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https://github.com/SoftFever/OrcaSlicer.git
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SPE-742: Builtin pad feature in zero elevation mode.
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8 changed files with 685 additions and 232 deletions
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@ -13,6 +13,7 @@
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#include <libslic3r/Model.hpp>
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#include <libnest2d/optimizers/nlopt/genetic.hpp>
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#include <libnest2d/optimizers/nlopt/subplex.hpp>
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#include <boost/log/trivial.hpp>
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#include <tbb/parallel_for.h>
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#include <libslic3r/I18N.hpp>
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@ -71,6 +72,8 @@ const double SupportConfig::normal_cutoff_angle = 150.0 * M_PI / 180.0;
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// The shortest distance of any support structure from the model surface
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const double SupportConfig::safety_distance_mm = 0.5;
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const double SupportConfig::pillar_base_safety_distance_mm = 0.5;
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const double SupportConfig::max_solo_pillar_height_mm = 15.0;
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const double SupportConfig::max_dual_pillar_height_mm = 35.0;
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const double SupportConfig::optimizer_rel_score_diff = 1e-6;
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@ -413,7 +416,7 @@ struct Pillar {
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assert(steps > 0);
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height = jp(Z) - endp(Z);
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if(height > 0) { // Endpoint is below the starting point
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if(height > EPSILON) { // Endpoint is below the starting point
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// We just create a bridge geometry with the pillar parameters and
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// move the data.
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@ -556,28 +559,47 @@ struct Pad {
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PoolConfig cfg;
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double zlevel = 0;
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Pad() {}
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Pad() = default;
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Pad(const TriangleMesh& object_support_mesh,
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const ExPolygons& baseplate,
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const ExPolygons& modelbase,
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double ground_level,
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const PoolConfig& pcfg) :
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cfg(pcfg),
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zlevel(ground_level +
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(sla::get_pad_fullheight(pcfg) - sla::get_pad_elevation(pcfg)) )
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zlevel(ground_level +
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sla::get_pad_fullheight(pcfg) -
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sla::get_pad_elevation(pcfg))
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{
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ExPolygons basep;
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Polygons basep;
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cfg.throw_on_cancel();
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// The 0.1f is the layer height with which the mesh is sampled and then
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// the layers are unified into one vector of polygons.
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base_plate(object_support_mesh, basep,
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ExPolygons platetmp;
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base_plate(object_support_mesh, platetmp,
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float(cfg.min_wall_height_mm + cfg.min_wall_thickness_mm),
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0.1f, pcfg.throw_on_cancel);
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// We don't need the holes for the base plate from the supports
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for (const ExPolygon &bp : platetmp) basep.emplace_back(bp.contour);
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for (const ExPolygon &bp : modelbase) basep.emplace_back(bp.contour);
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if(pcfg.embed_object) {
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auto modelbase_sticks = modelbase;
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for(auto& poly : modelbase_sticks)
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sla::offset_with_breakstick_holes(
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poly,
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SupportConfig::pillar_base_safety_distance_mm, // padding
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10, // stride (mm)
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0.3, // stick_width (mm)
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0.1); // penetration (mm)
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for(auto& bp : baseplate) basep.emplace_back(bp);
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create_base_pool(basep, tmesh, modelbase_sticks, cfg);
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} else {
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create_base_pool(basep, tmesh, {}, cfg);
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}
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create_base_pool(basep, tmesh, cfg);
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tmesh.translate(0, 0, float(zlevel));
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}
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@ -763,9 +785,9 @@ public:
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}
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const Pad& create_pad(const TriangleMesh& object_supports,
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const ExPolygons& baseplate,
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const ExPolygons& modelbase,
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const PoolConfig& cfg) {
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m_pad = Pad(object_supports, baseplate, ground_level, cfg);
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m_pad = Pad(object_supports, modelbase, ground_level, cfg);
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return m_pad;
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}
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@ -1149,7 +1171,7 @@ class SLASupportTree::Algorithm {
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auto hr = m.query_ray_hit(p + sd*dir, dir);
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if(ins_check && hr.is_inside()) {
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if(hr.distance() > r + sd) hits[i] = HitResult(0.0);
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if(hr.distance() > 2 * r + sd) hits[i] = HitResult(0.0);
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else {
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// re-cast the ray from the outside of the object
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auto hr2 =
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@ -1264,9 +1286,12 @@ class SLASupportTree::Algorithm {
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// For connecting a head to a nearby pillar.
