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	More camera related functionalities moved from GLCanvas3D to Camera
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					 7 changed files with 131 additions and 114 deletions
				
			
		|  | @ -27,13 +27,13 @@ double Camera::FrustrumMinZSize = 50.0; | |||
| double Camera::FrustrumZMargin = 10.0; | ||||
| 
 | ||||
| Camera::Camera() | ||||
|     : zoom(1.0f) | ||||
|     , phi(45.0f) | ||||
|     : phi(45.0f) | ||||
|     , requires_zoom_to_bed(false) | ||||
|     , inverted_phi(false) | ||||
|     , m_type(Ortho) | ||||
|     , m_target(Vec3d::Zero()) | ||||
|     , m_theta(45.0f) | ||||
|     , m_zoom(1.0) | ||||
|     , m_distance(DefaultDistance) | ||||
|     , m_view_matrix(Transform3d::Identity()) | ||||
|     , m_projection_matrix(Transform3d::Identity()) | ||||
|  | @ -83,6 +83,22 @@ void Camera::set_theta(float theta, bool apply_limit) | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void Camera::set_zoom(double zoom, const BoundingBoxf3& max_box, int canvas_w, int canvas_h) | ||||
| { | ||||
|     zoom = std::max(std::min(zoom, 4.0), -4.0) / 10.0; | ||||
|     zoom = m_zoom / (1.0 - zoom); | ||||
| 
 | ||||
|     // Don't allow to zoom too far outside the scene.
 | ||||
|     double zoom_min = calc_zoom_to_bounding_box_factor(max_box, canvas_w, canvas_h); | ||||
|     if (zoom_min > 0.0) | ||||
|         zoom = std::max(zoom, zoom_min * 0.7); | ||||
| 
 | ||||
|     // Don't allow to zoom too close to the scene.
 | ||||
|     zoom = std::min(zoom, 100.0); | ||||
| 
 | ||||
|     m_zoom = zoom; | ||||
| } | ||||
| 
 | ||||
| bool Camera::select_view(const std::string& direction) | ||||
| { | ||||
|     const float* dir_vec = nullptr; | ||||
|  | @ -142,7 +158,8 @@ void Camera::apply_projection(const BoundingBoxf3& box) const | |||
| 
 | ||||
|     double w = (double)m_viewport[2]; | ||||
|     double h = (double)m_viewport[3]; | ||||
|     double two_zoom = 2.0 * zoom; | ||||
| 
 | ||||
|     double two_zoom = 2.0 * m_zoom; | ||||
|     if (two_zoom != 0.0) | ||||
|     { | ||||
|         double inv_two_zoom = 1.0 / two_zoom; | ||||
|  | @ -172,6 +189,18 @@ void Camera::apply_projection(const BoundingBoxf3& box) const | |||
|     glsafe(::glMatrixMode(GL_MODELVIEW)); | ||||
| } | ||||
| 
 | ||||
| void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h) | ||||
| { | ||||
|     // Calculate the zoom factor needed to adjust the view around the given box.
 | ||||
|     double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h); | ||||
|     if (zoom > 0.0) | ||||
|     { | ||||
|         m_zoom = zoom; | ||||
|         // center view around box center
 | ||||
|         m_target = box.center(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| #if ENABLE_CAMERA_STATISTICS | ||||
| void Camera::debug_render() const | ||||
| { | ||||
|  | @ -212,7 +241,7 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo | |||
|     Vec3d bb_min = box.min; | ||||
|     Vec3d bb_max = box.max; | ||||
| 
 | ||||
|     // bbox vertices in world space
 | ||||
|     // box vertices in world space
 | ||||
|     std::vector<Vec3d> vertices; | ||||
|     vertices.reserve(8); | ||||
|     vertices.push_back(bb_min); | ||||
|  | @ -251,6 +280,67 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo | |||
|     return ret; | ||||
| } | ||||
| 
 | ||||
| double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const | ||||
| { | ||||
|     double max_bb_size = box.max_size(); | ||||
|     if (max_bb_size == 0.0) | ||||
|         return -1.0; | ||||
| 
 | ||||
|     // project the box vertices on a plane perpendicular to the camera forward axis
 | ||||
|     // then calculates the vertices coordinate on this plane along the camera xy axes
 | ||||
| 
 | ||||
|     // ensure that the view matrix is updated
 | ||||
|     apply_view_matrix(); | ||||
| 
 | ||||
|     Vec3d right = get_dir_right(); | ||||
|     Vec3d up = get_dir_up(); | ||||
|     Vec3d forward = get_dir_forward(); | ||||
| 
 | ||||
|     Vec3d bb_min = box.min; | ||||
|     Vec3d bb_max = box.max; | ||||
|     Vec3d bb_center = box.center(); | ||||
| 
 | ||||
|     // box vertices in world space
 | ||||
|     std::vector<Vec3d> vertices; | ||||
|     vertices.reserve(8); | ||||
|     vertices.push_back(bb_min); | ||||
|     vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2)); | ||||
|     vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2)); | ||||
|     vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2)); | ||||
|     vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2)); | ||||
|     vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2)); | ||||
|     vertices.push_back(bb_max); | ||||
|     vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2)); | ||||
| 
 | ||||
|     double max_x = 0.0; | ||||
|     double max_y = 0.0; | ||||
| 
 | ||||
|     // margin factor to give some empty space around the box
 | ||||
|     double margin_factor = 1.25; | ||||
| 
 | ||||
|     for (const Vec3d& v : vertices) | ||||
|     { | ||||
|         // project vertex on the plane perpendicular to camera forward axis
 | ||||
|         Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2)); | ||||
|         Vec3d proj_on_plane = pos - pos.dot(forward) * forward; | ||||
| 
 | ||||
|         // calculates vertex coordinate along camera xy axes
 | ||||
|         double x_on_plane = proj_on_plane.dot(right); | ||||
|         double y_on_plane = proj_on_plane.dot(up); | ||||
| 
 | ||||
|         max_x = std::max(max_x, std::abs(x_on_plane)); | ||||
|         max_y = std::max(max_y, std::abs(y_on_plane)); | ||||
|     } | ||||
| 
 | ||||
|     if ((max_x == 0.0) || (max_y == 0.0)) | ||||
|         return -1.0f; | ||||
| 
 | ||||
|     max_x *= margin_factor; | ||||
|     max_y *= margin_factor; | ||||
| 
 | ||||
|     return std::min((double)canvas_w / (2.0 * max_x), (double)canvas_h / (2.0 * max_y)); | ||||
| } | ||||
| 
 | ||||
| } // GUI
 | ||||
| } // Slic3r
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -21,7 +21,6 @@ struct Camera | |||
|         Num_types | ||||
|     }; | ||||
| 
 | ||||
|     float zoom; | ||||
|     float phi; | ||||
|     bool requires_zoom_to_bed; | ||||
|     bool inverted_phi; | ||||
|  | @ -30,6 +29,7 @@ private: | |||
|     EType m_type; | ||||
|     Vec3d m_target; | ||||
|     float m_theta; | ||||
|     double m_zoom; | ||||
|     // Distance between camera position and camera target measured along the camera Z axis
 | ||||
|     double m_distance; | ||||
| 
 | ||||
|  | @ -54,8 +54,11 @@ public: | |||
|     float get_theta() const { return m_theta; } | ||||
|     void set_theta(float theta, bool apply_limit); | ||||
| 
 | ||||
|     double get_zoom() const { return m_zoom; } | ||||
|     void set_zoom(double zoom, const BoundingBoxf3& max_box, int canvas_w, int canvas_h); | ||||
| 
 | ||||
|     const BoundingBoxf3& get_scene_box() const { return m_scene_box; } | ||||
|     void set_scene_box(const BoundingBoxf3& box){ m_scene_box = box; } | ||||
|     void set_scene_box(const BoundingBoxf3& box) { m_scene_box = box; } | ||||
| 
 | ||||
|     bool select_view(const std::string& direction); | ||||
| 
 | ||||
|  | @ -76,6 +79,8 @@ public: | |||
|     void apply_view_matrix() const; | ||||
|     void apply_projection(const BoundingBoxf3& box) const; | ||||
| 
 | ||||
|     void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h); | ||||
| 
 | ||||
| #if ENABLE_CAMERA_STATISTICS | ||||
|     void debug_render() const; | ||||
| #endif // ENABLE_CAMERA_STATISTICS
 | ||||
|  | @ -84,6 +89,7 @@ private: | |||
|     // returns tight values for nearZ and farZ plane around the given bounding box
 | ||||
|     // the camera MUST be outside of the bounding box in eye coordinate of the given box
 | ||||
|     std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const; | ||||
|     double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const; | ||||
| }; | ||||
| 
 | ||||
| } // GUI
 | ||||
|  |  | |||
|  | @ -357,7 +357,7 @@ Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas) | |||
|     float half_w = 0.5f * (float)cnv_size.get_width(); | ||||
|     float half_h = 0.5f * (float)cnv_size.get_height(); | ||||
| 
 | ||||
|     float zoom = canvas.get_camera().zoom; | ||||
|     float zoom = (float)canvas.get_camera().get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| 
 | ||||
|     return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom); | ||||
|  | @ -369,7 +369,7 @@ Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas | |||
|     float half_w = 0.5f * (float)cnv_size.get_width(); | ||||
|     float half_h = 0.5f * (float)cnv_size.get_height(); | ||||
| 
 | ||||
