mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-24 09:11:23 -06:00
Merge remote-tracking branch 'origin/master' into ys_new_features
This commit is contained in:
commit
daac165a44
44 changed files with 2572 additions and 646 deletions
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@ -125,8 +125,8 @@ namespace Slic3r {
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trapezoid.distance = distance;
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trapezoid.feedrate = feedrate;
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float accelerate_distance = estimate_acceleration_distance(feedrate.entry, feedrate.cruise, acceleration);
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float decelerate_distance = estimate_acceleration_distance(feedrate.cruise, feedrate.exit, -acceleration);
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float accelerate_distance = std::max(0.0f, estimate_acceleration_distance(feedrate.entry, feedrate.cruise, acceleration));
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float decelerate_distance = std::max(0.0f, estimate_acceleration_distance(feedrate.cruise, feedrate.exit, -acceleration));
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float cruise_distance = distance - accelerate_distance - decelerate_distance;
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// Not enough space to reach the nominal feedrate.
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@ -1409,6 +1409,63 @@ Transformation Transformation::operator * (const Transformation& other) const
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return Transformation(get_matrix() * other.get_matrix());
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}
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Transformation Transformation::volume_to_bed_transformation(const Transformation& instance_transformation, const BoundingBoxf3& bbox)
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{
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Transformation out;
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if (instance_transformation.is_scaling_uniform()) {
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// No need to run the non-linear least squares fitting for uniform scaling.
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// Just set the inverse.
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out.set_from_transform(instance_transformation.get_matrix(true).inverse());
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}
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else if (is_rotation_ninety_degrees(instance_transformation.get_rotation()))
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{
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// Anisotropic scaling, rotation by multiples of ninety degrees.
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Eigen::Matrix3d instance_rotation_trafo =
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(Eigen::AngleAxisd(instance_transformation.get_rotation().z(), Vec3d::UnitZ()) *
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Eigen::AngleAxisd(instance_transformation.get_rotation().y(), Vec3d::UnitY()) *
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Eigen::AngleAxisd(instance_transformation.get_rotation().x(), Vec3d::UnitX())).toRotationMatrix();
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Eigen::Matrix3d volume_rotation_trafo =
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(Eigen::AngleAxisd(-instance_transformation.get_rotation().x(), Vec3d::UnitX()) *
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Eigen::AngleAxisd(-instance_transformation.get_rotation().y(), Vec3d::UnitY()) *
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Eigen::AngleAxisd(-instance_transformation.get_rotation().z(), Vec3d::UnitZ())).toRotationMatrix();
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// 8 corners of the bounding box.
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auto pts = Eigen::MatrixXd(8, 3);
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pts(0, 0) = bbox.min.x(); pts(0, 1) = bbox.min.y(); pts(0, 2) = bbox.min.z();
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pts(1, 0) = bbox.min.x(); pts(1, 1) = bbox.min.y(); pts(1, 2) = bbox.max.z();
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pts(2, 0) = bbox.min.x(); pts(2, 1) = bbox.max.y(); pts(2, 2) = bbox.min.z();
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pts(3, 0) = bbox.min.x(); pts(3, 1) = bbox.max.y(); pts(3, 2) = bbox.max.z();
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pts(4, 0) = bbox.max.x(); pts(4, 1) = bbox.min.y(); pts(4, 2) = bbox.min.z();
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pts(5, 0) = bbox.max.x(); pts(5, 1) = bbox.min.y(); pts(5, 2) = bbox.max.z();
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pts(6, 0) = bbox.max.x(); pts(6, 1) = bbox.max.y(); pts(6, 2) = bbox.min.z();
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pts(7, 0) = bbox.max.x(); pts(7, 1) = bbox.max.y(); pts(7, 2) = bbox.max.z();
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// Corners of the bounding box transformed into the modifier mesh coordinate space, with inverse rotation applied to the modifier.
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auto qs = pts *
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(instance_rotation_trafo *
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Eigen::Scaling(instance_transformation.get_scaling_factor().cwiseProduct(instance_transformation.get_mirror())) *
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volume_rotation_trafo).inverse().transpose();
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// Fill in scaling based on least squares fitting of the bounding box corners.
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Vec3d scale;
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for (int i = 0; i < 3; ++i)
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scale(i) = pts.col(i).dot(qs.col(i)) / pts.col(i).dot(pts.col(i));
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out.set_rotation(Geometry::extract_euler_angles(volume_rotation_trafo));
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out.set_scaling_factor(Vec3d(std::abs(scale(0)), std::abs(scale(1)), std::abs(scale(2))));
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out.set_mirror(Vec3d(scale(0) > 0 ? 1. : -1, scale(1) > 0 ? 1. : -1, scale(2) > 0 ? 1. : -1));
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}
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else
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{
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// General anisotropic scaling, general rotation.
