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	3D preview of plater
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					 10 changed files with 130 additions and 44 deletions
				
			
		|  | @ -32,23 +32,25 @@ use constant COLORS => [ [1,1,0], [1,0.5,0.5], [0.5,1,0.5], [0.5,0.5,1] ]; | |||
| } | ||||
| 
 | ||||
| sub new { | ||||
|     my ($class, $parent, $object) = @_; | ||||
|     my ($class, $parent) = @_; | ||||
|     my $self = $class->SUPER::new($parent); | ||||
|     | ||||
|     $self->quat((0, 0, 0, 1)); | ||||
|     $self->sphi(45); | ||||
|     $self->stheta(-45); | ||||
| 
 | ||||
|     $self->load_object($object); | ||||
|      | ||||
|     $self->reset_objects; | ||||
|      | ||||
|     EVT_PAINT($self, sub { | ||||
|         my $dc = Wx::PaintDC->new($self); | ||||
|         return if !@{$self->volumes}; | ||||
|         $self->Render($dc); | ||||
|     }); | ||||
|     EVT_SIZE($self, sub { $self->dirty(1) }); | ||||
|     EVT_IDLE($self, sub { | ||||
|         return unless $self->dirty; | ||||
|         return if !$self->IsShownOnScreen; | ||||
|         return if !@{$self->volumes}; | ||||
|         $self->Resize( $self->GetSizeWH ); | ||||
|         $self->Refresh; | ||||
|     }); | ||||
|  | @ -79,51 +81,69 @@ sub new { | |||
|     return $self; | ||||
| } | ||||
| 
 | ||||
| sub load_object { | ||||
|     my ($self, $object) = @_; | ||||
| sub reset_objects { | ||||
|     my ($self) = @_; | ||||
|      | ||||
|     $self->volumes([]); | ||||
|     $self->dirty(1); | ||||
| } | ||||
| 
 | ||||
| # this method accepts a Slic3r::BoudingBox3f object | ||||
| sub set_bounding_box { | ||||
|     my ($self, $bb) = @_; | ||||
|      | ||||
|     my $bb = $object->instance_bounding_box; | ||||
|     my $center = $bb->center; | ||||
|     $self->object_shift(Slic3r::Pointf3->new(-$center->x, -$center->y, -$bb->z_min));  #,, | ||||
|     $bb->translate(@{ $self->object_shift }); | ||||
|     $self->object_bounding_box($bb); | ||||
|     $self->dirty(1); | ||||
| } | ||||
| 
 | ||||
| sub load_object { | ||||
|     my ($self, $object, $all_instances) = @_; | ||||
|      | ||||
|     $self->set_bounding_box($object->instance_bounding_box) | ||||
|         if !$all_instances; | ||||
|      | ||||
|     # group mesh(es) by material | ||||
|     my @materials = (); | ||||
|     $self->volumes([]); | ||||
|      | ||||
|     # sort volumes: non-modifiers first | ||||
|     my @volumes = sort { ($a->modifier // 0) <=> ($b->modifier // 0) } @{$object->volumes}; | ||||
|     foreach my $volume (@volumes) { | ||||
|         my $mesh = $volume->mesh->clone; | ||||
|         $object->instances->[0]->transform_mesh($mesh); | ||||
|         $mesh->translate(@{ $self->object_shift });   | ||||
|         my @instances = $all_instances ? @{$object->instances} : $object->instances->[0]; | ||||
|         foreach my $instance (@instances) { | ||||
|             my $mesh = $volume->mesh->clone; | ||||
|             $instance->transform_mesh($mesh); | ||||
|             $mesh->translate(@{ $self->object_shift });   | ||||
|          | ||||
|         my $material_id = $volume->material_id // '_'; | ||||
|         my $color_idx = first { $materials[$_] eq $material_id } 0..$#materials; | ||||
|         if (!defined $color_idx) { | ||||
|             push @materials, $material_id; | ||||
|             $color_idx = $#materials; | ||||
|         } | ||||
|             my $material_id = $volume->material_id // '_'; | ||||
|             my $color_idx = first { $materials[$_] eq $material_id } 0..$#materials; | ||||
|             if (!defined $color_idx) { | ||||
|                 push @materials, $material_id; | ||||
|                 $color_idx = $#materials; | ||||
|             } | ||||
|          | ||||
|         my $color = [ @{COLORS->[ $color_idx % scalar(@{&COLORS}) ]} ]; | ||||
|         push @$color, $volume->modifier ? 0.5 : 1; | ||||
|         push @{$self->volumes}, my $v = { | ||||
|             mesh  => $mesh, | ||||
|             color => $color, | ||||
|         }; | ||||
|             my $color = [ @{COLORS->[ $color_idx % scalar(@{&COLORS}) ]} ]; | ||||
|             push @$color, $volume->modifier ? 0.5 : 1; | ||||
|             push @{$self->volumes}, my $v = { | ||||
|                 mesh  => $mesh, | ||||
|                 color => $color, | ||||
|             }; | ||||
|          | ||||
|         { | ||||
|             my $vertices = $mesh->vertices; | ||||
|             my @verts = map @{ $vertices->[$_] }, map @$_, @{$mesh->facets}; | ||||
|             $v->{verts} = OpenGL::Array->new_list(GL_FLOAT, @verts); | ||||
|         } | ||||
|             { | ||||
|                 my $vertices = $mesh->vertices; | ||||
|                 my @verts = map @{ $vertices->[$_] }, map @$_, @{$mesh->facets}; | ||||
|                 $v->{verts} = OpenGL::Array->new_list(GL_FLOAT, @verts); | ||||
|             } | ||||
|          | ||||
|         { | ||||
|             my @norms = map { @$_, @$_, @$_ } @{$mesh->normals}; | ||||
|             $v->{norms} = OpenGL::Array->new_list(GL_FLOAT, @norms); | ||||
|             { | ||||
|                 my @norms = map { @$_, @$_, @$_ } @{$mesh->normals}; | ||||
|                 $v->{norms} = OpenGL::Array->new_list(GL_FLOAT, @norms); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     $self->dirty(1); | ||||
| } | ||||
| 
 | ||||
| sub SetCuttingPlane { | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci