Merge some BS1.7 changes:

Boolean operation feature
This commit is contained in:
SoftFever 2023-08-08 22:13:52 +08:00
parent 9e73dfeb5d
commit da05ae02da
73 changed files with 2496 additions and 481 deletions

View file

@ -212,7 +212,14 @@ void GLGizmoMmuSegmentation::render_triangles(const Selection &selection) const
++mesh_id;
const Transform3d trafo_matrix = mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() * mv->get_matrix();
Transform3d trafo_matrix;
if (m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView) {
trafo_matrix = mo->instances[selection.get_instance_idx()]->get_assemble_transformation().get_matrix() * mv->get_matrix();
trafo_matrix.translate(mv->get_transformation().get_offset() * (GLVolume::explosion_ratio - 1.0) + mo->instances[selection.get_instance_idx()]->get_offset_to_assembly() * (GLVolume::explosion_ratio - 1.0));
}
else {
trafo_matrix = mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix()* mv->get_matrix();
}
bool is_left_handed = trafo_matrix.matrix().determinant() < 0.;
if (is_left_handed)
@ -459,14 +466,14 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
ImGuiColorEditFlags flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip;
if (m_selected_extruder_idx != extruder_idx) flags |= ImGuiColorEditFlags_NoBorder;
#ifdef __APPLE__
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0);
bool color_picked = ImGui::ColorButton(color_label.c_str(), color_vec, flags, button_size);
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(1);
#else
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 2.0);
bool color_picked = ImGui::ColorButton(color_label.c_str(), color_vec, flags, button_size);
@ -512,7 +519,7 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
ImGui::PushStyleColor(ImGuiCol_Button, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f)); // r, g, b, a
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0);
}