Gizmo rotate operates always in world reference system

This commit is contained in:
Enrico Turri 2018-11-21 09:28:27 +01:00
parent 4cb5c2a21b
commit d8e7310d72
4 changed files with 47 additions and 0 deletions

View file

@ -199,7 +199,9 @@ protected:
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_update(const UpdateData& data);
#if ENABLE_GIZMOS_RESET
#if !ENABLE_WORLD_ROTATIONS
virtual void on_process_double_click() { m_angle = 0.0; }
#endif // !ENABLE_WORLD_ROTATIONS
#endif // ENABLE_GIZMOS_RESET
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
@ -265,11 +267,13 @@ protected:
}
}
#if ENABLE_GIZMOS_RESET
#if !ENABLE_WORLD_ROTATIONS
virtual void on_process_double_click()
{
if (m_hover_id != -1)
m_gizmos[m_hover_id].process_double_click();
}
#endif // !ENABLE_WORLD_ROTATIONS
#endif // ENABLE_GIZMOS_RESET
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const