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// Keep the modifier mesh in the instance coordinate system, so the modifier mesh will not be aligned with the world.
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// Scale it to get the required size.
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out.set_scaling_factor(instance_transformation.get_scaling_factor().cwiseInverse());
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}
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return out;
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}
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Eigen::Quaterniond rotation_xyz_diff(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
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{
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return
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@ -258,6 +258,11 @@ public:
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const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const;
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Transformation operator * (const Transformation& other) const;
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// Find volume transformation, so that the chained (instance_trafo * volume_trafo) will be as close to identity
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// as possible in least squares norm in regard to the 8 corners of bbox.
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// Bounding box is expected to be centered around zero in all axes.
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static Transformation volume_to_bed_transformation(const Transformation& instance_transformation, const BoundingBoxf3& bbox);
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};
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// Rotation when going from the first coordinate system with rotation rot_xyz_from applied
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@ -1,172 +1,218 @@
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#ifndef MTUTILS_HPP
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#define MTUTILS_HPP
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#include <atomic> // for std::atomic_flag and memory orders
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#include <mutex> // for std::lock_guard
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#include <functional> // for std::function
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#include <utility> // for std::forward
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#include <atomic> // for std::atomic_flag and memory orders
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#include <mutex> // for std::lock_guard
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#include <functional> // for std::function
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#include <utility> // for std::forward
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#include <algorithm>
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namespace Slic3r {
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/// Handy little spin mutex for the cached meshes.
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/// Implements the "Lockable" concept
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class SpinMutex {
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std::atomic_flag m_flg;
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class SpinMutex
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{
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std::atomic_flag m_flg;
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static const /*constexpr*/ auto MO_ACQ = std::memory_order_acquire;
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static const /*constexpr*/ auto MO_REL = std::memory_order_release;
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public:
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inline SpinMutex() { m_flg.clear(MO_REL); }
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inline void lock() { while(m_flg.test_and_set(MO_ACQ)); }
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inline void lock() { while (m_flg.test_and_set(MO_ACQ)) ; }
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inline bool try_lock() { return !m_flg.test_and_set(MO_ACQ); }
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inline void unlock() { m_flg.clear(MO_REL); }
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};
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/// A wrapper class around arbitrary object that needs thread safe caching.
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template<class T> class CachedObject {
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template<class T> class CachedObject
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{
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public:
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// Method type which refreshes the object when it has been invalidated
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using Setter = std::function<void(T&)>;
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using Setter = std::function<void(T &)>;
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private:
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T m_obj; // the object itself
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bool m_valid; // invalidation flag
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SpinMutex m_lck; // to make the caching thread safe
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T m_obj; // the object itself
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bool m_valid; // invalidation flag
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SpinMutex m_lck; // to make the caching thread safe
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// the setter will be called just before the object's const value is
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// about to be retrieved.
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std::function<void(T &)> m_setter;
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// the setter will be called just before the object's const value is about
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// to be retrieved.
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std::function<void(T&)> m_setter;
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public:
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// Forwarded constructor
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template<class...Args> inline CachedObject(Setter fn, Args&&...args):
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m_obj(std::forward<Args>(args)...), m_valid(false), m_setter(fn) {}
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template<class... Args>
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inline CachedObject(Setter fn, Args &&... args)
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: m_obj(std::forward<Args>(args)...), m_valid(false), m_setter(fn)
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{}
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// invalidate the value of the object. The object will be refreshed at the
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// next retrieval (Setter will be called). The data that is used in
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// the setter function should be guarded as well during modification so the
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// modification has to take place in fn.
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inline void invalidate(std::function<void()> fn) {
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std::lock_guard<SpinMutex> lck(m_lck); fn(); m_valid = false;
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// invalidate the value of the object. The object will be refreshed at
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// the next retrieval (Setter will be called). The data that is used in
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// the setter function should be guarded as well during modification so
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// the modification has to take place in fn.
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inline void invalidate(std::function<void()> fn)
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{
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std::lock_guard<SpinMutex> lck(m_lck);
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fn();
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m_valid = false;
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}
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// Get the const object properly updated.
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inline const T& get() {
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inline const T &get()
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{
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std::lock_guard<SpinMutex> lck(m_lck);
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if(!m_valid) { m_setter(m_obj); m_valid = true; }
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if (!m_valid) {
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m_setter(m_obj);
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m_valid = true;
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}
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return m_obj;
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}
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};
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/// An std compatible random access iterator which uses indices to the source
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/// vector thus resistant to invalidation caused by relocations. It also "knows"
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/// its container. No comparison is neccesary to the container "end()" iterator.
