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Adding a generic bitmap "flags" attrib to the Undo / Redo snapshot.
using this new "flags" attrib to store & recover the "Layers editing active" flag and restoring the "Layers editing" tool state.
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4049f33609
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d9c325c7f0
3 changed files with 51 additions and 27 deletions
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@ -24,13 +24,20 @@ namespace UndoRedo {
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struct Snapshot
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{
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Snapshot(size_t timestamp) : timestamp(timestamp) {}
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Snapshot(const std::string &name, size_t timestamp, size_t model_id, Slic3r::PrinterTechnology printer_technology) :
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name(name), timestamp(timestamp), model_id(model_id), printer_technology(printer_technology) {}
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Snapshot(const std::string &name, size_t timestamp, size_t model_id, Slic3r::PrinterTechnology printer_technology, unsigned int flags) :
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name(name), timestamp(timestamp), model_id(model_id), printer_technology(printer_technology), flags(flags) {}
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// Bitmask of various binary flags to be stored with the snapshot.
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enum Flags {
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VARIABLE_LAYER_EDITING_ACTIVE = 1,
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};
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std::string name;
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size_t timestamp;
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size_t model_id;
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PrinterTechnology printer_technology;
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// Bitmap of Flags (see the Flags enum).
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unsigned int flags;
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bool operator< (const Snapshot &rhs) const { return this->timestamp < rhs.timestamp; }
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bool operator==(const Snapshot &rhs) const { return this->timestamp == rhs.timestamp; }
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@ -69,7 +76,7 @@ public:
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void release_least_recently_used();
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// Store the current application state onto the Undo / Redo stack, remove all snapshots after m_active_snapshot_time.
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void take_snapshot(const std::string& snapshot_name, const Slic3r::Model& model, const Slic3r::GUI::Selection& selection, const Slic3r::GUI::GLGizmosManager& gizmos, Slic3r::PrinterTechnology printer_technology);
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void take_snapshot(const std::string& snapshot_name, const Slic3r::Model& model, const Slic3r::GUI::Selection& selection, const Slic3r::GUI::GLGizmosManager& gizmos, Slic3r::PrinterTechnology printer_technology, unsigned int flags);
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// To be queried to enable / disable the Undo / Redo buttons at the UI.
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bool has_undo_snapshot() const;
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@ -77,7 +84,7 @@ public:
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// Roll back the time. If time_to_load is SIZE_MAX, the previous snapshot is activated.
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// Undoing an action may need to take a snapshot of the current application state, so that redo to the current state is possible.
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bool undo(Slic3r::Model& model, const Slic3r::GUI::Selection& selection, Slic3r::GUI::GLGizmosManager& gizmos, PrinterTechnology printer_technology, size_t time_to_load = SIZE_MAX);
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bool undo(Slic3r::Model& model, const Slic3r::GUI::Selection& selection, Slic3r::GUI::GLGizmosManager& gizmos, PrinterTechnology printer_technology, unsigned int flags, size_t time_to_load = SIZE_MAX);
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// Jump forward in time. If time_to_load is SIZE_MAX, the next snapshot is activated.
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bool redo(Slic3r::Model& model, Slic3r::GUI::GLGizmosManager& gizmos, size_t time_to_load = SIZE_MAX);
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