Merge remote-tracking branch 'origin/dev' into sla_base_pool

This commit is contained in:
tamasmeszaros 2018-08-27 09:53:52 +02:00
commit d749080261
388 changed files with 115166 additions and 3275 deletions

View file

@ -25,11 +25,11 @@
#include <string.h>
#include <math.h>
#include <boost/detail/endian.hpp>
#include "stl.h"
static void stl_match_neighbors_exact(stl_file *stl,
stl_hash_edge *edge_a, stl_hash_edge *edge_b);
static void stl_match_neighbors_nearby(stl_file *stl,
stl_hash_edge *edge_a, stl_hash_edge *edge_b);
static void stl_record_neighbors(stl_file *stl,
@ -43,7 +43,6 @@ static int stl_load_edge_nearby(stl_file *stl, stl_hash_edge *edge,
static void insert_hash_edge(stl_file *stl, stl_hash_edge edge,
void (*match_neighbors)(stl_file *stl,
stl_hash_edge *edge_a, stl_hash_edge *edge_b));
static int stl_get_hash_for_edge(int M, stl_hash_edge *edge);
static int stl_compare_function(stl_hash_edge *edge_a, stl_hash_edge *edge_b);
static void stl_free_edges(stl_file *stl);
static void stl_remove_facet(stl_file *stl, int facet_number);
@ -82,37 +81,20 @@ stl_check_facets_exact(stl_file *stl) {
for(i = 0; i < stl->stats.number_of_facets; i++) {
facet = stl->facet_start[i];
// Positive and negative zeros are possible in the floats, which are considered equal by the FP unit.
// When using a memcmp on raw floats, those numbers report to be different.
// Unify all +0 and -0 to +0 to make the floats equal under memcmp.
{
uint32_t *f = (uint32_t*)&facet;
for (int j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
if (*f == 0x80000000)
// Negative zero, switch to positive zero.
*f = 0;
}
/* If any two of the three vertices are found to be exactally the same, call them degenerate and remove the facet. */
if( !memcmp(&facet.vertex[0], &facet.vertex[1],
sizeof(stl_vertex))
|| !memcmp(&facet.vertex[1], &facet.vertex[2],
sizeof(stl_vertex))
|| !memcmp(&facet.vertex[0], &facet.vertex[2],
sizeof(stl_vertex))) {
// If any two of the three vertices are found to be exactally the same, call them degenerate and remove the facet.
if (facet.vertex[0] == facet.vertex[1] ||
facet.vertex[1] == facet.vertex[2] ||
facet.vertex[0] == facet.vertex[2]) {
stl->stats.degenerate_facets += 1;
stl_remove_facet(stl, i);
i--;
-- i;
continue;
}
for(j = 0; j < 3; j++) {
edge.facet_number = i;
edge.which_edge = j;
stl_load_edge_exact(stl, &edge, &facet.vertex[j],
&facet.vertex[(j + 1) % 3]);
insert_hash_edge(stl, edge, stl_match_neighbors_exact);
stl_load_edge_exact(stl, &edge, &facet.vertex[j], &facet.vertex[(j + 1) % 3]);
insert_hash_edge(stl, edge, stl_record_neighbors);
}
}
stl_free_edges(stl);
@ -131,28 +113,33 @@ stl_load_edge_exact(stl_file *stl, stl_hash_edge *edge,
if (stl->error) return;
{
float diff_x = ABS(a->x - b->x);
float diff_y = ABS(a->y - b->y);
float diff_z = ABS(a->z - b->z);
float max_diff = STL_MAX(diff_x, diff_y);
max_diff = STL_MAX(diff_z, max_diff);
stl->stats.shortest_edge = STL_MIN(max_diff, stl->stats.shortest_edge);
stl_vertex diff = (*a - *b).cwiseAbs();
float max_diff = std::max(diff(0), std::max(diff(1), diff(2)));
stl->stats.shortest_edge = std::min(max_diff, stl->stats.shortest_edge);
}
// Ensure identical vertex ordering of equal edges.
// This method is numerically robust.
if ((a->x != b->x) ?
(a->x < b->x) :
((a->y != b->y) ?
(a->y < b->y) :
(a->z < b->z))) {
memcpy(&edge->key[0], a, sizeof(stl_vertex));
memcpy(&edge->key[3], b, sizeof(stl_vertex));
if (stl_vertex_lower(*a, *b)) {
} else {
memcpy(&edge->key[0], b, sizeof(stl_vertex));
memcpy(&edge->key[3], a, sizeof(stl_vertex));
std::swap(a, b);
edge->which_edge += 3; /* this edge is loaded backwards */
}
memcpy(&edge->key[0], a->data(), sizeof(stl_vertex));
memcpy(&edge->key[sizeof(stl_vertex)], b->data(), sizeof(stl_vertex));
// Switch negative zeros to positive zeros, so memcmp will consider them to be equal.
for (size_t i = 0; i < 6; ++ i) {
unsigned char *p = edge->key + i * 4;
#ifdef BOOST_LITTLE_ENDIAN
if (p[0] == 0 && p[1] == 0 && p[2] == 0 && p[3] == 0x80)
// Negative zero, switch to positive zero.
p[3] = 0;
#else /* BOOST_LITTLE_ENDIAN */
if (p[0] == 0x80 && p[1] == 0 && p[2] == 0 && p[3] == 0)
// Negative zero, switch to positive zero.
p[0] = 0;
#endif /* BOOST_LITTLE_ENDIAN */
}
}
static void
@ -188,21 +175,17 @@ stl_initialize_facet_check_exact(stl_file *stl) {
}
}
static void
insert_hash_edge(stl_file *stl, stl_hash_edge edge,
static void insert_hash_edge(stl_file *stl, stl_hash_edge edge,
void (*match_neighbors)(stl_file *stl,
stl_hash_edge *edge_a, stl_hash_edge *edge_b)) {
stl_hash_edge *link;
stl_hash_edge *new_edge;
stl_hash_edge *temp;
int chain_number;
stl_hash_edge *edge_a, stl_hash_edge *edge_b))
{
if (stl->error) return;
chain_number = stl_get_hash_for_edge(stl->M, &edge);
link = stl->heads[chain_number];
int chain_number = edge.hash(stl->M);
stl_hash_edge *link = stl->heads[chain_number];
stl_hash_edge *new_edge;
stl_hash_edge *temp;
if(link == stl->tail) {
/* This list doesn't have any edges currently in it. Add this one. */
new_edge = (stl_hash_edge*)malloc(sizeof(stl_hash_edge));
@ -252,30 +235,17 @@ insert_hash_edge(stl_file *stl, stl_hash_edge edge,
}
}
static int
stl_get_hash_for_edge(int M, stl_hash_edge *edge) {
return ((edge->key[0] / 23 + edge->key[1] / 19 + edge->key[2] / 17
+ edge->key[3] /13 + edge->key[4] / 11 + edge->key[5] / 7 ) % M);
// Return 1 if the edges are not matched.
static inline int stl_compare_function(stl_hash_edge *edge_a, stl_hash_edge *edge_b)
{
// Don't match edges of the same facet
return (edge_a->facet_number == edge_b->facet_number) || (*edge_a != *edge_b);
}
static int
stl_compare_function(stl_hash_edge *edge_a, stl_hash_edge *edge_b) {
if(edge_a->facet_number == edge_b->facet_number) {
return 1; /* Don't match edges of the same facet */
} else {
return memcmp(edge_a, edge_b, SIZEOF_EDGE_SORT);
}
}
void
stl_check_facets_nearby(stl_file *stl, float tolerance) {
stl_hash_edge edge[3];
stl_facet facet;
int i;
int j;
if (stl->error) return;
void stl_check_facets_nearby(stl_file *stl, float tolerance)
{
if (stl->error)
return;
if( (stl->stats.connected_facets_1_edge == stl->stats.number_of_facets)
&& (stl->stats.connected_facets_2_edge == stl->stats.number_of_facets)
@ -286,27 +256,19 @@ stl_check_facets_nearby(stl_file *stl, float tolerance) {
stl_initialize_facet_check_nearby(stl);
for(i = 0; i < stl->stats.number_of_facets; i++) {
facet = stl->facet_start[i];
// Positive and negative zeros are possible in the floats, which are considered equal by the FP unit.
// When using a memcmp on raw floats, those numbers report to be different.
// Unify all +0 and -0 to +0 to make the floats equal under memcmp.
{
uint32_t *f = (uint32_t*)&facet;
for (int j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
if (*f == 0x80000000)
// Negative zero, switch to positive zero.
*f = 0;
}
for(j = 0; j < 3; j++) {
for (int i = 0; i < stl->stats.number_of_facets; ++ i) {
//FIXME is the copy necessary?
stl_facet facet = stl->facet_start[i];
for (int j = 0; j < 3; j++) {
if(stl->neighbors_start[i].neighbor[j] == -1) {
edge[j].facet_number = i;
edge[j].which_edge = j;
if(stl_load_edge_nearby(stl, &edge[j], &facet.vertex[j],
stl_hash_edge edge;
edge.facet_number = i;
edge.which_edge = j;
if(stl_load_edge_nearby(stl, &edge, &facet.vertex[j],
&facet.vertex[(j + 1) % 3],
tolerance)) {
/* only insert edges that have different keys */
insert_hash_edge(stl, edge[j], stl_match_neighbors_nearby);
insert_hash_edge(stl, edge, stl_match_neighbors_nearby);
}
}
}
@ -315,27 +277,17 @@ stl_check_facets_nearby(stl_file *stl, float tolerance) {
stl_free_edges(stl);
}
static int
stl_load_edge_nearby(stl_file *stl, stl_hash_edge *edge,
stl_vertex *a, stl_vertex *b, float tolerance) {
static int stl_load_edge_nearby(stl_file *stl, stl_hash_edge *edge, stl_vertex *a, stl_vertex *b, float tolerance)
{
// Index of a grid cell spaced by tolerance.
uint32_t vertex1[3] = {
(uint32_t)((a->x - stl->stats.min.x) / tolerance),
(uint32_t)((a->y - stl->stats.min.y) / tolerance),
(uint32_t)((a->z - stl->stats.min.z) / tolerance)
};
uint32_t vertex2[3] = {
(uint32_t)((b->x - stl->stats.min.x) / tolerance),
(uint32_t)((b->y - stl->stats.min.y) / tolerance),
(uint32_t)((b->z - stl->stats.min.z) / tolerance)
};
typedef Eigen::Matrix<int32_t, 3, 1, Eigen::DontAlign> Vec3i;
Vec3i vertex1 = (*a / tolerance).cast<int32_t>();
Vec3i vertex2 = (*b / tolerance).cast<int32_t>();
static_assert(sizeof(Vec3i) == 12, "size of Vec3i incorrect");
if( (vertex1[0] == vertex2[0])
&& (vertex1[1] == vertex2[1])
&& (vertex1[2] == vertex2[2])) {
/* Both vertices hash to the same value */
if (vertex1 == vertex2)
// Both vertices hash to the same value
return 0;
}
// Ensure identical vertex ordering of edges, which vertices land into equal grid cells.
// This method is numerically robust.
@ -344,30 +296,27 @@ stl_load_edge_nearby(stl_file *stl, stl_hash_edge *edge,
((vertex1[1] != vertex2[1]) ?
(vertex1[1] < vertex2[1]) :
(vertex1[2] < vertex2[2]))) {
memcpy(&edge->key[0], vertex1, sizeof(stl_vertex));
memcpy(&edge->key[3], vertex2, sizeof(stl_vertex));
memcpy(&edge->key[0], vertex1.data(), sizeof(stl_vertex));
memcpy(&edge->key[sizeof(stl_vertex)], vertex2.data(), sizeof(stl_vertex));
} else {
memcpy(&edge->key[0], vertex2, sizeof(stl_vertex));
memcpy(&edge->key[3], vertex1, sizeof(stl_vertex));
memcpy(&edge->key[0], vertex2.data(), sizeof(stl_vertex));
memcpy(&edge->key[sizeof(stl_vertex)], vertex1.data(), sizeof(stl_vertex));
edge->which_edge += 3; /* this edge is loaded backwards */
}
return 1;
}
static void
stl_free_edges(stl_file *stl) {
int i;
stl_hash_edge *temp;
if (stl->error) return;
static void stl_free_edges(stl_file *stl)
{
if (stl->error)
return;
if(stl->stats.malloced != stl->stats.freed) {
for(i = 0; i < stl->M; i++) {
for(temp = stl->heads[i]; stl->heads[i] != stl->tail;
temp = stl->heads[i]) {
for (int i = 0; i < stl->M; i++) {
for (stl_hash_edge *temp = stl->heads[i]; stl->heads[i] != stl->tail; temp = stl->heads[i]) {
stl->heads[i] = stl->heads[i]->next;
free(temp);
stl->stats.freed++;
++ stl->stats.freed;
}
}
}
@ -375,8 +324,8 @@ stl_free_edges(stl_file *stl) {
free(stl->tail);
}
static void
stl_initialize_facet_check_nearby(stl_file *stl) {
static void stl_initialize_facet_check_nearby(stl_file *stl)
{
int i;
if (stl->error) return;
@ -467,16 +416,8 @@ stl_record_neighbors(stl_file *stl,
}
}
static void
stl_match_neighbors_exact(stl_file *stl,
stl_hash_edge *edge_a, stl_hash_edge *edge_b) {
if (stl->error) return;
stl_record_neighbors(stl, edge_a, edge_b);
}
static void
stl_match_neighbors_nearby(stl_file *stl,
stl_hash_edge *edge_a, stl_hash_edge *edge_b) {
static void stl_match_neighbors_nearby(stl_file *stl, stl_hash_edge *edge_a, stl_hash_edge *edge_b)
{
int facet1;
int facet2;
int vertex1;
@ -517,9 +458,7 @@ stl_match_neighbors_nearby(stl_file *stl,
}
static void
stl_change_vertices(stl_file *stl, int facet_num, int vnot,
stl_vertex new_vertex) {
static void stl_change_vertices(stl_file *stl, int facet_num, int vnot, stl_vertex new_vertex) {
int first_facet;
int direction;
int next_edge;
@ -551,30 +490,30 @@ stl_change_vertices(stl_file *stl, int facet_num, int vnot,
}
}
#if 0
if (stl->facet_start[facet_num].vertex[pivot_vertex].x == new_vertex.x &&
stl->facet_start[facet_num].vertex[pivot_vertex].y == new_vertex.y &&
stl->facet_start[facet_num].vertex[pivot_vertex].z == new_vertex.z)
if (stl->facet_start[facet_num].vertex[pivot_vertex](0) == new_vertex(0) &&
stl->facet_start[facet_num].vertex[pivot_vertex](1) == new_vertex(1) &&
stl->facet_start[facet_num].vertex[pivot_vertex](2) == new_vertex(2))
printf("Changing vertex %f,%f,%f: Same !!!\r\n",
new_vertex.x, new_vertex.y, new_vertex.z);
new_vertex(0), new_vertex(1), new_vertex(2));
else {
if (stl->facet_start[facet_num].vertex[pivot_vertex].x != new_vertex.x)
if (stl->facet_start[facet_num].vertex[pivot_vertex](0) != new_vertex(0))
printf("Changing coordinate x, vertex %e (0x%08x) to %e(0x%08x)\r\n",
stl->facet_start[facet_num].vertex[pivot_vertex].x,
*reinterpret_cast<const int*>(&stl->facet_start[facet_num].vertex[pivot_vertex].x),
new_vertex.x,
*reinterpret_cast<const int*>(&new_vertex.x));
if (stl->facet_start[facet_num].vertex[pivot_vertex].y != new_vertex.y)
stl->facet_start[facet_num].vertex[pivot_vertex](0),
*reinterpret_cast<const int*>(&stl->facet_start[facet_num].vertex[pivot_vertex](0)),
new_vertex(0),
*reinterpret_cast<const int*>(&new_vertex(0)));
if (stl->facet_start[facet_num].vertex[pivot_vertex](1) != new_vertex(1))
printf("Changing coordinate x, vertex %e (0x%08x) to %e(0x%08x)\r\n",
stl->facet_start[facet_num].vertex[pivot_vertex].y,
*reinterpret_cast<const int*>(&stl->facet_start[facet_num].vertex[pivot_vertex].y),
new_vertex.y,
*reinterpret_cast<const int*>(&new_vertex.y));
if (stl->facet_start[facet_num].vertex[pivot_vertex].z != new_vertex.z)
stl->facet_start[facet_num].vertex[pivot_vertex](1),
*reinterpret_cast<const int*>(&stl->facet_start[facet_num].vertex[pivot_vertex](1)),
new_vertex(1),
*reinterpret_cast<const int*>(&new_vertex(1)));
if (stl->facet_start[facet_num].vertex[pivot_vertex](2) != new_vertex(2))
printf("Changing coordinate x, vertex %e (0x%08x) to %e(0x%08x)\r\n",
stl->facet_start[facet_num].vertex[pivot_vertex].z,
*reinterpret_cast<const int*>(&stl->facet_start[facet_num].vertex[pivot_vertex].z),
new_vertex.z,
*reinterpret_cast<const int*>(&new_vertex.z));
stl->facet_start[facet_num].vertex[pivot_vertex](2),
*reinterpret_cast<const int*>(&stl->facet_start[facet_num].vertex[pivot_vertex](2)),
new_vertex(2),
*reinterpret_cast<const int*>(&new_vertex(2)));
}
#endif
stl->facet_start[facet_num].vertex[pivot_vertex] = new_vertex;
@ -595,7 +534,6 @@ Try using a smaller tolerance or don't do a nearby check\n");
}
}
static void
stl_which_vertices_to_change(stl_file *stl, stl_hash_edge *edge_a,
stl_hash_edge *edge_b, int *facet1, int *vertex1,
@ -622,11 +560,10 @@ stl_which_vertices_to_change(stl_file *stl, stl_hash_edge *edge_a,
v1b = (edge_b->which_edge + 1) % 3;
}
/* Of the first pair, which vertex, if any, should be changed */
if(!memcmp(&stl->facet_start[edge_a->facet_number].vertex[v1a],
&stl->facet_start[edge_b->facet_number].vertex[v1b],
sizeof(stl_vertex))) {
/* These facets are already equal. No need to change. */
// Of the first pair, which vertex, if any, should be changed
if(stl->facet_start[edge_a->facet_number].vertex[v1a] ==
stl->facet_start[edge_b->facet_number].vertex[v1b]) {
// These facets are already equal. No need to change.
*facet1 = -1;
} else {
if( (stl->neighbors_start[edge_a->facet_number].neighbor[v1a] == -1)
@ -644,10 +581,9 @@ stl_which_vertices_to_change(stl_file *stl, stl_hash_edge *edge_a,
}
/* Of the second pair, which vertex, if any, should be changed */
if(!memcmp(&stl->facet_start[edge_a->facet_number].vertex[v2a],
&stl->facet_start[edge_b->facet_number].vertex[v2b],
sizeof(stl_vertex))) {
/* These facets are already equal. No need to change. */
if(stl->facet_start[edge_a->facet_number].vertex[v2a] ==
stl->facet_start[edge_b->facet_number].vertex[v2b]) {
// These facets are already equal. No need to change.
*facet2 = -1;
} else {
if( (stl->neighbors_start[edge_a->facet_number].neighbor[v2a] == -1)
@ -718,40 +654,35 @@ in stl_remove_facet: neighbor = %d numfacets = %d this is wrong\n",
}
}
void
stl_remove_unconnected_facets(stl_file *stl) {
void stl_remove_unconnected_facets(stl_file *stl)
{
/* A couple of things need to be done here. One is to remove any */
/* completely unconnected facets (0 edges connected) since these are */
/* useless and could be completely wrong. The second thing that needs to */
/* be done is to remove any degenerate facets that were created during */
/* stl_check_facets_nearby(). */
if (stl->error)
return;
int i;
if (stl->error) return;
/* remove degenerate facets */
for(i = 0; i < stl->stats.number_of_facets; i++) {
if( !memcmp(&stl->facet_start[i].vertex[0],
&stl->facet_start[i].vertex[1], sizeof(stl_vertex))
|| !memcmp(&stl->facet_start[i].vertex[1],
&stl->facet_start[i].vertex[2], sizeof(stl_vertex))
|| !memcmp(&stl->facet_start[i].vertex[0],
&stl->facet_start[i].vertex[2], sizeof(stl_vertex))) {
// remove degenerate facets
for (int i = 0; i < stl->stats.number_of_facets; ++ i) {
if(stl->facet_start[i].vertex[0] == stl->facet_start[i].vertex[1] ||
stl->facet_start[i].vertex[0] == stl->facet_start[i].vertex[2] ||
stl->facet_start[i].vertex[1] == stl->facet_start[i].vertex[2]) {
stl_remove_degenerate(stl, i);
i--;
}
}
if(stl->stats.connected_facets_1_edge < stl->stats.number_of_facets) {
/* remove completely unconnected facets */
for(i = 0; i < stl->stats.number_of_facets; i++) {
if( (stl->neighbors_start[i].neighbor[0] == -1)
&& (stl->neighbors_start[i].neighbor[1] == -1)
&& (stl->neighbors_start[i].neighbor[2] == -1)) {
/* This facet is completely unconnected. Remove it. */
// remove completely unconnected facets
for (int i = 0; i < stl->stats.number_of_facets; i++) {
if (stl->neighbors_start[i].neighbor[0] == -1 &&
stl->neighbors_start[i].neighbor[1] == -1 &&
stl->neighbors_start[i].neighbor[2] == -1) {
// This facet is completely unconnected. Remove it.
stl_remove_facet(stl, i);
i--;
-- i;
}
}
}
@ -771,30 +702,24 @@ stl_remove_degenerate(stl_file *stl, int facet) {
if (stl->error) return;
if( !memcmp(&stl->facet_start[facet].vertex[0],
&stl->facet_start[facet].vertex[1], sizeof(stl_vertex))
&& !memcmp(&stl->facet_start[facet].vertex[1],
&stl->facet_start[facet].vertex[2], sizeof(stl_vertex))) {
if (stl->facet_start[facet].vertex[0] == stl->facet_start[facet].vertex[1] &&
stl->facet_start[facet].vertex[1] == stl->facet_start[facet].vertex[2]) {
/* all 3 vertices are equal. Just remove the facet. I don't think*/
/* this is really possible, but just in case... */
printf("removing a facet in stl_remove_degenerate\n");
stl_remove_facet(stl, facet);
return;
}
if(!memcmp(&stl->facet_start[facet].vertex[0],
&stl->facet_start[facet].vertex[1], sizeof(stl_vertex))) {
if (stl->facet_start[facet].vertex[0] == stl->facet_start[facet].vertex[1]) {
edge1 = 1;
edge2 = 2;
edge3 = 0;
} else if(!memcmp(&stl->facet_start[facet].vertex[1],
&stl->facet_start[facet].vertex[2], sizeof(stl_vertex))) {
} else if (stl->facet_start[facet].vertex[1] == stl->facet_start[facet].vertex[2]) {
edge1 = 0;
edge2 = 2;
edge3 = 1;
} else if(!memcmp(&stl->facet_start[facet].vertex[2],
&stl->facet_start[facet].vertex[0], sizeof(stl_vertex))) {
} else if (stl->facet_start[facet].vertex[2] == stl->facet_start[facet].vertex[0]) {
edge1 = 0;
edge2 = 1;
edge3 = 2;
@ -883,7 +808,7 @@ stl_fill_holes(stl_file *stl) {
stl_load_edge_exact(stl, &edge, &facet.vertex[j],
&facet.vertex[(j + 1) % 3]);
insert_hash_edge(stl, edge, stl_match_neighbors_exact);
insert_hash_edge(stl, edge, stl_record_neighbors);
}
}
@ -939,7 +864,7 @@ stl_fill_holes(stl_file *stl) {
stl_load_edge_exact(stl, &edge, &new_facet.vertex[k],
&new_facet.vertex[(k + 1) % 3]);
insert_hash_edge(stl, edge, stl_match_neighbors_exact);
insert_hash_edge(stl, edge, stl_record_neighbors);
}
break;
} else {
@ -977,9 +902,7 @@ stl_add_facet(stl_file *stl, stl_facet *new_facet) {
stl->facet_start[stl->stats.number_of_facets] = *new_facet;
/* note that the normal vector is not set here, just initialized to 0 */
stl->facet_start[stl->stats.number_of_facets].normal.x = 0.0;
stl->facet_start[stl->stats.number_of_facets].normal.y = 0.0;
stl->facet_start[stl->stats.number_of_facets].normal.z = 0.0;
stl->facet_start[stl->stats.number_of_facets].normal = stl_normal::Zero();
stl->neighbors_start[stl->stats.number_of_facets].neighbor[0] = -1;
stl->neighbors_start[stl->stats.number_of_facets].neighbor[1] = -1;

View file

@ -27,12 +27,6 @@
#include "stl.h"
static void stl_reverse_vector(float v[]) {
v[0] *= -1;
v[1] *= -1;
v[2] *= -1;
}
static int stl_check_normal_vector(stl_file *stl, int facet_num, int normal_fix_flag);
static void
@ -228,102 +222,52 @@ static int stl_check_normal_vector(stl_file *stl, int facet_num, int normal_fix_
/* Returns 2 if the normal is not within tolerance and backwards */
/* Returns 4 if the status is unknown. */
float normal[3];
float test_norm[3];
stl_facet *facet;
facet = &stl->facet_start[facet_num];
stl_normal normal;
stl_calculate_normal(normal, facet);
stl_normalize_vector(normal);
stl_normal normal_dif = (normal - facet->normal).cwiseAbs();
if( (ABS(normal[0] - facet->normal.x) < 0.001)
&& (ABS(normal[1] - facet->normal.y) < 0.001)
&& (ABS(normal[2] - facet->normal.z) < 0.001)) {
const float eps = 0.001f;
if (normal_dif(0) < eps && normal_dif(1) < eps && normal_dif(2) < eps) {
/* It is not really necessary to change the values here */
/* but just for consistency, I will. */
facet->normal.x = normal[0];
facet->normal.y = normal[1];
facet->normal.z = normal[2];
facet->normal = normal;
return 0;
}
test_norm[0] = facet->normal.x;
test_norm[1] = facet->normal.y;
test_norm[2] = facet->normal.z;
stl_normal test_norm = facet->normal;
stl_normalize_vector(test_norm);
if( (ABS(normal[0] - test_norm[0]) < 0.001)
&& (ABS(normal[1] - test_norm[1]) < 0.001)
&& (ABS(normal[2] - test_norm[2]) < 0.001)) {
normal_dif = (normal - test_norm).cwiseAbs();
if (normal_dif(0) < eps && normal_dif(1) < eps && normal_dif(2) < eps) {
if(normal_fix_flag) {
facet->normal.x = normal[0];
facet->normal.y = normal[1];
facet->normal.z = normal[2];
facet->normal = normal;
stl->stats.normals_fixed += 1;
}
return 1;
}
stl_reverse_vector(test_norm);
if( (ABS(normal[0] - test_norm[0]) < 0.001)
&& (ABS(normal[1] - test_norm[1]) < 0.001)
&& (ABS(normal[2] - test_norm[2]) < 0.001)) {
/* Facet is backwards. */
test_norm *= -1.f;
normal_dif = (normal - test_norm).cwiseAbs();
if (normal_dif(0) < eps && normal_dif(1) < eps && normal_dif(2) < eps) {
// Facet is backwards.
if(normal_fix_flag) {
facet->normal.x = normal[0];
facet->normal.y = normal[1];
facet->normal.z = normal[2];
facet->normal = normal;
stl->stats.normals_fixed += 1;
}
return 2;
}
if(normal_fix_flag) {
facet->normal.x = normal[0];
facet->normal.y = normal[1];
facet->normal.z = normal[2];
facet->normal = normal;
stl->stats.normals_fixed += 1;
}
return 4;
}
void stl_calculate_normal(float normal[], stl_facet *facet) {
float v1[3] = {
facet->vertex[1].x - facet->vertex[0].x,
facet->vertex[1].y - facet->vertex[0].y,
facet->vertex[1].z - facet->vertex[0].z
};
float v2[3] = {
facet->vertex[2].x - facet->vertex[0].x,
facet->vertex[2].y - facet->vertex[0].y,
facet->vertex[2].z - facet->vertex[0].z
};
normal[0] = (float)((double)v1[1] * (double)v2[2]) - ((double)v1[2] * (double)v2[1]);
normal[1] = (float)((double)v1[2] * (double)v2[0]) - ((double)v1[0] * (double)v2[2]);
normal[2] = (float)((double)v1[0] * (double)v2[1]) - ((double)v1[1] * (double)v2[0]);
}
void stl_normalize_vector(float v[]) {
double length;
double factor;
float min_normal_length;
length = sqrt((double)v[0] * (double)v[0] + (double)v[1] * (double)v[1] + (double)v[2] * (double)v[2]);
min_normal_length = 0.000000000001;
if(length < min_normal_length) {
v[0] = 0.0;
v[1] = 0.0;
v[2] = 0.0;
return;
}
factor = 1.0 / length;
v[0] *= factor;
v[1] *= factor;
v[2] *= factor;
}
void
stl_fix_normal_values(stl_file *stl) {
void stl_fix_normal_values(stl_file *stl) {
int i;
if (stl->error) return;
@ -333,20 +277,16 @@ stl_fix_normal_values(stl_file *stl) {
}
}
void
stl_reverse_all_facets(stl_file *stl) {
int i;
float normal[3];
void stl_reverse_all_facets(stl_file *stl)
{
if (stl->error)
return;
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
stl_normal normal;
for(int i = 0; i < stl->stats.number_of_facets; i++) {
stl_reverse_facet(stl, i);
stl_calculate_normal(normal, &stl->facet_start[i]);
stl_normalize_vector(normal);
stl->facet_start[i].normal.x = normal[0];
stl->facet_start[i].normal.y = normal[1];
stl->facet_start[i].normal.z = normal[2];
stl->facet_start[i].normal = normal;
}
}