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bool connect_to_nearpillar(const Head& head, long nearpillar_id) {
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auto nearpillar = [this, nearpillar_id]() { return m_result.pillar(nearpillar_id); };
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if(nearpillar().bridges > m_cfg.max_bridges_on_pillar) return false;
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auto nearpillar = [this, nearpillar_id]() {
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return m_result.pillar(nearpillar_id);
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};
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if (nearpillar().bridges > m_cfg.max_bridges_on_pillar) return false;
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Vec3d headjp = head.junction_point();
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Vec3d nearjp_u = nearpillar().startpoint();
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@ -1369,6 +1394,108 @@ class SLASupportTree::Algorithm {
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return nearest_id >= 0;
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}
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// This is a proxy function for pillar creation which will mind the gap
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// between the pad and the model bottom in zero elevation mode.
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void create_ground_pillar(const Vec3d &jp,
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const Vec3d &sourcedir,
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double radius,
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int head_id = -1)
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{
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// People were killed for this number (seriously)
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static const double SQR2 = std::sqrt(2.0);
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double gndlvl = m_result.ground_level;
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Vec3d endp = {jp(X), jp(Y), gndlvl};
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double sd = SupportConfig::pillar_base_safety_distance_mm;
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int pillar_id = -1;
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double min_dist = sd + m_cfg.base_radius_mm + EPSILON;
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double dist = 0;
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bool can_add_base = true;
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bool normal_mode = true;
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if (m_cfg.object_elevation_mm < EPSILON
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&& (dist = std::sqrt(m_mesh.squared_distance(endp))) < min_dist) {
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// Get the distance from the mesh. This can be later optimized
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// to get the distance in 2D plane because we are dealing with
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// the ground level only.
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normal_mode = false;
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double mv = min_dist - dist;
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double azimuth = std::atan2(sourcedir(Y), sourcedir(X));
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double sinpolar = std::sin(PI - m_cfg.bridge_slope);
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double cospolar = std::cos(PI - m_cfg.bridge_slope);
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double cosazm = std::cos(azimuth);
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double sinazm = std::sin(azimuth);
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auto dir = Vec3d(cosazm * sinpolar, sinazm * sinpolar, cospolar)
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.normalized();
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using namespace libnest2d::opt;
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StopCriteria scr;
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scr.stop_score = min_dist;
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SubplexOptimizer solver(scr);
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auto result = solver.optimize_max(
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[this, dir, jp, gndlvl](double mv) {
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Vec3d endp = jp + SQR2 * mv * dir;
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endp(Z) = gndlvl;
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return std::sqrt(m_mesh.squared_distance(endp));
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},
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initvals(mv), bound(0.0, 2 * min_dist));
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mv = std::get<0>(result.optimum);
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endp = jp + std::sqrt(2) * mv * dir;
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Vec3d pgnd = {endp(X), endp(Y), gndlvl};
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can_add_base = result.score > min_dist;
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// We have to check if the bridge is feasible.
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if (bridge_mesh_intersect(jp, dir, radius) < (endp - jp).norm()) {
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normal_mode = true;
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endp = {jp(X), jp(Y), gndlvl};
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}
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else {
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// If the new endpoint is below ground, do not make a pillar
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if (endp(Z) < gndlvl)
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endp = endp - SQR2 * (gndlvl - endp(Z)) * dir; // back off
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else {
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Pillar &plr = m_result.add_pillar(endp, pgnd, radius);
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if (can_add_base)
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plr.add_base(m_cfg.base_height_mm,
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m_cfg.base_radius_mm);
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pillar_id = plr.id;
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}
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m_result.add_bridge(jp, endp, radius);
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m_result.add_junction(endp, radius);
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// Add a degenerated pillar and the bridge.
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// The degenerate pillar will have zero length and it will
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// prevent from queries of head_pillar() to have non-existing
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// pillar when the head should have one.
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if (head_id >= 0)
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m_result.add_pillar(unsigned(head_id), jp, radius);
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}
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}
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if (normal_mode) {
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Pillar &plr = head_id >= 0
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? m_result.add_pillar(unsigned(head_id),
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endp,
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radius)
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: m_result.add_pillar(jp, endp, radius);
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if (can_add_base)
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plr.add_base(m_cfg.base_height_mm, m_cfg.base_radius_mm);
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pillar_id = plr.id;
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}
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if(pillar_id >= 0) // Save the pillar endpoint in the spatial index
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m_pillar_index.insert(endp, pillar_id);
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}
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public:
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@ -1447,9 +1574,9 @@ public:
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// (Quaternion::FromTwoVectors) and apply the rotation to the
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// arrow head.
