Deactivate undo/redo toolbar items when leaving the 3D scene or clicking into it

This commit is contained in:
Enrico Turri 2019-07-11 07:46:40 +02:00
parent 1b5ab100bd
commit dbf0eacfa7
4 changed files with 53 additions and 10 deletions

View file

@ -301,8 +301,11 @@ public:
bool is_any_item_pressed() const;
const std::string& get_tooltip() const { return m_tooltip; }
unsigned int get_item_id(const std::string& name) const;
void force_action(unsigned int item_id, GLCanvas3D& parent);
const std::string& get_tooltip() const { return m_tooltip; }
// returns true if any item changed its state
bool update_items_state();
@ -318,7 +321,7 @@ private:
float get_height_horizontal() const;
float get_height_vertical() const;
float get_main_size() const;
void do_action(unsigned int item_id, GLCanvas3D& parent);
void do_action(unsigned int item_id, GLCanvas3D& parent, bool check_hover);
std::string update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
std::string update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent);
std::string update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent);