Deactivate undo/redo toolbar items when leaving the 3D scene or clicking into it

This commit is contained in:
Enrico Turri 2019-07-11 07:46:40 +02:00
parent 1b5ab100bd
commit dbf0eacfa7
4 changed files with 53 additions and 10 deletions

View file

@ -389,6 +389,22 @@ bool GLToolbar::is_any_item_pressed() const
return false;
}
unsigned int GLToolbar::get_item_id(const std::string& name) const
{
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
{
if (m_items[i]->get_name() == name)
return i;
}
return -1;
}
void GLToolbar::force_action(unsigned int item_id, GLCanvas3D& parent)
{
do_action(item_id, parent, false);
}
bool GLToolbar::update_items_state()
{
bool ret = false;
@ -461,10 +477,8 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
m_mouse_capture.parent = &parent;
processed = true;
if ((item_id != -2) && !m_items[item_id]->is_separator())
{
// mouse is inside an icon
do_action((unsigned int)item_id, parent);
}
do_action((unsigned int)item_id, parent, true);
}
else if (evt.MiddleDown())
{
@ -572,14 +586,14 @@ float GLToolbar::get_main_size() const
return size;
}
void GLToolbar::do_action(unsigned int item_id, GLCanvas3D& parent)
void GLToolbar::do_action(unsigned int item_id, GLCanvas3D& parent, bool check_hover)
{
if ((m_pressed_toggable_id == -1) || (m_pressed_toggable_id == item_id))
{
if (item_id < (unsigned int)m_items.size())
{
GLToolbarItem* item = m_items[item_id];
if ((item != nullptr) && !item->is_separator() && item->is_hovered())
if ((item != nullptr) && !item->is_separator() && (!check_hover || item->is_hovered()))
{
if (item->is_toggable())
{
@ -588,6 +602,10 @@ void GLToolbar::do_action(unsigned int item_id, GLCanvas3D& parent)
item->set_state(GLToolbarItem::HoverPressed);
else if (state == GLToolbarItem::HoverPressed)
item->set_state(GLToolbarItem::Hover);
else if (state == GLToolbarItem::Pressed)
item->set_state(GLToolbarItem::Normal);
else if (state == GLToolbarItem::Normal)
item->set_state(GLToolbarItem::Pressed);
m_pressed_toggable_id = item->is_pressed() ? item_id : -1;
@ -599,7 +617,7 @@ void GLToolbar::do_action(unsigned int item_id, GLCanvas3D& parent)
if (m_type == Radio)
select_item(item->get_name());
else
item->set_state(GLToolbarItem::HoverPressed);
item->set_state(item->is_hovered() ? GLToolbarItem::HoverPressed : GLToolbarItem::Pressed);
parent.render();
item->do_action();