View file

@ -169,7 +169,7 @@ stl_write_off(stl_file *stl, char *file) {
for(i = 0; i < stl->stats.shared_vertices; i++) {
fprintf(fp, "\t%f %f %f\n",
stl->v_shared[i].x, stl->v_shared[i].y, stl->v_shared[i].z);
stl->v_shared[i](0), stl->v_shared[i](1), stl->v_shared[i](2));
}
for(i = 0; i < stl->stats.number_of_facets; i++) {
fprintf(fp, "\t3 %d %d %d\n", stl->v_indices[i].vertex[0],
@ -216,10 +216,10 @@ stl_write_vrml(stl_file *stl, char *file) {
for(i = 0; i < (stl->stats.shared_vertices - 1); i++) {
fprintf(fp, "\t\t\t\t%f %f %f,\n",
stl->v_shared[i].x, stl->v_shared[i].y, stl->v_shared[i].z);
stl->v_shared[i](0), stl->v_shared[i](1), stl->v_shared[i](2));
}
fprintf(fp, "\t\t\t\t%f %f %f]\n",
stl->v_shared[i].x, stl->v_shared[i].y, stl->v_shared[i].z);
stl->v_shared[i](0), stl->v_shared[i](1), stl->v_shared[i](2));
fprintf(fp, "\t\t}\n");
fprintf(fp, "\t\tDEF STLTriangles IndexedFaceSet {\n");
fprintf(fp, "\t\t\tcoordIndex [\n");
@ -254,7 +254,7 @@ void stl_write_obj (stl_file *stl, char *file) {
}
for (i = 0; i < stl->stats.shared_vertices; i++) {
fprintf(fp, "v %f %f %f\n", stl->v_shared[i].x, stl->v_shared[i].y, stl->v_shared[i].z);
fprintf(fp, "v %f %f %f\n", stl->v_shared[i](0), stl->v_shared[i](1), stl->v_shared[i](2));
}
for (i = 0; i < stl->stats.number_of_facets; i++) {
fprintf(fp, "f %d %d %d\n", stl->v_indices[i].vertex[0]+1, stl->v_indices[i].vertex[1]+1, stl->v_indices[i].vertex[2]+1);

View file

@ -27,9 +27,7 @@
#include <stdint.h>
#include <stddef.h>
#define STL_MAX(A,B) ((A)>(B)? (A):(B))
#define STL_MIN(A,B) ((A)<(B)? (A):(B))
#define ABS(X) ((X) < 0 ? -(X) : (X))
#include <Eigen/Geometry>
// Size of the binary STL header, free form.
#define LABEL_SIZE 80
@ -39,31 +37,16 @@
#define HEADER_SIZE 84
#define STL_MIN_FILE_SIZE 284
#define ASCII_LINES_PER_FACET 7
// Comparing an edge by memcmp, 2x3x4 bytes = 24
#define SIZEOF_EDGE_SORT 24
typedef struct {
float x;
float y;
float z;
} stl_vertex;
typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> stl_vertex;
typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> stl_normal;
static_assert(sizeof(stl_vertex) == 12, "size of stl_vertex incorrect");
typedef struct {
float x;
float y;
float z;
} stl_normal;
static_assert(sizeof(stl_normal) == 12, "size of stl_normal incorrect");
typedef char stl_extra[2];
typedef struct {
stl_normal normal;
stl_vertex vertex[3];
stl_extra extra;
char extra[2];
} stl_facet;
#define SIZEOF_STL_FACET 50
@ -81,8 +64,12 @@ typedef struct {
} stl_edge;
typedef struct stl_hash_edge {
// Key of a hash edge: 2x binary copy of a floating point vertex.
uint32_t key[6];
// Key of a hash edge: sorted vertices of the edge.
unsigned char key[2 * sizeof(stl_vertex)];
// Compare two keys.
bool operator==(const stl_hash_edge &rhs) { return memcmp(key, rhs.key, sizeof(key)) == 0; }
bool operator!=(const stl_hash_edge &rhs) { return ! (*this == rhs); }
int hash(int M) const { return ((key[0] / 23 + key[1] / 19 + key[2] / 17 + key[3] /13 + key[4] / 11 + key[5] / 7 ) % M); }
// Index of a facet owning this edge.
int facet_number;
// Index of this edge inside the facet with an index of facet_number.
@ -91,8 +78,6 @@ typedef struct stl_hash_edge {
struct stl_hash_edge *next;
} stl_hash_edge;
static_assert(offsetof(stl_hash_edge, facet_number) == SIZEOF_EDGE_SORT, "size of stl_hash_edge.key incorrect");
typedef struct {
// Index of a neighbor facet.
int neighbor[3];
@ -179,8 +164,8 @@ extern void stl_fix_normal_values(stl_file *stl);
extern void stl_reverse_all_facets(stl_file *stl);
extern void stl_translate(stl_file *stl, float x, float y, float z);
extern void stl_translate_relative(stl_file *stl, float x, float y, float z);
extern void stl_scale_versor(stl_file *stl, float versor[3]);
extern void stl_scale(stl_file *stl, float factor);
extern void stl_scale_versor(stl_file *stl, const stl_vertex &versor);
inline void stl_scale(stl_file *stl, float factor) { stl_scale_versor(stl, stl_vertex(factor, factor, factor)); }
extern void stl_rotate_x(stl_file *stl, float angle);
extern void stl_rotate_y(stl_file *stl, float angle);
extern void stl_rotate_z(stl_file *stl, float angle);
@ -195,8 +180,20 @@ extern void stl_write_obj(stl_file *stl, char *file);
extern void stl_write_off(stl_file *stl, char *file);
extern void stl_write_dxf(stl_file *stl, char *file, char *label);
extern void stl_write_vrml(stl_file *stl, char *file);
extern void stl_calculate_normal(float normal[], stl_facet *facet);
extern void stl_normalize_vector(float v[]);
inline void stl_calculate_normal(stl_normal &normal, stl_facet *facet) {
normal = (facet->vertex[1] - facet->vertex[0]).cross(facet->vertex[2] - facet->vertex[0]);
}
inline void stl_normalize_vector(stl_normal &normal) {
double length = normal.cast<double>().norm();
if (length < 0.000000000001)
normal = stl_normal::Zero();
else
normal *= (1.0 / length);
}
inline bool stl_vertex_lower(const stl_vertex &a, const stl_vertex &b) {
return (a(0) != b(0)) ? (a(0) < b(0)) :
((a(1) != b(1)) ? (a(1) < b(1)) : (a(2) < b(2)));
}
extern void stl_calculate_volume(stl_file *stl);
extern void stl_repair(stl_file *stl, int fixall_flag, int exact_flag, int tolerance_flag, float tolerance, int increment_flag, float increment, int nearby_flag, int iterations, int remove_unconnected_flag, int fill_holes_flag, int normal_directions_flag, int normal_values_flag, int reverse_all_flag, int verbose_flag);
@ -204,8 +201,8 @@ extern void stl_repair(stl_file *stl, int fixall_flag, int exact_flag, int toler
extern void stl_initialize(stl_file *stl);
extern void stl_count_facets(stl_file *stl, const char *file);
extern void stl_allocate(stl_file *stl);
extern void stl_read(stl_file *stl, int first_facet, int first);
extern void stl_facet_stats(stl_file *stl, stl_facet facet, int first);
extern void stl_read(stl_file *stl, int first_facet, bool first);
extern void stl_facet_stats(stl_file *stl, stl_facet facet, bool &first);
extern void stl_reallocate(stl_file *stl);
extern void stl_add_facet(stl_file *stl, stl_facet *new_facet);
extern void stl_get_size(stl_file *stl);

View file

@ -44,9 +44,9 @@ stl_print_edges(stl_file *stl, FILE *file) {
for(i = 0; i < edges_allocated; i++) {
fprintf(file, "%d, %f, %f, %f, %f, %f, %f\n",
stl->edge_start[i].facet_number,
stl->edge_start[i].p1.x, stl->edge_start[i].p1.y,
stl->edge_start[i].p1.z, stl->edge_start[i].p2.x,
stl->edge_start[i].p2.y, stl->edge_start[i].p2.z);
stl->edge_start[i].p1(0), stl->edge_start[i].p1(1),
stl->edge_start[i].p1(2), stl->edge_start[i].p2(0),
stl->edge_start[i].p2(1), stl->edge_start[i].p2(2));
}
}
@ -75,11 +75,11 @@ File type : ASCII STL file\n");
Header : %s\n", stl->stats.header);
fprintf(file, "============== Size ==============\n");
fprintf(file, "Min X = % f, Max X = % f\n",
stl->stats.min.x, stl->stats.max.x);
stl->stats.min(0), stl->stats.max(0));
fprintf(file, "Min Y = % f, Max Y = % f\n",
stl->stats.min.y, stl->stats.max.y);
stl->stats.min(1), stl->stats.max(1));
fprintf(file, "Min Z = % f, Max Z = % f\n",
stl->stats.min.z, stl->stats.max.z);
stl->stats.min(2), stl->stats.max(2));
fprintf(file, "\
========= Facet Status ========== Original ============ Final ====\n");
@ -149,18 +149,18 @@ stl_write_ascii(stl_file *stl, const char *file, const char *label) {
for(i = 0; i < stl->stats.number_of_facets; i++) {
fprintf(fp, " facet normal % .8E % .8E % .8E\n",
stl->facet_start[i].normal.x, stl->facet_start[i].normal.y,
stl->facet_start[i].normal.z);
stl->facet_start[i].normal(0), stl->facet_start[i].normal(1),
stl->facet_start[i].normal(2));
fprintf(fp, " outer loop\n");
fprintf(fp, " vertex % .8E % .8E % .8E\n",
stl->facet_start[i].vertex[0].x, stl->facet_start[i].vertex[0].y,
stl->facet_start[i].vertex[0].z);
stl->facet_start[i].vertex[0](0), stl->facet_start[i].vertex[0](1),
stl->facet_start[i].vertex[0](2));
fprintf(fp, " vertex % .8E % .8E % .8E\n",
stl->facet_start[i].vertex[1].x, stl->facet_start[i].vertex[1].y,
stl->facet_start[i].vertex[1].z);
stl->facet_start[i].vertex[1](0), stl->facet_start[i].vertex[1](1),
stl->facet_start[i].vertex[1](2));
fprintf(fp, " vertex % .8E % .8E % .8E\n",
stl->facet_start[i].vertex[2].x, stl->facet_start[i].vertex[2].y,
stl->facet_start[i].vertex[2].z);
stl->facet_start[i].vertex[2](0), stl->facet_start[i].vertex[2](1),
stl->facet_start[i].vertex[2](2));
fprintf(fp, " endloop\n");
fprintf(fp, " endfacet\n");
}
@ -264,9 +264,9 @@ void
stl_write_vertex(stl_file *stl, int facet, int vertex) {
if (stl->error) return;
printf(" vertex %d/%d % .8E % .8E % .8E\n", vertex, facet,
stl->facet_start[facet].vertex[vertex].x,
stl->facet_start[facet].vertex[vertex].y,
stl->facet_start[facet].vertex[vertex].z);
stl->facet_start[facet].vertex[vertex](0),
stl->facet_start[facet].vertex[vertex](1),
stl->facet_start[facet].vertex[vertex](2));
}
void
@ -309,10 +309,10 @@ stl_write_quad_object(stl_file *stl, char *file) {
int i;
int j;
char *error_msg;
stl_vertex connect_color;
stl_vertex uncon_1_color;
stl_vertex uncon_2_color;
stl_vertex uncon_3_color;
stl_vertex connect_color = stl_vertex::Zero();
stl_vertex uncon_1_color = stl_vertex::Zero();
stl_vertex uncon_2_color = stl_vertex::Zero();
stl_vertex uncon_3_color = stl_vertex::Zero();
stl_vertex color;
if (stl->error) return;
@ -330,19 +330,6 @@ stl_write_quad_object(stl_file *stl, char *file) {
return;
}
connect_color.x = 0.0;
connect_color.y = 0.0;
connect_color.z = 1.0;
uncon_1_color.x = 0.0;
uncon_1_color.y = 1.0;
uncon_1_color.z = 0.0;
uncon_2_color.x = 1.0;
uncon_2_color.y = 1.0;
uncon_2_color.z = 1.0;
uncon_3_color.x = 1.0;
uncon_3_color.y = 0.0;
uncon_3_color.z = 0.0;
fprintf(fp, "CQUAD\n");
for(i = 0; i < stl->stats.number_of_facets; i++) {
j = ((stl->neighbors_start[i].neighbor[0] == -1) +
@ -358,21 +345,21 @@ stl_write_quad_object(stl_file *stl, char *file) {
color = uncon_3_color;
}
fprintf(fp, "%f %f %f %1.1f %1.1f %1.1f 1\n",
stl->facet_start[i].vertex[0].x,
stl->facet_start[i].vertex[0].y,
stl->facet_start[i].vertex[0].z, color.x, color.y, color.z);
stl->facet_start[i].vertex[0](0),
stl->facet_start[i].vertex[0](1),
stl->facet_start[i].vertex[0](2), color(0), color(1), color(2));
fprintf(fp, "%f %f %f %1.1f %1.1f %1.1f 1\n",
stl->facet_start[i].vertex[1].x,
stl->facet_start[i].vertex[1].y,
stl->facet_start[i].vertex[1].z, color.x, color.y, color.z);
stl->facet_start[i].vertex[1](0),
stl->facet_start[i].vertex[1](1),
stl->facet_start[i].vertex[1](2), color(0), color(1), color(2));
fprintf(fp, "%f %f %f %1.1f %1.1f %1.1f 1\n",
stl->facet_start[i].vertex[2].x,
stl->facet_start[i].vertex[2].y,
stl->facet_start[i].vertex[2].z, color.x, color.y, color.z);
stl->facet_start[i].vertex[2](0),
stl->facet_start[i].vertex[2](1),
stl->facet_start[i].vertex[2](2), color(0), color(1), color(2));
fprintf(fp, "%f %f %f %1.1f %1.1f %1.1f 1\n",
stl->facet_start[i].vertex[2].x,
stl->facet_start[i].vertex[2].y,
stl->facet_start[i].vertex[2].z, color.x, color.y, color.z);
stl->facet_start[i].vertex[2](0),
stl->facet_start[i].vertex[2](1),
stl->facet_start[i].vertex[2](2), color(0), color(1), color(2));
}
fclose(fp);
}
@ -409,17 +396,17 @@ stl_write_dxf(stl_file *stl, char *file, char *label) {
for(i = 0; i < stl->stats.number_of_facets; i++) {
fprintf(fp, "0\n3DFACE\n8\n0\n");
fprintf(fp, "10\n%f\n20\n%f\n30\n%f\n",
stl->facet_start[i].vertex[0].x, stl->facet_start[i].vertex[0].y,
stl->facet_start[i].vertex[0].z);
stl->facet_start[i].vertex[0](0), stl->facet_start[i].vertex[0](1),
stl->facet_start[i].vertex[0](2));
fprintf(fp, "11\n%f\n21\n%f\n31\n%f\n",
stl->facet_start[i].vertex[1].x, stl->facet_start[i].vertex[1].y,
stl->facet_start[i].vertex[1].z);
stl->facet_start[i].vertex[1](0), stl->facet_start[i].vertex[1](1),
stl->facet_start[i].vertex[1](2));
fprintf(fp, "12\n%f\n22\n%f\n32\n%f\n",
stl->facet_start[i].vertex[2].x, stl->facet_start[i].vertex[2].y,
stl->facet_start[i].vertex[2].z);
stl->facet_start[i].vertex[2](0), stl->facet_start[i].vertex[2](1),
stl->facet_start[i].vertex[2](2));
fprintf(fp, "13\n%f\n23\n%f\n33\n%f\n",
stl->facet_start[i].vertex[2].x, stl->facet_start[i].vertex[2].y,
stl->facet_start[i].vertex[2].z);
stl->facet_start[i].vertex[2](0), stl->facet_start[i].vertex[2](1),
stl->facet_start[i].vertex[2](2));
}
fprintf(fp, "0\nENDSEC\n0\nEOF\n");

View file

@ -40,7 +40,7 @@ stl_open(stl_file *stl, const char *file) {
stl_initialize(stl);
stl_count_facets(stl, file);
stl_allocate(stl);
stl_read(stl, 0, 1);
stl_read(stl, 0, true);
if (!stl->error) fclose(stl->fp);
}
@ -227,7 +227,7 @@ stl_open_merge(stl_file *stl, char *file_to_merge) {
Start at num_facets_so_far, the index to the first unused facet. Also say
that this isn't our first time so we should augment stats like min and max
instead of erasing them. */
stl_read(stl, num_facets_so_far, 0);
stl_read(stl, num_facets_so_far, false);
/* Restore the stl information we overwrote (for stl_read) so that it still accurately
reflects the subject part: */
@ -255,8 +255,7 @@ stl_reallocate(stl_file *stl) {
/* Reads the contents of the file pointed to by stl->fp into the stl structure,
starting at facet first_facet. The second argument says if it's our first
time running this for the stl and therefore we should reset our max and min stats. */
void
stl_read(stl_file *stl, int first_facet, int first) {
void stl_read(stl_file *stl, int first_facet, bool first) {
stl_facet facet;
int i;
@ -294,11 +293,11 @@ stl_read(stl_file *stl, int first_facet, int first) {
assert(res_normal == 3);
int res_outer_loop = fscanf(stl->fp, " outer loop");
assert(res_outer_loop == 0);
int res_vertex1 = fscanf(stl->fp, " vertex %f %f %f", &facet.vertex[0].x, &facet.vertex[0].y, &facet.vertex[0].z);
int res_vertex1 = fscanf(stl->fp, " vertex %f %f %f", &facet.vertex[0](0), &facet.vertex[0](1), &facet.vertex[0](2));
assert(res_vertex1 == 3);
int res_vertex2 = fscanf(stl->fp, " vertex %f %f %f", &facet.vertex[1].x, &facet.vertex[1].y, &facet.vertex[1].z);
int res_vertex2 = fscanf(stl->fp, " vertex %f %f %f", &facet.vertex[1](0), &facet.vertex[1](1), &facet.vertex[1](2));
assert(res_vertex2 == 3);
int res_vertex3 = fscanf(stl->fp, " vertex %f %f %f", &facet.vertex[2].x, &facet.vertex[2].y, &facet.vertex[2].z);
int res_vertex3 = fscanf(stl->fp, " vertex %f %f %f", &facet.vertex[2](0), &facet.vertex[2](1), &facet.vertex[2](2));
assert(res_vertex3 == 3);
int res_endloop = fscanf(stl->fp, " endloop");
assert(res_endloop == 0);
@ -311,9 +310,9 @@ stl_read(stl_file *stl, int first_facet, int first) {
}
// The facet normal has been parsed as a single string as to workaround for not a numbers in the normal definition.
if (sscanf(normal_buf[0], "%f", &facet.normal.x) != 1 ||
sscanf(normal_buf[1], "%f", &facet.normal.y) != 1 ||
sscanf(normal_buf[2], "%f", &facet.normal.z) != 1) {
if (sscanf(normal_buf[0], "%f", &facet.normal(0)) != 1 ||
sscanf(normal_buf[1], "%f", &facet.normal(1)) != 1 ||
sscanf(normal_buf[2], "%f", &facet.normal(2)) != 1) {
// Normal was mangled. Maybe denormals or "not a number" were stored?
// Just reset the normal and silently ignore it.
memset(&facet.normal, 0, sizeof(facet.normal));
@ -326,104 +325,45 @@ stl_read(stl_file *stl, int first_facet, int first) {
// It may be worth to round these numbers to zero during loading to reduce the number of errors reported
// during the STL import.
for (size_t j = 0; j < 3; ++ j) {
if (facet.vertex[j].x > -1e-12f && facet.vertex[j].x < 1e-12f)
printf("stl_read: facet %d.x = %e\r\n", j, facet.vertex[j].x);
if (facet.vertex[j].y > -1e-12f && facet.vertex[j].y < 1e-12f)
printf("stl_read: facet %d.y = %e\r\n", j, facet.vertex[j].y);
if (facet.vertex[j].z > -1e-12f && facet.vertex[j].z < 1e-12f)
printf("stl_read: facet %d.z = %e\r\n", j, facet.vertex[j].z);
if (facet.vertex[j](0) > -1e-12f && facet.vertex[j](0) < 1e-12f)
printf("stl_read: facet %d(0) = %e\r\n", j, facet.vertex[j](0));
if (facet.vertex[j](1) > -1e-12f && facet.vertex[j](1) < 1e-12f)
printf("stl_read: facet %d(1) = %e\r\n", j, facet.vertex[j](1));
if (facet.vertex[j](2) > -1e-12f && facet.vertex[j](2) < 1e-12f)
printf("stl_read: facet %d(2) = %e\r\n", j, facet.vertex[j](2));
}
#endif
#if 1
{
// Positive and negative zeros are possible in the floats, which are considered equal by the FP unit.
// When using a memcmp on raw floats, those numbers report to be different.
// Unify all +0 and -0 to +0 to make the floats equal under memcmp.
uint32_t *f = (uint32_t*)&facet;
for (int j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
if (*f == 0x80000000)
// Negative zero, switch to positive zero.
*f = 0;
}
#else
{
// Due to the nature of the floating point numbers, close to zero values may be represented with singificantly higher precision
// than the rest of the vertices. Round them to zero.
float *f = (float*)&facet;
for (int j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
if (*f > -1e-12f && *f < 1e-12f)
// Negative zero, switch to positive zero.
*f = 0;
}
#endif
/* Write the facet into memory. */
memcpy(stl->facet_start+i, &facet, SIZEOF_STL_FACET);
stl->facet_start[i] = facet;
stl_facet_stats(stl, facet, first);
first = 0;
}
stl->stats.size.x = stl->stats.max.x - stl->stats.min.x;
stl->stats.size.y = stl->stats.max.y - stl->stats.min.y;
stl->stats.size.z = stl->stats.max.z - stl->stats.min.z;
stl->stats.bounding_diameter = sqrt(
stl->stats.size.x * stl->stats.size.x +
stl->stats.size.y * stl->stats.size.y +
stl->stats.size.z * stl->stats.size.z
);
stl->stats.size = stl->stats.max - stl->stats.min;
stl->stats.bounding_diameter = stl->stats.size.norm();
}
void
stl_facet_stats(stl_file *stl, stl_facet facet, int first) {
float diff_x;
float diff_y;
float diff_z;
float max_diff;
void stl_facet_stats(stl_file *stl, stl_facet facet, bool &first)
{
if (stl->error)
return;
if (stl->error) return;
// While we are going through all of the facets, let's find the
// maximum and minimum values for x, y, and z
/* while we are going through all of the facets, let's find the */
/* maximum and minimum values for x, y, and z */
/* Initialize the max and min values the first time through*/
if (first) {
stl->stats.max.x = facet.vertex[0].x;
stl->stats.min.x = facet.vertex[0].x;
stl->stats.max.y = facet.vertex[0].y;
stl->stats.min.y = facet.vertex[0].y;
stl->stats.max.z = facet.vertex[0].z;
stl->stats.min.z = facet.vertex[0].z;
diff_x = ABS(facet.vertex[0].x - facet.vertex[1].x);
diff_y = ABS(facet.vertex[0].y - facet.vertex[1].y);
diff_z = ABS(facet.vertex[0].z - facet.vertex[1].z);
max_diff = STL_MAX(diff_x, diff_y);
max_diff = STL_MAX(diff_z, max_diff);
stl->stats.shortest_edge = max_diff;
first = 0;
// Initialize the max and min values the first time through
stl->stats.min = facet.vertex[0];
stl->stats.max = facet.vertex[0];
stl_vertex diff = (facet.vertex[1] - facet.vertex[0]).cwiseAbs();
stl->stats.shortest_edge = std::max(diff(0), std::max(diff(1), diff(2)));
first = false;
}
/* now find the max and min values */
stl->stats.max.x = STL_MAX(stl->stats.max.x, facet.vertex[0].x);
stl->stats.min.x = STL_MIN(stl->stats.min.x, facet.vertex[0].x);
stl->stats.max.y = STL_MAX(stl->stats.max.y, facet.vertex[0].y);
stl->stats.min.y = STL_MIN(stl->stats.min.y, facet.vertex[0].y);
stl->stats.max.z = STL_MAX(stl->stats.max.z, facet.vertex[0].z);
stl->stats.min.z = STL_MIN(stl->stats.min.z, facet.vertex[0].z);
stl->stats.max.x = STL_MAX(stl->stats.max.x, facet.vertex[1].x);
stl->stats.min.x = STL_MIN(stl->stats.min.x, facet.vertex[1].x);
stl->stats.max.y = STL_MAX(stl->stats.max.y, facet.vertex[1].y);
stl->stats.min.y = STL_MIN(stl->stats.min.y, facet.vertex[1].y);
stl->stats.max.z = STL_MAX(stl->stats.max.z, facet.vertex[1].z);
stl->stats.min.z = STL_MIN(stl->stats.min.z, facet.vertex[1].z);
stl->stats.max.x = STL_MAX(stl->stats.max.x, facet.vertex[2].x);
stl->stats.min.x = STL_MIN(stl->stats.min.x, facet.vertex[2].x);
stl->stats.max.y = STL_MAX(stl->stats.max.y, facet.vertex[2].y);
stl->stats.min.y = STL_MIN(stl->stats.min.y, facet.vertex[2].y);
stl->stats.max.z = STL_MAX(stl->stats.max.z, facet.vertex[2].z);
stl->stats.min.z = STL_MIN(stl->stats.min.z, facet.vertex[2].z);
// Now find the max and min values.
for (size_t i = 0; i < 3; ++ i) {
stl->stats.min = stl->stats.min.cwiseMin(facet.vertex[i]);
stl->stats.max = stl->stats.max.cwiseMax(facet.vertex[i]);
}
}
void

