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Fix resources dir location, add wxWidgets to Windows deps build script
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4 changed files with 67 additions and 34 deletions
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@ -70,31 +70,24 @@ int main(int argc, char **argv)
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}
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boost::filesystem::path path_to_binary = boost::filesystem::system_complete(argv[0]);
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boost::filesystem::path path_resources = path_to_binary.parent_path();
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// Path from the Slic3r binary to its resources.
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path_resources /= (path_to_binary.stem().string() == "slic3r-gui") ?
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// Running from the build directory:
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// "../../resources" : // ? #ys_FIXME
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"../../../resources" : // ! #ys_FIXME
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// Running from an installation directory:
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#ifdef __APPLE__
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// The application is packed in the .dmg archive as 'Slic3r.app/Contents/MacOS/Slic3r'
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// The resources are packed to 'Slic3r.app/Contents/Resources'
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"../Resources"
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// The application is packed in the .dmg archive as 'Slic3r.app/Contents/MacOS/Slic3r'
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// The resources are packed to 'Slic3r.app/Contents/Resources'
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boost::filesystem::path path_resources = path_to_binary.parent_path() / "../Resources";
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#elif defined _WIN32
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// The application is packed in the .zip archive in the root,
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// The resources are packed to 'resources'
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// Path from Slic3r binary to resources:
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boost::filesystem::path path_resources = path_to_binary.parent_path() / "resources";
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#else
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#ifdef _WIN32
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// The application is packed in the .zip archive in the root,
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// The resources are packed to 'resources'
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// Path from Slic3r binary to resources:
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"resources"
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#else
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// The application is packed in the .tar.bz archive (or in AppImage) as 'bin/slic3r',
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// The resources are packed to 'resources'
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// Path from Slic3r binary to resources:
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"../resources"
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#endif
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// The application is packed in the .tar.bz archive (or in AppImage) as 'bin/slic3r',
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// The resources are packed to 'resources'
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// Path from Slic3r binary to resources:
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boost::filesystem::path path_resources = path_to_binary.parent_path() / "../resources";
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#endif
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;
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set_resources_dir(path_resources.string());
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set_var_dir((path_resources / "icons").string());
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set_local_dir((path_resources / "localization").string());
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