|     float zoom = canvas.get_camera().zoom; | ||||
|     float zoom = (float)canvas.get_camera().get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| 
 | ||||
|     return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom); | ||||
|  | @ -400,7 +400,7 @@ void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas | |||
|     const float width = (float)m_tooltip_texture.get_width() * scale; | ||||
|     const float height = (float)m_tooltip_texture.get_height() * scale; | ||||
| 
 | ||||
|     float zoom = canvas.get_camera().zoom; | ||||
|     float zoom = (float)canvas.get_camera().get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
|     float gap = 10.0f * inv_zoom; | ||||
| 
 | ||||
|  | @ -867,7 +867,7 @@ void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const | |||
|     if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0)) | ||||
|     { | ||||
|         const Size& cnv_size = canvas.get_canvas_size(); | ||||
|         float zoom = canvas.get_camera().zoom; | ||||
|         float zoom = (float)canvas.get_camera().get_zoom(); | ||||
|         float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
|         float left = (-0.5f * (float)m_original_width) * inv_zoom; | ||||
|         float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom; | ||||
|  | @ -1140,7 +1140,7 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const | |||
|     if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0)) | ||||
|     { | ||||
|         const Size& cnv_size = canvas.get_canvas_size(); | ||||
|         float zoom = canvas.get_camera().zoom; | ||||
|         float zoom = (float)canvas.get_camera().get_zoom(); | ||||
|         float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
|         float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom; | ||||
|         float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom; | ||||
|  | @ -1523,20 +1523,20 @@ void GLCanvas3D::allow_multisample(bool allow) | |||
| 
 | ||||
| void GLCanvas3D::zoom_to_bed() | ||||
| { | ||||
|     _zoom_to_bounding_box(m_bed.get_bounding_box(false)); | ||||
|     _zoom_to_box(m_bed.get_bounding_box(false)); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::zoom_to_volumes() | ||||
| { | ||||
|     m_apply_zoom_to_volumes_filter = true; | ||||
|     _zoom_to_bounding_box(volumes_bounding_box()); | ||||
|     _zoom_to_box(volumes_bounding_box()); | ||||
|     m_apply_zoom_to_volumes_filter = false; | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::zoom_to_selection() | ||||
| { | ||||
|     if (!m_selection.is_empty()) | ||||
|         _zoom_to_bounding_box(m_selection.get_bounding_box()); | ||||
|         _zoom_to_box(m_selection.get_bounding_box()); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::select_view(const std::string& direction) | ||||
|  | @ -2368,9 +2368,9 @@ void GLCanvas3D::on_char(wxKeyEvent& evt) | |||
|         case 'C': | ||||
|         case 'c': { m_camera.select_next_type(); m_dirty = true; break; } | ||||
|         case 'I': | ||||
|         case 'i': { set_camera_zoom(1.0f); break; } | ||||
|         case 'i': { set_camera_zoom(1.0); break; } | ||||
|         case 'O': | ||||
|         case 'o': { set_camera_zoom(-1.0f); break; } | ||||
|         case 'o': { set_camera_zoom(-1.0); break; } | ||||
|         case 'Z': | ||||
|         case 'z': { m_selection.is_empty() ? zoom_to_volumes() : zoom_to_selection(); break; } | ||||
|         default:  { evt.Skip(); break; } | ||||
|  | @ -2507,7 +2507,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) | |||
|         return; | ||||
| 
 | ||||
|     // Calculate the zoom delta and apply it to the current zoom factor
 | ||||
|     set_camera_zoom((float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()); | ||||
|     set_camera_zoom((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta()); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::on_timer(wxTimerEvent& evt) | ||||
|  | @ -3259,20 +3259,10 @@ void GLCanvas3D::do_mirror() | |||
|     post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::set_camera_zoom(float zoom) | ||||
| void GLCanvas3D::set_camera_zoom(double zoom) | ||||
| { | ||||
|     zoom = std::max(std::min(zoom, 4.0f), -4.0f) / 10.0f; | ||||
|     zoom = m_camera.zoom / (1.0f - zoom); | ||||
| 
 | ||||
|     // Don't allow to zoom too far outside the scene.