View file

@ -62,7 +62,7 @@ stl_verify_neighbors(stl_file *stl) {
edge_b.p1 = stl->facet_start[neighbor].vertex[(vnot + 1) % 3];
edge_b.p2 = stl->facet_start[neighbor].vertex[(vnot + 2) % 3];
}
if(memcmp(&edge_a, &edge_b, SIZEOF_EDGE_SORT) != 0) {
if (edge_a.p1 != edge_b.p1 || edge_a.p2 != edge_b.p2) {
/* These edges should match but they don't. Print results. */
printf("edge %d of facet %d doesn't match edge %d of facet %d\n",
j, i, vnot + 1, neighbor);
@ -73,114 +73,67 @@ stl_verify_neighbors(stl_file *stl) {
}
}
void
stl_translate(stl_file *stl, float x, float y, float z) {
int i;
int j;
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].x -= (stl->stats.min.x - x);
stl->facet_start[i].vertex[j].y -= (stl->stats.min.y - y);
stl->facet_start[i].vertex[j].z -= (stl->stats.min.z - z);
}
}
stl->stats.max.x -= (stl->stats.min.x - x);
stl->stats.max.y -= (stl->stats.min.y - y);
stl->stats.max.z -= (stl->stats.min.z - z);
stl->stats.min.x = x;
stl->stats.min.y = y;
stl->stats.min.z = z;
void stl_translate(stl_file *stl, float x, float y, float z)
{
if (stl->error)
return;
stl_vertex new_min(x, y, z);
stl_vertex shift = new_min - stl->stats.min;
for (int i = 0; i < stl->stats.number_of_facets; ++ i)
for (int j = 0; j < 3; ++ j)
stl->facet_start[i].vertex[j] += shift;
stl->stats.min = new_min;
stl->stats.max += shift;
stl_invalidate_shared_vertices(stl);
}
/* Translates the stl by x,y,z, relatively from wherever it is currently */
void
stl_translate_relative(stl_file *stl, float x, float y, float z) {
int i;
int j;
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].x += x;
stl->facet_start[i].vertex[j].y += y;
stl->facet_start[i].vertex[j].z += z;
}
}
stl->stats.min.x += x;
stl->stats.min.y += y;
stl->stats.min.z += z;
stl->stats.max.x += x;
stl->stats.max.y += y;
stl->stats.max.z += z;
void stl_translate_relative(stl_file *stl, float x, float y, float z)
{
if (stl->error)
return;
stl_vertex shift(x, y, z);
for (int i = 0; i < stl->stats.number_of_facets; ++ i)
for (int j = 0; j < 3; ++ j)
stl->facet_start[i].vertex[j] += shift;
stl->stats.min += shift;
stl->stats.max += shift;
stl_invalidate_shared_vertices(stl);
}
void
stl_scale_versor(stl_file *stl, float versor[3]) {
int i;
int j;
if (stl->error) return;
/* scale extents */
stl->stats.min.x *= versor[0];
stl->stats.min.y *= versor[1];
stl->stats.min.z *= versor[2];
stl->stats.max.x *= versor[0];
stl->stats.max.y *= versor[1];
stl->stats.max.z *= versor[2];
/* scale size */
stl->stats.size.x *= versor[0];
stl->stats.size.y *= versor[1];
stl->stats.size.z *= versor[2];
/* scale volume */
if (stl->stats.volume > 0.0) {
stl->stats.volume *= (versor[0] * versor[1] * versor[2]);
}
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].x *= versor[0];
stl->facet_start[i].vertex[j].y *= versor[1];
stl->facet_start[i].vertex[j].z *= versor[2];
}
}
void stl_scale_versor(stl_file *stl, const stl_vertex &versor)
{
if (stl->error)
return;
// Scale extents.
auto s = versor.array();
stl->stats.min.array() *= s;
stl->stats.max.array() *= s;
// Scale size.
stl->stats.size.array() *= s;
// Scale volume.
if (stl->stats.volume > 0.0)
stl->stats.volume *= versor(0) * versor(1) * versor(2);
// Scale the mesh.
for (int i = 0; i < stl->stats.number_of_facets; ++ i)
for (int j = 0; j < 3; ++ j)
stl->facet_start[i].vertex[j].array() *= s;
stl_invalidate_shared_vertices(stl);
}
void
stl_scale(stl_file *stl, float factor) {
float versor[3];
if (stl->error) return;
versor[0] = factor;
versor[1] = factor;
versor[2] = factor;
stl_scale_versor(stl, versor);
}
static void calculate_normals(stl_file *stl) {
float normal[3];
if (stl->error) return;
static void calculate_normals(stl_file *stl)
{
if (stl->error)
return;
stl_normal normal;
for(uint32_t i = 0; i < stl->stats.number_of_facets; i++) {
stl_calculate_normal(normal, &stl->facet_start[i]);
stl_normalize_vector(normal);
stl->facet_start[i].normal.x = normal[0];
stl->facet_start[i].normal.y = normal[1];
stl->facet_start[i].normal.z = normal[2];
stl->facet_start[i].normal = normal;
}
}
@ -193,9 +146,9 @@ void stl_transform(stl_file *stl, float *trafo3x4) {
for (i_vertex = 0; i_vertex < 3; ++ i_vertex) {
stl_vertex &v_dst = vertices[i_vertex];
stl_vertex v_src = v_dst;
v_dst.x = trafo3x4[0] * v_src.x + trafo3x4[1] * v_src.y + trafo3x4[2] * v_src.z + trafo3x4[3];
v_dst.y = trafo3x4[4] * v_src.x + trafo3x4[5] * v_src.y + trafo3x4[6] * v_src.z + trafo3x4[7];
v_dst.z = trafo3x4[8] * v_src.x + trafo3x4[9] * v_src.y + trafo3x4[10] * v_src.z + trafo3x4[11];
v_dst(0) = trafo3x4[0] * v_src(0) + trafo3x4[1] * v_src(1) + trafo3x4[2] * v_src(2) + trafo3x4[3];
v_dst(1) = trafo3x4[4] * v_src(0) + trafo3x4[5] * v_src(1) + trafo3x4[6] * v_src(2) + trafo3x4[7];
v_dst(2) = trafo3x4[8] * v_src(0) + trafo3x4[9] * v_src(1) + trafo3x4[10] * v_src(2) + trafo3x4[11];
}
}
stl_get_size(stl);
@ -214,8 +167,8 @@ stl_rotate_x(stl_file *stl, float angle) {
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl_rotate(&stl->facet_start[i].vertex[j].y,
&stl->facet_start[i].vertex[j].z, c, s);
stl_rotate(&stl->facet_start[i].vertex[j](1),
&stl->facet_start[i].vertex[j](2), c, s);
}
}
stl_get_size(stl);
@ -234,8 +187,8 @@ stl_rotate_y(stl_file *stl, float angle) {
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl_rotate(&stl->facet_start[i].vertex[j].z,
&stl->facet_start[i].vertex[j].x, c, s);
stl_rotate(&stl->facet_start[i].vertex[j](2),
&stl->facet_start[i].vertex[j](0), c, s);
}
}
stl_get_size(stl);
@ -254,8 +207,8 @@ stl_rotate_z(stl_file *stl, float angle) {
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl_rotate(&stl->facet_start[i].vertex[j].x,
&stl->facet_start[i].vertex[j].y, c, s);
stl_rotate(&stl->facet_start[i].vertex[j](0),
&stl->facet_start[i].vertex[j](1), c, s);
}
}
stl_get_size(stl);
@ -272,142 +225,98 @@ stl_rotate(float *x, float *y, const double c, const double s) {
*y = float(s * xold + c * yold);
}
extern void
stl_get_size(stl_file *stl) {
int i;
int j;
if (stl->error) return;
if (stl->stats.number_of_facets == 0) return;
stl->stats.min.x = stl->facet_start[0].vertex[0].x;
stl->stats.min.y = stl->facet_start[0].vertex[0].y;
stl->stats.min.z = stl->facet_start[0].vertex[0].z;
stl->stats.max.x = stl->facet_start[0].vertex[0].x;
stl->stats.max.y = stl->facet_start[0].vertex[0].y;
stl->stats.max.z = stl->facet_start[0].vertex[0].z;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->stats.min.x = STL_MIN(stl->stats.min.x,
stl->facet_start[i].vertex[j].x);
stl->stats.min.y = STL_MIN(stl->stats.min.y,
stl->facet_start[i].vertex[j].y);
stl->stats.min.z = STL_MIN(stl->stats.min.z,
stl->facet_start[i].vertex[j].z);
stl->stats.max.x = STL_MAX(stl->stats.max.x,
stl->facet_start[i].vertex[j].x);
stl->stats.max.y = STL_MAX(stl->stats.max.y,
stl->facet_start[i].vertex[j].y);
stl->stats.max.z = STL_MAX(stl->stats.max.z,
stl->facet_start[i].vertex[j].z);
void stl_get_size(stl_file *stl)
{
if (stl->error || stl->stats.number_of_facets == 0)
return;
stl->stats.min = stl->facet_start[0].vertex[0];
stl->stats.max = stl->stats.min;
for (int i = 0; i < stl->stats.number_of_facets; ++ i) {
const stl_facet &face = stl->facet_start[i];
for (int j = 0; j < 3; ++ j) {
stl->stats.min = stl->stats.min.cwiseMin(face.vertex[j]);
stl->stats.max = stl->stats.max.cwiseMax(face.vertex[j]);
}
}
stl->stats.size.x = stl->stats.max.x - stl->stats.min.x;
stl->stats.size.y = stl->stats.max.y - stl->stats.min.y;
stl->stats.size.z = stl->stats.max.z - stl->stats.min.z;
stl->stats.bounding_diameter = sqrt(
stl->stats.size.x * stl->stats.size.x +
stl->stats.size.y * stl->stats.size.y +
stl->stats.size.z * stl->stats.size.z
);
stl->stats.size = stl->stats.max - stl->stats.min;
stl->stats.bounding_diameter = stl->stats.size.norm();
}
void
stl_mirror_xy(stl_file *stl) {
int i;
int j;
float temp_size;
void stl_mirror_xy(stl_file *stl)
{
if (stl->error)
return;
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].z *= -1.0;
for(int i = 0; i < stl->stats.number_of_facets; i++) {
for(int j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j](2) *= -1.0;
}
}
temp_size = stl->stats.min.z;
stl->stats.min.z = stl->stats.max.z;
stl->stats.max.z = temp_size;
stl->stats.min.z *= -1.0;
stl->stats.max.z *= -1.0;
float temp_size = stl->stats.min(2);
stl->stats.min(2) = stl->stats.max(2);
stl->stats.max(2) = temp_size;
stl->stats.min(2) *= -1.0;
stl->stats.max(2) *= -1.0;
stl_reverse_all_facets(stl);
stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
}
void
stl_mirror_yz(stl_file *stl) {
int i;
int j;
float temp_size;
void stl_mirror_yz(stl_file *stl)
{
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].x *= -1.0;
for (int i = 0; i < stl->stats.number_of_facets; i++) {
for (int j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j](0) *= -1.0;
}
}
temp_size = stl->stats.min.x;
stl->stats.min.x = stl->stats.max.x;
stl->stats.max.x = temp_size;
stl->stats.min.x *= -1.0;
stl->stats.max.x *= -1.0;
float temp_size = stl->stats.min(0);
stl->stats.min(0) = stl->stats.max(0);
stl->stats.max(0) = temp_size;
stl->stats.min(0) *= -1.0;
stl->stats.max(0) *= -1.0;
stl_reverse_all_facets(stl);
stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
}
void
stl_mirror_xz(stl_file *stl) {
int i;
int j;
float temp_size;
void stl_mirror_xz(stl_file *stl)
{
if (stl->error)
return;
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].y *= -1.0;
for (int i = 0; i < stl->stats.number_of_facets; i++) {
for (int j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j](1) *= -1.0;
}
}
temp_size = stl->stats.min.y;
stl->stats.min.y = stl->stats.max.y;
stl->stats.max.y = temp_size;
stl->stats.min.y *= -1.0;
stl->stats.max.y *= -1.0;
float temp_size = stl->stats.min(1);
stl->stats.min(1) = stl->stats.max(1);
stl->stats.max(1) = temp_size;
stl->stats.min(1) *= -1.0;
stl->stats.max(1) *= -1.0;
stl_reverse_all_facets(stl);
stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
}
static float get_volume(stl_file *stl) {
stl_vertex p0;
stl_vertex p;
stl_normal n;
float height;
float area;
float volume = 0.0;
static float get_volume(stl_file *stl)
{
if (stl->error)
return 0;
if (stl->error) return 0;
/* Choose a point, any point as the reference */
p0.x = stl->facet_start[0].vertex[0].x;
p0.y = stl->facet_start[0].vertex[0].y;
p0.z = stl->facet_start[0].vertex[0].z;
for(uint32_t i = 0; i < stl->stats.number_of_facets; i++) {
p.x = stl->facet_start[i].vertex[0].x - p0.x;
p.y = stl->facet_start[i].vertex[0].y - p0.y;
p.z = stl->facet_start[i].vertex[0].z - p0.z;
/* Do dot product to get distance from point to plane */
n = stl->facet_start[i].normal;
height = (n.x * p.x) + (n.y * p.y) + (n.z * p.z);
area = get_area(&stl->facet_start[i]);
// Choose a point, any point as the reference.
stl_vertex p0 = stl->facet_start[0].vertex[0];
float volume = 0.f;
for(uint32_t i = 0; i < stl->stats.number_of_facets; ++ i) {
// Do dot product to get distance from point to plane.
float height = stl->facet_start[i].normal.dot(stl->facet_start[i].vertex[0] - p0);
float area = get_area(&stl->facet_start[i]);
volume += (area * height) / 3.0f;
}
return volume;
}
void stl_calculate_volume(stl_file *stl) {
void stl_calculate_volume(stl_file *stl)
{
if (stl->error) return;
stl->stats.volume = get_volume(stl);
if(stl->stats.volume < 0.0) {
@ -416,35 +325,32 @@ void stl_calculate_volume(stl_file *stl) {
}
}
static float get_area(stl_facet *facet) {
double cross[3][3];
float sum[3];
float n[3];
float area;
int i;
static float get_area(stl_facet *facet)
{
/* cast to double before calculating cross product because large coordinates
can result in overflowing product
(bad area is responsible for bad volume and bad facets reversal) */
for(i = 0; i < 3; i++) {
cross[i][0]=(((double)facet->vertex[i].y * (double)facet->vertex[(i + 1) % 3].z) -
((double)facet->vertex[i].z * (double)facet->vertex[(i + 1) % 3].y));
cross[i][1]=(((double)facet->vertex[i].z * (double)facet->vertex[(i + 1) % 3].x) -
((double)facet->vertex[i].x * (double)facet->vertex[(i + 1) % 3].z));
cross[i][2]=(((double)facet->vertex[i].x * (double)facet->vertex[(i + 1) % 3].y) -
((double)facet->vertex[i].y * (double)facet->vertex[(i + 1) % 3].x));
double cross[3][3];
for (int i = 0; i < 3; i++) {
cross[i][0]=(((double)facet->vertex[i](1) * (double)facet->vertex[(i + 1) % 3](2)) -
((double)facet->vertex[i](2) * (double)facet->vertex[(i + 1) % 3](1)));
cross[i][1]=(((double)facet->vertex[i](2) * (double)facet->vertex[(i + 1) % 3](0)) -
((double)facet->vertex[i](0) * (double)facet->vertex[(i + 1) % 3](2)));
cross[i][2]=(((double)facet->vertex[i](0) * (double)facet->vertex[(i + 1) % 3](1)) -
((double)facet->vertex[i](1) * (double)facet->vertex[(i + 1) % 3](0)));
}
sum[0] = cross[0][0] + cross[1][0] + cross[2][0];
sum[1] = cross[0][1] + cross[1][1] + cross[2][1];
sum[2] = cross[0][2] + cross[1][2] + cross[2][2];
stl_normal sum;
sum(0) = cross[0][0] + cross[1][0] + cross[2][0];
sum(1) = cross[0][1] + cross[1][1] + cross[2][1];
sum(2) = cross[0][2] + cross[1][2] + cross[2][2];
/* This should already be done. But just in case, let's do it again */
// This should already be done. But just in case, let's do it again.
//FIXME this is questionable. the "sum" normal should be accurate, while the normal "n" may be calculated with a low accuracy.
stl_normal n;
stl_calculate_normal(n, facet);
stl_normalize_vector(n);
area = 0.5 * (n[0] * sum[0] + n[1] * sum[1] + n[2] * sum[2]);
return area;
return 0.5f * n.dot(sum);
}
void stl_repair(stl_file *stl,

View file

@ -7,9 +7,9 @@
namespace Slic3r {
template BoundingBoxBase<Point>::BoundingBoxBase(const std::vector<Point> &points);
template BoundingBoxBase<Pointf>::BoundingBoxBase(const std::vector<Pointf> &points);
template BoundingBoxBase<Vec2d>::BoundingBoxBase(const std::vector<Vec2d> &points);
template BoundingBox3Base<Pointf3>::BoundingBox3Base(const std::vector<Pointf3> &points);
template BoundingBox3Base<Vec3d>::BoundingBox3Base(const std::vector<Vec3d> &points);
BoundingBox::BoundingBox(const Lines &lines)
{
@ -22,8 +22,7 @@ BoundingBox::BoundingBox(const Lines &lines)
*this = BoundingBox(points);
}
void
BoundingBox::polygon(Polygon* polygon) const
void BoundingBox::polygon(Polygon* polygon) const
{
polygon->points.clear();
polygon->points.resize(4);
@ -37,8 +36,7 @@ BoundingBox::polygon(Polygon* polygon) const
polygon->points[3](1) = this->max(1);
}
Polygon
BoundingBox::polygon() const
Polygon BoundingBox::polygon() const
{
Polygon p;
this->polygon(&p);
@ -72,24 +70,23 @@ BoundingBoxBase<PointClass>::scale(double factor)
this->max *= factor;
}
template void BoundingBoxBase<Point>::scale(double factor);
template void BoundingBoxBase<Pointf>::scale(double factor);
template void BoundingBoxBase<Pointf3>::scale(double factor);
template void BoundingBoxBase<Vec2d>::scale(double factor);
template void BoundingBoxBase<Vec3d>::scale(double factor);
template <class PointClass> void
BoundingBoxBase<PointClass>::merge(const PointClass &point)
{
if (this->defined) {
this->min(0) = std::min(point(0), this->min(0));
this->min(1) = std::min(point(1), this->min(1));
this->max(0) = std::max(point(0), this->max(0));
this->max(1) = std::max(point(1), this->max(1));
this->min = this->min.cwiseMin(point);
this->max = this->max.cwiseMax(point);
} else {
this->min = this->max = point;
this->min = point;
this->max = point;
this->defined = true;
}
}
template void BoundingBoxBase<Point>::merge(const Point &point);
template void BoundingBoxBase<Pointf>::merge(const Pointf &point);
template void BoundingBoxBase<Vec2d>::merge(const Vec2d &point);
template <class PointClass> void
BoundingBoxBase<PointClass>::merge(const std::vector<PointClass> &points)
@ -97,7 +94,7 @@ BoundingBoxBase<PointClass>::merge(const std::vector<PointClass> &points)
this->merge(BoundingBoxBase(points));
}
template void BoundingBoxBase<Point>::merge(const Points &points);
template void BoundingBoxBase<Pointf>::merge(const Pointfs &points);
template void BoundingBoxBase<Vec2d>::merge(const Pointfs &points);
template <class PointClass> void
BoundingBoxBase<PointClass>::merge(const BoundingBoxBase<PointClass> &bb)
@ -105,10 +102,8 @@ BoundingBoxBase<PointClass>::merge(const BoundingBoxBase<PointClass> &bb)
assert(bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1));
if (bb.defined) {
if (this->defined) {
this->min(0) = std::min(bb.min(0), this->min(0));
this->min(1) = std::min(bb.min(1), this->min(1));
this->max(0) = std::max(bb.max(0), this->max(0));
this->max(1) = std::max(bb.max(1), this->max(1));
this->min = this->min.cwiseMin(bb.min);
this->max = this->max.cwiseMax(bb.max);
} else {
this->min = bb.min;
this->max = bb.max;
@ -117,25 +112,28 @@ BoundingBoxBase<PointClass>::merge(const BoundingBoxBase<PointClass> &bb)
}
}
template void BoundingBoxBase<Point>::merge(const BoundingBoxBase<Point> &bb);
template void BoundingBoxBase<Pointf>::merge(const BoundingBoxBase<Pointf> &bb);
template void BoundingBoxBase<Vec2d>::merge(const BoundingBoxBase<Vec2d> &bb);
template <class PointClass> void
BoundingBox3Base<PointClass>::merge(const PointClass &point)
{
if (this->defined) {
this->min(2) = std::min(point(2), this->min(2));
this->max(2) = std::max(point(2), this->max(2));
this->min = this->min.cwiseMin(point);
this->max = this->max.cwiseMax(point);
} else {
this->min = point;
this->max = point;
this->defined = true;
}
BoundingBoxBase<PointClass>::merge(point);
}
template void BoundingBox3Base<Pointf3>::merge(const Pointf3 &point);
template void BoundingBox3Base<Vec3d>::merge(const Vec3d &point);
template <class PointClass> void
BoundingBox3Base<PointClass>::merge(const std::vector<PointClass> &points)
{
this->merge(BoundingBox3Base(points));
}
template void BoundingBox3Base<Pointf3>::merge(const Pointf3s &points);
template void BoundingBox3Base<Vec3d>::merge(const Pointf3s &points);
template <class PointClass> void
BoundingBox3Base<PointClass>::merge(const BoundingBox3Base<PointClass> &bb)
@ -143,13 +141,16 @@ BoundingBox3Base<PointClass>::merge(const BoundingBox3Base<PointClass> &bb)
assert(bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1) || bb.min(2) >= bb.max(2));
if (bb.defined) {
if (this->defined) {
this->min(2) = std::min(bb.min(2), this->min(2));
this->max(2) = std::max(bb.max(2), this->max(2));
this->min = this->min.cwiseMin(bb.min);
this->max = this->max.cwiseMax(bb.max);
} else {
this->min = bb.min;
this->max = bb.max;
this->defined = true;
}
BoundingBoxBase<PointClass>::merge(bb);
}
}
template void BoundingBox3Base<Pointf3>::merge(const BoundingBox3Base<Pointf3> &bb);
template void BoundingBox3Base<Vec3d>::merge(const BoundingBox3Base<Vec3d> &bb);
template <class PointClass> PointClass
BoundingBoxBase<PointClass>::size() const
@ -157,14 +158,14 @@ BoundingBoxBase<PointClass>::size() const
return PointClass(this->max(0) - this->min(0), this->max(1) - this->min(1));
}
template Point BoundingBoxBase<Point>::size() const;
template Pointf BoundingBoxBase<Pointf>::size() const;
template Vec2d BoundingBoxBase<Vec2d>::size() const;
template <class PointClass> PointClass
BoundingBox3Base<PointClass>::size() const
{
return PointClass(this->max(0) - this->min(0), this->max(1) - this->min(1), this->max(2) - this->min(2));
}
template Pointf3 BoundingBox3Base<Pointf3>::size() const;
template Vec3d BoundingBox3Base<Vec3d>::size() const;
template <class PointClass> double BoundingBoxBase<PointClass>::radius() const
{
@ -174,7 +175,7 @@ template <class PointClass> double BoundingBoxBase<PointClass>::radius() const
return 0.5 * sqrt(x*x+y*y);
}
template double BoundingBoxBase<Point>::radius() const;
template double BoundingBoxBase<Pointf>::radius() const;
template double BoundingBoxBase<Vec2d>::radius() const;
template <class PointClass> double BoundingBox3Base<PointClass>::radius() const
{
@ -183,7 +184,7 @@ template <class PointClass> double BoundingBox3Base<PointClass>::radius() const
double z = this->max(2) - this->min(2);
return 0.5 * sqrt(x*x+y*y+z*z);
}
template double BoundingBox3Base<Pointf3>::radius() const;
template double BoundingBox3Base<Vec3d>::radius() const;
template <class PointClass> void
BoundingBoxBase<PointClass>::offset(coordf_t delta)
@ -193,7 +194,7 @@ BoundingBoxBase<PointClass>::offset(coordf_t delta)
this->max += v;
}
template void BoundingBoxBase<Point>::offset(coordf_t delta);
template void BoundingBoxBase<Pointf>::offset(coordf_t delta);
template void BoundingBoxBase<Vec2d>::offset(coordf_t delta);
template <class PointClass> void
BoundingBox3Base<PointClass>::offset(coordf_t delta)
@ -202,29 +203,22 @@ BoundingBox3Base<PointClass>::offset(coordf_t delta)
this->min -= v;
this->max += v;
}
template void BoundingBox3Base<Pointf3>::offset(coordf_t delta);
template void BoundingBox3Base<Vec3d>::offset(coordf_t delta);
template <class PointClass> PointClass
BoundingBoxBase<PointClass>::center() const
{
return PointClass(
(this->max(0) + this->min(0))/2,
(this->max(1) + this->min(1))/2
);
return (this->min + this->max) / 2;
}
template Point BoundingBoxBase<Point>::center() const;
template Pointf BoundingBoxBase<Pointf>::center() const;
template Vec2d BoundingBoxBase<Vec2d>::center() const;
template <class PointClass> PointClass
BoundingBox3Base<PointClass>::center() const
{
return PointClass(
(this->max(0) + this->min(0))/2,
(this->max(1) + this->min(1))/2,
(this->max(2) + this->min(2))/2
);
return (this->min + this->max) / 2;
}
template Pointf3 BoundingBox3Base<Pointf3>::center() const;
template Vec3d BoundingBox3Base<Vec3d>::center() const;
template <class PointClass> coordf_t
BoundingBox3Base<PointClass>::max_size() const
@ -232,7 +226,7 @@ BoundingBox3Base<PointClass>::max_size() const
PointClass s = size();
return std::max(s(0), std::max(s(1), s(2)));
}
template coordf_t BoundingBox3Base<Pointf3>::max_size() const;
template coordf_t BoundingBox3Base<Vec3d>::max_size() const;
// Align a coordinate to a grid. The coordinate may be negative,
// the aligned value will never be bigger than the original one.
@ -255,39 +249,35 @@ void BoundingBox::align_to_grid(const coord_t cell_size)
}
}
BoundingBoxf3 BoundingBoxf3::transformed(const Transform3f& matrix) const
BoundingBoxf3 BoundingBoxf3::transformed(const Transform3d& matrix) const
{
Eigen::Matrix<float, 3, 8, Eigen::DontAlign> vertices;
typedef Eigen::Matrix<double, 3, 8, Eigen::DontAlign> Vertices;
vertices(0, 0) = (float)min(0); vertices(1, 0) = (float)min(1); vertices(2, 0) = (float)min(2);
vertices(0, 1) = (float)max(0); vertices(1, 1) = (float)min(1); vertices(2, 1) = (float)min(2);
vertices(0, 2) = (float)max(0); vertices(1, 2) = (float)max(1); vertices(2, 2) = (float)min(2);
vertices(0, 3) = (float)min(0); vertices(1, 3) = (float)max(1); vertices(2, 3) = (float)min(2);
vertices(0, 4) = (float)min(0); vertices(1, 4) = (float)min(1); vertices(2, 4) = (float)max(2);
vertices(0, 5) = (float)max(0); vertices(1, 5) = (float)min(1); vertices(2, 5) = (float)max(2);
vertices(0, 6) = (float)max(0); vertices(1, 6) = (float)max(1); vertices(2, 6) = (float)max(2);
vertices(0, 7) = (float)min(0); vertices(1, 7) = (float)max(1); vertices(2, 7) = (float)max(2);
Vertices src_vertices;
src_vertices(0, 0) = min(0); src_vertices(1, 0) = min(1); src_vertices(2, 0) = min(2);
src_vertices(0, 1) = max(0); src_vertices(1, 1) = min(1); src_vertices(2, 1) = min(2);
src_vertices(0, 2) = max(0); src_vertices(1, 2) = max(1); src_vertices(2, 2) = min(2);
src_vertices(0, 3) = min(0); src_vertices(1, 3) = max(1); src_vertices(2, 3) = min(2);
src_vertices(0, 4) = min(0); src_vertices(1, 4) = min(1); src_vertices(2, 4) = max(2);
src_vertices(0, 5) = max(0); src_vertices(1, 5) = min(1); src_vertices(2, 5) = max(2);
src_vertices(0, 6) = max(0); src_vertices(1, 6) = max(1); src_vertices(2, 6) = max(2);
src_vertices(0, 7) = min(0); src_vertices(1, 7) = max(1); src_vertices(2, 7) = max(2);
Eigen::Matrix<float, 3, 8, Eigen::DontAlign> transf_vertices = matrix * vertices.colwise().homogeneous();
Vertices dst_vertices = matrix * src_vertices.colwise().homogeneous();
float min_x = transf_vertices(0, 0);
float max_x = transf_vertices(0, 0);
float min_y = transf_vertices(1, 0);
float max_y = transf_vertices(1, 0);
float min_z = transf_vertices(2, 0);
float max_z = transf_vertices(2, 0);
Vec3d v_min(dst_vertices(0, 0), dst_vertices(1, 0), dst_vertices(2, 0));
Vec3d v_max = v_min;
for (int i = 1; i < 8; ++i)
{
min_x = std::min(min_x, transf_vertices(0, i));
max_x = std::max(max_x, transf_vertices(0, i));
min_y = std::min(min_y, transf_vertices(1, i));
max_y = std::max(max_y, transf_vertices(1, i));
min_z = std::min(min_z, transf_vertices(2, i));
max_z = std::max(max_z, transf_vertices(2, i));
for (int j = 0; j < 3; ++j)
{
v_min(j) = std::min(v_min(j), dst_vertices(j, i));
v_max(j) = std::max(v_max(j), dst_vertices(j, i));
}
}
return BoundingBoxf3(Pointf3((coordf_t)min_x, (coordf_t)min_y, (coordf_t)min_z), Pointf3((coordf_t)max_x, (coordf_t)max_y, (coordf_t)max_z));
return BoundingBoxf3(v_min, v_max);
}
}

