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Refactored version of the wall triangulation algorithm, initial integration.
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2 changed files with 98 additions and 379 deletions
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@ -15,9 +15,9 @@ const std::string USAGE_STR = {
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namespace Slic3r { namespace sla {
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Contour3D convert(const Polygons& triangles, coord_t z, bool dir);
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Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
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Contour3D walls(const Polygon& floor_plate, const Polygon& ceiling,
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double floor_z_mm, double ceiling_z_mm,
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ThrowOnCancel thr, double offset_difference_mm = 0.0);
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double offset_difference_mm, ThrowOnCancel thr);
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void offset(ExPolygon& sh, coord_t distance);
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@ -64,7 +64,7 @@ int main(const int argc, const char *argv[]) {
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mesh.merge(bottom_plate_mesh);
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mesh.merge(top_plate_mesh);
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sla::Contour3D w = sla::walls(bottom_plate, top_plate, 0, 3, [](){}, 2.0);
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sla::Contour3D w = sla::walls(bottom_plate.contour, top_plate.contour, 0, 3, 2.0, [](){});
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mesh.merge(w);
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// sla::create_base_pool(ground_slice, basepool);
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