Merge some BS1.7 changes:

Boolean operation feature
This commit is contained in:
SoftFever 2023-08-08 22:13:52 +08:00
parent 9e73dfeb5d
commit da05ae02da
73 changed files with 2496 additions and 481 deletions

View file

@ -145,6 +145,11 @@ void InstancesHider::on_update()
const ModelObject* mo = get_pool()->selection_info()->model_object();
int active_inst = get_pool()->selection_info()->get_active_instance();
GLCanvas3D* canvas = get_pool()->get_canvas();
double z_min;
if (canvas->get_canvas_type() == GLCanvas3D::CanvasAssembleView)
z_min = std::numeric_limits<double>::max();
else
z_min = -SINKING_Z_THRESHOLD;
if (mo && active_inst != -1) {
canvas->toggle_model_objects_visibility(false);
@ -152,7 +157,7 @@ void InstancesHider::on_update()
canvas->toggle_sla_auxiliaries_visibility(m_show_supports, mo, active_inst);
canvas->set_use_clipping_planes(true);
// Some objects may be sinking, do not show whatever is below the bed.
canvas->set_clipping_plane(0, ClippingPlane(Vec3d::UnitZ(), -SINKING_Z_THRESHOLD));
canvas->set_clipping_plane(0, ClippingPlane(Vec3d::UnitZ(), z_min));
canvas->set_clipping_plane(1, ClippingPlane(-Vec3d::UnitZ(), std::numeric_limits<double>::max()));
@ -164,7 +169,7 @@ void InstancesHider::on_update()
m_clippers.clear();
for (const TriangleMesh* mesh : meshes) {
m_clippers.emplace_back(new MeshClipper);
m_clippers.back()->set_plane(ClippingPlane(-Vec3d::UnitZ(), -SINKING_Z_THRESHOLD));
m_clippers.back()->set_plane(ClippingPlane(-Vec3d::UnitZ(), z_min));
m_clippers.back()->set_mesh(*mesh);
}
m_old_meshes = meshes;
@ -404,18 +409,30 @@ void ObjectClipper::render_cut() const
return;
const SelectionInfo* sel_info = get_pool()->selection_info();
const ModelObject* mo = sel_info->model_object();
Geometry::Transformation inst_trafo = mo->instances[sel_info->get_active_instance()]->get_transformation();
Geometry::Transformation inst_trafo;
bool is_assem_cnv = get_pool()->get_canvas()->get_canvas_type() == GLCanvas3D::CanvasAssembleView;
inst_trafo = is_assem_cnv ?
mo->instances[sel_info->get_active_instance()]->get_assemble_transformation() :
mo->instances[sel_info->get_active_instance()]->get_transformation();
auto offset_to_assembly = mo->instances[0]->get_offset_to_assembly();
size_t clipper_id = 0;
for (const ModelVolume* mv : mo->volumes) {
Geometry::Transformation vol_trafo = mv->get_transformation();
Geometry::Transformation trafo = inst_trafo * vol_trafo;
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift()));
if (is_assem_cnv) {
trafo.set_offset(trafo.get_offset() + offset_to_assembly * (GLVolume::explosion_ratio - 1.0) + vol_trafo.get_offset() * (GLVolume::explosion_ratio - 1.0));
}
else {
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift()));
}
auto& clipper = m_clippers[clipper_id];
clipper->set_plane(*m_clp);
clipper->set_transformation(trafo);
clipper->set_limiting_plane(ClippingPlane(Vec3d::UnitZ(), -SINKING_Z_THRESHOLD));
if (is_assem_cnv)
clipper->set_limiting_plane(ClippingPlane(Vec3d::UnitZ(), std::numeric_limits<double>::max()));
else
clipper->set_limiting_plane(ClippingPlane(Vec3d::UnitZ(), -SINKING_Z_THRESHOLD));
glsafe(::glPushMatrix());
// BBS
glsafe(::glColor3f(0.25f, 0.25f, 0.25f));
@ -438,14 +455,27 @@ void ObjectClipper::set_position(double pos, bool keep_normal)
// camera_dir(2) = 0;
Vec3d normal = (keep_normal && m_clp) ? m_clp->get_normal() : /*-camera_dir;*/ -wxGetApp().plater()->get_camera().get_dir_forward();
const Vec3d& center = mo->instances[active_inst]->get_offset() + Vec3d(0., 0., z_shift);
Vec3d center;
if (get_pool()->get_canvas()->get_canvas_type() == GLCanvas3D::CanvasAssembleView) {
const SelectionInfo* sel_info = get_pool()->selection_info();
auto trafo = mo->instances[sel_info->get_active_instance()]->get_assemble_transformation();
auto offset_to_assembly = mo->instances[0]->get_offset_to_assembly();
center = trafo.get_offset() + offset_to_assembly * (GLVolume::explosion_ratio - 1.0);
}
else {
center = mo->instances[active_inst]->get_offset() + Vec3d(0., 0., z_shift);
}
float dist = normal.dot(center);
if (pos < 0.)
pos = m_clp_ratio;
m_clp_ratio = pos;
m_clp.reset(new ClippingPlane(normal, (dist - (-m_active_inst_bb_radius) - m_clp_ratio * 2*m_active_inst_bb_radius)));
m_clp.reset(new ClippingPlane(normal, (dist - (-m_active_inst_bb_radius) - m_clp_ratio * 2 * m_active_inst_bb_radius)));
get_pool()->get_canvas()->set_as_dirty();
}