View file

@ -7,11 +7,6 @@
namespace Slic3r {
typedef Point Size;
typedef Point3 Size3;
typedef Pointf Sizef;
typedef Pointf3 Sizef3;
template <class PointClass>
class BoundingBoxBase
{
@ -20,23 +15,20 @@ public:
PointClass max;
bool defined;
BoundingBoxBase() : defined(false) {};
BoundingBoxBase() : defined(false), min(PointClass::Zero()), max(PointClass::Zero()) {}
BoundingBoxBase(const PointClass &pmin, const PointClass &pmax) :
min(pmin), max(pmax), defined(pmin(0) < pmax(0) && pmin(1) < pmax(1)) {}
BoundingBoxBase(const std::vector<PointClass>& points)
BoundingBoxBase(const std::vector<PointClass>& points) : min(PointClass::Zero()), max(PointClass::Zero())
{
if (points.empty())
CONFESS("Empty point set supplied to BoundingBoxBase constructor");
typename std::vector<PointClass>::const_iterator it = points.begin();
this->min(0) = this->max(0) = (*it)(0);
this->min(1) = this->max(1) = (*it)(1);
for (++it; it != points.end(); ++it)
{
this->min(0) = std::min((*it)(0), this->min(0));
this->min(1) = std::min((*it)(1), this->min(1));
this->max(0) = std::max((*it)(0), this->max(0));
this->max(1) = std::max((*it)(1), this->max(1));
this->min = *it;
this->max = *it;
for (++ it; it != points.end(); ++ it) {
this->min = this->min.cwiseMin(*it);
this->max = this->max.cwiseMax(*it);
}
this->defined = (this->min(0) < this->max(0)) && (this->min(1) < this->max(1));
}
@ -47,7 +39,7 @@ public:
PointClass size() const;
double radius() const;
void translate(coordf_t x, coordf_t y) { assert(this->defined); PointClass v(x, y); this->min += v; this->max += v; }
void translate(const Pointf &v) { this->min += v; this->max += v; }
void translate(const Vec2d &v) { this->min += v; this->max += v; }
void offset(coordf_t delta);
PointClass center() const;
bool contains(const PointClass &point) const {
@ -71,19 +63,17 @@ public:
BoundingBoxBase<PointClass>(pmin, pmax)
{ if (pmin(2) >= pmax(2)) BoundingBoxBase<PointClass>::defined = false; }
BoundingBox3Base(const std::vector<PointClass>& points)
: BoundingBoxBase<PointClass>(points)
{
if (points.empty())
CONFESS("Empty point set supplied to BoundingBox3Base constructor");
typename std::vector<PointClass>::const_iterator it = points.begin();
this->min(2) = this->max(2) = (*it)(2);
for (++it; it != points.end(); ++it)
{
this->min(2) = std::min((*it)(2), this->min(2));
this->max(2) = std::max((*it)(2), this->max(2));
this->min = *it;
this->max = *it;
for (++ it; it != points.end(); ++ it) {
this->min = this->min.cwiseMin(*it);
this->max = this->max.cwiseMax(*it);
}
this->defined &= (this->min(2) < this->max(2));
this->defined = (this->min(0) < this->max(0)) && (this->min(1) < this->max(1)) && (this->min(2) < this->max(2));
}
void merge(const PointClass &point);
void merge(const std::vector<PointClass> &points);
@ -91,7 +81,7 @@ public:
PointClass size() const;
double radius() const;
void translate(coordf_t x, coordf_t y, coordf_t z) { assert(this->defined); PointClass v(x, y, z); this->min += v; this->max += v; }
void translate(const Pointf3 &v) { this->min += v; this->max += v; }
void translate(const Vec3d &v) { this->min += v; this->max += v; }
void offset(coordf_t delta);
PointClass center() const;
coordf_t max_size() const;
@ -130,30 +120,30 @@ public:
friend BoundingBox get_extents_rotated(const Points &points, double angle);
};
class BoundingBox3 : public BoundingBox3Base<Point3>
class BoundingBox3 : public BoundingBox3Base<Vec3crd>
{
public:
BoundingBox3() : BoundingBox3Base<Point3>() {};
BoundingBox3(const Point3 &pmin, const Point3 &pmax) : BoundingBox3Base<Point3>(pmin, pmax) {};
BoundingBox3(const Points3& points) : BoundingBox3Base<Point3>(points) {};
BoundingBox3() : BoundingBox3Base<Vec3crd>() {};
BoundingBox3(const Vec3crd &pmin, const Vec3crd &pmax) : BoundingBox3Base<Vec3crd>(pmin, pmax) {};
BoundingBox3(const Points3& points) : BoundingBox3Base<Vec3crd>(points) {};
};
class BoundingBoxf : public BoundingBoxBase<Pointf>
class BoundingBoxf : public BoundingBoxBase<Vec2d>
{
public:
BoundingBoxf() : BoundingBoxBase<Pointf>() {};
BoundingBoxf(const Pointf &pmin, const Pointf &pmax) : BoundingBoxBase<Pointf>(pmin, pmax) {};
BoundingBoxf(const std::vector<Pointf> &points) : BoundingBoxBase<Pointf>(points) {};
BoundingBoxf() : BoundingBoxBase<Vec2d>() {};
BoundingBoxf(const Vec2d &pmin, const Vec2d &pmax) : BoundingBoxBase<Vec2d>(pmin, pmax) {};
BoundingBoxf(const std::vector<Vec2d> &points) : BoundingBoxBase<Vec2d>(points) {};
};
class BoundingBoxf3 : public BoundingBox3Base<Pointf3>
class BoundingBoxf3 : public BoundingBox3Base<Vec3d>
{
public:
BoundingBoxf3() : BoundingBox3Base<Pointf3>() {};
BoundingBoxf3(const Pointf3 &pmin, const Pointf3 &pmax) : BoundingBox3Base<Pointf3>(pmin, pmax) {};
BoundingBoxf3(const std::vector<Pointf3> &points) : BoundingBox3Base<Pointf3>(points) {};
BoundingBoxf3() : BoundingBox3Base<Vec3d>() {};
BoundingBoxf3(const Vec3d &pmin, const Vec3d &pmax) : BoundingBox3Base<Vec3d>(pmin, pmax) {};
BoundingBoxf3(const std::vector<Vec3d> &points) : BoundingBox3Base<Vec3d>(points) {};
BoundingBoxf3 transformed(const Transform3f& matrix) const;
BoundingBoxf3 transformed(const Transform3d& matrix) const;
};
template<typename VT>

View file

@ -49,9 +49,9 @@ enum ConfigOptionType {
coPercents = coPercent + coVectorType,
// a fraction or an absolute value
coFloatOrPercent = 5,
// single 2d point. Currently not used.
// single 2d point (Point2f). Currently not used.
coPoint = 6,
// vector of 2d points. Currently used for the definition of the print bed and for the extruder offsets.
// vector of 2d points (Point2f). Currently used for the definition of the print bed and for the extruder offsets.
coPoints = coPoint + coVectorType,
// single boolean value
coBool = 7,
@ -622,11 +622,11 @@ public:
}
};
class ConfigOptionPoint : public ConfigOptionSingle<Pointf>
class ConfigOptionPoint : public ConfigOptionSingle<Vec2d>
{
public:
ConfigOptionPoint() : ConfigOptionSingle<Pointf>(Pointf(0,0)) {}
explicit ConfigOptionPoint(const Pointf &value) : ConfigOptionSingle<Pointf>(value) {}
ConfigOptionPoint() : ConfigOptionSingle<Vec2d>(Vec2d(0,0)) {}
explicit ConfigOptionPoint(const Vec2d &value) : ConfigOptionSingle<Vec2d>(value) {}
static ConfigOptionType static_type() { return coPoint; }
ConfigOptionType type() const override { return static_type(); }
@ -652,13 +652,13 @@ public:
}
};
class ConfigOptionPoints : public ConfigOptionVector<Pointf>
class ConfigOptionPoints : public ConfigOptionVector<Vec2d>
{
public:
ConfigOptionPoints() : ConfigOptionVector<Pointf>() {}
explicit ConfigOptionPoints(size_t n, const Pointf &value) : ConfigOptionVector<Pointf>(n, value) {}
explicit ConfigOptionPoints(std::initializer_list<Pointf> il) : ConfigOptionVector<Pointf>(std::move(il)) {}
explicit ConfigOptionPoints(const std::vector<Pointf> &values) : ConfigOptionVector<Pointf>(values) {}
ConfigOptionPoints() : ConfigOptionVector<Vec2d>() {}
explicit ConfigOptionPoints(size_t n, const Vec2d &value) : ConfigOptionVector<Vec2d>(n, value) {}
explicit ConfigOptionPoints(std::initializer_list<Vec2d> il) : ConfigOptionVector<Vec2d>(std::move(il)) {}
explicit ConfigOptionPoints(const std::vector<Vec2d> &values) : ConfigOptionVector<Vec2d>(values) {}
static ConfigOptionType static_type() { return coPoints; }
ConfigOptionType type() const override { return static_type(); }
@ -696,7 +696,7 @@ public:
std::istringstream is(str);
std::string point_str;
while (std::getline(is, point_str, ',')) {
Pointf point;
Vec2d point(Vec2d::Zero());
std::istringstream iss(point_str);
std::string coord_str;
if (std::getline(iss, coord_str, 'x')) {
@ -821,12 +821,7 @@ public:
bool deserialize(const std::string &str, bool append = false) override
{
UNUSED(append);
const t_config_enum_values &enum_keys_map = ConfigOptionEnum<T>::get_enum_values();
auto it = enum_keys_map.find(str);
if (it == enum_keys_map.end())
return false;
this->value = static_cast<T>(it->second);
return true;
return from_string(str, this->value);
}
static bool has(T value)
@ -838,7 +833,7 @@ public:
}
// Map from an enum name to an enum integer value.
static t_config_enum_names& get_enum_names()
static const t_config_enum_names& get_enum_names()
{
static t_config_enum_names names;
if (names.empty()) {
@ -855,7 +850,17 @@ public:
return names;
}
// Map from an enum name to an enum integer value.
static t_config_enum_values& get_enum_values();
static const t_config_enum_values& get_enum_values();
static bool from_string(const std::string &str, T &value)
{
const t_config_enum_values &enum_keys_map = ConfigOptionEnum<T>::get_enum_values();
auto it = enum_keys_map.find(str);
if (it == enum_keys_map.end())
return false;
value = static_cast<T>(it->second);
return true;
}
};
// Generic enum configuration value.
@ -900,7 +905,7 @@ public:
// What type? bool, int, string etc.
ConfigOptionType type = coNone;
// Default value of this option. The default value object is owned by ConfigDef, it is released in its destructor.
ConfigOption *default_value = nullptr;
const ConfigOption *default_value = nullptr;
// Usually empty.
// Special values - "i_enum_open", "f_enum_open" to provide combo box for int or float selection,
@ -958,7 +963,7 @@ public:
std::vector<std::string> enum_labels;
// For enums (when type == coEnum). Maps enum_values to enums.
// Initialized by ConfigOptionEnum<xxx>::get_enum_values()
t_config_enum_values *enum_keys_map = nullptr;
const t_config_enum_values *enum_keys_map = nullptr;
bool has_enum_value(const std::string &value) const {
for (const std::string &v : enum_values)

View file

@ -149,7 +149,7 @@ public:
// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
double min_mm3_per_mm() const { return this->mm3_per_mm; }
Polyline as_polyline() const { return this->polyline; }
virtual double total_volume() const { return mm3_per_mm * unscale(length()); }
virtual double total_volume() const { return mm3_per_mm * unscale<double>(length()); }
private:
void _inflate_collection(const Polylines &polylines, ExtrusionEntityCollection* collection) const;

View file

@ -54,7 +54,7 @@ static std::vector<coordf_t> perpendPoints(const coordf_t offset, const size_t b
// components that are outside these limits are set to the limits.
static inline void trim(Pointfs &pts, coordf_t minX, coordf_t minY, coordf_t maxX, coordf_t maxY)
{
for (Pointf &pt : pts) {
for (Vec2d &pt : pts) {
pt(0) = clamp(minX, maxX, pt(0));
pt(1) = clamp(minY, maxY, pt(1));
}
@ -66,7 +66,7 @@ static inline Pointfs zip(const std::vector<coordf_t> &x, const std::vector<coor
Pointfs out;
out.reserve(x.size());
for (size_t i = 0; i < x.size(); ++ i)
out.push_back(Pointf(x[i], y[i]));
out.push_back(Vec2d(x[i], y[i]));
return out;
}

View file

@ -21,7 +21,7 @@ void FillConcentric::_fill_surface_single(
if (params.density > 0.9999f && !params.dont_adjust) {
distance = this->_adjust_solid_spacing(bounding_box.size()(0), distance);
this->spacing = unscale(distance);
this->spacing = unscale<double>(distance);
}
Polygons loops = (Polygons)expolygon;

View file

@ -30,15 +30,15 @@ static inline double f(double x, double z_sin, double z_cos, bool vertical, bool
}
static inline Polyline make_wave(
const std::vector<Pointf>& one_period, double width, double height, double offset, double scaleFactor,
const std::vector<Vec2d>& one_period, double width, double height, double offset, double scaleFactor,
double z_cos, double z_sin, bool vertical)
{
std::vector<Pointf> points = one_period;
std::vector<Vec2d> points = one_period;
double period = points.back()(0);
points.pop_back();
int n = points.size();
do {
points.emplace_back(Pointf(points[points.size()-n](0) + period, points[points.size()-n](1)));
points.emplace_back(Vec2d(points[points.size()-n](0) + period, points[points.size()-n](1)));
} while (points.back()(0) < width);
points.back()(0) = width;
@ -55,14 +55,14 @@ static inline Polyline make_wave(
return polyline;
}
static std::vector<Pointf> make_one_period(double width, double scaleFactor, double z_cos, double z_sin, bool vertical, bool flip)
static std::vector<Vec2d> make_one_period(double width, double scaleFactor, double z_cos, double z_sin, bool vertical, bool flip)
{
std::vector<Pointf> points;
std::vector<Vec2d> points;
double dx = M_PI_4; // very coarse spacing to begin with
double limit = std::min(2*M_PI, width);
for (double x = 0.; x < limit + EPSILON; x += dx) { // so the last point is there too
x = std::min(x, limit);
points.emplace_back(Pointf(x,f(x, z_sin,z_cos, vertical, flip)));
points.emplace_back(Vec2d(x,f(x, z_sin,z_cos, vertical, flip)));
}
// now we will check all internal points and in case some are too far from the line connecting its neighbours,
@ -71,17 +71,19 @@ static std::vector<Pointf> make_one_period(double width, double scaleFactor, dou
for (unsigned int i=1;i<points.size()-1;++i) {
auto& lp = points[i-1]; // left point
auto& tp = points[i]; // this point
Vec2d lrv = tp - lp;
auto& rp = points[i+1]; // right point
// calculate distance of the point to the line:
double dist_mm = unscale(scaleFactor * std::abs( (rp(1) - lp(1))*tp(0) + (lp(0) - rp(0))*tp(1) + (rp(0)*lp(1) - rp(1)*lp(0)) ) / std::hypot((rp(1) - lp(1)),(lp(0) - rp(0))));
double dist_mm = unscale<double>(scaleFactor) * std::abs(cross2(rp, lp) - cross2(rp - lp, tp)) / lrv.norm();
if (dist_mm > tolerance) { // if the difference from straight line is more than this
double x = 0.5f * (points[i-1](0) + points[i](0));
points.emplace_back(Pointf(x, f(x, z_sin, z_cos, vertical, flip)));
points.emplace_back(Vec2d(x, f(x, z_sin, z_cos, vertical, flip)));
x = 0.5f * (points[i+1](0) + points[i](0));
points.emplace_back(Pointf(x, f(x, z_sin, z_cos, vertical, flip)));
std::sort(points.begin(), points.end()); // we added the points to the end, but need them all in order
--i; // decrement i so we also check the first newly added point
points.emplace_back(Vec2d(x, f(x, z_sin, z_cos, vertical, flip)));
// we added the points to the end, but need them all in order
std::sort(points.begin(), points.end(), [](const Vec2d &lhs, const Vec2d &rhs){ return lhs < rhs; });
// decrement i so we also check the first newly added point
--i;
}
}
return points;
@ -107,7 +109,7 @@ static Polylines make_gyroid_waves(double gridZ, double density_adjusted, double
std::swap(width,height);
}
std::vector<Pointf> one_period = make_one_period(width, scaleFactor, z_cos, z_sin, vertical, flip); // creates one period of the waves, so it doesn't have to be recalculated all the time
std::vector<Vec2d> one_period = make_one_period(width, scaleFactor, z_cos, z_sin, vertical, flip); // creates one period of the waves, so it doesn't have to be recalculated all the time
Polylines result;
for (double y0 = lower_bound; y0 < upper_bound+EPSILON; y0 += 2*M_PI) // creates odd polylines

View file

@ -86,12 +86,12 @@ Pointfs FillArchimedeanChords::_generate(coord_t min_x, coord_t min_y, coord_t m
coordf_t r = 1;
Pointfs out;
//FIXME Vojtech: If used as a solid infill, there is a gap left at the center.
out.push_back(Pointf(0, 0));
out.push_back(Pointf(1, 0));
out.push_back(Vec2d(0, 0));
out.push_back(Vec2d(1, 0));
while (r < rmax) {
theta += 1. / r;
r = a + b * theta;
out.push_back(Pointf(r * cos(theta), r * sin(theta)));
out.push_back(Vec2d(r * cos(theta), r * sin(theta)));
}
return out;
}
@ -162,7 +162,7 @@ Pointfs FillHilbertCurve::_generate(coord_t min_x, coord_t min_y, coord_t max_x,
line.reserve(sz2);
for (size_t i = 0; i < sz2; ++ i) {
Point p = hilbert_n_to_xy(i);
line.push_back(Pointf(p(0) + min_x, p(1) + min_y));
line.push_back(Vec2d(p(0) + min_x, p(1) + min_y));
}
return line;
}
@ -175,27 +175,27 @@ Pointfs FillOctagramSpiral::_generate(coord_t min_x, coord_t min_y, coord_t max_
coordf_t r = 0;
coordf_t r_inc = sqrt(2.);
Pointfs out;
out.push_back(Pointf(0, 0));
out.push_back(Vec2d(0, 0));
while (r < rmax) {
r += r_inc;
coordf_t rx = r / sqrt(2.);
coordf_t r2 = r + rx;
out.push_back(Pointf( r, 0.));
out.push_back(Pointf( r2, rx));
out.push_back(Pointf( rx, rx));
out.push_back(Pointf( rx, r2));
out.push_back(Pointf(0., r));
out.push_back(Pointf(-rx, r2));
out.push_back(Pointf(-rx, rx));
out.push_back(Pointf(-r2, rx));
out.push_back(Pointf(-r, 0.));
out.push_back(Pointf(-r2, -rx));
out.push_back(Pointf(-rx, -rx));
out.push_back(Pointf(-rx, -r2));
out.push_back(Pointf(0., -r));
out.push_back(Pointf( rx, -r2));
out.push_back(Pointf( rx, -rx));
out.push_back(Pointf( r2+r_inc, -rx));
out.push_back(Vec2d( r, 0.));
out.push_back(Vec2d( r2, rx));
out.push_back(Vec2d( rx, rx));
out.push_back(Vec2d( rx, r2));
out.push_back(Vec2d(0., r));
out.push_back(Vec2d(-rx, r2));
out.push_back(Vec2d(-rx, rx));
out.push_back(Vec2d(-r2, rx));
out.push_back(Vec2d(-r, 0.));
out.push_back(Vec2d(-r2, -rx));
out.push_back(Vec2d(-rx, -rx));
out.push_back(Vec2d(-rx, -r2));
out.push_back(Vec2d(0., -r));
out.push_back(Vec2d( rx, -r2));
out.push_back(Vec2d( rx, -rx));
out.push_back(Vec2d( r2+r_inc, -rx));
}
return out;
}

View file

@ -27,7 +27,7 @@ void FillRectilinear::_fill_surface_single(
// define flow spacing according to requested density
if (params.density > 0.9999f && !params.dont_adjust) {
this->_line_spacing = this->_adjust_solid_spacing(bounding_box.size()(0), this->_line_spacing);
this->spacing = unscale(this->_line_spacing);
this->spacing = unscale<double>(this->_line_spacing);
} else {
// extend bounding box so that our pattern will be aligned with other layers
// Transform the reference point to the rotated coordinate system.

View file

@ -792,7 +792,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
// define flow spacing according to requested density
if (params.full_infill() && !params.dont_adjust) {
line_spacing = this->_adjust_solid_spacing(bounding_box.size()(0), line_spacing);
this->spacing = unscale(line_spacing);
this->spacing = unscale<double>(line_spacing);
} else {
// extend bounding box so that our pattern will be aligned with other layers
// Transform the reference point to the rotated coordinate system.

View file

@ -217,11 +217,11 @@ Point SegmentIntersection::pos() const
const Point &seg_start = poly.points[(this->iSegment == 0) ? poly.points.size() - 1 : this->iSegment - 1];
const Point &seg_end = poly.points[this->iSegment];
// Point, vector of the segment.
const Pointf p1(seg_start.cast<coordf_t>());
const Pointf v1((seg_end - seg_start).cast<coordf_t>());
const Vec2d p1(seg_start.cast<coordf_t>());
const Vec2d v1((seg_end - seg_start).cast<coordf_t>());
// Point, vector of this hatching line.
const Pointf p2(line->pos.cast<coordf_t>());
const Pointf v2(line->dir.cast<coordf_t>());
const Vec2d p2(line->pos.cast<coordf_t>());
const Vec2d v2(line->dir.cast<coordf_t>());
// Intersect the two rays.
double denom = v1(0) * v2(1) - v2(0) * v1(1);
Point out;
@ -391,7 +391,7 @@ static bool prepare_infill_hatching_segments(
// Full infill, adjust the line spacing to fit an integer number of lines.
out.line_spacing = Fill::_adjust_solid_spacing(bounding_box.size()(0), line_spacing);
// Report back the adjusted line spacing.
fill_dir_params.spacing = float(unscale(line_spacing));
fill_dir_params.spacing = unscale<double>(line_spacing);
} else {
// Extend bounding box so that our pattern will be aligned with the other layers.
// Transform the reference point to the rotated coordinate system.

View file

@ -1485,12 +1485,13 @@ namespace Slic3r {
stl_facet& facet = stl.facet_start[i];
for (unsigned int v = 0; v < 3; ++v)
{
::memcpy((void*)&facet.vertex[v].x, (const void*)&geometry.vertices[geometry.triangles[src_start_id + ii + v] * 3], 3 * sizeof(float));
::memcpy(facet.vertex[v].data(), (const void*)&geometry.vertices[geometry.triangles[src_start_id + ii + v] * 3], 3 * sizeof(float));
}
}
stl_get_size(&stl);
volume->mesh.repair();
volume->calculate_convex_hull();
// apply volume's name and config data
for (const Metadata& metadata : volume_data.metadata)
@ -1844,9 +1845,9 @@ namespace Slic3r {
for (int i = 0; i < stl.stats.shared_vertices; ++i)
{
stream << " <" << VERTEX_TAG << " ";
stream << "x=\"" << stl.v_shared[i].x << "\" ";
stream << "y=\"" << stl.v_shared[i].y << "\" ";
stream << "z=\"" << stl.v_shared[i].z << "\" />\n";
stream << "x=\"" << stl.v_shared[i](0) << "\" ";
stream << "y=\"" << stl.v_shared[i](1) << "\" ";
stream << "z=\"" << stl.v_shared[i](2) << "\" />\n";
}
}

View file

@ -402,10 +402,11 @@ void AMFParserContext::endElement(const char * /* name */)
for (size_t i = 0; i < m_volume_facets.size();) {
stl_facet &facet = stl.facet_start[i/3];
for (unsigned int v = 0; v < 3; ++ v)
memcpy(&facet.vertex[v].x, &m_object_vertices[m_volume_facets[i ++] * 3], 3 * sizeof(float));
memcpy(facet.vertex[v].data(), &m_object_vertices[m_volume_facets[i ++] * 3], 3 * sizeof(float));
}
stl_get_size(&stl);
m_volume->mesh.repair();
m_volume->calculate_convex_hull();
m_volume_facets.clear();
m_volume = nullptr;
break;
@ -760,9 +761,9 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
for (size_t i = 0; i < stl.stats.shared_vertices; ++ i) {
stream << " <vertex>\n";
stream << " <coordinates>\n";
stream << " <x>" << stl.v_shared[i].x << "</x>\n";
stream << " <y>" << stl.v_shared[i].y << "</y>\n";
stream << " <z>" << stl.v_shared[i].z << "</z>\n";
stream << " <x>" << stl.v_shared[i](0) << "</x>\n";
stream << " <y>" << stl.v_shared[i](1) << "</y>\n";
stream << " <z>" << stl.v_shared[i](2) << "</z>\n";
stream << " </coordinates>\n";
stream << " </vertex>\n";
}

View file

@ -57,14 +57,14 @@ bool load_obj(const char *path, Model *model, const char *object_name_in)
continue;
stl_facet &facet = stl.facet_start[i_face ++];
size_t num_normals = 0;
stl_normal normal = { 0.f };
stl_normal normal(stl_normal::Zero());
for (unsigned int v = 0; v < 3; ++ v) {
const ObjParser::ObjVertex &vertex = data.vertices[i++];
memcpy(&facet.vertex[v].x, &data.coordinates[vertex.coordIdx*4], 3 * sizeof(float));
memcpy(facet.vertex[v].data(), &data.coordinates[vertex.coordIdx*4], 3 * sizeof(float));
if (vertex.normalIdx != -1) {
normal.x += data.normals[vertex.normalIdx*3];
normal.y += data.normals[vertex.normalIdx*3+1];
normal.z += data.normals[vertex.normalIdx*3+2];
normal(0) += data.normals[vertex.normalIdx*3];
normal(1) += data.normals[vertex.normalIdx*3+1];
normal(2) += data.normals[vertex.normalIdx*3+2];
++ num_normals;
}
}
@ -74,33 +74,27 @@ bool load_obj(const char *path, Model *model, const char *object_name_in)
facet2.vertex[0] = facet.vertex[0];
facet2.vertex[1] = facet.vertex[2];
const ObjParser::ObjVertex &vertex = data.vertices[i++];
memcpy(&facet2.vertex[2].x, &data.coordinates[vertex.coordIdx * 4], 3 * sizeof(float));
memcpy(facet2.vertex[2].data(), &data.coordinates[vertex.coordIdx * 4], 3 * sizeof(float));
if (vertex.normalIdx != -1) {
normal.x += data.normals[vertex.normalIdx*3];
normal.y += data.normals[vertex.normalIdx*3+1];
normal.z += data.normals[vertex.normalIdx*3+2];
normal(0) += data.normals[vertex.normalIdx*3];
normal(1) += data.normals[vertex.normalIdx*3+1];
normal(2) += data.normals[vertex.normalIdx*3+2];
++ num_normals;
}
if (num_normals == 4) {
// Normalize an average normal of a quad.
float len = sqrt(facet.normal.x*facet.normal.x + facet.normal.y*facet.normal.y + facet.normal.z*facet.normal.z);
float len = facet.normal.norm();
if (len > EPSILON) {
normal.x /= len;
normal.y /= len;
normal.z /= len;
normal /= len;
facet.normal = normal;
facet2.normal = normal;
}
}
} else if (num_normals == 3) {
// Normalize an average normal of a triangle.
float len = sqrt(facet.normal.x*facet.normal.x + facet.normal.y*facet.normal.y + facet.normal.z*facet.normal.z);
if (len > EPSILON) {
normal.x /= len;
normal.y /= len;
normal.z /= len;
facet.normal = normal;
}
float len = facet.normal.norm();
if (len > EPSILON)
facet.normal = normal / len;
}
}
stl_get_size(&stl);

View file

@ -166,7 +166,7 @@ bool load_prus(const char *path, Model *model)
float trafo[3][4] = { 0 };
double instance_rotation = 0.;
double instance_scaling_factor = 1.f;
Pointf instance_offset(0., 0.);
Vec2d instance_offset(0., 0.);
bool trafo_set = false;
unsigned int group_id = (unsigned int)-1;
unsigned int extruder_id = (unsigned int)-1;
@ -260,8 +260,8 @@ bool load_prus(const char *path, Model *model)
mesh.repair();
// Transform the model.
stl_transform(&stl, &trafo[0][0]);
if (std::abs(stl.stats.min.z) < EPSILON)
stl.stats.min.z = 0.;
if (std::abs(stl.stats.min(2)) < EPSILON)
stl.stats.min(2) = 0.;
// Add a mesh to a model.
if (mesh.facets_count() > 0)
mesh_valid = true;
@ -309,11 +309,11 @@ bool load_prus(const char *path, Model *model)
assert(res_normal == 3);
int res_outer_loop = line_reader.next_line_scanf(" outer loop");
assert(res_outer_loop == 0);
int res_vertex1 = line_reader.next_line_scanf(" vertex %f %f %f", &facet.vertex[0].x, &facet.vertex[0].y, &facet.vertex[0].z);
int res_vertex1 = line_reader.next_line_scanf(" vertex %f %f %f", &facet.vertex[0](0), &facet.vertex[0](1), &facet.vertex[0](2));
assert(res_vertex1 == 3);
int res_vertex2 = line_reader.next_line_scanf(" vertex %f %f %f", &facet.vertex[1].x, &facet.vertex[1].y, &facet.vertex[1].z);
int res_vertex2 = line_reader.next_line_scanf(" vertex %f %f %f", &facet.vertex[1](0), &facet.vertex[1](1), &facet.vertex[1](2));
assert(res_vertex2 == 3);
int res_vertex3 = line_reader.next_line_scanf(" vertex %f %f %f", &facet.vertex[2].x, &facet.vertex[2].y, &facet.vertex[2].z);
int res_vertex3 = line_reader.next_line_scanf(" vertex %f %f %f", &facet.vertex[2](0), &facet.vertex[2](1), &facet.vertex[2](2));
assert(res_vertex3 == 3);
int res_endloop = line_reader.next_line_scanf(" endloop");
assert(res_endloop == 0);
@ -324,9 +324,9 @@ bool load_prus(const char *path, Model *model)
break;
}
// The facet normal has been parsed as a single string as to workaround for not a numbers in the normal definition.
if (sscanf(normal_buf[0], "%f", &facet.normal.x) != 1 ||
sscanf(normal_buf[1], "%f", &facet.normal.y) != 1 ||
sscanf(normal_buf[2], "%f", &facet.normal.z) != 1) {
if (sscanf(normal_buf[0], "%f", &facet.normal(0)) != 1 ||
sscanf(normal_buf[1], "%f", &facet.normal(1)) != 1 ||
sscanf(normal_buf[2], "%f", &facet.normal(2)) != 1) {
// Normal was mangled. Maybe denormals or "not a number" were stored?
// Just reset the normal and silently ignore it.
memset(&facet.normal, 0, sizeof(facet.normal));

View file

@ -64,7 +64,7 @@ std::string OozePrevention::pre_toolchange(GCode &gcodegen)
// move to the nearest standby point
if (!this->standby_points.empty()) {
// get current position in print coordinates
Pointf3 writer_pos = gcodegen.writer().get_position();
Vec3d writer_pos = gcodegen.writer().get_position();
Point pos = Point::new_scale(writer_pos(0), writer_pos(1));
// find standby point
@ -74,7 +74,7 @@ std::string OozePrevention::pre_toolchange(GCode &gcodegen)
/* We don't call gcodegen.travel_to() because we don't need retraction (it was already
triggered by the caller) nor avoid_crossing_perimeters and also because the coordinates
of the destination point must not be transformed by origin nor current extruder offset. */
gcode += gcodegen.writer().travel_to_xy(Pointf::new_unscale(standby_point),
gcode += gcodegen.writer().travel_to_xy(unscale(standby_point),
"move to standby position");
}
@ -207,7 +207,7 @@ std::string WipeTowerIntegration::append_tcr(GCode &gcodegen, const WipeTower::T
check_add_eol(gcode);
}
// A phony move to the end position at the wipe tower.
gcodegen.writer().travel_to_xy(Pointf(end_pos.x, end_pos.y));
gcodegen.writer().travel_to_xy(Vec2d(end_pos.x, end_pos.y));
gcodegen.set_last_pos(wipe_tower_point_to_object_point(gcodegen, end_pos));
// Prepare a future wipe.
@ -293,7 +293,7 @@ std::string WipeTowerIntegration::prime(GCode &gcodegen)
gcodegen.writer().toolchange(current_extruder_id);
gcodegen.placeholder_parser().set("current_extruder", current_extruder_id);
// A phony move to the end position at the wipe tower.
gcodegen.writer().travel_to_xy(Pointf(m_priming.end_pos.x, m_priming.end_pos.y));
gcodegen.writer().travel_to_xy(Vec2d(m_priming.end_pos.x, m_priming.end_pos.y));
gcodegen.set_last_pos(wipe_tower_point_to_object_point(gcodegen, m_priming.end_pos));
// Prepare a future wipe.
gcodegen.m_wipe.path.points.clear();
@ -783,7 +783,7 @@ void GCode::_do_export(Print &print, FILE *file, GCodePreviewData *preview_data)
Polygon outer_skirt = Slic3r::Geometry::convex_hull(skirt_points);
Polygons skirts;
for (unsigned int extruder_id : print.extruders()) {
const Pointf &extruder_offset = print.config.extruder_offset.get_at(extruder_id);
const Vec2d &extruder_offset = print.config.extruder_offset.get_at(extruder_id);
Polygon s(outer_skirt);
s.translate(Point::new_scale(- extruder_offset(0), - extruder_offset(1)));
skirts.emplace_back(std::move(s));
@ -831,7 +831,7 @@ void GCode::_do_export(Print &print, FILE *file, GCodePreviewData *preview_data)
final_extruder_id = tool_ordering.last_extruder();
assert(final_extruder_id != (unsigned int)-1);
}
this->set_origin(unscale(copy(0)), unscale(copy(1)));
this->set_origin(unscale(copy));
if (finished_objects > 0) {
// Move to the origin position for the copy we're going to print.
// This happens before Z goes down to layer 0 again, so that no collision happens hopefully.
@ -1547,7 +1547,7 @@ void GCode::process_layer(
if (m_last_obj_copy != this_object_copy)
m_avoid_crossing_perimeters.use_external_mp_once = true;
m_last_obj_copy = this_object_copy;
this->set_origin(unscale(copy(0)), unscale(copy(1)));
this->set_origin(unscale(copy));
if (object_by_extruder.support != nullptr && !print_wipe_extrusions) {
m_layer = layers[layer_id].support_layer;
gcode += this->extrude_support(
@ -1632,7 +1632,7 @@ void GCode::set_extruders(const std::vector<unsigned int> &extruder_ids)
}
}
void GCode::set_origin(const Pointf &pointf)
void GCode::set_origin(const Vec2d &pointf)
{
// if origin increases (goes towards right), last_pos decreases because it goes towards left
const Point translate(
@ -2618,24 +2618,21 @@ std::string GCode::set_extruder(unsigned int extruder_id)
}
// convert a model-space scaled point into G-code coordinates
Pointf GCode::point_to_gcode(const Point &point) const
Vec2d GCode::point_to_gcode(const Point &point) const
{
Pointf extruder_offset = EXTRUDER_CONFIG(extruder_offset);
return Pointf(
unscale(point(0)) + m_origin(0) - extruder_offset(0),
unscale(point(1)) + m_origin(1) - extruder_offset(1));
Vec2d extruder_offset = EXTRUDER_CONFIG(extruder_offset);
return unscale(point) + m_origin - extruder_offset;
}
// convert a model-space scaled point into G-code coordinates
Point GCode::gcode_to_point(const Pointf &point) const
Point GCode::gcode_to_point(const Vec2d &point) const
{
Pointf extruder_offset = EXTRUDER_CONFIG(extruder_offset);
Vec2d extruder_offset = EXTRUDER_CONFIG(extruder_offset);
return Point(
scale_(point(0) - m_origin(0) + extruder_offset(0)),
scale_(point(1) - m_origin(1) + extruder_offset(1)));
}
// Goes through by_region std::vector and returns reference to a subvector of entities, that are to be printed
// during infill/perimeter wiping, or normally (depends on wiping_entities parameter)
// Returns a reference to member to avoid copying.

