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Swapped the position of seed fill and bucket fill inside the multi-material gizmo. Changed the default value for the seed fill angle.
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2 changed files with 19 additions and 19 deletions
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@ -114,7 +114,7 @@ protected:
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bool m_triangle_splitting_enabled = true;
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ToolType m_tool_type = ToolType::BRUSH;
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float m_seed_fill_angle = 0.f;
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float m_seed_fill_angle = 30.f;
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static constexpr float SeedFillAngleMin = 0.0f;
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static constexpr float SeedFillAngleMax = 90.f;
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