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Bugfix: Douglas-Peucker used perpendicular distance instead of shortest distance, thus clipping more than it should. #2474
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7 changed files with 64 additions and 5 deletions
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@ -1,6 +1,7 @@
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#include "Point.hpp"
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#include "Line.hpp"
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#include "MultiPoint.hpp"
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#include <algorithm>
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#include <cmath>
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#include <sstream>
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@ -130,8 +131,31 @@ Point::distance_to(const Point &point) const
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return sqrt(dx*dx + dy*dy);
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}
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/* distance to the closest point of line */
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double
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Point::distance_to(const Line &line) const
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{
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const double dx = line.b.x - line.a.x;
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const double dy = line.b.y - line.a.y;
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const double l2 = dx*dx + dy*dy; // avoid a sqrt
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if (l2 == 0.0) return this->distance_to(line.a); // line.a == line.b case
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// Consider the line extending the segment, parameterized as line.a + t (line.b - line.a).
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// We find projection of this point onto the line.
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// It falls where t = [(this-line.a) . (line.b-line.a)] / |line.b-line.a|^2
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const double t = ((this->x - line.a.x) * dx + (this->y - line.a.y) * dy) / l2;
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if (t < 0.0) return this->distance_to(line.a); // beyond the 'a' end of the segment
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else if (t > 1.0) return this->distance_to(line.b); // beyond the 'b' end of the segment
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Point projection(
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line.a.x + t * dx,
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line.a.y + t * dy
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);
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return this->distance_to(projection);
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}
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double
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Point::perp_distance_to(const Line &line) const
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{
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if (line.a.coincides_with(line.b)) return this->distance_to(line.a);
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