View file

@ -125,6 +125,7 @@ private:
class GCode {
public:
GCode() :
m_origin(Vec2d::Zero()),
m_enable_loop_clipping(true),
m_enable_cooling_markers(false),
m_enable_extrusion_role_markers(false),
@ -152,12 +153,12 @@ public:
void do_export(Print *print, const char *path, GCodePreviewData *preview_data = nullptr);
// Exported for the helper classes (OozePrevention, Wipe) and for the Perl binding for unit tests.
const Pointf& origin() const { return m_origin; }
void set_origin(const Pointf &pointf);
void set_origin(const coordf_t x, const coordf_t y) { this->set_origin(Pointf(x, y)); }
const Vec2d& origin() const { return m_origin; }
void set_origin(const Vec2d &pointf);
void set_origin(const coordf_t x, const coordf_t y) { this->set_origin(Vec2d(x, y)); }
const Point& last_pos() const { return m_last_pos; }
Pointf point_to_gcode(const Point &point) const;
Point gcode_to_point(const Pointf &point) const;
Vec2d point_to_gcode(const Point &point) const;
Point gcode_to_point(const Vec2d &point) const;
const FullPrintConfig &config() const { return m_config; }
const Layer* layer() const { return m_layer; }
GCodeWriter& writer() { return m_writer; }
@ -258,7 +259,7 @@ protected:
/* Origin of print coordinates expressed in unscaled G-code coordinates.
This affects the input arguments supplied to the extrude*() and travel_to()
methods. */
Pointf m_origin;
Vec2d m_origin;
FullPrintConfig m_config;
GCodeWriter m_writer;
PlaceholderParser m_placeholder_parser;

View file

@ -14,7 +14,7 @@ static const float MMMIN_TO_MMSEC = 1.0f / 60.0f;
static const float INCHES_TO_MM = 25.4f;
static const float DEFAULT_FEEDRATE = 0.0f;
static const unsigned int DEFAULT_EXTRUDER_ID = 0;
static const Slic3r::Pointf3 DEFAULT_START_POSITION = Slic3r::Pointf3(0.0f, 0.0f, 0.0f);
static const Slic3r::Vec3d DEFAULT_START_POSITION = Slic3r::Vec3d(0.0f, 0.0f, 0.0f);
static const float DEFAULT_START_EXTRUSION = 0.0f;
namespace Slic3r {
@ -71,7 +71,7 @@ bool GCodeAnalyzer::Metadata::operator != (const GCodeAnalyzer::Metadata& other)
return false;
}
GCodeAnalyzer::GCodeMove::GCodeMove(GCodeMove::EType type, ExtrusionRole extrusion_role, unsigned int extruder_id, double mm3_per_mm, float width, float height, float feedrate, const Pointf3& start_position, const Pointf3& end_position, float delta_extruder)
GCodeAnalyzer::GCodeMove::GCodeMove(GCodeMove::EType type, ExtrusionRole extrusion_role, unsigned int extruder_id, double mm3_per_mm, float width, float height, float feedrate, const Vec3d& start_position, const Vec3d& end_position, float delta_extruder)
: type(type)
, data(extrusion_role, extruder_id, mm3_per_mm, width, height, feedrate)
, start_position(start_position)
@ -80,7 +80,7 @@ GCodeAnalyzer::GCodeMove::GCodeMove(GCodeMove::EType type, ExtrusionRole extrusi
{
}
GCodeAnalyzer::GCodeMove::GCodeMove(GCodeMove::EType type, const GCodeAnalyzer::Metadata& data, const Pointf3& start_position, const Pointf3& end_position, float delta_extruder)
GCodeAnalyzer::GCodeMove::GCodeMove(GCodeMove::EType type, const GCodeAnalyzer::Metadata& data, const Vec3d& start_position, const Vec3d& end_position, float delta_extruder)
: type(type)
, data(data)
, start_position(start_position)
@ -587,12 +587,12 @@ void GCodeAnalyzer::_reset_axes_position()
::memset((void*)m_state.position, 0, Num_Axis * sizeof(float));
}
void GCodeAnalyzer::_set_start_position(const Pointf3& position)
void GCodeAnalyzer::_set_start_position(const Vec3d& position)
{
m_state.start_position = position;
}
const Pointf3& GCodeAnalyzer::_get_start_position() const
const Vec3d& GCodeAnalyzer::_get_start_position() const
{
return m_state.start_position;
}
@ -612,9 +612,9 @@ float GCodeAnalyzer::_get_delta_extrusion() const
return _get_axis_position(E) - m_state.start_extrusion;
}
Pointf3 GCodeAnalyzer::_get_end_position() const
Vec3d GCodeAnalyzer::_get_end_position() const
{
return Pointf3(m_state.position[X], m_state.position[Y], m_state.position[Z]);
return Vec3d(m_state.position[X], m_state.position[Y], m_state.position[Z]);
}
void GCodeAnalyzer::_store_move(GCodeAnalyzer::GCodeMove::EType type)
@ -673,7 +673,7 @@ void GCodeAnalyzer::_calc_gcode_preview_extrusion_layers(GCodePreviewData& previ
Metadata data;
float z = FLT_MAX;
Polyline polyline;
Pointf3 position(FLT_MAX, FLT_MAX, FLT_MAX);
Vec3d position(FLT_MAX, FLT_MAX, FLT_MAX);
float volumetric_rate = FLT_MAX;
GCodePreviewData::Range height_range;
GCodePreviewData::Range width_range;
@ -742,7 +742,7 @@ void GCodeAnalyzer::_calc_gcode_preview_travel(GCodePreviewData& preview_data)
return;
Polyline3 polyline;
Pointf3 position(FLT_MAX, FLT_MAX, FLT_MAX);
Vec3d position(FLT_MAX, FLT_MAX, FLT_MAX);
GCodePreviewData::Travel::EType type = GCodePreviewData::Travel::Num_Types;
GCodePreviewData::Travel::Polyline::EDirection direction = GCodePreviewData::Travel::Polyline::Num_Directions;
float feedrate = FLT_MAX;
@ -768,12 +768,12 @@ void GCodeAnalyzer::_calc_gcode_preview_travel(GCodePreviewData& preview_data)
polyline = Polyline3();
// add both vertices of the move
polyline.append(Point3(scale_(move.start_position.x()), scale_(move.start_position.y()), scale_(move.start_position.z())));
polyline.append(Point3(scale_(move.end_position.x()), scale_(move.end_position.y()), scale_(move.end_position.z())));
polyline.append(Vec3crd(scale_(move.start_position.x()), scale_(move.start_position.y()), scale_(move.start_position.z())));
polyline.append(Vec3crd(scale_(move.end_position.x()), scale_(move.end_position.y()), scale_(move.end_position.z())));
}
else
// append end vertex of the move to current polyline
polyline.append(Point3(scale_(move.end_position.x()), scale_(move.end_position.y()), scale_(move.end_position.z())));
polyline.append(Vec3crd(scale_(move.end_position.x()), scale_(move.end_position.y()), scale_(move.end_position.z())));
// update current values
position = move.end_position;
@ -804,7 +804,7 @@ void GCodeAnalyzer::_calc_gcode_preview_retractions(GCodePreviewData& preview_da
for (const GCodeMove& move : retraction_moves->second)
{
// store position
Point3 position(scale_(move.start_position.x()), scale_(move.start_position.y()), scale_(move.start_position.z()));
Vec3crd position(scale_(move.start_position.x()), scale_(move.start_position.y()), scale_(move.start_position.z()));
preview_data.retraction.positions.emplace_back(position, move.data.width, move.data.height);
}
}
@ -818,7 +818,7 @@ void GCodeAnalyzer::_calc_gcode_preview_unretractions(GCodePreviewData& preview_
for (const GCodeMove& move : unretraction_moves->second)
{
// store position
Point3 position(scale_(move.start_position.x()), scale_(move.start_position.y()), scale_(move.start_position.z()));
Vec3crd position(scale_(move.start_position.x()), scale_(move.start_position.y()), scale_(move.start_position.z()));
preview_data.unretraction.positions.emplace_back(position, move.data.width, move.data.height);
}
}

View file

@ -75,12 +75,12 @@ public:
EType type;
Metadata data;
Pointf3 start_position;
Pointf3 end_position;
Vec3d start_position;
Vec3d end_position;
float delta_extruder;
GCodeMove(EType type, ExtrusionRole extrusion_role, unsigned int extruder_id, double mm3_per_mm, float width, float height, float feedrate, const Pointf3& start_position, const Pointf3& end_position, float delta_extruder);
GCodeMove(EType type, const Metadata& data, const Pointf3& start_position, const Pointf3& end_position, float delta_extruder);
GCodeMove(EType type, ExtrusionRole extrusion_role, unsigned int extruder_id, double mm3_per_mm, float width, float height, float feedrate, const Vec3d& start_position, const Vec3d& end_position, float delta_extruder);
GCodeMove(EType type, const Metadata& data, const Vec3d& start_position, const Vec3d& end_position, float delta_extruder);
};
typedef std::vector<GCodeMove> GCodeMovesList;
@ -93,7 +93,7 @@ private:
EPositioningType global_positioning_type;
EPositioningType e_local_positioning_type;
Metadata data;
Pointf3 start_position;
Vec3d start_position = Vec3d::Zero();
float start_extrusion;
float position[Num_Axis];
};
@ -206,15 +206,15 @@ private:
// Sets axes position to zero
void _reset_axes_position();
void _set_start_position(const Pointf3& position);
const Pointf3& _get_start_position() const;
void _set_start_position(const Vec3d& position);
const Vec3d& _get_start_position() const;
void _set_start_extrusion(float extrusion);
float _get_start_extrusion() const;
float _get_delta_extrusion() const;
// Returns current xyz position (from m_state.position[])
Pointf3 _get_end_position() const;
Vec3d _get_end_position() const;
// Adds a new move with the given data
void _store_move(GCodeMove::EType type);

View file

@ -23,7 +23,7 @@ CoolingBuffer::CoolingBuffer(GCode &gcodegen) : m_gcodegen(gcodegen), m_current_
void CoolingBuffer::reset()
{
m_current_pos.assign(5, 0.f);
Pointf3 pos = m_gcodegen.writer().get_position();
Vec3d pos = m_gcodegen.writer().get_position();
m_current_pos[0] = float(pos(0));
m_current_pos[1] = float(pos(1));
m_current_pos[2] = float(pos(2));

View file

@ -226,7 +226,7 @@ void GCodePreviewData::Travel::set_default()
const GCodePreviewData::Color GCodePreviewData::Retraction::Default_Color = GCodePreviewData::Color(1.0f, 1.0f, 1.0f, 1.0f);
GCodePreviewData::Retraction::Position::Position(const Point3& position, float width, float height)
GCodePreviewData::Retraction::Position::Position(const Vec3crd& position, float width, float height)
: position(position)
, width(width)
, height(height)

View file

@ -151,11 +151,11 @@ public:
struct Position
{
Point3 position;
Vec3crd position;
float width;
float height;
Position(const Point3& position, float width, float height);
Position(const Vec3crd& position, float width, float height);
};
typedef std::vector<Position> PositionsList;

View file

@ -32,8 +32,8 @@ static inline BoundingBoxf extrusionentity_extents(const ExtrusionPath &extrusio
BoundingBox bbox = extrusion_polyline_extents(extrusion_path.polyline, scale_(0.5 * extrusion_path.width));
BoundingBoxf bboxf;
if (! empty(bbox)) {
bboxf.min = Pointf::new_unscale(bbox.min);
bboxf.max = Pointf::new_unscale(bbox.max);
bboxf.min = unscale(bbox.min);
bboxf.max = unscale(bbox.max);
bboxf.defined = true;
}
return bboxf;
@ -46,8 +46,8 @@ static inline BoundingBoxf extrusionentity_extents(const ExtrusionLoop &extrusio
bbox.merge(extrusion_polyline_extents(extrusion_path.polyline, scale_(0.5 * extrusion_path.width)));
BoundingBoxf bboxf;
if (! empty(bbox)) {
bboxf.min = Pointf::new_unscale(bbox.min);
bboxf.max = Pointf::new_unscale(bbox.max);
bboxf.min = unscale(bbox.min);
bboxf.max = unscale(bbox.max);
bboxf.defined = true;
}
return bboxf;
@ -60,8 +60,8 @@ static inline BoundingBoxf extrusionentity_extents(const ExtrusionMultiPath &ext
bbox.merge(extrusion_polyline_extents(extrusion_path.polyline, scale_(0.5 * extrusion_path.width)));
BoundingBoxf bboxf;
if (! empty(bbox)) {
bboxf.min = Pointf::new_unscale(bbox.min);
bboxf.max = Pointf::new_unscale(bbox.max);
bboxf.min = unscale(bbox.min);
bboxf.max = unscale(bbox.max);
bboxf.defined = true;
}
return bboxf;
@ -123,7 +123,7 @@ BoundingBoxf get_print_object_extrusions_extents(const PrintObject &print_object
bbox_this.merge(extrusionentity_extents(extrusion_entity));
for (const Point &offset : print_object._shifted_copies) {
BoundingBoxf bbox_translated(bbox_this);
bbox_translated.translate(Pointf::new_unscale(offset));
bbox_translated.translate(unscale(offset));
bbox.merge(bbox_translated);
}
}
@ -136,8 +136,9 @@ BoundingBoxf get_wipe_tower_extrusions_extents(const Print &print, const coordf_
{
// Wipe tower extrusions are saved as if the tower was at the origin with no rotation
// We need to get position and angle of the wipe tower to transform them to actual position.
Pointf wipe_tower_pos(print.config.wipe_tower_x.value, print.config.wipe_tower_y.value);
float wipe_tower_angle = print.config.wipe_tower_rotation_angle.value;
Transform2d trafo =
Eigen::Translation2d(print.config.wipe_tower_x.value, print.config.wipe_tower_y.value) *
Eigen::Rotation2Dd(print.config.wipe_tower_rotation_angle.value);
BoundingBoxf bbox;
for (const std::vector<WipeTower::ToolChangeResult> &tool_changes : print.m_wipe_tower_tool_changes) {
@ -147,19 +148,11 @@ BoundingBoxf get_wipe_tower_extrusions_extents(const Print &print, const coordf_
for (size_t i = 1; i < tcr.extrusions.size(); ++ i) {
const WipeTower::Extrusion &e = tcr.extrusions[i];
if (e.width > 0) {
Pointf p1((&e - 1)->pos.x, (&e - 1)->pos.y);
Pointf p2(e.pos.x, e.pos.y);
p1.rotate(wipe_tower_angle);
p1 += wipe_tower_pos;
p2.rotate(wipe_tower_angle);
p2 += wipe_tower_pos;
bbox.merge(p1);
coordf_t radius = 0.5 * e.width;
bbox.min(0) = std::min(bbox.min(0), std::min(p1(0), p2(0)) - radius);
bbox.min(1) = std::min(bbox.min(1), std::min(p1(1), p2(1)) - radius);
bbox.max(0) = std::max(bbox.max(0), std::max(p1(0), p2(0)) + radius);
bbox.max(1) = std::max(bbox.max(1), std::max(p1(1), p2(1)) + radius);
Vec2d delta = 0.5 * Vec2d(e.width, e.width);
Vec2d p1 = trafo * Vec2d((&e - 1)->pos.x, (&e - 1)->pos.y);
Vec2d p2 = trafo * Vec2d(e.pos.x, e.pos.y);
bbox.merge(p1.cwiseMin(p2) - delta);
bbox.merge(p1.cwiseMax(p2) + delta);
}
}
}
@ -176,8 +169,8 @@ BoundingBoxf get_wipe_tower_priming_extrusions_extents(const Print &print)
for (size_t i = 1; i < tcr.extrusions.size(); ++ i) {
const WipeTower::Extrusion &e = tcr.extrusions[i];
if (e.width > 0) {
Pointf p1((&e - 1)->pos.x, (&e - 1)->pos.y);
Pointf p2(e.pos.x, e.pos.y);
Vec2d p1((&e - 1)->pos.x, (&e - 1)->pos.y);
Vec2d p2(e.pos.x, e.pos.y);
bbox.merge(p1);
coordf_t radius = 0.5 * e.width;
bbox.min(0) = std::min(bbox.min(0), std::min(p1(0), p2(0)) - radius);

View file

@ -276,7 +276,7 @@ std::string GCodeWriter::set_speed(double F, const std::string &comment, const s
return gcode.str();
}
std::string GCodeWriter::travel_to_xy(const Pointf &point, const std::string &comment)
std::string GCodeWriter::travel_to_xy(const Vec2d &point, const std::string &comment)
{
m_pos(0) = point(0);
m_pos(1) = point(1);
@ -290,7 +290,7 @@ std::string GCodeWriter::travel_to_xy(const Pointf &point, const std::string &co
return gcode.str();
}
std::string GCodeWriter::travel_to_xyz(const Pointf3 &point, const std::string &comment)
std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &comment)
{
/* If target Z is lower than current Z but higher than nominal Z we
don't perform the Z move but we only move in the XY plane and
@ -299,7 +299,7 @@ std::string GCodeWriter::travel_to_xyz(const Pointf3 &point, const std::string &
if (!this->will_move_z(point(2))) {
double nominal_z = m_pos(2) - m_lifted;
m_lifted = m_lifted - (point(2) - nominal_z);
return this->travel_to_xy(point.xy());
return this->travel_to_xy(to_2d(point));
}
/* In all the other cases, we perform an actual XYZ move and cancel
@ -358,7 +358,7 @@ bool GCodeWriter::will_move_z(double z) const
return true;
}
std::string GCodeWriter::extrude_to_xy(const Pointf &point, double dE, const std::string &comment)
std::string GCodeWriter::extrude_to_xy(const Vec2d &point, double dE, const std::string &comment)
{
m_pos(0) = point(0);
m_pos(1) = point(1);
@ -373,7 +373,7 @@ std::string GCodeWriter::extrude_to_xy(const Pointf &point, double dE, const std
return gcode.str();
}
std::string GCodeWriter::extrude_to_xyz(const Pointf3 &point, double dE, const std::string &comment)
std::string GCodeWriter::extrude_to_xyz(const Vec3d &point, double dE, const std::string &comment)
{
m_pos = point;
m_lifted = 0;

View file

@ -55,18 +55,18 @@ public:
std::string toolchange_prefix() const;
std::string toolchange(unsigned int extruder_id);
std::string set_speed(double F, const std::string &comment = std::string(), const std::string &cooling_marker = std::string()) const;
std::string travel_to_xy(const Pointf &point, const std::string &comment = std::string());
std::string travel_to_xyz(const Pointf3 &point, const std::string &comment = std::string());
std::string travel_to_xy(const Vec2d &point, const std::string &comment = std::string());
std::string travel_to_xyz(const Vec3d &point, const std::string &comment = std::string());
std::string travel_to_z(double z, const std::string &comment = std::string());
bool will_move_z(double z) const;
std::string extrude_to_xy(const Pointf &point, double dE, const std::string &comment = std::string());
std::string extrude_to_xyz(const Pointf3 &point, double dE, const std::string &comment = std::string());
std::string extrude_to_xy(const Vec2d &point, double dE, const std::string &comment = std::string());
std::string extrude_to_xyz(const Vec3d &point, double dE, const std::string &comment = std::string());
std::string retract(bool before_wipe = false);
std::string retract_for_toolchange(bool before_wipe = false);
std::string unretract();
std::string lift();
std::string unlift();
Pointf3 get_position() const { return m_pos; }
Vec3d get_position() const { return m_pos; }
private:
std::vector<Extruder> m_extruders;
@ -81,7 +81,7 @@ private:
unsigned int m_last_bed_temperature;
bool m_last_bed_temperature_reached;
double m_lifted;
Pointf3 m_pos;
Vec3d m_pos = Vec3d::Zero();
std::string _travel_to_z(double z, const std::string &comment);
std::string _retract(double length, double restart_extra, const std::string &comment);

View file

@ -345,7 +345,7 @@ linint(double value, double oldmin, double oldmax, double newmin, double newmax)
// If the points have the same weight, sort them lexicographically by their positions.
struct ArrangeItem {
ArrangeItem() {}
Pointf pos;
Vec2d pos;
coordf_t weight;
bool operator<(const ArrangeItem &other) const {
return weight < other.weight ||
@ -353,17 +353,17 @@ struct ArrangeItem {
}
};
Pointfs arrange(size_t num_parts, const Pointf &part_size, coordf_t gap, const BoundingBoxf* bed_bounding_box)
Pointfs arrange(size_t num_parts, const Vec2d &part_size, coordf_t gap, const BoundingBoxf* bed_bounding_box)
{
// Use actual part size (the largest) plus separation distance (half on each side) in spacing algorithm.
const Pointf cell_size(part_size(0) + gap, part_size(1) + gap);
const Vec2d cell_size(part_size(0) + gap, part_size(1) + gap);
const BoundingBoxf bed_bbox = (bed_bounding_box != NULL && bed_bounding_box->defined) ?
*bed_bounding_box :
// Bogus bed size, large enough not to trigger the unsufficient bed size error.
BoundingBoxf(
Pointf(0, 0),
Pointf(cell_size(0) * num_parts, cell_size(1) * num_parts));
Vec2d(0, 0),
Vec2d(cell_size(0) * num_parts, cell_size(1) * num_parts));
// This is how many cells we have available into which to put parts.
size_t cellw = size_t(floor((bed_bbox.size()(0) + gap) / cell_size(0)));
@ -372,8 +372,8 @@ Pointfs arrange(size_t num_parts, const Pointf &part_size, coordf_t gap, const B
CONFESS(PRINTF_ZU " parts won't fit in your print area!\n", num_parts);
// Get a bounding box of cellw x cellh cells, centered at the center of the bed.
Pointf cells_size(cellw * cell_size(0) - gap, cellh * cell_size(1) - gap);
Pointf cells_offset(bed_bbox.center() - 0.5 * cells_size);
Vec2d cells_size(cellw * cell_size(0) - gap, cellh * cell_size(1) - gap);
Vec2d cells_offset(bed_bbox.center() - 0.5 * cells_size);
BoundingBoxf cells_bb(cells_offset, cells_size + cells_offset);
// List of cells, sorted by distance from center.
@ -405,35 +405,35 @@ Pointfs arrange(size_t num_parts, const Pointf &part_size, coordf_t gap, const B
Pointfs positions;
positions.reserve(num_parts);
for (std::vector<ArrangeItem>::const_iterator it = cellsorder.begin(); it != cellsorder.end(); ++ it)
positions.push_back(Pointf(it->pos(0) - 0.5 * part_size(0), it->pos(1) - 0.5 * part_size(1)));
positions.push_back(Vec2d(it->pos(0) - 0.5 * part_size(0), it->pos(1) - 0.5 * part_size(1)));
return positions;
}
#else
class ArrangeItem {
public:
Pointf pos;
public:
Vec2d pos = Vec2d::Zero();
size_t index_x, index_y;
coordf_t dist;
};
class ArrangeItemIndex {
public:
public:
coordf_t index;
ArrangeItem item;
ArrangeItemIndex(coordf_t _index, ArrangeItem _item) : index(_index), item(_item) {};
};
bool
arrange(size_t total_parts, const Pointf &part_size, coordf_t dist, const BoundingBoxf* bb, Pointfs &positions)
arrange(size_t total_parts, const Vec2d &part_size, coordf_t dist, const BoundingBoxf* bb, Pointfs &positions)
{
positions.clear();
Pointf part = part_size;
Vec2d part = part_size;
// use actual part size (the largest) plus separation distance (half on each side) in spacing algorithm
part(0) += dist;
part(1) += dist;
Pointf area;
Vec2d area(Vec2d::Zero());
if (bb != NULL && bb->defined) {
area = bb->size();
} else {
@ -449,11 +449,11 @@ arrange(size_t total_parts, const Pointf &part_size, coordf_t dist, const Boundi
return false;
// total space used by cells
Pointf cells(cellw * part(0), cellh * part(1));
Vec2d cells(cellw * part(0), cellh * part(1));
// bounding box of total space used by cells
BoundingBoxf cells_bb;
cells_bb.merge(Pointf(0,0)); // min
cells_bb.merge(Vec2d(0,0)); // min
cells_bb.merge(cells); // max
// center bounding box to area
@ -533,7 +533,7 @@ arrange(size_t total_parts, const Pointf &part_size, coordf_t dist, const Boundi
coordf_t cx = c.item.index_x - lx;
coordf_t cy = c.item.index_y - ty;
positions.push_back(Pointf(cx * part(0), cy * part(1)));
positions.push_back(Vec2d(cx * part(0), cy * part(1)));
}
if (bb != NULL && bb->defined) {

View file

@ -66,7 +66,7 @@ static inline bool is_ccw(const Polygon &poly)
return o == ORIENTATION_CCW;
}
inline bool ray_ray_intersection(const Pointf &p1, const Vectorf &v1, const Pointf &p2, const Vectorf &v2, Pointf &res)
inline bool ray_ray_intersection(const Vec2d &p1, const Vec2d &v1, const Vec2d &p2, const Vec2d &v2, Vec2d &res)
{
double denom = v1(0) * v2(1) - v2(0) * v1(1);
if (std::abs(denom) < EPSILON)
@ -77,7 +77,7 @@ inline bool ray_ray_intersection(const Pointf &p1, const Vectorf &v1, const Poin
return true;
}
inline bool segment_segment_intersection(const Pointf &p1, const Vectorf &v1, const Pointf &p2, const Vectorf &v2, Pointf &res)
inline bool segment_segment_intersection(const Vec2d &p1, const Vec2d &v1, const Vec2d &p2, const Vec2d &v2, Vec2d &res)
{
double denom = v1(0) * v2(1) - v2(0) * v1(1);
if (std::abs(denom) < EPSILON)
@ -123,7 +123,7 @@ void simplify_polygons(const Polygons &polygons, double tolerance, Polygons* ret
double linint(double value, double oldmin, double oldmax, double newmin, double newmax);
bool arrange(
// input
size_t num_parts, const Pointf &part_size, coordf_t gap, const BoundingBoxf* bed_bounding_box,
size_t num_parts, const Vec2d &part_size, coordf_t gap, const BoundingBoxf* bed_bounding_box,
// output
Pointfs &positions);