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/// The template can be instantiated with a different value type than that of
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/// the container's but the types must be compatible. E.g. a base class of the
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/// contained objects is compatible.
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/// An std compatible random access iterator which uses indices to the
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/// source vector thus resistant to invalidation caused by relocations. It
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/// also "knows" its container. No comparison is neccesary to the container
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/// "end()" iterator. The template can be instantiated with a different
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/// value type than that of the container's but the types must be
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/// compatible. E.g. a base class of the contained objects is compatible.
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///
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/// For a constant iterator, one can instantiate this template with a value
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/// type preceded with 'const'.
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template<class Vector, // The container type, must be random access...
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template<class Vector, // The container type, must be random access...
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class Value = typename Vector::value_type // The value type
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>
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class IndexBasedIterator {
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class IndexBasedIterator
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{
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static const size_t NONE = size_t(-1);
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std::reference_wrapper<Vector> m_index_ref;
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size_t m_idx = NONE;
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public:
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size_t m_idx = NONE;
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using value_type = Value;
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using pointer = Value *;
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using reference = Value &;
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using difference_type = long;
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public:
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using value_type = Value;
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using pointer = Value *;
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using reference = Value &;
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using difference_type = long;
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using iterator_category = std::random_access_iterator_tag;
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inline explicit
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IndexBasedIterator(Vector& index, size_t idx):
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m_index_ref(index), m_idx(idx) {}
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inline explicit IndexBasedIterator(Vector &index, size_t idx)
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: m_index_ref(index), m_idx(idx)
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{}
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// Post increment
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inline IndexBasedIterator operator++(int) {
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IndexBasedIterator cpy(*this); ++m_idx; return cpy;
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inline IndexBasedIterator operator++(int)
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{
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IndexBasedIterator cpy(*this);
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++m_idx;
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return cpy;
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}
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|
||||
inline IndexBasedIterator operator--(int) {
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IndexBasedIterator cpy(*this); --m_idx; return cpy;
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inline IndexBasedIterator operator--(int)
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||||
{
|
||||
IndexBasedIterator cpy(*this);
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--m_idx;
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return cpy;
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}
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inline IndexBasedIterator& operator++() {
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++m_idx; return *this;
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inline IndexBasedIterator &operator++()
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{
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++m_idx;
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return *this;
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}
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|
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inline IndexBasedIterator& operator--() {
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--m_idx; return *this;
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inline IndexBasedIterator &operator--()
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{
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--m_idx;
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return *this;
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}
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|
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inline IndexBasedIterator& operator+=(difference_type l) {
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m_idx += size_t(l); return *this;
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inline IndexBasedIterator &operator+=(difference_type l)
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{
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m_idx += size_t(l);
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return *this;
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}
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|
||||
inline IndexBasedIterator operator+(difference_type l) {
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auto cpy = *this; cpy += l; return cpy;
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||||
inline IndexBasedIterator operator+(difference_type l)
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||||
{
|
||||
auto cpy = *this;
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||||
cpy += l;
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||||
return cpy;
|
||||
}
|
||||
|
||||
inline IndexBasedIterator& operator-=(difference_type l) {
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||||
m_idx -= size_t(l); return *this;
|
||||
inline IndexBasedIterator &operator-=(difference_type l)
|
||||
{
|
||||
m_idx -= size_t(l);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline IndexBasedIterator operator-(difference_type l) {
|
||||
auto cpy = *this; cpy -= l; return cpy;
|
||||
inline IndexBasedIterator operator-(difference_type l)
|
||||
{
|
||||
auto cpy = *this;
|
||||
cpy -= l;
|
||||
return cpy;
|
||||
}
|
||||
|
||||
operator difference_type() { return difference_type(m_idx); }
|
||||
|
||||
/// Tesing the end of the container... this is not possible with std
|
||||
/// iterators.
|
||||
inline bool is_end() const { return m_idx >= m_index_ref.get().size();}
|
||||
inline bool is_end() const
|
||||
{
|
||||
return m_idx >= m_index_ref.get().size();
|
||||
}
|
||||
|
||||
inline Value & operator*() const {
|
||||
inline Value &operator*() const
|
||||
{
|
||||
assert(m_idx < m_index_ref.get().size());
|
||||
return m_index_ref.get().operator[](m_idx);
|
||||
}
|
||||
|
||||
inline Value * operator->() const {
|
||||
inline Value *operator->() const
|
||||
{
|
||||
assert(m_idx < m_index_ref.get().size());
|
||||
return &m_index_ref.get().operator[](m_idx);
|
||||
}
|
||||
|
||||
/// If both iterators point past the container, they are equal...
