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Add debug option to display picking pass to screen
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3 changed files with 8 additions and 0 deletions
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@ -1625,6 +1625,7 @@ void GLCanvas3D::render()
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_picking_pass();
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}
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#if !ENABLE_RENDER_PICKING_PASS
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// draw scene
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glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
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_render_background();
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@ -1654,6 +1655,7 @@ void GLCanvas3D::render()
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_render_current_gizmo();
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_render_selection_sidebar_hints();
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#endif // !ENABLE_RENDER_PICKING_PASS
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#if ENABLE_SHOW_CAMERA_TARGET
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_render_camera_target();
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