View file

@ -97,11 +97,11 @@ bool Line::intersection(const Line &l2, Point *intersection) const
return false; // not intersecting
}
Pointf3 Linef3::intersect_plane(double z) const
Vec3d Linef3::intersect_plane(double z) const
{
auto v = (this->b - this->a).cast<double>();
double t = (z - this->a(2)) / v(2);
return Pointf3(this->a(0) + v(0) * t, this->a(1) + v(1) * t, z);
return Vec3d(this->a(0) + v(0) * t, this->a(1) + v(1) * t, z);
}
}

View file

@ -19,7 +19,7 @@ class Line
{
public:
Line() {}
explicit Line(Point _a, Point _b): a(_a), b(_b) {}
Line(const Point& _a, const Point& _b) : a(_a), b(_b) {}
explicit operator Lines() const { Lines lines; lines.emplace_back(*this); return lines; }
void scale(double factor) { this->a *= factor; this->b *= factor; }
void translate(double x, double y) { Vector v(x, y); this->a += v; this->b += v; }
@ -49,45 +49,49 @@ class ThickLine : public Line
{
public:
ThickLine() : a_width(0), b_width(0) {}
ThickLine(Point a, Point b) : Line(a, b), a_width(0), b_width(0) {}
ThickLine(Point a, Point b, double wa, double wb) : Line(a, b), a_width(wa), b_width(wb) {}
ThickLine(const Point& a, const Point& b) : Line(a, b), a_width(0), b_width(0) {}
ThickLine(const Point& a, const Point& b, double wa, double wb) : Line(a, b), a_width(wa), b_width(wb) {}
coordf_t a_width, b_width;
double a_width, b_width;
};
class Line3
{
public:
Line3() {}
Line3(const Point3& _a, const Point3& _b) : a(_a), b(_b) {}
Line3() : a(Vec3crd::Zero()), b(Vec3crd::Zero()) {}
Line3(const Vec3crd& _a, const Vec3crd& _b) : a(_a), b(_b) {}
double length() const { return (this->a - this->b).cast<double>().norm(); }
Vector3 vector() const { return this->b - this->a; }
Vec3crd vector() const { return this->b - this->a; }
Point3 a;
Point3 b;
Vec3crd a;
Vec3crd b;
};
class Linef
{
public:
Linef() {}
explicit Linef(Pointf _a, Pointf _b): a(_a), b(_b) {}
Linef() : a(Vec2d::Zero()), b(Vec2d::Zero()) {}
Linef(const Vec2d& _a, const Vec2d& _b) : a(_a), b(_b) {}
Pointf a;
Pointf b;
Vec2d a;
Vec2d b;
};
class Linef3
{
public:
Linef3() {}
explicit Linef3(Pointf3 _a, Pointf3 _b): a(_a), b(_b) {}
Pointf3 intersect_plane(double z) const;
void scale(double factor) { this->a *= factor; this->b *= factor; }
Linef3() : a(Vec3d::Zero()), b(Vec3d::Zero()) {}
Linef3(const Vec3d& _a, const Vec3d& _b) : a(_a), b(_b) {}
Pointf3 a;
Pointf3 b;
Vec3d intersect_plane(double z) const;
void scale(double factor) { this->a *= factor; this->b *= factor; }
Vec3d vector() const { return this->b - this->a; }
Vec3d unit_vector() const { return (length() == 0.0) ? Vec3d::Zero() : vector().normalized(); }
double length() const { return vector().norm(); }
Vec3d a;
Vec3d b;
};
} // namespace Slic3r

View file

@ -235,15 +235,7 @@ BoundingBoxf3 Model::bounding_box() const
return bb;
}
BoundingBoxf3 Model::transformed_bounding_box() const
{
BoundingBoxf3 bb;
for (const ModelObject* obj : this->objects)
bb.merge(obj->tight_bounding_box(false));
return bb;
}
void Model::center_instances_around_point(const Pointf &point)
void Model::center_instances_around_point(const Vec2d &point)
{
// BoundingBoxf3 bb = this->bounding_box();
BoundingBoxf3 bb;
@ -251,7 +243,7 @@ void Model::center_instances_around_point(const Pointf &point)
for (size_t i = 0; i < o->instances.size(); ++ i)
bb.merge(o->instance_bounding_box(i, false));
Pointf shift = point - 0.5 * bb.size().xy() - bb.min.xy();
Vec2d shift = point - 0.5 * to_2d(bb.size()) - to_2d(bb.min);
for (ModelObject *o : this->objects) {
for (ModelInstance *i : o->instances)
i->offset += shift;
@ -309,8 +301,8 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
for (size_t i = 0; i < o->instances.size(); ++ i) {
// an accurate snug bounding box around the transformed mesh.
BoundingBoxf3 bbox(o->instance_bounding_box(i, true));
instance_sizes.push_back(bbox.size().xy());
instance_centers.push_back(bbox.center().xy());
instance_sizes.emplace_back(to_2d(bbox.size()));
instance_centers.emplace_back(to_2d(bbox.center()));
}
Pointfs positions;
@ -332,7 +324,7 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
// Duplicate the entire model preserving instance relative positions.
void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
{
Pointfs model_sizes(copies_num-1, this->bounding_box().size().xy());
Pointfs model_sizes(copies_num-1, to_2d(this->bounding_box().size()));
Pointfs positions;
if (! _arrange(model_sizes, dist, bb, positions))
CONFESS("Cannot duplicate part as the resulting objects would not fit on the print bed.\n");
@ -343,7 +335,7 @@ void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
// make a copy of the pointers in order to avoid recursion when appending their copies
ModelInstancePtrs instances = o->instances;
for (const ModelInstance *i : instances) {
for (const Pointf &pos : positions) {
for (const Vec2d &pos : positions) {
ModelInstance *instance = o->add_instance(*i);
instance->offset += pos;
}
@ -375,7 +367,7 @@ void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist)
ModelObject* object = this->objects.front();
object->clear_instances();
Sizef3 size = object->bounding_box().size();
Vec3d size = object->bounding_box().size();
for (size_t x_copy = 1; x_copy <= x; ++x_copy) {
for (size_t y_copy = 1; y_copy <= y; ++y_copy) {
@ -621,54 +613,6 @@ const BoundingBoxf3& ModelObject::bounding_box() const
return m_bounding_box;
}
BoundingBoxf3 ModelObject::tight_bounding_box(bool include_modifiers) const
{
BoundingBoxf3 bb;
for (const ModelVolume* vol : this->volumes)
{
if (include_modifiers || !vol->modifier)
{
for (const ModelInstance* inst : this->instances)
{
double c = cos(inst->rotation);
double s = sin(inst->rotation);
for (int f = 0; f < vol->mesh.stl.stats.number_of_facets; ++f)
{
const stl_facet& facet = vol->mesh.stl.facet_start[f];
for (int i = 0; i < 3; ++i)
{
// original point
const stl_vertex& v = facet.vertex[i];
Pointf3 p((double)v.x, (double)v.y, (double)v.z);
// scale
p(0) *= inst->scaling_factor;
p(1) *= inst->scaling_factor;
p(2) *= inst->scaling_factor;
// rotate Z
double x = p(0);
double y = p(1);
p(0) = c * x - s * y;
p(1) = s * x + c * y;
// translate
p(0) += inst->offset(0);
p(1) += inst->offset(1);
bb.merge(p);
}
}
}
}
}
return bb;
}
// A mesh containing all transformed instances of this object.
TriangleMesh ModelObject::mesh() const
{
@ -726,24 +670,22 @@ void ModelObject::center_around_origin()
if (! v->modifier)
bb.merge(v->mesh.bounding_box());
// first align to origin on XYZ
Vectorf3 vector(-bb.min(0), -bb.min(1), -bb.min(2));
// First align to origin on XYZ, then center it on XY.
Vec3d size = bb.size();
size(2) = 0.;
Vec3d shift3 = - bb.min - 0.5 * size;
// Unaligned vector, for the Rotation2D to work on Visual Studio 2013.
Eigen::Vector2d shift2 = to_2d(shift3);
// then center it on XY
Sizef3 size = bb.size();
vector(0) -= size(0)/2;
vector(1) -= size(1)/2;
this->translate(vector);
this->origin_translation += vector;
this->translate(shift3);
this->origin_translation += shift3;
if (!this->instances.empty()) {
for (ModelInstance *i : this->instances) {
// apply rotation and scaling to vector as well before translating instance,
// in order to leave final position unaltered
Vectorf v = - vector.xy();
v.rotate(i->rotation);
i->offset += v * i->scaling_factor;
Eigen::Rotation2Dd rot(i->rotation);
i->offset -= rot * shift2 * i->scaling_factor;
}
this->invalidate_bounding_box();
}
@ -752,39 +694,38 @@ void ModelObject::center_around_origin()
void ModelObject::translate(coordf_t x, coordf_t y, coordf_t z)
{
for (ModelVolume *v : this->volumes)
{
v->mesh.translate(float(x), float(y), float(z));
if (m_bounding_box_valid)
v->m_convex_hull.translate(float(x), float(y), float(z));
}
if (m_bounding_box_valid)
m_bounding_box.translate(x, y, z);
}
void ModelObject::scale(const Pointf3 &versor)
void ModelObject::scale(const Vec3d &versor)
{
for (ModelVolume *v : this->volumes)
{
v->mesh.scale(versor);
v->m_convex_hull.scale(versor);
}
// reset origin translation since it doesn't make sense anymore
this->origin_translation = Pointf3(0,0,0);
this->origin_translation = Vec3d::Zero();
this->invalidate_bounding_box();
}
void ModelObject::rotate(float angle, const Axis &axis)
{
float min_z = FLT_MAX;
for (ModelVolume *v : this->volumes)
{
v->mesh.rotate(angle, axis);
min_z = std::min(min_z, v->mesh.stl.stats.min.z);
v->m_convex_hull.rotate(angle, axis);
}
if (min_z != 0.0f)
{
// translate the object so that its minimum z lays on the bed
for (ModelVolume *v : this->volumes)
{
v->mesh.translate(0.0f, 0.0f, -min_z);
}
}
center_around_origin();
this->origin_translation = Pointf3(0, 0, 0);
this->origin_translation = Vec3d::Zero();
this->invalidate_bounding_box();
}
@ -796,17 +737,22 @@ void ModelObject::transform(const float* matrix3x4)
for (ModelVolume* v : volumes)
{
v->mesh.transform(matrix3x4);
v->m_convex_hull.transform(matrix3x4);
}
origin_translation = Pointf3(0.0, 0.0, 0.0);
invalidate_bounding_box();
this->origin_translation = Vec3d::Zero();
this->invalidate_bounding_box();
}
void ModelObject::mirror(const Axis &axis)
{
for (ModelVolume *v : this->volumes)
{
v->mesh.mirror(axis);
this->origin_translation = Pointf3(0,0,0);
v->m_convex_hull.mirror(axis);
}
this->origin_translation = Vec3d::Zero();
this->invalidate_bounding_box();
}
@ -910,45 +856,18 @@ void ModelObject::split(ModelObjectPtrs* new_objects)
void ModelObject::check_instances_print_volume_state(const BoundingBoxf3& print_volume)
{
for (ModelVolume* vol : this->volumes)
for (const ModelVolume* vol : this->volumes)
{
if (!vol->modifier)
{
for (ModelInstance* inst : this->instances)
{
BoundingBoxf3 bb;
Transform3d m = Transform3d::Identity();
m.translate(Vec3d(inst->offset(0), inst->offset(1), 0.0));
m.rotate(Eigen::AngleAxisd(inst->rotation, Vec3d::UnitZ()));
m.scale(inst->scaling_factor);
double c = cos(inst->rotation);
double s = sin(inst->rotation);
for (int f = 0; f < vol->mesh.stl.stats.number_of_facets; ++f)
{
const stl_facet& facet = vol->mesh.stl.facet_start[f];
for (int i = 0; i < 3; ++i)
{
// original point
const stl_vertex& v = facet.vertex[i];
Pointf3 p((double)v.x, (double)v.y, (double)v.z);
// scale
p(0) *= inst->scaling_factor;
p(1) *= inst->scaling_factor;
p(2) *= inst->scaling_factor;
// rotate Z
double x = p(0);
double y = p(1);
p(0) = c * x - s * y;
p(1) = s * x + c * y;
// translate
p(0) += inst->offset(0);
p(1) += inst->offset(1);
bb.merge(p);
}
}
BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(m);
if (print_volume.contains(bb))
inst->print_volume_state = ModelInstance::PVS_Inside;
@ -970,7 +889,7 @@ void ModelObject::print_info() const
TriangleMesh mesh = this->raw_mesh();
mesh.check_topology();
BoundingBoxf3 bb = mesh.bounding_box();
Sizef3 size = bb.size();
Vec3d size = bb.size();
cout << "size_x = " << size(0) << endl;
cout << "size_y = " << size(1) << endl;
cout << "size_z = " << size(2) << endl;
@ -1031,6 +950,16 @@ ModelMaterial* ModelVolume::assign_unique_material()
return model->add_material(this->_material_id);
}
void ModelVolume::calculate_convex_hull()
{
m_convex_hull = mesh.convex_hull_3d();
}
const TriangleMesh& ModelVolume::get_convex_hull() const
{
return m_convex_hull;
}
// Split this volume, append the result to the object owning this volume.
// Return the number of volumes created from this one.
// This is useful to assign different materials to different volumes of an object.
@ -1082,30 +1011,20 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
for (int i = 0; i < mesh->stl.stats.number_of_facets; ++ i) {
const stl_facet &facet = mesh->stl.facet_start[i];
for (int j = 0; j < 3; ++ j) {
stl_vertex v = facet.vertex[j];
double xold = v.x;
double yold = v.y;
v.x = float(c * xold - s * yold);
v.y = float(s * xold + c * yold);
bbox.merge(Pointf3(v.x, v.y, v.z));
const stl_vertex &v = facet.vertex[j];
bbox.merge(Vec3d(c * v(0) - s * v(1), s * v(0) + c * v(1), v(2)));
}
}
if (! empty(bbox)) {
// Scale the bounding box uniformly.
if (std::abs(this->scaling_factor - 1.) > EPSILON) {
bbox.min(0) *= float(this->scaling_factor);
bbox.min(1) *= float(this->scaling_factor);
bbox.min(2) *= float(this->scaling_factor);
bbox.max(0) *= float(this->scaling_factor);
bbox.max(1) *= float(this->scaling_factor);
bbox.max(2) *= float(this->scaling_factor);
bbox.min *= this->scaling_factor;
bbox.max *= this->scaling_factor;
}
// Translate the bounding box.
if (! dont_translate) {
bbox.min(0) += float(this->offset(0));
bbox.min(1) += float(this->offset(1));
bbox.max(0) += float(this->offset(0));
bbox.max(1) += float(this->offset(1));
Eigen::Map<Vec2d>(bbox.min.data()) += this->offset;
Eigen::Map<Vec2d>(bbox.max.data()) += this->offset;
}
}
return bbox;
@ -1113,10 +1032,11 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const
{
auto matrix = Transform3f::Identity();
Transform3d matrix = Transform3d::Identity();
if (!dont_translate)
matrix.translate(Vec3f((float)offset(0), (float)offset(1), 0.0f));
matrix.rotate(Eigen::AngleAxisf(rotation, Vec3f::UnitZ()));
matrix.translate(Vec3d(offset(0), offset(1), 0.0));
matrix.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ()));
matrix.scale(scaling_factor);
return bbox.transformed(matrix);
}

View file

@ -84,7 +84,7 @@ public:
center_around_origin() method. Callers might want to apply the same translation
to new volumes before adding them to this object in order to preserve alignment
when user expects that. */
Pointf3 origin_translation;
Vec3d origin_translation;
Model* get_model() const { return m_model; };
@ -105,9 +105,6 @@ public:
// This bounding box is being cached.
const BoundingBoxf3& bounding_box() const;
void invalidate_bounding_box() { m_bounding_box_valid = false; }
// Returns a snug bounding box of the transformed instances.
// This bounding box is not being cached.
BoundingBoxf3 tight_bounding_box(bool include_modifiers) const;
// A mesh containing all transformed instances of this object.
TriangleMesh mesh() const;
@ -120,9 +117,9 @@ public:
// A snug bounding box around the transformed non-modifier object volumes.
BoundingBoxf3 instance_bounding_box(size_t instance_idx, bool dont_translate = false) const;
void center_around_origin();
void translate(const Vectorf3 &vector) { this->translate(vector(0), vector(1), vector(2)); }
void translate(const Vec3d &vector) { this->translate(vector(0), vector(1), vector(2)); }
void translate(coordf_t x, coordf_t y, coordf_t z);
void scale(const Pointf3 &versor);
void scale(const Vec3d &versor);
void rotate(float angle, const Axis &axis);
void transform(const float* matrix3x4);
void mirror(const Axis &axis);
@ -138,7 +135,7 @@ public:
void print_info() const;
private:
ModelObject(Model *model) : layer_height_profile_valid(false), m_model(model), m_bounding_box_valid(false) {}
ModelObject(Model *model) : layer_height_profile_valid(false), m_model(model), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false) {}
ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
ModelObject& operator= (ModelObject other);
void swap(ModelObject &other);
@ -157,6 +154,10 @@ private:
class ModelVolume
{
friend class ModelObject;
// The convex hull of this model's mesh.
TriangleMesh m_convex_hull;
public:
std::string name;
// The triangular model.
@ -180,19 +181,32 @@ public:
ModelMaterial* assign_unique_material();
void calculate_convex_hull();
const TriangleMesh& get_convex_hull() const;
private:
// Parent object owning this ModelVolume.
ModelObject* object;
t_model_material_id _material_id;
ModelVolume(ModelObject *object, const TriangleMesh &mesh) : mesh(mesh), modifier(false), object(object) {}
ModelVolume(ModelObject *object, TriangleMesh &&mesh) : mesh(std::move(mesh)), modifier(false), object(object) {}
ModelVolume(ModelObject *object, const ModelVolume &other) :
name(other.name), mesh(other.mesh), config(other.config), modifier(other.modifier), object(object)
{ this->material_id(other.material_id()); }
ModelVolume(ModelObject *object, const ModelVolume &other, const TriangleMesh &&mesh) :
ModelVolume(ModelObject *object, const TriangleMesh &mesh) : mesh(mesh), modifier(false), object(object)
{
if (mesh.stl.stats.number_of_facets > 1)
calculate_convex_hull();
}
ModelVolume(ModelObject *object, TriangleMesh &&mesh, TriangleMesh &&convex_hull) : mesh(std::move(mesh)), m_convex_hull(std::move(convex_hull)), modifier(false), object(object) {}
ModelVolume(ModelObject *object, const ModelVolume &other) :
name(other.name), mesh(other.mesh), m_convex_hull(other.m_convex_hull), config(other.config), modifier(other.modifier), object(object)
{
this->material_id(other.material_id());
}
ModelVolume(ModelObject *object, const ModelVolume &other, const TriangleMesh &&mesh) :
name(other.name), mesh(std::move(mesh)), config(other.config), modifier(other.modifier), object(object)
{ this->material_id(other.material_id()); }
{
this->material_id(other.material_id());
if (mesh.stl.stats.number_of_facets > 1)
calculate_convex_hull();
}
};
// A single instance of a ModelObject.
@ -213,7 +227,7 @@ public:
// Transform3d transform;
double rotation; // Rotation around the Z axis, in radians around mesh center point
double scaling_factor;
Pointf offset; // in unscaled coordinates
Vec2d offset; // in unscaled coordinates
// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
EPrintVolumeState print_volume_state;
@ -235,7 +249,7 @@ private:
// Parent object, owning this instance.
ModelObject* object;
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object), print_volume_state(PVS_Inside) {}
};
@ -286,9 +300,7 @@ public:
bool add_default_instances();
// Returns approximate axis aligned bounding box of this model
BoundingBoxf3 bounding_box() const;
// Returns tight axis aligned bounding box of this model
BoundingBoxf3 transformed_bounding_box() const;
void center_instances_around_point(const Pointf &point);
void center_instances_around_point(const Vec2d &point);
void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
TriangleMesh mesh() const;
bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);

View file

@ -468,7 +468,7 @@ void applyResult(
// appropriately
auto off = item.translation();
Radians rot = item.rotation();
Pointf foff(off.X*SCALING_FACTOR + batch_offset,
Vec2d foff(off.X*SCALING_FACTOR + batch_offset,
off.Y*SCALING_FACTOR);
// write the tranformation data into the model instance

View file

@ -196,7 +196,7 @@ MultiPoint::_douglas_peucker(const Points &points, const double tolerance)
void MultiPoint3::translate(double x, double y)
{
for (Point3 &p : points) {
for (Vec3crd &p : points) {
p(0) += x;
p(1) += y;
}

View file

@ -85,7 +85,7 @@ class MultiPoint3
public:
Points3 points;
void append(const Point3& point) { this->points.push_back(point); }
void append(const Vec3crd& point) { this->points.push_back(point); }
void translate(double x, double y);
void translate(const Point& vector);

View file

@ -243,7 +243,7 @@ void PerimeterGenerator::process()
perimeter_spacing / 2;
// only apply infill overlap if we actually have one perimeter
if (inset > 0)
inset -= scale_(this->config->get_abs_value("infill_overlap", unscale(inset + solid_infill_spacing / 2)));
inset -= scale_(this->config->get_abs_value("infill_overlap", unscale<double>(inset + solid_infill_spacing / 2)));
// simplify infill contours according to resolution
Polygons pp;
for (ExPolygon &ex : last)
@ -420,7 +420,7 @@ static inline ExtrusionPaths thick_polyline_to_extrusion_paths(const ThickPolyli
path.polyline.append(line.b);
// Convert from spacing to extrusion width based on the extrusion model
// of a square extrusion ended with semi circles.
flow.width = unscale(w) + flow.height * (1. - 0.25 * PI);
flow.width = unscale<float>(w) + flow.height * (1. - 0.25 * PI);
#ifdef SLIC3R_DEBUG
printf(" filling %f gap\n", flow.width);
#endif

View file

@ -148,33 +148,11 @@ Point Point::projection_onto(const Line &line) const
return ((line.a - *this).cast<double>().squaredNorm() < (line.b - *this).cast<double>().squaredNorm()) ? line.a : line.b;
}
std::ostream& operator<<(std::ostream &stm, const Pointf &pointf)
std::ostream& operator<<(std::ostream &stm, const Vec2d &pointf)
{
return stm << pointf(0) << "," << pointf(1);
}
void Pointf::rotate(double angle)
{
double cur_x = (*this)(0);
double cur_y = (*this)(1);
double s = ::sin(angle);
double c = ::cos(angle);
(*this)(0) = c * cur_x - s * cur_y;
(*this)(1) = c * cur_y + s * cur_x;
}
void Pointf::rotate(double angle, const Pointf &center)
{
double cur_x = (*this)(0);
double cur_y = (*this)(1);
double s = ::sin(angle);
double c = ::cos(angle);
double dx = cur_x - center(0);
double dy = cur_y - center(1);
(*this)(0) = center(0) + c * dx - s * dy;
(*this)(1) = center(1) + c * dy + s * dx;
}
namespace int128 {
int orient(const Vec2crd &p1, const Vec2crd &p2, const Vec2crd &p3)

View file

@ -16,19 +16,7 @@ namespace Slic3r {
class Line;
class MultiPoint;
class Point;
class Point3;
class Pointf;
class Pointf3;
typedef Point Vector;
typedef Point3 Vector3;
typedef Pointf Vectorf;
typedef Pointf3 Vectorf3;
typedef std::vector<Point> Points;
typedef std::vector<Point*> PointPtrs;
typedef std::vector<const Point*> PointConstPtrs;
typedef std::vector<Point3> Points3;
typedef std::vector<Pointf> Pointfs;
typedef std::vector<Pointf3> Pointf3s;
typedef Point Vector;
// Eigen types, to replace the Slic3r's own types in the future.
// Vector types with a fixed point coordinate base type.
@ -43,16 +31,37 @@ typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f;
typedef Eigen::Matrix<double, 2, 1, Eigen::DontAlign> Vec2d;
typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d;
typedef std::vector<Point> Points;
typedef std::vector<Point*> PointPtrs;
typedef std::vector<const Point*> PointConstPtrs;
typedef std::vector<Vec3crd> Points3;
typedef std::vector<Vec2d> Pointfs;
typedef std::vector<Vec3d> Pointf3s;
typedef Eigen::Transform<float, 2, Eigen::Affine, Eigen::DontAlign> Transform2f;
typedef Eigen::Transform<double, 2, Eigen::Affine, Eigen::DontAlign> Transform2d;
typedef Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign> Transform3f;
typedef Eigen::Transform<double, 3, Eigen::Affine, Eigen::DontAlign> Transform3d;
inline bool operator<(const Vec2d &lhs, const Vec2d &rhs) { return lhs(0) < rhs(0) || (lhs(0) == rhs(0) && lhs(1) < rhs(1)); }
inline int64_t cross2(const Vec2i64 &v1, const Vec2i64 &v2) { return v1(0) * v2(1) - v1(1) * v2(0); }
inline coord_t cross2(const Vec2crd &v1, const Vec2crd &v2) { return v1(0) * v2(1) - v1(1) * v2(0); }
inline float cross2(const Vec2f &v1, const Vec2f &v2) { return v1(0) * v2(1) - v1(1) * v2(0); }
inline double cross2(const Vec2d &v1, const Vec2d &v2) { return v1(0) * v2(1) - v1(1) * v2(0); }
inline Vec2crd to_2d(const Vec3crd &pt3) { return Vec2crd(pt3(0), pt3(1)); }
inline Vec2i64 to_2d(const Vec3i64 &pt3) { return Vec2i64(pt3(0), pt3(1)); }
inline Vec2f to_2d(const Vec3f &pt3) { return Vec2f (pt3(0), pt3(1)); }
inline Vec2d to_2d(const Vec3d &pt3) { return Vec2d (pt3(0), pt3(1)); }
inline Vec2d unscale(coord_t x, coord_t y) { return Vec2d(unscale<double>(x), unscale<double>(y)); }
inline Vec2d unscale(const Vec2crd &pt) { return Vec2d(unscale<double>(pt(0)), unscale<double>(pt(1))); }
inline Vec2d unscale(const Vec2d &pt) { return Vec2d(unscale<double>(pt(0)), unscale<double>(pt(1))); }
inline Vec3d unscale(coord_t x, coord_t y, coord_t z) { return Vec3d(unscale<double>(x), unscale<double>(y), unscale<double>(z)); }
inline Vec3d unscale(const Vec3crd &pt) { return Vec3d(unscale<double>(pt(0)), unscale<double>(pt(1)), unscale<double>(pt(2))); }
inline Vec3d unscale(const Vec3d &pt) { return Vec3d(unscale<double>(pt(0)), unscale<double>(pt(1)), unscale<double>(pt(2))); }
inline std::string to_string(const Vec2crd &pt) { return std::string("[") + std::to_string(pt(0)) + ", " + std::to_string(pt(1)) + "]"; }
inline std::string to_string(const Vec2d &pt) { return std::string("[") + std::to_string(pt(0)) + ", " + std::to_string(pt(1)) + "]"; }
inline std::string to_string(const Vec3crd &pt) { return std::string("[") + std::to_string(pt(0)) + ", " + std::to_string(pt(1)) + ", " + std::to_string(pt(2)) + "]"; }
@ -210,81 +219,7 @@ private:
coord_t m_grid_log2;
};
class Point3 : public Vec3crd
{
public:
typedef coord_t coord_type;
explicit Point3() { (*this)(0) = (*this)(1) = (*this)(2) = 0; }
explicit Point3(coord_t x, coord_t y, coord_t z) { (*this)(0) = x; (*this)(1) = y; (*this)(2) = z; }
// This constructor allows you to construct Point3 from Eigen expressions
template<typename OtherDerived>
Point3(const Eigen::MatrixBase<OtherDerived> &other) : Vec3crd(other) {}
static Point3 new_scale(coordf_t x, coordf_t y, coordf_t z) { return Point3(coord_t(scale_(x)), coord_t(scale_(y)), coord_t(scale_(z))); }
// This method allows you to assign Eigen expressions to MyVectorType
template<typename OtherDerived>
Point3& operator=(const Eigen::MatrixBase<OtherDerived> &other)
{
this->Vec3crd::operator=(other);
return *this;
}
Point xy() const { return Point((*this)(0), (*this)(1)); }
};
std::ostream& operator<<(std::ostream &stm, const Pointf &pointf);
class Pointf : public Vec2d
{
public:
typedef coordf_t coord_type;
explicit Pointf() { (*this)(0) = (*this)(1) = 0.; }
explicit Pointf(coordf_t x, coordf_t y) { (*this)(0) = x; (*this)(1) = y; }
// This constructor allows you to construct Pointf from Eigen expressions
template<typename OtherDerived>
Pointf(const Eigen::MatrixBase<OtherDerived> &other) : Vec2d(other) {}
static Pointf new_unscale(coord_t x, coord_t y) { return Pointf(unscale(x), unscale(y)); }
static Pointf new_unscale(const Point &p) { return Pointf(unscale(p(0)), unscale(p(1))); }
// This method allows you to assign Eigen expressions to MyVectorType
template<typename OtherDerived>
Pointf& operator=(const Eigen::MatrixBase<OtherDerived> &other)
{
this->Vec2d::operator=(other);
return *this;
}
void rotate(double angle);
void rotate(double angle, const Pointf &center);
bool operator< (const Pointf& rhs) const { return (*this)(0) < rhs(0) || ((*this)(0) == rhs(0) && (*this)(1) < rhs(1)); }
};
class Pointf3 : public Vec3d
{
public:
typedef coordf_t coord_type;
explicit Pointf3() { (*this)(0) = (*this)(1) = (*this)(2) = 0.; }
explicit Pointf3(coordf_t x, coordf_t y, coordf_t z) { (*this)(0) = x; (*this)(1) = y; (*this)(2) = z; }
// This constructor allows you to construct Pointf from Eigen expressions
template<typename OtherDerived>
Pointf3(const Eigen::MatrixBase<OtherDerived> &other) : Vec3d(other) {}
static Pointf3 new_unscale(coord_t x, coord_t y, coord_t z) { return Pointf3(unscale(x), unscale(y), unscale(z)); }
static Pointf3 new_unscale(const Point3& p) { return Pointf3(unscale(p(0)), unscale(p(1)), unscale(p(2))); }
// This method allows you to assign Eigen expressions to MyVectorType
template<typename OtherDerived>
Pointf3& operator=(const Eigen::MatrixBase<OtherDerived> &other)
{
this->Vec3d::operator=(other);
return *this;
}
Pointf xy() const { return Pointf((*this)(0), (*this)(1)); }
};
std::ostream& operator<<(std::ostream &stm, const Vec2d &pointf);
} // namespace Slic3r