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double z = n(2);
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double r = 1.0; // for normalized vector
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double polar = std::acos(z / r);
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double z = n(2);
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double r = 1.0; // for normalized vector
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double polar = std::acos(z / r);
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double azimuth = std::atan2(n(1), n(0));
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// skip if the tilt is not sane
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@ -1473,14 +1600,14 @@ public:
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std::cos(polar)).normalized();
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// check available distance
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double t = pinhead_mesh_intersect(
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hp, // touching point
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nn, // normal
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pin_r,
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m_cfg.head_back_radius_mm,
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w);
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EigenMesh3D::hit_result t
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= pinhead_mesh_intersect(hp, // touching point
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nn, // normal
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pin_r,
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m_cfg.head_back_radius_mm,
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w);
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if(t <= w) {
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if(t.distance() <= w) {
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// Let's try to optimize this angle, there might be a
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// viable normal that doesn't collide with the model
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@ -1523,12 +1650,17 @@ public:
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// save the verified and corrected normal
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m_support_nmls.row(fidx) = nn;
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if(t > w) {
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// mark the point for needing a head.
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m_iheads.emplace_back(fidx);
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} else if( polar >= 3*PI/4 ) {
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// Headless supports do not tilt like the headed ones so
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// the normal should point almost to the ground.
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if (t.distance() > w) {
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// Check distance from ground, we might have zero elevation.
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if (hp(Z) + w * nn(Z) < m_result.ground_level) {
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m_iheadless.emplace_back(fidx);
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} else {
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// mark the point for needing a head.
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m_iheads.emplace_back(fidx);
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}
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} else if (polar >= 3 * PI / 4) {
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// Headless supports do not tilt like the headed ones
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// so the normal should point almost to the ground.
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m_iheadless.emplace_back(fidx);
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}
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}
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@ -1594,16 +1726,22 @@ public:
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// from each other in the XY plane to not cross their pillar bases
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// These clusters of support points will join in one pillar,
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// possibly in their centroid support point.
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auto pointfn = [this](unsigned i) {
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return m_result.head(i).junction_point();
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};
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auto predicate = [this](const SpatElement& e1, const SpatElement& e2) {
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auto predicate = [this](const SpatElement &e1,
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const SpatElement &e2) {
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double d2d = distance(to_2d(e1.first), to_2d(e2.first));
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double d3d = distance(e1.first, e2.first);
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return d2d < 2 * m_cfg.base_radius_mm &&
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d3d < m_cfg.max_bridge_length_mm;
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return d2d < 2 * m_cfg.base_radius_mm
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&& d3d < m_cfg.max_bridge_length_mm;
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};
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m_pillar_clusters = cluster(ground_head_indices, pointfn, predicate,
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m_pillar_clusters = cluster(ground_head_indices,
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pointfn,
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predicate,
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m_cfg.max_bridges_on_pillar);
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}
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@ -1615,7 +1753,7 @@ public:
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void routing_to_ground()
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{
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const double pradius = m_cfg.head_back_radius_mm;
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const double gndlvl = m_result.ground_level;
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// const double gndlvl = m_result.ground_level;
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ClusterEl cl_centroids;
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cl_centroids.reserve(m_pillar_clusters.size());
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@ -1648,13 +1786,8 @@ public:
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Head& h = m_result.head(hid);
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h.transform();
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Vec3d p = h.junction_point(); p(Z) = gndlvl;
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auto& plr = m_result.add_pillar(hid, p, h.r_back_mm)
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.add_base(m_cfg.base_height_mm,
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m_cfg.base_radius_mm);
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// Save the pillar endpoint and the pillar id in the spatial index
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m_pillar_index.insert(plr.endpoint(), unsigned(plr.id));
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create_ground_pillar(h.junction_point(), h.dir, h.r_back_mm, h.id);
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}
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// now we will go through the clusters ones again and connect the
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@ -1681,15 +1814,12 @@ public:
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!search_pillar_and_connect(sidehead))
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{
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Vec3d pstart = sidehead.junction_point();
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Vec3d pend = Vec3d{pstart(X), pstart(Y), gndlvl};
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//Vec3d pend = Vec3d{pstart(X), pstart(Y), gndlvl};
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// Could not find a pillar, create one
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auto& pillar = m_result.add_pillar(unsigned(sidehead.id),
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pend, pradius)
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.add_base(m_cfg.base_height_mm,
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m_cfg.base_radius_mm);
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// connects to ground, eligible for bridging
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m_pillar_index.insert(pend, unsigned(pillar.id));
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create_ground_pillar(pstart,
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sidehead.dir,
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pradius,
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sidehead.id);
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}
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}
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}
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@ -1718,12 +1848,7 @@ public:
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m_result.add_bridge(hjp, endp, head.r_back_mm);
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m_result.add_junction(endp, head.r_back_mm);
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auto groundp = endp;
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groundp(Z) = m_result.ground_level;
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auto& newpillar = m_result.add_pillar(endp, groundp, head.r_back_mm)
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.add_base(m_cfg.base_height_mm,
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m_cfg.base_radius_mm);
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m_pillar_index.insert(groundp, unsigned(newpillar.id));
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this->create_ground_pillar(endp, dir, head.r_back_mm);
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};
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std::vector<unsigned> modelpillars;
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@ -1883,6 +2008,28 @@ public:
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m_pillar_index.insert(pillar.endpoint(), pillid);
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}
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}
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// Helper function for interconnect_pillars where pairs of already connected
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// pillars should be checked for not to be processed again. This can be done
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// in O(log) or even constant time with a set or an unordered set of hash
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// values uniquely representing a pair of integers. The order of numbers
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// within the pair should not matter, it has the same unique hash.
