Bugfix: Douglas-Peucker used perpendicular distance instead of shortest distance, thus clipping more than it should. #2474

This commit is contained in:
Alessandro Ranellucci 2015-01-03 15:03:53 +01:00
parent 69da8b0999
commit d8be67c28b
7 changed files with 64 additions and 5 deletions

View file

@ -328,8 +328,8 @@ MedialAxis::is_valid_edge(const VD::edge_type& edge) const
// our skeleton
Point v0( edge.vertex0()->x(), edge.vertex0()->y() );
Point v1( edge.vertex1()->x(), edge.vertex1()->y() );
double dist0 = v0.distance_to(segment1);
double dist1 = v1.distance_to(segment1);
double dist0 = v0.perp_distance_to(segment1);
double dist1 = v1.perp_distance_to(segment1);
/*
double diff = fabs(dist1 - dist0);