Added glsafe() around OpenGL calls where missing

This commit is contained in:
Enrico Turri 2019-03-27 14:42:09 +01:00
parent 30c4e4fed6
commit d795f07e7b
15 changed files with 544 additions and 534 deletions

View file

@ -155,13 +155,13 @@ void GLGizmoRotate::on_render(const Selection& selection) const
m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth);
}
::glEnable(GL_DEPTH_TEST);
glsafe(::glEnable(GL_DEPTH_TEST));
::glPushMatrix();
glsafe(::glPushMatrix());
transform_to_local(selection);
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
glsafe(::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
render_circle();
@ -172,7 +172,7 @@ void GLGizmoRotate::on_render(const Selection& selection) const
render_reference_radius();
}
::glColor3fv(m_highlight_color);
glsafe(::glColor3fv(m_highlight_color));
if (m_hover_id != -1)
render_angle();
@ -180,14 +180,14 @@ void GLGizmoRotate::on_render(const Selection& selection) const
render_grabber(box);
render_grabber_extension(box, false);
::glPopMatrix();
glsafe(::glPopMatrix());
}
void GLGizmoRotate::on_render_for_picking(const Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
glsafe(::glDisable(GL_DEPTH_TEST));
::glPushMatrix();
glsafe(::glPushMatrix());
transform_to_local(selection);
@ -195,7 +195,7 @@ void GLGizmoRotate::on_render_for_picking(const Selection& selection) const
render_grabbers_for_picking(box);
render_grabber_extension(box, true);
::glPopMatrix();
glsafe(::glPopMatrix());
}
void GLGizmoRotate::render_circle() const
@ -209,7 +209,7 @@ void GLGizmoRotate::render_circle() const
float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
::glEnd();
glsafe(::glEnd());
}
void GLGizmoRotate::render_scale() const
@ -232,7 +232,7 @@ void GLGizmoRotate::render_scale() const
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
::glEnd();
glsafe(::glEnd());
}
void GLGizmoRotate::render_snap_radii() const
@ -257,7 +257,7 @@ void GLGizmoRotate::render_snap_radii() const
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
::glEnd();
glsafe(::glEnd());
}
void GLGizmoRotate::render_reference_radius() const
@ -265,7 +265,7 @@ void GLGizmoRotate::render_reference_radius() const
::glBegin(GL_LINES);
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f);
::glEnd();
glsafe(::glEnd());
}
void GLGizmoRotate::render_angle() const
@ -282,7 +282,7 @@ void GLGizmoRotate::render_angle() const
float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
::glEnd();
glsafe(::glEnd());
}
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
@ -291,12 +291,12 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles(2) = m_angle;
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
glsafe(::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
::glBegin(GL_LINES);
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3dv(m_grabbers[0].center.data());
::glEnd();
glsafe(::glEnd());
::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float));
render_grabbers(box);
@ -320,56 +320,56 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
}
if (!picking)
::glEnable(GL_LIGHTING);
glsafe(::glEnable(GL_LIGHTING));
::glColor3fv(color);
::glPushMatrix();
::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2));
::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0);
::glRotated(90.0, 1.0, 0.0, 0.0);
::glTranslated(0.0, 0.0, 2.0 * size);
glsafe(::glColor3fv(color));
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
::glPopMatrix();
::glPushMatrix();
::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2));
::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0);
::glRotated(-90.0, 1.0, 0.0, 0.0);
::glTranslated(0.0, 0.0, 2.0 * size);
glsafe(::glPopMatrix());
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
::glPopMatrix();
glsafe(::glPopMatrix());
if (!picking)
::glDisable(GL_LIGHTING);
glsafe(::glDisable(GL_LIGHTING));
}
void GLGizmoRotate::transform_to_local(const Selection& selection) const
{
::glTranslated(m_center(0), m_center(1), m_center(2));
glsafe(::glTranslated(m_center(0), m_center(1), m_center(2)));
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
{
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
::glMultMatrixd(orient_matrix.data());
glsafe(::glMultMatrixd(orient_matrix.data()));
}
switch (m_axis)
{
case X:
{
::glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f));
break;
}
case Y:
{
::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
break;
}
default:
@ -472,7 +472,7 @@ void GLGizmoRotate3D::on_stop_dragging()
void GLGizmoRotate3D::on_render(const Selection& selection) const
{
::glClear(GL_DEPTH_BUFFER_BIT);
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
if ((m_hover_id == -1) || (m_hover_id == 0))
m_gizmos[X].render(selection);