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template<class I> static I pairhash(I a, I b)
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{
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using std::ceil; using std::log2; using std::max; using std::min;
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static_assert(std::is_integral<I>::value,
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"This function works only for integral types.");
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I g = min(a, b), l = max(a, b);
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auto bits_g = g ? int(ceil(log2(g))) : 0;
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// Assume the hash will fit into the output variable
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assert((l ? (ceil(log2(l))) : 0) + bits_g < int(sizeof(I) * CHAR_BIT));
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return (l << bits_g) + g;
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}
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void interconnect_pillars() {
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// Now comes the algorithm that connects pillars with each other.
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@ -1900,17 +2047,23 @@ public:
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double min_height_ratio = 0.5;
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std::set<unsigned long> pairs;
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// A function to connect one pillar with its neighbors. THe number of
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// neighbors is given in the configuration. This function if called
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// for every pillar in the pillar index. A pair of pillar will not
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// be connected multiple times this is ensured by the 'pairs' set which
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// remembers the processed pillar pairs
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auto cascadefn =
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[this, d, &pairs, min_height_ratio, H1] (const SpatElement& el)
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{
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Vec3d qp = el.first;
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const Pillar& pillar = m_result.pillar(el.second);
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Vec3d qp = el.first; // endpoint of the pillar
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const Pillar& pillar = m_result.pillar(el.second); // actual pillar
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// Get the max number of neighbors a pillar should connect to
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unsigned neighbors = m_cfg.pillar_cascade_neighbors;
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// connections are enough for one pillar
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// connections are already enough for the pillar
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if(pillar.links >= neighbors) return;
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// Query all remaining points within reach
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|
@ -1924,21 +2077,21 @@ public:
|
|||
return distance(e1.first, qp) < distance(e2.first, qp);
|
||||
});
|
||||
|
||||
for(auto& re : qres) {
|
||||
for(auto& re : qres) { // process the queried neighbors
|
||||
|
||||
if(re.second == el.second) continue;
|
||||
if(re.second == el.second) continue; // Skip self
|
||||
|
||||
auto a = el.second, b = re.second;
|
||||
|
||||
// I hope that the area of a square is never equal to its
|
||||
// circumference
|
||||
auto hashval = 2 * (a + b) + a * b;
|
||||
|
||||
// Get unique hash for the given pair (order doesn't matter)
|
||||
auto hashval = pairhash(a, b);
|
||||
|
||||
// Search for the pair amongst the remembered pairs
|
||||
if(pairs.find(hashval) != pairs.end()) continue;
|
||||
|
||||
const Pillar& neighborpillar = m_result.pillars()[re.second];
|
||||
|
||||
// this neighbor is occupied
|
||||
// this neighbor is occupied, skip
|
||||
if(neighborpillar.links >= neighbors) continue;
|
||||
|
||||
if(interconnect(pillar, neighborpillar)) {
|
||||
|
@ -1960,47 +2113,75 @@ public:
|
|||
if(pillar.links >= neighbors) break;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Run the cascade for the pillars in the index
|
||||
m_pillar_index.foreach(cascadefn);
|
||||
|
||||
|
||||
// We would be done here if we could allow some pillars to not be
|
||||
// connected with any neighbors. But this might leave the support tree
|
||||
// unprintable.
