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Refactoring of GLGizmosXX classes to cleanup their interface
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16 changed files with 165 additions and 141 deletions
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@ -1,5 +1,6 @@
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoRotate.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
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@ -72,9 +73,9 @@ bool GLGizmoRotate::on_init()
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return true;
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}
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void GLGizmoRotate::on_start_dragging(const Selection& selection)
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void GLGizmoRotate::on_start_dragging()
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{
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const BoundingBoxf3& box = selection.get_bounding_box();
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const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
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m_center = box.center();
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m_radius = Offset + box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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@ -83,9 +84,9 @@ void GLGizmoRotate::on_start_dragging(const Selection& selection)
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m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
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}
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void GLGizmoRotate::on_update(const UpdateData& data, const Selection& selection)
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void GLGizmoRotate::on_update(const UpdateData& data)
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{
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Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, selection));
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Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
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Vec2d orig_dir = Vec2d::UnitX();
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Vec2d new_dir = mouse_pos.normalized();
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@ -118,11 +119,12 @@ void GLGizmoRotate::on_update(const UpdateData& data, const Selection& selection
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m_angle = theta;
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}
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void GLGizmoRotate::on_render(const Selection& selection) const
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void GLGizmoRotate::on_render() const
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{
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if (!m_grabbers[0].enabled)
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return;
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const Selection& selection = m_parent.get_selection();
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const BoundingBoxf3& box = selection.get_bounding_box();
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std::string axis;
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@ -175,8 +177,10 @@ void GLGizmoRotate::on_render(const Selection& selection) const
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glsafe(::glPopMatrix());
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}
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void GLGizmoRotate::on_render_for_picking(const Selection& selection) const
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void GLGizmoRotate::on_render_for_picking() const
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{
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const Selection& selection = m_parent.get_selection();
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glsafe(::glDisable(GL_DEPTH_TEST));
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glsafe(::glPushMatrix());
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@ -445,10 +449,10 @@ std::string GLGizmoRotate3D::on_get_name() const
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return (_(L("Rotate")) + " [R]").ToUTF8().data();
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}
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void GLGizmoRotate3D::on_start_dragging(const Selection& selection)
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void GLGizmoRotate3D::on_start_dragging()
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{
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if ((0 <= m_hover_id) && (m_hover_id < 3))
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m_gizmos[m_hover_id].start_dragging(selection);
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m_gizmos[m_hover_id].start_dragging();
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}
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void GLGizmoRotate3D::on_stop_dragging()
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@ -457,23 +461,23 @@ void GLGizmoRotate3D::on_stop_dragging()
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m_gizmos[m_hover_id].stop_dragging();
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}
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void GLGizmoRotate3D::on_render(const Selection& selection) const
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void GLGizmoRotate3D::on_render() const
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{
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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if ((m_hover_id == -1) || (m_hover_id == 0))
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m_gizmos[X].render(selection);
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m_gizmos[X].render();
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if ((m_hover_id == -1) || (m_hover_id == 1))
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m_gizmos[Y].render(selection);
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m_gizmos[Y].render();
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if ((m_hover_id == -1) || (m_hover_id == 2))
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m_gizmos[Z].render(selection);
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m_gizmos[Z].render();
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}
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void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection)
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{
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#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit)
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{
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Vec3d rotation(Geometry::rad2deg(m_gizmos[0].get_angle()), Geometry::rad2deg(m_gizmos[1].get_angle()), Geometry::rad2deg(m_gizmos[2].get_angle()));
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wxString label = _(L("Rotation (deg)"));
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@ -482,8 +486,8 @@ void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limi
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m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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m_imgui->input_vec3("", rotation, 100.0f, "%.2f");
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m_imgui->end();
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#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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}
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#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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