View file

@ -297,10 +297,10 @@ Point Polygon::point_projection(const Point &point) const
dmin = d;
proj = pt1;
}
Pointf v1(coordf_t(pt1(0) - pt0(0)), coordf_t(pt1(1) - pt0(1)));
Vec2d v1(coordf_t(pt1(0) - pt0(0)), coordf_t(pt1(1) - pt0(1)));
coordf_t div = v1.squaredNorm();
if (div > 0.) {
Pointf v2(coordf_t(point(0) - pt0(0)), coordf_t(point(1) - pt0(1)));
Vec2d v2(coordf_t(point(0) - pt0(0)), coordf_t(point(1) - pt0(1)));
coordf_t t = v1.dot(v2) / div;
if (t > 0. && t < 1.) {
Point foot(coord_t(floor(coordf_t(pt0(0)) + t * v1(0) + 0.5)), coord_t(floor(coordf_t(pt0(1)) + t * v1(1) + 0.5)));

View file

@ -24,11 +24,12 @@ public:
explicit Polygon(const Points &points): MultiPoint(points) {}
Polygon(const Polygon &other) : MultiPoint(other.points) {}
Polygon(Polygon &&other) : MultiPoint(std::move(other.points)) {}
static Polygon new_scale(std::vector<Pointf> points) {
Points int_points;
for (auto pt : points)
int_points.push_back(Point::new_scale(pt(0), pt(1)));
return Polygon(int_points);
static Polygon new_scale(const std::vector<Vec2d> &points) {
Polygon pgn;
pgn.points.reserve(points.size());
for (const Vec2d &pt : points)
pgn.points.emplace_back(Point::new_scale(pt(0), pt(1)));
return pgn;
}
Polygon& operator=(const Polygon &other) { points = other.points; return *this; }
Polygon& operator=(Polygon &&other) { points = std::move(other.points); return *this; }

View file

@ -23,12 +23,11 @@ public:
explicit Polyline(const Point &p1, const Point &p2) { points.reserve(2); points.emplace_back(p1); points.emplace_back(p2); }
Polyline& operator=(const Polyline &other) { points = other.points; return *this; }
Polyline& operator=(Polyline &&other) { points = std::move(other.points); return *this; }
static Polyline new_scale(std::vector<Pointf> points) {
static Polyline new_scale(const std::vector<Vec2d> &points) {
Polyline pl;
Points int_points;
for (auto pt : points)
int_points.push_back(Point::new_scale(pt(0), pt(1)));
pl.append(int_points);
pl.points.reserve(points.size());
for (const Vec2d &pt : points)
pl.points.emplace_back(Point::new_scale(pt(0), pt(1)));
return pl;
}

View file

@ -540,7 +540,7 @@ bool Print::has_skirt() const
std::string Print::validate() const
{
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(config.bed_shape.values));
BoundingBoxf3 print_volume(Pointf3(unscale(bed_box_2D.min(0)), unscale(bed_box_2D.min(1)), 0.0), Pointf3(unscale(bed_box_2D.max(0)), unscale(bed_box_2D.max(1)), config.max_print_height));
BoundingBoxf3 print_volume(unscale(bed_box_2D.min(0), bed_box_2D.min(1), 0.0), unscale(bed_box_2D.max(0), bed_box_2D.max(1), scale_(config.max_print_height)));
// Allow the objects to protrude below the print bed, only the part of the object above the print bed will be sliced.
print_volume.min(2) = -1e10;
unsigned int printable_count = 0;
@ -728,7 +728,7 @@ BoundingBox Print::bounding_box() const
for (const PrintObject *object : this->objects)
for (Point copy : object->_shifted_copies) {
bb.merge(copy);
copy += object->size.xy();
copy += to_2d(object->size);
bb.merge(copy);
}
return bb;
@ -971,7 +971,7 @@ void Print::_make_skirt()
this->skirt.append(eloop);
if (this->config.min_skirt_length.value > 0) {
// The skirt length is limited. Sum the total amount of filament length extruded, in mm.
extruded_length[extruder_idx] += unscale(loop.length()) * extruders_e_per_mm[extruder_idx];
extruded_length[extruder_idx] += unscale<double>(loop.length()) * extruders_e_per_mm[extruder_idx];
if (extruded_length[extruder_idx] < this->config.min_skirt_length.value) {
// Not extruded enough yet with the current extruder. Add another loop.
if (i == 1)

View file

@ -118,7 +118,7 @@ public:
// so that next call to make_perimeters() performs a union() before computing loops
bool typed_slices;
Point3 size; // XYZ in scaled coordinates
Vec3crd size; // XYZ in scaled coordinates
// scaled coordinates to add to copies (to compensate for the alignment
// operated when creating the object but still preserving a coherent API
@ -138,13 +138,13 @@ public:
const ModelObject* model_object() const { return this->_model_object; }
const Points& copies() const { return this->_copies; }
bool add_copy(const Pointf &point);
bool add_copy(const Vec2d &point);
bool delete_last_copy();
bool delete_all_copies() { return this->set_copies(Points()); }
bool set_copies(const Points &points);
bool reload_model_instances();
// since the object is aligned to origin, bounding box coincides with size
BoundingBox bounding_box() const { return BoundingBox(Point(0,0), this->size.xy()); }
BoundingBox bounding_box() const { return BoundingBox(Point(0,0), to_2d(this->size)); }
// adds region_id, too, if necessary
void add_region_volume(unsigned int region_id, int volume_id) {

View file

@ -17,9 +17,51 @@ namespace Slic3r {
#define L(s) Slic3r::I18N::translate(s)
PrintConfigDef::PrintConfigDef()
{
this->init_common_params();
this->init_fff_params();
this->init_sla_params();
}
void PrintConfigDef::init_common_params()
{
t_optiondef_map &Options = this->options;
ConfigOptionDef* def;
def = this->add("printer_technology", coEnum);
def->label = L("Printer technology");
def->tooltip = L("Printer technology");
def->cli = "printer-technology=s";
def->enum_keys_map = &ConfigOptionEnum<PrinterTechnology>::get_enum_values();
def->enum_values.push_back("FFF");
def->enum_values.push_back("SLA");
def->default_value = new ConfigOptionEnum<PrinterTechnology>(ptFFF);
def = this->add("bed_shape", coPoints);
def->label = L("Bed shape");
def->default_value = new ConfigOptionPoints{ Vec2d(0, 0), Vec2d(200, 0), Vec2d(200, 200), Vec2d(0, 200) };
def = this->add("layer_height", coFloat);
def->label = L("Layer height");
def->category = L("Layers and Perimeters");
def->tooltip = L("This setting controls the height (and thus the total number) of the slices/layers. "
"Thinner layers give better accuracy but take more time to print.");
def->sidetext = L("mm");
def->cli = "layer-height=f";
def->min = 0;
def->default_value = new ConfigOptionFloat(0.3);
def = this->add("max_print_height", coFloat);
def->label = L("Max print height");
def->tooltip = L("Set this to the maximum height that can be reached by your extruder while printing.");
def->sidetext = L("mm");
def->cli = "max-print-height=f";
def->default_value = new ConfigOptionFloat(200.0);
}
void PrintConfigDef::init_fff_params()
{
t_optiondef_map &Options = this->options;
ConfigOptionDef* def;
// Maximum extruder temperature, bumped to 1500 to support printing of glass.
@ -33,10 +75,6 @@ PrintConfigDef::PrintConfigDef()
def->cli = "avoid-crossing-perimeters!";
def->default_value = new ConfigOptionBool(false);
def = this->add("bed_shape", coPoints);
def->label = L("Bed shape");
def->default_value = new ConfigOptionPoints { Pointf(0,0), Pointf(200,0), Pointf(200,200), Pointf(0,200) };
def = this->add("bed_temperature", coInts);
def->label = L("Other layers");
def->tooltip = L("Bed temperature for layers after the first one. "
@ -392,7 +430,7 @@ PrintConfigDef::PrintConfigDef()
"from the XY coordinate).");
def->sidetext = L("mm");
def->cli = "extruder-offset=s@";
def->default_value = new ConfigOptionPoints { Pointf(0,0) };
def->default_value = new ConfigOptionPoints { Vec2d(0,0) };
def = this->add("extrusion_axis", coString);
def->label = L("Extrusion axis");
@ -906,16 +944,6 @@ PrintConfigDef::PrintConfigDef()
def->height = 50;
def->default_value = new ConfigOptionString("");
def = this->add("layer_height", coFloat);
def->label = L("Layer height");
def->category = L("Layers and Perimeters");
def->tooltip = L("This setting controls the height (and thus the total number) of the slices/layers. "
"Thinner layers give better accuracy but take more time to print.");
def->sidetext = L("mm");
def->cli = "layer-height=f";
def->min = 0;
def->default_value = new ConfigOptionFloat(0.3);
def = this->add("remaining_times", coBool);
def->label = L("Supports remaining times");
def->tooltip = L("Emit M73 P[percent printed] R[remaining time in minutes] at 1 minute"
@ -1036,13 +1064,6 @@ PrintConfigDef::PrintConfigDef()
def->min = 0;
def->default_value = new ConfigOptionFloats { 0. };
def = this->add("max_print_height", coFloat);
def->label = L("Max print height");
def->tooltip = L("Set this to the maximum height that can be reached by your extruder while printing.");
def->sidetext = L("mm");
def->cli = "max-print-height=f";
def->default_value = new ConfigOptionFloat(200.0);
def = this->add("max_print_speed", coFloat);
def->label = L("Max print speed");
def->tooltip = L("When setting other speed settings to 0 Slic3r will autocalculate the optimal speed "
@ -1137,25 +1158,37 @@ PrintConfigDef::PrintConfigDef()
def->cli = "nozzle-diameter=f@";
def->default_value = new ConfigOptionFloats { 0.5 };
def = this->add("octoprint_apikey", coString);
def->label = L("API Key");
def->tooltip = L("Slic3r can upload G-code files to OctoPrint. This field should contain "
"the API Key required for authentication.");
def->cli = "octoprint-apikey=s";
def = this->add("host_type", coEnum);
def->label = L("Host Type");
def->tooltip = L("Slic3r can upload G-code files to a printer host. This field must contain "
"the kind of the host.");
def->cli = "host-type=s";
def->enum_keys_map = &ConfigOptionEnum<PrintHostType>::get_enum_values();
def->enum_values.push_back("octoprint");
def->enum_values.push_back("duet");
def->enum_labels.push_back("OctoPrint");
def->enum_labels.push_back("Duet");
def->default_value = new ConfigOptionEnum<PrintHostType>(htOctoPrint);
def = this->add("printhost_apikey", coString);
def->label = L("API Key / Password");
def->tooltip = L("Slic3r can upload G-code files to a printer host. This field should contain "
"the API Key or the password required for authentication.");
def->cli = "printhost-apikey=s";
def->default_value = new ConfigOptionString("");
def = this->add("octoprint_cafile", coString);
def = this->add("printhost_cafile", coString);
def->label = "HTTPS CA file";
def->tooltip = "Custom CA certificate file can be specified for HTTPS OctoPrint connections, in crt/pem format. "
"If left blank, the default OS CA certificate repository is used.";
def->cli = "octoprint-cafile=s";
def->cli = "printhost-cafile=s";
def->default_value = new ConfigOptionString("");
def = this->add("octoprint_host", coString);
def = this->add("print_host", coString);
def->label = L("Hostname, IP or URL");
def->tooltip = L("Slic3r can upload G-code files to OctoPrint. This field should contain "
"the hostname, IP address or URL of the OctoPrint instance.");
def->cli = "octoprint-host=s";
def->tooltip = L("Slic3r can upload G-code files to a printer host. This field should contain "
"the hostname, IP address or URL of the printer host instance.");
def->cli = "print-host=s";
def->default_value = new ConfigOptionString("");
def = this->add("only_retract_when_crossing_perimeters", coBool);
@ -2121,6 +2154,103 @@ PrintConfigDef::PrintConfigDef()
def->default_value = new ConfigOptionFloat(35.);
}
void PrintConfigDef::init_sla_params()
{
t_optiondef_map &Options = this->options;
ConfigOptionDef* def;
// SLA Printer settings
def = this->add("display_width", coFloat);
def->label = L("Display width");
def->tooltip = L("Width of the display");
def->cli = "display-width=f";
def->min = 1;
def->default_value = new ConfigOptionFloat(150.);
def = this->add("display_height", coFloat);
def->label = L("Display height");
def->tooltip = L("Height of the display");
def->cli = "display-height=f";
def->min = 1;
def->default_value = new ConfigOptionFloat(100.);
def = this->add("display_pixels_x", coInt);
def->full_label = L("Number of pixels in");
def->label = ("X");
def->tooltip = L("Number of pixels in X");
def->cli = "display-pixels-x=i";
def->min = 100;
def->default_value = new ConfigOptionInt(2000);
def = this->add("display_pixels_y", coInt);
def->label = ("Y");
def->tooltip = L("Number of pixels in Y");
def->cli = "display-pixels-y=i";
def->min = 100;
def->default_value = new ConfigOptionInt(1000);
def = this->add("printer_correction", coFloats);
def->full_label = L("Printer scaling correction");
def->tooltip = L("Printer scaling correction");
def->min = 0;
def->default_value = new ConfigOptionFloats( { 1., 1., 1. } );
// SLA Material settings.
def = this->add("initial_layer_height", coFloat);
def->label = L("Initial layer height");
def->tooltip = L("Initial layer height");
def->sidetext = L("mm");
def->cli = "initial-layer-height=f";
def->min = 0;
def->default_value = new ConfigOptionFloat(0.3);
def = this->add("exposure_time", coFloat);
def->label = L("Exposure time");
def->tooltip = L("Exposure time");
def->sidetext = L("s");
def->cli = "exposure-time=f";
def->min = 0;
def->default_value = new ConfigOptionFloat(10);
def = this->add("initial_exposure_time", coFloat);
def->label = L("Initial exposure time");
def->tooltip = L("Initial exposure time");
def->sidetext = L("s");
def->cli = "initial-exposure-time=f";
def->min = 0;
def->default_value = new ConfigOptionFloat(15);
def = this->add("material_correction_printing", coFloats);
def->full_label = L("Correction for expansion when printing");
def->tooltip = L("Correction for expansion when printing");
def->min = 0;
def->default_value = new ConfigOptionFloats( { 1. , 1., 1. } );
def = this->add("material_correction_curing", coFloats);
def->full_label = L("Correction for expansion after curing");
def->tooltip = L("Correction for expansion after curing");
def->min = 0;
def->default_value = new ConfigOptionFloats( { 1. , 1., 1. } );
def = this->add("material_notes", coString);
def->label = L("SLA print material notes");
def->tooltip = L("You can put your notes regarding the SLA print material here.");
def->cli = "material-notes=s";
def->multiline = true;
def->full_width = true;
def->height = 130;
def->default_value = new ConfigOptionString("");
def = this->add("default_sla_material_profile", coString);
def->label = L("Default SLA material profile");
def->tooltip = L("Default print profile associated with the current printer profile. "
"On selection of the current printer profile, this print profile will be activated.");
def->default_value = new ConfigOptionString();
def = this->add("sla_material_settings_id", coString);
def->default_value = new ConfigOptionString("");
}
void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &value)
{
// handle legacy options
@ -2153,10 +2283,6 @@ void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &va
std::ostringstream oss;
oss << "0x0," << p.value(0) << "x0," << p.value(0) << "x" << p.value(1) << ",0x" << p.value(1);
value = oss.str();
// Maybe one day we will rename octoprint_host to print_host as it has been done in the upstream Slic3r.
// Commenting this out fixes github issue #869 for now.
// } else if (opt_key == "octoprint_host" && !value.empty()) {
// opt_key = "print_host";
} else if ((opt_key == "perimeter_acceleration" && value == "25")
|| (opt_key == "infill_acceleration" && value == "50")) {
/* For historical reasons, the world's full of configs having these very low values;
@ -2167,6 +2293,12 @@ void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &va
} else if (opt_key == "support_material_pattern" && value == "pillars") {
// Slic3r PE does not support the pillars. They never worked well.
value = "rectilinear";
} else if (opt_key == "octoprint_host") {
opt_key = "print_host";
} else if (opt_key == "octoprint_cafile") {
opt_key = "printhost_cafile";
} else if (opt_key == "octoprint_apikey") {
opt_key = "printhost_apikey";
}
// Ignore the following obsolete configuration keys:
@ -2176,9 +2308,6 @@ void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &va
"standby_temperature", "scale", "rotate", "duplicate", "duplicate_grid",
"start_perimeters_at_concave_points", "start_perimeters_at_non_overhang", "randomize_start",
"seal_position", "vibration_limit", "bed_size",
// Maybe one day we will rename octoprint_host to print_host as it has been done in the upstream Slic3r.
// Commenting this out fixes github issue #869 for now.
// "octoprint_host",
"print_center", "g0", "threads", "pressure_advance", "wipe_tower_per_color_wipe"
};
@ -2188,7 +2317,6 @@ void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &va
}
if (! print_config_def.has(opt_key)) {
//printf("Unknown option %s\n", opt_key.c_str());
opt_key = "";
return;
}
@ -2446,4 +2574,8 @@ StaticPrintConfig::StaticCache<class Slic3r::PrintConfig> PrintConfig::s_c
StaticPrintConfig::StaticCache<class Slic3r::HostConfig> HostConfig::s_cache_HostConfig;
StaticPrintConfig::StaticCache<class Slic3r::FullPrintConfig> FullPrintConfig::s_cache_FullPrintConfig;
StaticPrintConfig::StaticCache<class Slic3r::SLAMaterialConfig> SLAMaterialConfig::s_cache_SLAMaterialConfig;
StaticPrintConfig::StaticCache<class Slic3r::SLAPrinterConfig> SLAPrinterConfig::s_cache_SLAPrinterConfig;
StaticPrintConfig::StaticCache<class Slic3r::SLAFullPrintConfig> SLAFullPrintConfig::s_cache_SLAFullPrintConfig;
}

View file

@ -22,11 +22,23 @@
namespace Slic3r {
enum PrinterTechnology
{
// Fused Filament Fabrication
ptFFF,
// Stereolitography
ptSLA,
};
enum GCodeFlavor {
gcfRepRap, gcfRepetier, gcfTeacup, gcfMakerWare, gcfMarlin, gcfSailfish, gcfMach3, gcfMachinekit,
gcfSmoothie, gcfNoExtrusion,
};
enum PrintHostType {
htOctoPrint, htDuet,
};
enum InfillPattern {
ipRectilinear, ipGrid, ipTriangles, ipStars, ipCubic, ipLine, ipConcentric, ipHoneycomb, ip3DHoneycomb,
ipGyroid, ipHilbertCurve, ipArchimedeanChords, ipOctagramSpiral,
@ -44,7 +56,16 @@ enum FilamentType {
ftPLA, ftABS, ftPET, ftHIPS, ftFLEX, ftSCAFF, ftEDGE, ftNGEN, ftPVA
};
template<> inline t_config_enum_values& ConfigOptionEnum<GCodeFlavor>::get_enum_values() {
template<> inline const t_config_enum_values& ConfigOptionEnum<PrinterTechnology>::get_enum_values() {
static t_config_enum_values keys_map;
if (keys_map.empty()) {
keys_map["FFF"] = ptFFF;
keys_map["SLA"] = ptSLA;
}
return keys_map;
}
template<> inline const t_config_enum_values& ConfigOptionEnum<GCodeFlavor>::get_enum_values() {
static t_config_enum_values keys_map;
if (keys_map.empty()) {
keys_map["reprap"] = gcfRepRap;
@ -61,7 +82,16 @@ template<> inline t_config_enum_values& ConfigOptionEnum<GCodeFlavor>::get_enum_
return keys_map;
}
template<> inline t_config_enum_values& ConfigOptionEnum<InfillPattern>::get_enum_values() {
template<> inline const t_config_enum_values& ConfigOptionEnum<PrintHostType>::get_enum_values() {
static t_config_enum_values keys_map;
if (keys_map.empty()) {
keys_map["octoprint"] = htOctoPrint;
keys_map["duet"] = htDuet;
}
return keys_map;
}
template<> inline const t_config_enum_values& ConfigOptionEnum<InfillPattern>::get_enum_values() {
static t_config_enum_values keys_map;
if (keys_map.empty()) {
keys_map["rectilinear"] = ipRectilinear;
@ -81,7 +111,7 @@ template<> inline t_config_enum_values& ConfigOptionEnum<InfillPattern>::get_enu
return keys_map;
}
template<> inline t_config_enum_values& ConfigOptionEnum<SupportMaterialPattern>::get_enum_values() {
template<> inline const t_config_enum_values& ConfigOptionEnum<SupportMaterialPattern>::get_enum_values() {
static t_config_enum_values keys_map;
if (keys_map.empty()) {
keys_map["rectilinear"] = smpRectilinear;
@ -91,7 +121,7 @@ template<> inline t_config_enum_values& ConfigOptionEnum<SupportMaterialPattern>
return keys_map;
}
template<> inline t_config_enum_values& ConfigOptionEnum<SeamPosition>::get_enum_values() {
template<> inline const t_config_enum_values& ConfigOptionEnum<SeamPosition>::get_enum_values() {
static t_config_enum_values keys_map;
if (keys_map.empty()) {
keys_map["random"] = spRandom;
@ -102,7 +132,7 @@ template<> inline t_config_enum_values& ConfigOptionEnum<SeamPosition>::get_enum
return keys_map;
}
template<> inline t_config_enum_values& ConfigOptionEnum<FilamentType>::get_enum_values() {
template<> inline const t_config_enum_values& ConfigOptionEnum<FilamentType>::get_enum_values() {
static t_config_enum_values keys_map;
if (keys_map.empty()) {
keys_map["PLA"] = ftPLA;
@ -126,6 +156,11 @@ public:
PrintConfigDef();
static void handle_legacy(t_config_option_key &opt_key, std::string &value);
private:
void init_common_params();
void init_fff_params();
void init_sla_params();
};
// The one and only global definition of SLic3r configuration options.
@ -801,18 +836,20 @@ class HostConfig : public StaticPrintConfig
{
STATIC_PRINT_CONFIG_CACHE(HostConfig)
public:
ConfigOptionString octoprint_host;
ConfigOptionString octoprint_apikey;
ConfigOptionString octoprint_cafile;
ConfigOptionEnum<PrintHostType> host_type;
ConfigOptionString print_host;
ConfigOptionString printhost_apikey;
ConfigOptionString printhost_cafile;
ConfigOptionString serial_port;
ConfigOptionInt serial_speed;
protected:
void initialize(StaticCacheBase &cache, const char *base_ptr)
{
OPT_PTR(octoprint_host);
OPT_PTR(octoprint_apikey);
OPT_PTR(octoprint_cafile);
OPT_PTR(host_type);
OPT_PTR(print_host);
OPT_PTR(printhost_apikey);
OPT_PTR(printhost_cafile);
OPT_PTR(serial_port);
OPT_PTR(serial_speed);
}
@ -844,6 +881,73 @@ protected:
}
};
class SLAMaterialConfig : public StaticPrintConfig
{
STATIC_PRINT_CONFIG_CACHE(SLAMaterialConfig)
public:
ConfigOptionFloat layer_height;
ConfigOptionFloat initial_layer_height;
ConfigOptionFloat exposure_time;
ConfigOptionFloat initial_exposure_time;
ConfigOptionFloats material_correction_printing;
ConfigOptionFloats material_correction_curing;
protected:
void initialize(StaticCacheBase &cache, const char *base_ptr)
{
OPT_PTR(layer_height);
OPT_PTR(initial_layer_height);
OPT_PTR(exposure_time);
OPT_PTR(initial_exposure_time);
OPT_PTR(material_correction_printing);
OPT_PTR(material_correction_curing);
}
};
class SLAPrinterConfig : public StaticPrintConfig
{
STATIC_PRINT_CONFIG_CACHE(SLAPrinterConfig)
public:
ConfigOptionEnum<PrinterTechnology> printer_technology;
ConfigOptionPoints bed_shape;
ConfigOptionFloat max_print_height;
ConfigOptionFloat display_width;
ConfigOptionFloat display_height;
ConfigOptionInt display_pixels_x;
ConfigOptionInt display_pixels_y;
ConfigOptionFloats printer_correction;
protected:
void initialize(StaticCacheBase &cache, const char *base_ptr)
{
OPT_PTR(printer_technology);
OPT_PTR(bed_shape);
OPT_PTR(max_print_height);
OPT_PTR(display_width);
OPT_PTR(display_height);
OPT_PTR(display_pixels_x);
OPT_PTR(display_pixels_y);
OPT_PTR(printer_correction);
}
};
class SLAFullPrintConfig : public SLAPrinterConfig, public SLAMaterialConfig
{
STATIC_PRINT_CONFIG_CACHE_DERIVED(SLAFullPrintConfig)
SLAFullPrintConfig() : SLAPrinterConfig(0), SLAMaterialConfig(0) { initialize_cache(); *this = s_cache_SLAFullPrintConfig.defaults(); }
public:
// Validate the SLAFullPrintConfig. Returns an empty string on success, otherwise an error message is returned.
// std::string validate();
protected:
// Protected constructor to be called to initialize ConfigCache::m_default.
SLAFullPrintConfig(int) : SLAPrinterConfig(0), SLAMaterialConfig(0) {}
void initialize(StaticCacheBase &cache, const char *base_ptr)
{
this->SLAPrinterConfig ::initialize(cache, base_ptr);
this->SLAMaterialConfig::initialize(cache, base_ptr);
}
};
#undef STATIC_PRINT_CONFIG_CACHE
#undef STATIC_PRINT_CONFIG_CACHE_BASE
#undef STATIC_PRINT_CONFIG_CACHE_DERIVED

View file

@ -38,6 +38,7 @@ PrintObject::PrintObject(Print* print, ModelObject* model_object, const Bounding
typed_slices(false),
_print(print),
_model_object(model_object),
size(Vec3crd::Zero()),
layer_height_profile_valid(false)
{
// Compute the translation to be applied to our meshes so that we work with smaller coordinates
@ -50,8 +51,7 @@ PrintObject::PrintObject(Print* print, ModelObject* model_object, const Bounding
// (copies are expressed in G-code coordinates and this translation is not publicly exposed).
this->_copies_shift = Point::new_scale(modobj_bbox.min(0), modobj_bbox.min(1));
// Scale the object size and store it
Pointf3 size = modobj_bbox.size();
this->size = Point3::new_scale(size(0), size(1), size(2));
this->size = (modobj_bbox.size() * (1. / SCALING_FACTOR)).cast<coord_t>();
}
this->reload_model_instances();
@ -59,7 +59,7 @@ PrintObject::PrintObject(Print* print, ModelObject* model_object, const Bounding
this->layer_height_profile = model_object->layer_height_profile;
}
bool PrintObject::add_copy(const Pointf &point)
bool PrintObject::add_copy(const Vec2d &point)
{
Points points = this->_copies;
points.push_back(Point::new_scale(point(0), point(1)));
@ -1121,7 +1121,7 @@ SlicingParameters PrintObject::slicing_parameters() const
{
return SlicingParameters::create_from_config(
this->print()->config, this->config,
unscale(this->size(2)), this->print()->object_extruders());
unscale<double>(this->size(2)), this->print()->object_extruders());
}
bool PrintObject::update_layer_height_profile(std::vector<coordf_t> &layer_height_profile) const
@ -1335,7 +1335,7 @@ std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::
// consider the first one
this->model_object()->instances.front()->transform_mesh(&mesh, true);
// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
mesh.translate(- float(unscale(this->_copies_shift(0))), - float(unscale(this->_copies_shift(1))), -float(this->model_object()->bounding_box().min(2)));
mesh.translate(- unscale<float>(this->_copies_shift(0)), - unscale<float>(this->_copies_shift(1)), - float(this->model_object()->bounding_box().min(2)));
// perform actual slicing
TriangleMeshSlicer mslicer(&mesh);
mslicer.slice(z, &layers);