|
||||
inline bool operator ==(const IndexBasedIterator& other) {
|
||||
inline bool operator==(const IndexBasedIterator &other)
|
||||
{
|
||||
size_t e = m_index_ref.get().size();
|
||||
return m_idx == other.m_idx || (m_idx >= e && other.m_idx >= e);
|
||||
}
|
||||
|
||||
inline bool operator !=(const IndexBasedIterator& other) {
|
||||
inline bool operator!=(const IndexBasedIterator &other)
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
inline bool operator <=(const IndexBasedIterator& other) {
|
||||
inline bool operator<=(const IndexBasedIterator &other)
|
||||
{
|
||||
return (m_idx < other.m_idx) || (*this == other);
|
||||
}
|
||||
|
||||
inline bool operator <(const IndexBasedIterator& other) {
|
||||
inline bool operator<(const IndexBasedIterator &other)
|
||||
{
|
||||
return m_idx < other.m_idx && (*this != other);
|
||||
}
|
||||
|
||||
inline bool operator >=(const IndexBasedIterator& other) {
|
||||
inline bool operator>=(const IndexBasedIterator &other)
|
||||
{
|
||||
return m_idx > other.m_idx || *this == other;
|
||||
}
|
||||
|
||||
inline bool operator >(const IndexBasedIterator& other) {
|
||||
inline bool operator>(const IndexBasedIterator &other)
|
||||
{
|
||||
return m_idx > other.m_idx && *this != other;
|
||||
}
|
||||
};
|
||||
|
||||
/// A very simple range concept implementation with iterator-like objects.
|
||||
template<class It> class Range {
|
||||
template<class It> class Range
|
||||
{
|
||||
It from, to;
|
||||
public:
|
||||
|
||||
public:
|
||||
// The class is ready for range based for loops.
|
||||
It begin() const { return from; }
|
||||
It end() const { return to; }
|
||||
|
|
@ -175,15 +221,17 @@ public:
|
|||
using Type = It;
|
||||
|
||||
Range() = default;
|
||||
Range(It &&b, It &&e):
|
||||
from(std::forward<It>(b)), to(std::forward<It>(e)) {}
|
||||
Range(It &&b, It &&e)
|
||||
: from(std::forward<It>(b)), to(std::forward<It>(e))
|
||||
{}
|
||||
|
||||
// Some useful container-like methods...
|
||||
inline size_t size() const { return end() - begin(); }
|
||||
inline bool empty() const { return size() == 0; }
|
||||
inline bool empty() const { return size() == 0; }
|
||||
};
|
||||
|
||||
template<class C> bool all_of(const C &container) {
|
||||
template<class C> bool all_of(const C &container)
|
||||
{
|
||||
return std::all_of(container.begin(),
|
||||
container.end(),
|
||||
[](const typename C::value_type &v) {
|
||||
|
|
@ -191,6 +239,15 @@ template<class C> bool all_of(const C &container) {
|
|||
});
|
||||
}
|
||||
|
||||
template<class X, class Y> inline X ceil_i(X x, Y y)
|
||||
{
|
||||
static_assert(std::is_integral<X>::value &&
|
||||
std::is_integral<Y>::value && sizeof(X) >= sizeof(Y),
|
||||
"");
|
||||
|
||||
return (x % y) ? x / y + 1 : x / y;
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // MTUTILS_HPP
|
||||
|
|
|
|||
|
|
@ -489,21 +489,57 @@ void Model::convert_multipart_object(unsigned int max_extruders)
|
|||
|
||||
reset_auto_extruder_id();
|
||||
|
||||
bool is_single_object = (this->objects.size() == 1);
|
||||
|
||||
for (const ModelObject* o : this->objects)
|
||||
{
|
||||
for (const ModelVolume* v : o->volumes)
|
||||
{
|
||||
ModelVolume* new_v = object->add_volume(*v);
|
||||
if (new_v != nullptr)
|
||||
if (is_single_object)
|
||||
{
|
||||
new_v->name = o->name;
|
||||
new_v->config.set_deserialize("extruder", get_auto_extruder_id_as_string(max_extruders));
|
||||
new_v->translate(-o->origin_translation);
|
||||
// If there is only one object, just copy the volumes
|
||||
ModelVolume* new_v = object->add_volume(*v);
|
||||
if (new_v != nullptr)
|
||||
{
|
||||
new_v->name = o->name;
|
||||
new_v->config.set_deserialize("extruder", get_auto_extruder_id_as_string(max_extruders));
|
||||
new_v->translate(-o->origin_translation);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// If there are more than one object, put all volumes together
|
||||
// Each object may contain any number of volumes and instances
|
||||
// The volumes transformations are relative to the object containing them...