|
||||
//
|
||||
// The current solution is to insert additional pillars next to these
|
||||
// lonely pillars. One or even two additional pillar might get inserted
|
||||
// depending on the length of the lonely pillar.
|
||||
|
||||
size_t pillarcount = m_result.pillars().size();
|
||||
|
||||
|
||||
// Again, go through all pillars, this time in the whole support tree
|
||||
// not just the index.
|
||||
for(size_t pid = 0; pid < pillarcount; pid++) {
|
||||
auto pillar = [this, pid]() { return m_result.pillar(pid); };
|
||||
|
||||
|
||||
// Decide how many additional pillars will be needed:
|
||||
|
||||
unsigned needpillars = 0;
|
||||
if(pillar().bridges > m_cfg.max_bridges_on_pillar) needpillars = 3;
|
||||
else if(pillar().links < 2 && pillar().height > H2) {
|
||||
if (pillar().bridges > m_cfg.max_bridges_on_pillar)
|
||||
needpillars = 3;
|
||||
else if (pillar().links < 2 && pillar().height > H2) {
|
||||
// Not enough neighbors to support this pillar
|
||||
needpillars = 2 - pillar().links;
|
||||
}
|
||||
else if(pillar().links < 1 && pillar().height > H1) {
|
||||
} else if (pillar().links < 1 && pillar().height > H1) {
|
||||
// No neighbors could be found and the pillar is too long.
|
||||
needpillars = 1;
|
||||
}
|
||||
|
||||
// Search for new pillar locations
|
||||
bool found = false;
|
||||
double alpha = 0; // goes to 2Pi
|
||||
double r = 2 * m_cfg.base_radius_mm;
|
||||
Vec3d pillarsp = pillar().startpoint();
|
||||
// Search for new pillar locations:
|
||||
|
||||
bool found = false;
|
||||
double alpha = 0; // goes to 2Pi
|
||||
double r = 2 * m_cfg.base_radius_mm;
|
||||
Vec3d pillarsp = pillar().startpoint();
|
||||
|
||||
// temp value for starting point detection
|
||||
Vec3d sp(pillarsp(X), pillarsp(Y), pillarsp(Z) - r);
|
||||
std::vector<bool> tv(needpillars, false);
|
||||
std::vector<Vec3d> spts(needpillars);
|
||||
|
||||
// A vector of bool for placement feasbility
|
||||
std::vector<bool> canplace(needpillars, false);
|
||||
std::vector<Vec3d> spts(needpillars); // vector of starting points
|
||||
|
||||
double gnd = m_result.ground_level;
|
||||
double min_dist = SupportConfig::pillar_base_safety_distance_mm +
|
||||
m_cfg.base_radius_mm + EPSILON;
|
||||
|
||||
while(!found && alpha < 2*PI) {
|
||||
|
||||
for(unsigned n = 0; n < needpillars; n++) {
|
||||
double a = alpha + n * PI/3;
|
||||
Vec3d s = sp;
|
||||
for (unsigned n = 0; n < needpillars; n++) {
|
||||
double a = alpha + n * PI / 3;
|
||||
Vec3d s = sp;
|
||||
s(X) += std::cos(a) * r;
|
||||
s(Y) += std::sin(a) * r;
|
||||
spts[n] = s;
|
||||
|
||||
// Check the path vertically down
|
||||
auto hr = bridge_mesh_intersect(s, {0, 0, -1}, pillar().r);
|
||||
tv[n] = std::isinf(hr.distance());
|
||||
|
||||
// If the path is clear, check for pillar base collisions
|
||||
canplace[n] = std::isinf(hr.distance())
|
||||
&& m_mesh.squared_distance({s(X), s(Y), gnd})
|
||||
> min_dist;
|
||||
}
|
||||
|
||||
found = std::all_of(tv.begin(), tv.end(), [](bool v){return v;});
|
||||
found = std::all_of(canplace.begin(), canplace.end(),
|
||||
[](bool v) { return v; });
|
||||
|
||||
// 20 angles will be tried...