 | ||||
|     float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box(false)); | ||||
|     if (zoom_min > 0.0f) | ||||
|         zoom = std::max(zoom, zoom_min * 0.7f); | ||||
| 
 | ||||
|     // Don't allow to zoom too close to the scene.
 | ||||
|     zoom = std::min(zoom, 100.0f); | ||||
| 
 | ||||
|     m_camera.zoom = zoom; | ||||
|     const Size& cnv_size = get_canvas_size(); | ||||
|     m_camera.set_zoom(zoom, _max_bounding_box(false), cnv_size.get_width(), cnv_size.get_height()); | ||||
|     m_dirty = true; | ||||
| } | ||||
| 
 | ||||
|  | @ -3600,79 +3590,11 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_bed_model) const | |||
|     return bb; | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) | ||||
| void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box) | ||||
| { | ||||
|     // Calculate the zoom factor needed to adjust viewport to bounding box.
 | ||||
|     float zoom = _get_zoom_to_bounding_box_factor(bbox); | ||||
|     if (zoom > 0.0f) | ||||
|     { | ||||
|         m_camera.zoom = zoom; | ||||
|         // center view around bounding box center
 | ||||
|         m_camera.set_target(bbox.center()); | ||||
|         m_dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const | ||||
| { | ||||
|     float max_bb_size = bbox.max_size(); | ||||
|     if (max_bb_size == 0.0f) | ||||
|         return -1.0f; | ||||
| 
 | ||||
|     // project the bbox vertices on a plane perpendicular to the camera forward axis
 | ||||
|     // then calculates the vertices coordinate on this plane along the camera xy axes
 | ||||
| 
 | ||||
|     // we need the view matrix, we let opengl calculate it (same as done in render())
 | ||||
|     m_camera.apply_view_matrix(); | ||||
| 
 | ||||
|     Vec3d right = m_camera.get_dir_right(); | ||||
|     Vec3d up = m_camera.get_dir_up(); | ||||
|     Vec3d forward = m_camera.get_dir_forward(); | ||||
| 
 | ||||
|     Vec3d bb_min = bbox.min; | ||||
|     Vec3d bb_max = bbox.max; | ||||
|     Vec3d bb_center = bbox.center(); | ||||
| 
 | ||||
|     // bbox vertices in world space
 | ||||
|     std::vector<Vec3d> vertices; | ||||
|     vertices.reserve(8); | ||||
|     vertices.push_back(bb_min); | ||||
|     vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2)); | ||||
|     vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2)); | ||||
|     vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2)); | ||||
|     vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2)); | ||||
|     vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2)); | ||||
|     vertices.push_back(bb_max); | ||||
|     vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2)); | ||||
| 
 | ||||
|     double max_x = 0.0; | ||||
|     double max_y = 0.0; | ||||
| 
 | ||||
|     // margin factor to give some empty space around the bbox
 | ||||
|     double margin_factor = 1.25; | ||||
| 
 | ||||
|     for (const Vec3d& v : vertices) | ||||
|     { | ||||
|         // project vertex on the plane perpendicular to camera forward axis
 | ||||
|         Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2)); | ||||
|         Vec3d proj_on_plane = pos - pos.dot(forward) * forward; | ||||
| 
 | ||||
|         // calculates vertex coordinate along camera xy axes
 | ||||
|         double x_on_plane = proj_on_plane.dot(right); | ||||
|         double y_on_plane = proj_on_plane.dot(up); | ||||
| 
 | ||||
|         max_x = std::max(max_x, margin_factor * std::abs(x_on_plane)); | ||||
|         max_y = std::max(max_y, margin_factor * std::abs(y_on_plane)); | ||||
|     } | ||||
| 
 | ||||
|     if ((max_x == 0.0) || (max_y == 0.0)) | ||||
|         return -1.0f; | ||||
| 
 | ||||
|     max_x *= 2.0; | ||||
|     max_y *= 2.0; | ||||
| 
 | ||||
|     const Size& cnv_size = get_canvas_size(); | ||||
|     return (float)std::min((double)cnv_size.get_width() / max_x, (double)cnv_size.get_height() / max_y); | ||||
|     m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height()); | ||||
|     m_dirty = true; | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::_refresh_if_shown_on_screen() | ||||
|  | @ -4088,7 +4010,7 @@ void GLCanvas3D::_render_toolbar() const | |||
| #endif // ENABLE_RETINA_GL
 | ||||
| 
 | ||||
|     Size cnv_size = get_canvas_size(); | ||||
|     float zoom = m_camera.zoom; | ||||
|     float zoom = (float)m_camera.get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| 
 | ||||
|     GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation(); | ||||
|  | @ -4156,7 +4078,7 @@ void GLCanvas3D::_render_view_toolbar() const | |||
