Bugfix: Slice at the correct height.

This commit is contained in:
bubnikv 2018-10-31 20:02:07 +01:00
parent 64c95677de
commit da37094a09
3 changed files with 16 additions and 12 deletions

View file

@ -1604,8 +1604,8 @@ std::vector<ExPolygons> PrintObject::_slice_volumes(const std::vector<float> &z,
mesh.merge(v->mesh);
if (mesh.stl.stats.number_of_facets > 0) {
mesh.transform(m_trafo.cast<float>());
// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
mesh.translate(- unscale<float>(m_copies_shift(0)), - unscale<float>(m_copies_shift(1)), - float(this->model_object()->bounding_box().min(2)));
// apply XY shift
mesh.translate(- unscale<float>(m_copies_shift(0)), - unscale<float>(m_copies_shift(1)), 0);
// perform actual slicing
TriangleMeshSlicer mslicer;
const Print *print = this->print();