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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Improved transparent volumes rendering set as default
This commit is contained in:
parent
012c681e67
commit
db1428dcae
4 changed files with 2 additions and 81 deletions
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@ -541,9 +541,7 @@ int GLVolumeCollection::load_object_volume(
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color[2] = 1.0f;
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}
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color[3] = model_volume->is_model_part() ? 1.f : 0.5f; */
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#if ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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color[3] = model_volume->is_model_part() ? 1.f : 0.5f;
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#endif // ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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this->volumes.emplace_back(new GLVolume(color));
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GLVolume &v = *this->volumes.back();
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v.set_color_from_model_volume(model_volume);
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@ -687,7 +685,6 @@ int GLVolumeCollection::load_wipe_tower_preview(
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return int(this->volumes.size() - 1);
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}
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#if ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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typedef std::pair<GLVolume*, double> GLVolumeWithZ;
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typedef std::vector<GLVolumeWithZ> GLVolumesWithZList;
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static GLVolumesWithZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCollection::ERenderType type, std::function<bool(const GLVolume&)> filter_func)
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@ -724,18 +721,13 @@ static GLVolumesWithZList volumes_to_render(const GLVolumePtrs& volumes, GLVolum
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}
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void GLVolumeCollection::render_VBOs(GLVolumeCollection::ERenderType type, bool disable_cullface, std::function<bool(const GLVolume&)> filter_func) const
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#else
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void GLVolumeCollection::render_VBOs() const
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#endif // ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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{
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::glEnable(GL_BLEND);
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::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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::glCullFace(GL_BACK);
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#if ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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if (disable_cullface)
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::glDisable(GL_CULL_FACE);
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#endif // ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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::glEnableClientState(GL_VERTEX_ARRAY);
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::glEnableClientState(GL_NORMAL_ARRAY);
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@ -758,19 +750,11 @@ void GLVolumeCollection::render_VBOs() const
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if (z_range_id != -1)
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::glUniform2fv(z_range_id, 1, (const GLfloat*)z_range);
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#if ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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GLVolumesWithZList to_render = volumes_to_render(this->volumes, type, filter_func);
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for (GLVolumeWithZ& volume : to_render) {
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volume.first->set_render_color();
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volume.first->render_VBOs(color_id, print_box_detection_id, print_box_worldmatrix_id);
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}
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#else
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for (GLVolume *volume : this->volumes)
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if (! filter_func || filter_func(*volume)) {
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volume->set_render_color();
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volume->render_VBOs(color_id, print_box_detection_id, print_box_worldmatrix_id);
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}
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#endif // ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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::glBindBuffer(GL_ARRAY_BUFFER, 0);
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::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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@ -778,54 +762,36 @@ void GLVolumeCollection::render_VBOs() const
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::glDisableClientState(GL_VERTEX_ARRAY);
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::glDisableClientState(GL_NORMAL_ARRAY);
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#if ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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if (disable_cullface)
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::glEnable(GL_CULL_FACE);
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#endif // ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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::glDisable(GL_BLEND);
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}
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#if ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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void GLVolumeCollection::render_legacy(ERenderType type, bool disable_cullface) const
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#else
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void GLVolumeCollection::render_legacy() const
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#endif // ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glCullFace(GL_BACK);
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#if ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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if (disable_cullface)
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::glDisable(GL_CULL_FACE);
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#endif // ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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#if ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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GLVolumesWithZList to_render = volumes_to_render(this->volumes, type, std::function<bool(const GLVolume&)>());
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for (GLVolumeWithZ& volume : to_render)
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{
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volume.first->set_render_color();
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volume.first->render_legacy();
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}
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#else
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for (GLVolume *volume : this->volumes)
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{
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volume->set_render_color();
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volume->render_legacy();
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}
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#endif // ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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#if ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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if (disable_cullface)
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::glEnable(GL_CULL_FACE);
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#endif // ENABLE_IMPROVED_TRANSPARENT_VOLUMES_RENDERING
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glDisable(GL_BLEND);
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}
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