Tech ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED -> 1st installment: Allow to save/load empty projects

This commit is contained in:
enricoturri1966 2021-08-26 10:38:14 +02:00
parent dfd946e7c9
commit dbaaa35534
6 changed files with 43 additions and 2 deletions

View file

@ -4108,13 +4108,24 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, const
}
}
#if !ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
if (visible_volumes.empty())
return;
#endif // !ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
BoundingBoxf3 volumes_box;
for (const GLVolume* vol : visible_volumes) {
volumes_box.merge(vol->transformed_bounding_box());
#if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
if (!visible_volumes.empty()) {
#endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
for (const GLVolume* vol : visible_volumes) {
volumes_box.merge(vol->transformed_bounding_box());
}
#if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
}
else
// This happens for empty projects
volumes_box = wxGetApp().plater()->get_bed().get_bounding_box(true);
#endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED
Camera camera;
camera.set_type(camera_type);