|
||||
int counter = 1;
|
||||
for (const ModelInstance* i : o->instances)
|
||||
{
|
||||
ModelVolume* new_v = object->add_volume(*v);
|
||||
if (new_v != nullptr)
|
||||
{
|
||||
new_v->name = o->name + "_" + std::to_string(counter++);
|
||||
new_v->config.set_deserialize("extruder", get_auto_extruder_id_as_string(max_extruders));
|
||||
new_v->translate(-o->origin_translation);
|
||||
// ...so, transform everything to a common reference system (world)
|
||||
new_v->set_transformation(i->get_transformation() * v->get_transformation());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (is_single_object)
|
||||
{
|
||||
// If there is only one object, keep its instances
|
||||
for (const ModelInstance* i : this->objects.front()->instances)
|
||||
{
|
||||
object->add_instance(*i);
|
||||
}
|
||||
}
|
||||
else
|
||||
// If there are more than one object, create a single instance
|
||||
object->add_instance();
|
||||
|
||||
for (const ModelInstance* i : this->objects.front()->instances)
|
||||
object->add_instance(*i);
|
||||
|
||||
this->clear_objects();
|
||||
this->objects.push_back(object);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include "Model.hpp"
|
||||
#include "Geometry.hpp"
|
||||
#include "SVG.hpp"
|
||||
#include "MTUtils.hpp"
|
||||
|
||||
#include <libnest2d.h>
|
||||
|
||||
|
|
@ -820,15 +821,13 @@ bool arrange(Model &model, // The model with the geometries
|
|||
BoundingBox bbb(bed);
|
||||
|
||||
auto& cfn = stopcondition;
|
||||
|
||||
coord_t md = ceil_i(min_obj_distance, 2) - SCALED_EPSILON;
|
||||
|
||||
auto binbb = Box({
|
||||
static_cast<libnest2d::Coord>(bbb.min(0)),
|
||||
static_cast<libnest2d::Coord>(bbb.min(1))
|
||||
},
|
||||
{
|
||||
static_cast<libnest2d::Coord>(bbb.max(0)),
|
||||
static_cast<libnest2d::Coord>(bbb.max(1))
|
||||
});
|
||||
auto binbb = Box({libnest2d::Coord{bbb.min(0)} - md,
|
||||
libnest2d::Coord{bbb.min(1)} - md},
|
||||
{libnest2d::Coord{bbb.max(0)} + md,
|
||||
libnest2d::Coord{bbb.max(1)} + md});
|
||||
|
||||
switch(bedhint.type) {
|
||||
case BedShapeType::BOX: {
|
||||
|
|
@ -916,15 +915,13 @@ void find_new_position(const Model &model,
|
|||
BedShapeHint bedhint = bedShape(bed);
|
||||
|
||||
BoundingBox bbb(bed);
|
||||
|
||||
auto binbb = Box({
|
||||
static_cast<libnest2d::Coord>(bbb.min(0)),
|
||||
static_cast<libnest2d::Coord>(bbb.min(1))
|
||||
},
|
||||
{
|
||||
static_cast<libnest2d::Coord>(bbb.max(0)),
|
||||
static_cast<libnest2d::Coord>(bbb.max(1))
|
||||
});
|
||||
|
||||
coord_t md = ceil_i(min_obj_distance, 2) - SCALED_EPSILON;
|
||||
|
||||
auto binbb = Box({libnest2d::Coord{bbb.min(0)} - md,
|
||||
libnest2d::Coord{bbb.min(1)} - md},
|
||||
{libnest2d::Coord{bbb.max(0)} + md,
|
||||
libnest2d::Coord{bbb.max(1)} + md});
|
||||
|
||||
for(auto it = shapemap.begin(); it != shapemap.end(); ++it) {
|
||||
if(std::find(toadd.begin(), toadd.end(), it->first) == toadd.end()) {
|
||||
|
|
|
|||
|
|
@ -13,6 +13,8 @@
|
|||
#define ENABLE_RENDER_SELECTION_CENTER 0
|
||||
// Shows an imgui dialog with render related data
|
||||
#define ENABLE_RENDER_STATISTICS 0
|
||||
// Shows an imgui dialog with camera related data
|
||||
#define ENABLE_CAMERA_STATISTICS 0
|
||||
|
||||
|
||||
//====================
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue