Another set of 3DScene methods moved to c++

This commit is contained in:
Enrico Turri 2018-06-04 15:42:34 +02:00
parent 9729c71691
commit d74b85f3fe
13 changed files with 151 additions and 62 deletions

View file

@ -152,6 +152,8 @@ sub new {
$self->{"print_info_box_show"}->(0);
}
});
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
# $self->{canvas3D}->set_on_model_update(sub {
# if (wxTheApp->{app_config}->get("background_processing")) {
@ -161,15 +163,9 @@ sub new {
# $self->{"print_info_box_show"}->(0);
# }
# });
#==============================================================================================================================
$self->{canvas3D}->on_viewport_changed(sub {
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D});
# $self->{canvas3D}->on_viewport_changed(sub {
# $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D});
#==============================================================================================================================
});
#==============================================================================================================================
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
# });
#==============================================================================================================================
}
@ -184,14 +180,11 @@ sub new {
# Initialize 3D toolpaths preview
if ($Slic3r::GUI::have_OpenGL) {
$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
$self->{preview3D}->canvas->on_viewport_changed(sub {
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas);
# $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
#==============================================================================================================================
});
#==============================================================================================================================
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
# $self->{preview3D}->canvas->on_viewport_changed(sub {
# $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas);
# });
#==============================================================================================================================
$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
@ -1900,9 +1893,10 @@ sub list_item_deselected {
$self->{canvas}->Refresh;
#==============================================================================================================================
Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D};
Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
# $self->{canvas3D}->deselect_volumes if $self->{canvas3D};
# $self->{canvas3D}->Render if $self->{canvas3D};
#==============================================================================================================================
$self->{canvas3D}->Render if $self->{canvas3D};
}
undef $self->{_lecursor};
}
@ -1915,7 +1909,10 @@ sub list_item_selected {
$self->select_object($obj_idx);
$self->{canvas}->Refresh;
$self->{canvas3D}->update_volumes_selection if $self->{canvas3D};
$self->{canvas3D}->Render if $self->{canvas3D};
#==============================================================================================================================
Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
# $self->{canvas3D}->Render if $self->{canvas3D};
#==============================================================================================================================
undef $self->{_lecursor};
}