| #endif // ENABLE_RETINA_GL
 | ||||
| 
 | ||||
|     Size cnv_size = get_canvas_size(); | ||||
|     float zoom = m_camera.zoom; | ||||
|     float zoom = (float)m_camera.get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| 
 | ||||
|     // places the toolbar on the bottom-left corner of the 3d scene
 | ||||
|  |  | |||
|  | @ -598,7 +598,7 @@ public: | |||
|     void do_flatten(); | ||||
|     void do_mirror(); | ||||
| 
 | ||||
|     void set_camera_zoom(float zoom); | ||||
|     void set_camera_zoom(double zoom); | ||||
| 
 | ||||
|     void update_gizmos_on_off_state(); | ||||
|     void reset_all_gizmos() { m_gizmos.reset_all_states(); } | ||||
|  | @ -638,8 +638,7 @@ private: | |||
| 
 | ||||
|     BoundingBoxf3 _max_bounding_box(bool include_bed_model) const; | ||||
| 
 | ||||
|     void _zoom_to_bounding_box(const BoundingBoxf3& bbox); | ||||
|     float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const; | ||||
|     void _zoom_to_box(const BoundingBoxf3& box); | ||||
| 
 | ||||
|     void _refresh_if_shown_on_screen(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -68,7 +68,7 @@ namespace GUI { | |||
|         if (!is_dragging()) | ||||
|             return; | ||||
| 
 | ||||
|         float zoom = canvas.get_camera().zoom; | ||||
|         float zoom = (float)canvas.get_camera().get_zoom(); | ||||
|         float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| 
 | ||||
|         Size cnv_size = canvas.get_canvas_size(); | ||||
|  |  | |||
|  | @ -607,7 +607,7 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC | |||
| { | ||||
|     // NB: mouse_pos is already scaled appropriately
 | ||||
| 
 | ||||
|     float zoom = parent.get_camera().zoom; | ||||
|     float zoom = (float)parent.get_camera().get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| #if ENABLE_SVG_ICONS | ||||
|     float factor = m_layout.scale * inv_zoom; | ||||
|  | @ -712,7 +712,7 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan | |||
| { | ||||
|     // NB: mouse_pos is already scaled appropriately
 | ||||
| 
 | ||||
|     float zoom = parent.get_camera().zoom; | ||||
|     float zoom = (float)parent.get_camera().get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| #if ENABLE_SVG_ICONS | ||||
|     float factor = m_layout.scale * inv_zoom; | ||||
|  | @ -829,7 +829,7 @@ int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3 | |||
| { | ||||
|     // NB: mouse_pos is already scaled appropriately
 | ||||
| 
 | ||||
|     float zoom = parent.get_camera().zoom; | ||||
|     float zoom = (float)parent.get_camera().get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| #if ENABLE_SVG_ICONS | ||||
|     float factor = m_layout.scale * inv_zoom; | ||||
|  | @ -912,7 +912,7 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& | |||
| { | ||||
|     // NB: mouse_pos is already scaled appropriately
 | ||||
| 
 | ||||
|     float zoom = parent.get_camera().zoom; | ||||
|     float zoom = (float)parent.get_camera().get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| #if ENABLE_SVG_ICONS | ||||
|     float factor = m_layout.scale * inv_zoom; | ||||
|  | @ -1008,7 +1008,7 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const | |||
|         return; | ||||
| #endif // !ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
|     float zoom = parent.get_camera().zoom; | ||||
|     float zoom = (float)parent.get_camera().get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| #if ENABLE_SVG_ICONS | ||||
|     float factor = inv_zoom * m_layout.scale; | ||||
|  | @ -1163,7 +1163,7 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const | |||
|         return; | ||||
| #endif // !ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
|     float zoom = parent.get_camera().zoom; | ||||
|     float zoom = (float)parent.get_camera().get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| #if ENABLE_SVG_ICONS | ||||
|     float factor = inv_zoom * m_layout.scale; | ||||
|  |  | |||
|  | @ -930,7 +930,7 @@ void GLGizmosManager::do_render_overlay(const GLCanvas3D& canvas, const Selectio | |||
| 
 | ||||
|     float cnv_w = (float)canvas.get_canvas_size().get_width(); | ||||
|     float cnv_h = (float)canvas.get_canvas_size().get_height(); | ||||
|     float zoom = canvas.get_camera().zoom; | ||||
|     float zoom = (float)canvas.get_camera().get_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| 
 | ||||
|     float height = get_total_overlay_height(); | ||||
|  |  | |||
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	 Enrico Turri
						Enrico Turri