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Fixed a crash in the multi-material segmentation when projected lines are outside of the BoundingBox used for EdgeGrid.
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3 changed files with 55 additions and 4 deletions
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@ -211,6 +211,9 @@ inline std::vector<float> zs_from_layers(const LayerContainer &layers)
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return zs;
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}
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extern BoundingBox get_extents(const LayerRegion &layer_region);
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extern BoundingBox get_extents(const LayerRegionPtrs &layer_regions);
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}
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#endif
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