, far_z);
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w = 0.5 * (double)m_viewport[2];
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h = 0.5 * (double)m_viewport[3];
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@ -539,7 +545,7 @@ double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canv
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double dx = margin_factor * (max_x - min_x);
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double dy = margin_factor * (max_y - min_y);
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if ((dx == 0.0) || (dy == 0.0))
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if ((dx <= 0.0) || (dy <= 0.0))
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return -1.0f;
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return std::min((double)canvas_w / dx, (double)canvas_h / dy);
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