Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fixed bug in rendering gizmo rotate

(cherry picked from commit prusa3d/PrusaSlicer@5fcb618f96)
This commit is contained in:
enricoturri1966 2023-10-23 11:59:14 +08:00 committed by Noisyfox
parent d1b0743735
commit d85bbcba50

View file

@ -134,15 +134,14 @@ void GLGizmoRotate::on_render()
if (shader != nullptr) {
shader->start_using();
const float radius = Offset + m_parent.get_selection().get_bounding_box().radius();
const bool radius_changed = std::abs(m_old_radius - radius) > EPSILON;
m_old_radius = radius;
const bool radius_changed = std::abs(m_old_radius - m_radius) > EPSILON;
m_old_radius = m_radius;
ColorRGBA color((m_hover_id != -1) ? m_drag_color : m_highlight_color);
render_circle(color, radius_changed);
if (m_hover_id != -1) {
const bool hover_radius_changed = std::abs(m_old_hover_radius - radius) > EPSILON;
m_old_hover_radius = radius;
const bool hover_radius_changed = std::abs(m_old_hover_radius - m_radius) > EPSILON;
m_old_hover_radius = m_radius;
render_scale(color, hover_radius_changed);
render_snap_radii(color, hover_radius_changed);