|
||||
alpha += 0.1 * PI;
|
||||
|
@ -2010,7 +2191,7 @@ public:
|
|||
newpills.reserve(needpillars);
|
||||
|
||||
if(found) for(unsigned n = 0; n < needpillars; n++) {
|
||||
Vec3d s = spts[n]; double gnd = m_result.ground_level;
|
||||
Vec3d s = spts[n];
|
||||
Pillar p(s, Vec3d(s(X), s(Y), gnd), pillar().r);
|
||||
p.add_base(m_cfg.base_height_mm, m_cfg.base_radius_mm);
|
||||
|
||||
|
@ -2075,9 +2256,12 @@ public:
|
|||
// This is only for checking
|
||||
double idist = bridge_mesh_intersect(sph, dir, R, true);
|
||||
double dist = ray_mesh_intersect(sj, dir);
|
||||
if (std::isinf(dist))
|
||||
dist = sph(Z) - m_result.ground_level - HWIDTH_MM;
|
||||
|
||||
if(std::isinf(idist) || std::isnan(idist) || idist < 2*R ||
|
||||
std::isinf(dist) || std::isnan(dist) || dist < 2*R) {
|
||||
if(std::isnan(idist) || idist < 2*R ||
|
||||
std::isnan(dist) || dist < 2*R)
|
||||
{
|
||||
BOOST_LOG_TRIVIAL(warning) << "Can not find route for headless"
|
||||
<< " support stick at: "
|
||||
<< sj.transpose();
|
||||
|
@ -2214,7 +2398,9 @@ bool SLASupportTree::generate(const std::vector<SupportPoint> &support_points,
|
|||
return pc == ABORT;
|
||||
}
|
||||
|
||||
SLASupportTree::SLASupportTree(): m_impl(new Impl()) {}
|
||||
SLASupportTree::SLASupportTree(double gnd_lvl): m_impl(new Impl()) {
|
||||
m_impl->ground_level = gnd_lvl;
|
||||
}
|
||||
|
||||
const TriangleMesh &SLASupportTree::merged_mesh() const
|
||||
{
|
||||
|
@ -2226,7 +2412,7 @@ void SLASupportTree::merged_mesh_with_pad(TriangleMesh &outmesh) const {
|
|||
outmesh.merge(get_pad());
|
||||
}
|
||||
|
||||
SlicedSupports SLASupportTree::slice(float layerh, float init_layerh) const
|
||||
std::vector<ExPolygons> SLASupportTree::slice(float layerh, float init_layerh) const
|
||||
{
|
||||
if(init_layerh < 0) init_layerh = layerh;
|
||||
auto& stree = get();
|
||||
|
@ -2247,34 +2433,29 @@ SlicedSupports SLASupportTree::slice(float layerh, float init_layerh) const
|
|||
fullmesh.merge(get_pad());
|
||||
fullmesh.require_shared_vertices(); // TriangleMeshSlicer needs this
|
||||
TriangleMeshSlicer slicer(&fullmesh);
|
||||
SlicedSupports ret;
|
||||
std::vector<ExPolygons> ret;
|
||||
slicer.slice(heights, 0.f, &ret, get().ctl().cancelfn);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
SlicedSupports SLASupportTree::slice(const std::vector<float> &heights,
|
||||
std::vector<ExPolygons> SLASupportTree::slice(const std::vector<float> &heights,
|
||||
float cr) const
|
||||
{
|
||||
TriangleMesh fullmesh = m_impl->merged_mesh();
|
||||
fullmesh.merge(get_pad());
|
||||
fullmesh.require_shared_vertices(); // TriangleMeshSlicer needs this
|
||||
TriangleMeshSlicer slicer(&fullmesh);
|
||||
SlicedSupports ret;
|
||||
std::vector<ExPolygons> ret;
|
||||
slicer.slice(heights, cr, &ret, get().ctl().cancelfn);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
const TriangleMesh &SLASupportTree::add_pad(const SliceLayer& baseplate,
|
||||
const TriangleMesh &SLASupportTree::add_pad(const ExPolygons& modelbase,
|
||||
const PoolConfig& pcfg) const
|
||||
{
|
||||
// PoolConfig pcfg;
|
||||
// pcfg.min_wall_thickness_mm = min_wall_thickness_mm;
|
||||
// pcfg.min_wall_height_mm = min_wall_height_mm;
|
||||
// pcfg.max_merge_distance_mm = max_merge_distance_mm;
|
||||
// pcfg.edge_radius_mm = edge_radius_mm;
|
||||
return m_impl->create_pad(merged_mesh(), baseplate, pcfg).tmesh;
|
||||
return m_impl->create_pad(merged_mesh(), modelbase, pcfg).tmesh;
|
||||
}
|
||||
|
||||
const TriangleMesh &SLASupportTree::get_pad() const
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue