GLCanvas3D -> added support for cursor change and change cursor when using SLA support gizmo rectangle selection

This commit is contained in:
Enrico Turri 2019-04-24 15:43:52 +02:00
parent 9710140948
commit d79a2b8d2d
7 changed files with 79 additions and 13 deletions

View file

@ -485,7 +485,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
}
// left down without selection rectangle - place point on the mesh:
if (action == SLAGizmoEventType::LeftDown && !m_selection_rectangle.is_active() && !shift_down) {
if (action == SLAGizmoEventType::LeftDown && !m_selection_rectangle.is_dragging() && !shift_down) {
// If any point is in hover state, this should initiate its move - return control back to GLCanvas:
if (m_hover_id != -1)
return false;
@ -510,7 +510,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
}
// left up with selection rectangle - select points inside the rectangle:
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp || action == SLAGizmoEventType::AltUp) && m_selection_rectangle.is_active()) {
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp || action == SLAGizmoEventType::AltUp) && m_selection_rectangle.is_dragging()) {
// Is this a selection or deselection rectangle?
GLSelectionRectangle::EState rectangle_status = m_selection_rectangle.get_status();
@ -601,7 +601,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
return true; // point has been placed and the button not released yet
// this prevents GLCanvas from starting scene rotation
if (m_selection_rectangle.is_active()) {
if (m_selection_rectangle.is_dragging()) {
m_selection_rectangle.dragging(mouse_position);
return true;
}