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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
More camera related functionalities moved from GLCanvas3D to Camera
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a3e6412113
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7 changed files with 131 additions and 114 deletions
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@ -357,7 +357,7 @@ Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
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float half_w = 0.5f * (float)cnv_size.get_width();
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float half_h = 0.5f * (float)cnv_size.get_height();
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float zoom = canvas.get_camera().zoom;
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float zoom = (float)canvas.get_camera().get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom);
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@ -369,7 +369,7 @@ Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas
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float half_w = 0.5f * (float)cnv_size.get_width();
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float half_h = 0.5f * (float)cnv_size.get_height();
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float zoom = canvas.get_camera().zoom;
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float zoom = (float)canvas.get_camera().get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
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@ -400,7 +400,7 @@ void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas
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const float width = (float)m_tooltip_texture.get_width() * scale;
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const float height = (float)m_tooltip_texture.get_height() * scale;
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float zoom = canvas.get_camera().zoom;
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float zoom = (float)canvas.get_camera().get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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float gap = 10.0f * inv_zoom;
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@ -867,7 +867,7 @@ void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
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if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
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{
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const Size& cnv_size = canvas.get_canvas_size();
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float zoom = canvas.get_camera().zoom;
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float zoom = (float)canvas.get_camera().get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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float left = (-0.5f * (float)m_original_width) * inv_zoom;
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float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
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@ -1140,7 +1140,7 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
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if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
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{
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const Size& cnv_size = canvas.get_canvas_size();
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float zoom = canvas.get_camera().zoom;
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float zoom = (float)canvas.get_camera().get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
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float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
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@ -1523,20 +1523,20 @@ void GLCanvas3D::allow_multisample(bool allow)
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void GLCanvas3D::zoom_to_bed()
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{
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_zoom_to_bounding_box(m_bed.get_bounding_box(false));
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_zoom_to_box(m_bed.get_bounding_box(false));
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}
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void GLCanvas3D::zoom_to_volumes()
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{
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m_apply_zoom_to_volumes_filter = true;
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_zoom_to_bounding_box(volumes_bounding_box());
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_zoom_to_box(volumes_bounding_box());
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m_apply_zoom_to_volumes_filter = false;
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}
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void GLCanvas3D::zoom_to_selection()
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{
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if (!m_selection.is_empty())
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_zoom_to_bounding_box(m_selection.get_bounding_box());
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_zoom_to_box(m_selection.get_bounding_box());
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}
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void GLCanvas3D::select_view(const std::string& direction)
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@ -2368,9 +2368,9 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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case 'C':
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case 'c': { m_camera.select_next_type(); m_dirty = true; break; }
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case 'I':
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case 'i': { set_camera_zoom(1.0f); break; }
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case 'i': { set_camera_zoom(1.0); break; }
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case 'O':
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case 'o': { set_camera_zoom(-1.0f); break; }
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case 'o': { set_camera_zoom(-1.0); break; }
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case 'Z':
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case 'z': { m_selection.is_empty() ? zoom_to_volumes() : zoom_to_selection(); break; }
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default: { evt.Skip(); break; }
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@ -2507,7 +2507,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
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return;
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// Calculate the zoom delta and apply it to the current zoom factor
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set_camera_zoom((float)evt.GetWheelRotation() / (float)evt.GetWheelDelta());
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set_camera_zoom((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta());
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}
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void GLCanvas3D::on_timer(wxTimerEvent& evt)
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@ -3259,20 +3259,10 @@ void GLCanvas3D::do_mirror()
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post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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void GLCanvas3D::set_camera_zoom(float zoom)
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void GLCanvas3D::set_camera_zoom(double zoom)
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{
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zoom = std::max(std::min(zoom, 4.0f), -4.0f) / 10.0f;
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zoom = m_camera.zoom / (1.0f - zoom);
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// Don't allow to zoom too far outside the scene.
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float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box(false));
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if (zoom_min > 0.0f)
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zoom = std::max(zoom, zoom_min * 0.7f);
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// Don't allow to zoom too close to the scene.
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zoom = std::min(zoom, 100.0f);
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m_camera.zoom = zoom;
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const Size& cnv_size = get_canvas_size();
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m_camera.set_zoom(zoom, _max_bounding_box(false), cnv_size.get_width(), cnv_size.get_height());
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m_dirty = true;
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}
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@ -3600,79 +3590,11 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_bed_model) const
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return bb;
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}
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void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
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void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
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{
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// Calculate the zoom factor needed to adjust viewport to bounding box.
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float zoom = _get_zoom_to_bounding_box_factor(bbox);
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if (zoom > 0.0f)
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{
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m_camera.zoom = zoom;
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// center view around bounding box center
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m_camera.set_target(bbox.center());
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m_dirty = true;
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}
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}
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float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const
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{
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float max_bb_size = bbox.max_size();
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if (max_bb_size == 0.0f)
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return -1.0f;
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// project the bbox vertices on a plane perpendicular to the camera forward axis
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// then calculates the vertices coordinate on this plane along the camera xy axes
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// we need the view matrix, we let opengl calculate it (same as done in render())
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m_camera.apply_view_matrix();
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Vec3d right = m_camera.get_dir_right();
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Vec3d up = m_camera.get_dir_up();
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Vec3d forward = m_camera.get_dir_forward();
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Vec3d bb_min = bbox.min;
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Vec3d bb_max = bbox.max;
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Vec3d bb_center = bbox.center();
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// bbox vertices in world space
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std::vector<Vec3d> vertices;
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vertices.reserve(8);
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vertices.push_back(bb_min);
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vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2));
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vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2));
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vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2));
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vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2));
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vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2));
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vertices.push_back(bb_max);
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vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2));
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double max_x = 0.0;
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double max_y = 0.0;
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// margin factor to give some empty space around the bbox
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double margin_factor = 1.25;
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for (const Vec3d& v : vertices)
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{
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// project vertex on the plane perpendicular to camera forward axis
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Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2));
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Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
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// calculates vertex coordinate along camera xy axes
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double x_on_plane = proj_on_plane.dot(right);
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double y_on_plane = proj_on_plane.dot(up);
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max_x = std::max(max_x, margin_factor * std::abs(x_on_plane));
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max_y = std::max(max_y, margin_factor * std::abs(y_on_plane));
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}
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if ((max_x == 0.0) || (max_y == 0.0))
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return -1.0f;
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max_x *= 2.0;
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max_y *= 2.0;
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const Size& cnv_size = get_canvas_size();
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return (float)std::min((double)cnv_size.get_width() / max_x, (double)cnv_size.get_height() / max_y);
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m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height());
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m_dirty = true;
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}
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void GLCanvas3D::_refresh_if_shown_on_screen()
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@ -4088,7 +4010,7 @@ void GLCanvas3D::_render_toolbar() const
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#endif // ENABLE_RETINA_GL
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Size cnv_size = get_canvas_size();
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float zoom = m_camera.zoom;
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float zoom = (float)m_camera.get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation();
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@ -4156,7 +4078,7 @@ void GLCanvas3D::_render_view_toolbar() const
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#endif // ENABLE_RETINA_GL
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Size cnv_size = get_canvas_size();
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float zoom = m_camera.zoom;
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float zoom = (float)m_camera.get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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// places the toolbar on the bottom-left corner of the 3d scene
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