Raycaster can now handle multiple volumes

This is necessary for future FDM supports gizmo. SLA objects only have one volume, so it wasn't needed until now.
This commit is contained in:
Lukas Matena 2020-04-06 13:59:28 +02:00
parent bf734c8f68
commit d9e5721cb7
2 changed files with 33 additions and 12 deletions

View file

@ -198,21 +198,41 @@ void Raycaster::on_update()
if (! mo)
return;
const TriangleMesh* mesh = &mo->volumes.front()->mesh();
const HollowedMesh* hollowed_mesh_tracker = get_pool()->hollowed_mesh();
if (hollowed_mesh_tracker && hollowed_mesh_tracker->get_hollowed_mesh())
mesh = hollowed_mesh_tracker->get_hollowed_mesh();
std::vector<const TriangleMesh*> meshes;
const std::vector<ModelVolume*>& mvs = mo->volumes;
if (mvs.size() == 1) {
assert(mvs.front()->is_model_part());
const HollowedMesh* hollowed_mesh_tracker = get_pool()->hollowed_mesh();
if (hollowed_mesh_tracker && hollowed_mesh_tracker->get_hollowed_mesh())
meshes.push_back(hollowed_mesh_tracker->get_hollowed_mesh());
}
if (meshes.empty()) {
for (const ModelVolume* mv : mvs) {
if (mv->is_model_part())
meshes.push_back(&mv->mesh());
}
}
if (mesh != m_old_mesh) {
m_raycaster.reset(new MeshRaycaster(*mesh));
m_old_mesh = mesh;
if (meshes != m_old_meshes) {
m_raycasters.clear();
for (const TriangleMesh* mesh : meshes)
m_raycasters.emplace_back(new MeshRaycaster(*mesh));
m_old_meshes = meshes;
}
}
void Raycaster::on_release()
{
m_raycaster.reset();
m_old_mesh = nullptr;
m_raycasters.clear();
m_old_meshes.clear();
}
std::vector<const MeshRaycaster*> Raycaster::raycasters() const
{
std::vector<const MeshRaycaster*> mrcs;
for (const auto& raycaster_unique_ptr : m_raycasters)
mrcs.push_back(raycaster_unique_ptr.get());
return mrcs;
}