View file

@ -3,7 +3,7 @@
#include <boost/nowide/cstdio.hpp>
#define COORD(x) ((float)unscale((x))*10)
#define COORD(x) (unscale<float>((x))*10)
namespace Slic3r {
@ -58,8 +58,8 @@ SVG::draw(const Line &line, std::string stroke, coordf_t stroke_width)
void SVG::draw(const ThickLine &line, const std::string &fill, const std::string &stroke, coordf_t stroke_width)
{
Pointf dir(line.b(0)-line.a(0), line.b(1)-line.a(1));
Pointf perp(-dir(1), dir(0));
Vec2d dir(line.b(0)-line.a(0), line.b(1)-line.a(1));
Vec2d perp(-dir(1), dir(0));
coordf_t len = sqrt(perp(0)*perp(0) + perp(1)*perp(1));
coordf_t da = coordf_t(0.5)*line.a_width/len;
coordf_t db = coordf_t(0.5)*line.b_width/len;

View file

@ -561,15 +561,15 @@ int generate_layer_height_texture(
void *data, int rows, int cols, bool level_of_detail_2nd_level)
{
// https://github.com/aschn/gnuplot-colorbrewer
std::vector<Point3> palette_raw;
palette_raw.push_back(Point3(0x01A, 0x098, 0x050));
palette_raw.push_back(Point3(0x066, 0x0BD, 0x063));
palette_raw.push_back(Point3(0x0A6, 0x0D9, 0x06A));
palette_raw.push_back(Point3(0x0D9, 0x0F1, 0x0EB));
palette_raw.push_back(Point3(0x0FE, 0x0E6, 0x0EB));
palette_raw.push_back(Point3(0x0FD, 0x0AE, 0x061));
palette_raw.push_back(Point3(0x0F4, 0x06D, 0x043));
palette_raw.push_back(Point3(0x0D7, 0x030, 0x027));
std::vector<Vec3crd> palette_raw;
palette_raw.push_back(Vec3crd(0x01A, 0x098, 0x050));
palette_raw.push_back(Vec3crd(0x066, 0x0BD, 0x063));
palette_raw.push_back(Vec3crd(0x0A6, 0x0D9, 0x06A));
palette_raw.push_back(Vec3crd(0x0D9, 0x0F1, 0x0EB));
palette_raw.push_back(Vec3crd(0x0FE, 0x0E6, 0x0EB));
palette_raw.push_back(Vec3crd(0x0FD, 0x0AE, 0x061));
palette_raw.push_back(Vec3crd(0x0F4, 0x06D, 0x043));
palette_raw.push_back(Vec3crd(0x0D7, 0x030, 0x027));
// Clear the main texture and the 2nd LOD level.
// memset(data, 0, rows * cols * (level_of_detail_2nd_level ? 5 : 4));
@ -600,14 +600,14 @@ int generate_layer_height_texture(
int idx1 = clamp(0, int(palette_raw.size() - 1), int(floor(idxf)));
int idx2 = std::min(int(palette_raw.size() - 1), idx1 + 1);
coordf_t t = idxf - coordf_t(idx1);
const Point3 &color1 = palette_raw[idx1];
const Point3 &color2 = palette_raw[idx2];
const Vec3crd &color1 = palette_raw[idx1];
const Vec3crd &color2 = palette_raw[idx2];
coordf_t z = cell_to_z * coordf_t(cell);
assert(z >= lo && z <= hi);
// Intensity profile to visualize the layers.
coordf_t intensity = cos(M_PI * 0.7 * (mid - z) / h);
// Color mapping from layer height to RGB.
Pointf3 color(
Vec3d color(
intensity * lerp(coordf_t(color1(0)), coordf_t(color2(0)), t),
intensity * lerp(coordf_t(color1(1)), coordf_t(color2(1)), t),
intensity * lerp(coordf_t(color1(2)), coordf_t(color2(2)), t));
@ -636,10 +636,10 @@ int generate_layer_height_texture(
int idx1 = clamp(0, int(palette_raw.size() - 1), int(floor(idxf)));
int idx2 = std::min(int(palette_raw.size() - 1), idx1 + 1);
coordf_t t = idxf - coordf_t(idx1);
const Point3 &color1 = palette_raw[idx1];
const Point3 &color2 = palette_raw[idx2];
const Vec3crd &color1 = palette_raw[idx1];
const Vec3crd &color2 = palette_raw[idx2];
// Color mapping from layer height to RGB.
Pointf3 color(
Vec3d color(
lerp(coordf_t(color1(0)), coordf_t(color2(0)), t),
lerp(coordf_t(color1(1)), coordf_t(color2(1)), t),
lerp(coordf_t(color1(2)), coordf_t(color2(2)), t));

View file

@ -15,8 +15,8 @@ void SlicingAdaptive::clear()
std::pair<float, float> face_z_span(const stl_facet *f)
{
return std::pair<float, float>(
std::min(std::min(f->vertex[0].z, f->vertex[1].z), f->vertex[2].z),
std::max(std::max(f->vertex[0].z, f->vertex[1].z), f->vertex[2].z));
std::min(std::min(f->vertex[0](2), f->vertex[1](2)), f->vertex[2](2)),
std::max(std::max(f->vertex[0](2), f->vertex[1](2)), f->vertex[2](2)));
}
void SlicingAdaptive::prepare()
@ -40,7 +40,7 @@ void SlicingAdaptive::prepare()
// 3) Generate Z components of the facet normals.
m_face_normal_z.assign(m_faces.size(), 0.f);
for (size_t iface = 0; iface < m_faces.size(); ++ iface)
m_face_normal_z[iface] = m_faces[iface]->normal.z;
m_face_normal_z[iface] = m_faces[iface]->normal(2);
}
float SlicingAdaptive::cusp_height(float z, float cusp_value, int &current_facet)

View file

@ -2057,8 +2057,8 @@ void LoopInterfaceProcessor::generate(MyLayerExtruded &top_contact_layer, const
const Point &p1 = *(it-1);
const Point &p2 = *it;
// Intersection of a ray (p1, p2) with a circle placed at center_last, with radius of circle_distance.
const Pointf v_seg(coordf_t(p2(0)) - coordf_t(p1(0)), coordf_t(p2(1)) - coordf_t(p1(1)));
const Pointf v_cntr(coordf_t(p1(0) - center_last(0)), coordf_t(p1(1) - center_last(1)));
const Vec2d v_seg(coordf_t(p2(0)) - coordf_t(p1(0)), coordf_t(p2(1)) - coordf_t(p1(1)));
const Vec2d v_cntr(coordf_t(p1(0) - center_last(0)), coordf_t(p1(1) - center_last(1)));
coordf_t a = v_seg.squaredNorm();
coordf_t b = 2. * v_seg.dot(v_cntr);
coordf_t c = v_cntr.squaredNorm() - circle_distance * circle_distance;

View file

@ -1,6 +1,9 @@
#include "TriangleMesh.hpp"
#include "ClipperUtils.hpp"
#include "Geometry.hpp"
#include "qhull/src/libqhullcpp/Qhull.h"
#include "qhull/src/libqhullcpp/QhullFacetList.h"
#include "qhull/src/libqhullcpp/QhullVertexSet.h"
#include <cmath>
#include <deque>
#include <queue>
@ -15,6 +18,8 @@
#include <tbb/parallel_for.h>
#include <Eigen/Dense>
#if 0
#define DEBUG
#define _DEBUG
@ -30,13 +35,7 @@
namespace Slic3r {
TriangleMesh::TriangleMesh()
: repaired(false)
{
stl_initialize(&this->stl);
}
TriangleMesh::TriangleMesh(const Pointf3s &points, const std::vector<Point3>& facets )
TriangleMesh::TriangleMesh(const Pointf3s &points, const std::vector<Vec3crd>& facets )
: repaired(false)
{
stl_initialize(&this->stl);
@ -51,51 +50,22 @@ TriangleMesh::TriangleMesh(const Pointf3s &points, const std::vector<Point3>& fa
for (int i = 0; i < stl.stats.number_of_facets; i++) {
stl_facet facet;
const Pointf3& ref_f1 = points[facets[i](0)];
facet.vertex[0].x = ref_f1(0);
facet.vertex[0].y = ref_f1(1);
facet.vertex[0].z = ref_f1(2);
const Pointf3& ref_f2 = points[facets[i](1)];
facet.vertex[1].x = ref_f2(0);
facet.vertex[1].y = ref_f2(1);
facet.vertex[1].z = ref_f2(2);
const Pointf3& ref_f3 = points[facets[i](2)];
facet.vertex[2].x = ref_f3(0);
facet.vertex[2].y = ref_f3(1);
facet.vertex[2].z = ref_f3(2);
facet.vertex[0] = points[facets[i](0)].cast<float>();
facet.vertex[1] = points[facets[i](1)].cast<float>();
facet.vertex[2] = points[facets[i](2)].cast<float>();
facet.extra[0] = 0;
facet.extra[1] = 0;
float normal[3];
stl_normal normal;
stl_calculate_normal(normal, &facet);
stl_normalize_vector(normal);
facet.normal.x = normal[0];
facet.normal.y = normal[1];
facet.normal.z = normal[2];
facet.normal = normal;
stl.facet_start[i] = facet;
}
stl_get_size(&stl);
}
TriangleMesh::TriangleMesh(const TriangleMesh &other) :
repaired(false)
{
stl_initialize(&this->stl);
*this = other;
}
TriangleMesh::TriangleMesh(TriangleMesh &&other) :
repaired(false)
{
stl_initialize(&this->stl);
this->swap(other);
}
TriangleMesh& TriangleMesh::operator=(const TriangleMesh &other)
{
stl_close(&this->stl);
@ -123,42 +93,8 @@ TriangleMesh& TriangleMesh::operator=(const TriangleMesh &other)
return *this;
}
TriangleMesh& TriangleMesh::operator=(TriangleMesh &&other)
void TriangleMesh::repair()
{
this->swap(other);
return *this;
}
void
TriangleMesh::swap(TriangleMesh &other)
{
std::swap(this->stl, other.stl);
std::swap(this->repaired, other.repaired);
}
TriangleMesh::~TriangleMesh() {
stl_close(&this->stl);
}
void
TriangleMesh::ReadSTLFile(const char* input_file) {
stl_open(&stl, input_file);
}
void
TriangleMesh::write_ascii(const char* output_file)
{
stl_write_ascii(&this->stl, output_file, "");
}
void
TriangleMesh::write_binary(const char* output_file)
{
stl_write_binary(&this->stl, output_file, "");
}
void
TriangleMesh::repair() {
if (this->repaired) return;
// admesh fails when repairing empty meshes
@ -255,13 +191,7 @@ void TriangleMesh::check_topology()
}
}
bool TriangleMesh::is_manifold() const
{
return this->stl.stats.connected_facets_3_edge == this->stl.stats.number_of_facets;
}
void
TriangleMesh::reset_repair_stats() {
void TriangleMesh::reset_repair_stats() {
this->stl.stats.degenerate_facets = 0;
this->stl.stats.edges_fixed = 0;
this->stl.stats.facets_removed = 0;
@ -271,8 +201,7 @@ TriangleMesh::reset_repair_stats() {
this->stl.stats.normals_fixed = 0;
}
bool
TriangleMesh::needed_repair() const
bool TriangleMesh::needed_repair() const
{
return this->stl.stats.degenerate_facets > 0
|| this->stl.stats.edges_fixed > 0
@ -282,14 +211,8 @@ TriangleMesh::needed_repair() const
|| this->stl.stats.backwards_edges > 0;
}
size_t
TriangleMesh::facets_count() const
void TriangleMesh::WriteOBJFile(char* output_file)
{
return this->stl.stats.number_of_facets;
}
void
TriangleMesh::WriteOBJFile(char* output_file) {
stl_generate_shared_vertices(&stl);
stl_write_obj(&stl, output_file);
}
@ -300,13 +223,9 @@ void TriangleMesh::scale(float factor)
stl_invalidate_shared_vertices(&this->stl);
}
void TriangleMesh::scale(const Pointf3 &versor)
void TriangleMesh::scale(const Vec3d &versor)
{
float fversor[3];
fversor[0] = versor(0);
fversor[1] = versor(1);
fversor[2] = versor(2);
stl_scale_versor(&this->stl, fversor);
stl_scale_versor(&this->stl, versor.cast<float>());
stl_invalidate_shared_vertices(&this->stl);
}
@ -336,21 +255,6 @@ void TriangleMesh::rotate(float angle, const Axis &axis)
stl_invalidate_shared_vertices(&this->stl);
}
void TriangleMesh::rotate_x(float angle)
{
this->rotate(angle, X);
}
void TriangleMesh::rotate_y(float angle)
{
this->rotate(angle, Y);
}
void TriangleMesh::rotate_z(float angle)
{
this->rotate(angle, Z);
}
void TriangleMesh::mirror(const Axis &axis)
{
if (axis == X) {
@ -363,21 +267,6 @@ void TriangleMesh::mirror(const Axis &axis)
stl_invalidate_shared_vertices(&this->stl);
}
void TriangleMesh::mirror_x()
{
this->mirror(X);
}
void TriangleMesh::mirror_y()
{
this->mirror(Y);
}
void TriangleMesh::mirror_z()
{
this->mirror(Z);
}
void TriangleMesh::transform(const float* matrix3x4)
{
if (matrix3x4 == nullptr)
@ -390,10 +279,9 @@ void TriangleMesh::transform(const float* matrix3x4)
void TriangleMesh::align_to_origin()
{
this->translate(
-(this->stl.stats.min.x),
-(this->stl.stats.min.y),
-(this->stl.stats.min.z)
);
- this->stl.stats.min(0),
- this->stl.stats.min(1),
- this->stl.stats.min(2));
}
void TriangleMesh::rotate(double angle, Point* center)
@ -476,14 +364,14 @@ size_t TriangleMesh::number_of_patches() const
return num_bodies;
}
TriangleMeshPtrs
TriangleMesh::split() const
TriangleMeshPtrs TriangleMesh::split() const
{
TriangleMeshPtrs meshes;
std::set<int> seen_facets;
TriangleMeshPtrs meshes;
std::vector<unsigned char> facet_visited(this->stl.stats.number_of_facets, false);
// we need neighbors
if (!this->repaired) CONFESS("split() requires repair()");
if (!this->repaired)
CONFESS("split() requires repair()");
// loop while we have remaining facets
for (;;) {
@ -491,25 +379,26 @@ TriangleMesh::split() const
std::queue<int> facet_queue;
std::deque<int> facets;
for (int facet_idx = 0; facet_idx < this->stl.stats.number_of_facets; facet_idx++) {
if (seen_facets.find(facet_idx) == seen_facets.end()) {
if (! facet_visited[facet_idx]) {
// if facet was not seen put it into queue and start searching
facet_queue.push(facet_idx);
break;
}
}
if (facet_queue.empty()) break;
while (!facet_queue.empty()) {
if (facet_queue.empty())
break;
while (! facet_queue.empty()) {
int facet_idx = facet_queue.front();
facet_queue.pop();
if (seen_facets.find(facet_idx) != seen_facets.end()) continue;
facets.emplace_back(facet_idx);
for (int j = 0; j <= 2; j++) {
facet_queue.push(this->stl.neighbors_start[facet_idx].neighbor[j]);
if (! facet_visited[facet_idx]) {
facets.emplace_back(facet_idx);
for (int j = 0; j < 3; ++ j)
facet_queue.push(this->stl.neighbors_start[facet_idx].neighbor[j]);
facet_visited[facet_idx] = true;
}
seen_facets.insert(facet_idx);
}
TriangleMesh* mesh = new TriangleMesh;
meshes.emplace_back(mesh);
mesh->stl.stats.type = inmemory;
@ -518,19 +407,17 @@ TriangleMesh::split() const
stl_clear_error(&mesh->stl);
stl_allocate(&mesh->stl);
int first = 1;
for (std::deque<int>::const_iterator facet = facets.begin(); facet != facets.end(); ++facet) {
bool first = true;
for (std::deque<int>::const_iterator facet = facets.begin(); facet != facets.end(); ++ facet) {
mesh->stl.facet_start[facet - facets.begin()] = this->stl.facet_start[*facet];
stl_facet_stats(&mesh->stl, this->stl.facet_start[*facet], first);
first = 0;
}
}
return meshes;
}
void
TriangleMesh::merge(const TriangleMesh &mesh)
void TriangleMesh::merge(const TriangleMesh &mesh)
{
// reset stats and metadata
int number_of_facets = this->stl.stats.number_of_facets;
@ -561,9 +448,9 @@ ExPolygons TriangleMesh::horizontal_projection() const
stl_facet* facet = &this->stl.facet_start[i];
Polygon p;
p.points.resize(3);
p.points[0] = Point::new_scale(facet->vertex[0].x, facet->vertex[0].y);
p.points[1] = Point::new_scale(facet->vertex[1].x, facet->vertex[1].y);
p.points[2] = Point::new_scale(facet->vertex[2].x, facet->vertex[2].y);
p.points[0] = Point::new_scale(facet->vertex[0](0), facet->vertex[0](1));
p.points[1] = Point::new_scale(facet->vertex[1](0), facet->vertex[1](1));
p.points[2] = Point::new_scale(facet->vertex[2](0), facet->vertex[2](1));
p.make_counter_clockwise(); // do this after scaling, as winding order might change while doing that
pp.emplace_back(p);
}
@ -578,28 +465,142 @@ Polygon TriangleMesh::convex_hull()
Points pp;
pp.reserve(this->stl.stats.shared_vertices);
for (int i = 0; i < this->stl.stats.shared_vertices; ++ i) {
stl_vertex* v = &this->stl.v_shared[i];
pp.emplace_back(Point::new_scale(v->x, v->y));
const stl_vertex &v = this->stl.v_shared[i];
pp.emplace_back(Point::new_scale(v(0), v(1)));
}
return Slic3r::Geometry::convex_hull(pp);
}
BoundingBoxf3
TriangleMesh::bounding_box() const
BoundingBoxf3 TriangleMesh::bounding_box() const
{
BoundingBoxf3 bb;
bb.defined = true;
bb.min(0) = this->stl.stats.min.x;
bb.min(1) = this->stl.stats.min.y;
bb.min(2) = this->stl.stats.min.z;
bb.max(0) = this->stl.stats.max.x;
bb.max(1) = this->stl.stats.max.y;
bb.max(2) = this->stl.stats.max.z;
bb.min = this->stl.stats.min.cast<double>();
bb.max = this->stl.stats.max.cast<double>();
return bb;
}
void
TriangleMesh::require_shared_vertices()
BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d& t) const
{
bool has_shared = (stl.v_shared != nullptr);
if (!has_shared)
stl_generate_shared_vertices(&stl);
unsigned int vertices_count = (stl.stats.shared_vertices > 0) ? (unsigned int)stl.stats.shared_vertices : 3 * (unsigned int)stl.stats.number_of_facets;
if (vertices_count == 0)
return BoundingBoxf3();
Eigen::MatrixXd src_vertices(3, vertices_count);
if (stl.stats.shared_vertices > 0)
{
stl_vertex* vertex_ptr = stl.v_shared;
for (int i = 0; i < stl.stats.shared_vertices; ++i)
{
src_vertices(0, i) = (double)(*vertex_ptr)(0);
src_vertices(1, i) = (double)(*vertex_ptr)(1);
src_vertices(2, i) = (double)(*vertex_ptr)(2);
vertex_ptr += 1;
}
}
else
{
stl_facet* facet_ptr = stl.facet_start;
unsigned int v_id = 0;
while (facet_ptr < stl.facet_start + stl.stats.number_of_facets)
{
for (int i = 0; i < 3; ++i)
{
src_vertices(0, v_id) = (double)facet_ptr->vertex[i](0);
src_vertices(1, v_id) = (double)facet_ptr->vertex[i](1);
src_vertices(2, v_id) = (double)facet_ptr->vertex[i](2);
}
facet_ptr += 1;
++v_id;
}
}
if (!has_shared && (stl.stats.shared_vertices > 0))
stl_invalidate_shared_vertices(&stl);
Eigen::MatrixXd dst_vertices(3, vertices_count);
dst_vertices = t * src_vertices.colwise().homogeneous();
Vec3d v_min(dst_vertices(0, 0), dst_vertices(1, 0), dst_vertices(2, 0));
Vec3d v_max = v_min;
for (int i = 1; i < vertices_count; ++i)
{
for (int j = 0; j < 3; ++j)
{
v_min(j) = std::min(v_min(j), dst_vertices(j, i));
v_max(j) = std::max(v_max(j), dst_vertices(j, i));
}
}
return BoundingBoxf3(v_min, v_max);
}
TriangleMesh TriangleMesh::convex_hull_3d() const
{
// Helper struct for qhull:
struct PointForQHull{
PointForQHull(float x_p, float y_p, float z_p) : x((realT)x_p), y((realT)y_p), z((realT)z_p) {}
realT x, y, z;
};
std::vector<PointForQHull> src_vertices;
// We will now fill the vector with input points for computation:
stl_facet* facet_ptr = stl.facet_start;
while (facet_ptr < stl.facet_start + stl.stats.number_of_facets)
{
for (int i = 0; i < 3; ++i)
{
const stl_vertex& v = facet_ptr->vertex[i];
src_vertices.emplace_back(v(0), v(1), v(2));
}
facet_ptr += 1;
}
// The qhull call:
orgQhull::Qhull qhull;
qhull.disableOutputStream(); // we want qhull to be quiet
try
{
qhull.runQhull("", 3, (int)src_vertices.size(), (const realT*)(src_vertices.data()), "Qt");
}
catch (...)
{
std::cout << "Unable to create convex hull" << std::endl;
return TriangleMesh();
}
// Let's collect results:
Pointf3s dst_vertices;
std::vector<Vec3crd> facets;
auto facet_list = qhull.facetList().toStdVector();
for (const orgQhull::QhullFacet& facet : facet_list)
{ // iterate through facets
orgQhull::QhullVertexSet vertices = facet.vertices();
for (int i = 0; i < 3; ++i)
{ // iterate through facet's vertices
orgQhull::QhullPoint p = vertices[i].point();
const float* coords = p.coordinates();
dst_vertices.emplace_back(coords[0], coords[1], coords[2]);
}
unsigned int size = (unsigned int)dst_vertices.size();
facets.emplace_back(size - 3, size - 2, size - 1);
}
TriangleMesh output_mesh(dst_vertices, facets);
output_mesh.repair();
return output_mesh;
}
void TriangleMesh::require_shared_vertices()
{
BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::require_shared_vertices - start";
if (!this->repaired)
@ -619,11 +620,8 @@ TriangleMeshSlicer::TriangleMeshSlicer(TriangleMesh* _mesh) :
facets_edges.assign(_mesh->stl.stats.number_of_facets * 3, -1);
v_scaled_shared.assign(_mesh->stl.v_shared, _mesh->stl.v_shared + _mesh->stl.stats.shared_vertices);
// Scale the copied vertices.
for (int i = 0; i < this->mesh->stl.stats.shared_vertices; ++ i) {
this->v_scaled_shared[i].x /= float(SCALING_FACTOR);
this->v_scaled_shared[i].y /= float(SCALING_FACTOR);
this->v_scaled_shared[i].z /= float(SCALING_FACTOR);
}
for (int i = 0; i < this->mesh->stl.stats.shared_vertices; ++ i)
this->v_scaled_shared[i] *= float(1. / SCALING_FACTOR);
// Create a mapping from triangle edge into face.
struct EdgeToFace {
@ -697,8 +695,7 @@ TriangleMeshSlicer::TriangleMeshSlicer(TriangleMesh* _mesh) :
}
}
void
TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* layers) const
void TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* layers) const
{
BOOST_LOG_TRIVIAL(debug) << "TriangleMeshSlicer::slice";
@ -779,14 +776,14 @@ void TriangleMeshSlicer::_slice_do(size_t facet_idx, std::vector<IntersectionLin
const stl_facet &facet = this->mesh->stl.facet_start[facet_idx];
// find facet extents
const float min_z = fminf(facet.vertex[0].z, fminf(facet.vertex[1].z, facet.vertex[2].z));
const float max_z = fmaxf(facet.vertex[0].z, fmaxf(facet.vertex[1].z, facet.vertex[2].z));
const float min_z = fminf(facet.vertex[0](2), fminf(facet.vertex[1](2), facet.vertex[2](2)));
const float max_z = fmaxf(facet.vertex[0](2), fmaxf(facet.vertex[1](2), facet.vertex[2](2)));
#ifdef SLIC3R_DEBUG
printf("\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", facet_idx,
facet.vertex[0].x, facet.vertex[0].y, facet.vertex[0].z,
facet.vertex[1].x, facet.vertex[1].y, facet.vertex[1].z,
facet.vertex[2].x, facet.vertex[2].y, facet.vertex[2].z);
facet.vertex[0].x, facet.vertex[0].y, facet.vertex[0](2),
facet.vertex[1].x, facet.vertex[1].y, facet.vertex[1](2),
facet.vertex[2].x, facet.vertex[2].y, facet.vertex[2](2));
printf("z: min = %.2f, max = %.2f\n", min_z, max_z);
#endif
@ -806,18 +803,18 @@ void TriangleMeshSlicer::_slice_do(size_t facet_idx, std::vector<IntersectionLin
if (il.edge_type == feHorizontal) {
// Insert all three edges of the face.
const int *vertices = this->mesh->stl.v_indices[facet_idx].vertex;
const bool reverse = this->mesh->stl.facet_start[facet_idx].normal.z < 0;
const bool reverse = this->mesh->stl.facet_start[facet_idx].normal(2) < 0;
for (int j = 0; j < 3; ++ j) {
int a_id = vertices[j % 3];
int b_id = vertices[(j+1) % 3];
if (reverse)
std::swap(a_id, b_id);
const stl_vertex *a = &this->v_scaled_shared[a_id];
const stl_vertex *b = &this->v_scaled_shared[b_id];
il.a(0) = a->x;
il.a(1) = a->y;
il.b(0) = b->x;
il.b(1) = b->y;
const stl_vertex &a = this->v_scaled_shared[a_id];
const stl_vertex &b = this->v_scaled_shared[b_id];
il.a(0) = a(0);
il.a(1) = a(1);
il.b(0) = b(0);
il.b(1) = b(1);
il.a_id = a_id;
il.b_id = b_id;
(*lines)[layer_idx].emplace_back(il);
@ -863,66 +860,63 @@ bool TriangleMeshSlicer::slice_facet(
// Reorder vertices so that the first one is the one with lowest Z.
// This is needed to get all intersection lines in a consistent order
// (external on the right of the line)
int i = (facet.vertex[1].z == min_z) ? 1 : ((facet.vertex[2].z == min_z) ? 2 : 0);
int i = (facet.vertex[1](2) == min_z) ? 1 : ((facet.vertex[2](2) == min_z) ? 2 : 0);
for (int j = i; j - i < 3; ++ j) { // loop through facet edges
int edge_id = this->facets_edges[facet_idx * 3 + (j % 3)];
const int *vertices = this->mesh->stl.v_indices[facet_idx].vertex;
int a_id = vertices[j % 3];
int b_id = vertices[(j+1) % 3];
const stl_vertex *a = &this->v_scaled_shared[a_id];
const stl_vertex *b = &this->v_scaled_shared[b_id];
const stl_vertex &a = this->v_scaled_shared[a_id];
const stl_vertex &b = this->v_scaled_shared[b_id];
// Is edge or face aligned with the cutting plane?
if (a->z == slice_z && b->z == slice_z) {
if (a(2) == slice_z && b(2) == slice_z) {
// Edge is horizontal and belongs to the current layer.
const stl_vertex &v0 = this->v_scaled_shared[vertices[0]];
const stl_vertex &v1 = this->v_scaled_shared[vertices[1]];
const stl_vertex &v2 = this->v_scaled_shared[vertices[2]];
bool swap = false;
if (min_z == max_z) {
// All three vertices are aligned with slice_z.
line_out->edge_type = feHorizontal;
if (this->mesh->stl.facet_start[facet_idx].normal.z < 0) {
if (this->mesh->stl.facet_start[facet_idx].normal(2) < 0) {
// If normal points downwards this is a bottom horizontal facet so we reverse its point order.
std::swap(a, b);
std::swap(a_id, b_id);
swap = true;
}
} else if (v0.z < slice_z || v1.z < slice_z || v2.z < slice_z) {
} else if (v0(2) < slice_z || v1(2) < slice_z || v2(2) < slice_z) {
// Two vertices are aligned with the cutting plane, the third vertex is below the cutting plane.
line_out->edge_type = feTop;
std::swap(a, b);
std::swap(a_id, b_id);
swap = true;
} else {
// Two vertices are aligned with the cutting plane, the third vertex is above the cutting plane.
line_out->edge_type = feBottom;
}
line_out->a(0) = a->x;
line_out->a(1) = a->y;
line_out->b(0) = b->x;
line_out->b(1) = b->y;
line_out->a_id = a_id;
line_out->b_id = b_id;
line_out->a = to_2d(swap ? b : a).cast<coord_t>();
line_out->b = to_2d(swap ? a : b).cast<coord_t>();
line_out->a_id = swap ? b_id : a_id;
line_out->b_id = swap ? a_id : b_id;
return true;
}
if (a->z == slice_z) {
if (a(2) == slice_z) {
// Only point a alings with the cutting plane.
points_on_layer[num_points_on_layer ++] = num_points;
IntersectionPoint &point = points[num_points ++];
point(0) = a->x;
point(1) = a->y;
point(0) = a(0);
point(1) = a(1);
point.point_id = a_id;
} else if (b->z == slice_z) {
} else if (b(2) == slice_z) {
// Only point b alings with the cutting plane.
points_on_layer[num_points_on_layer ++] = num_points;
IntersectionPoint &point = points[num_points ++];
point(0) = b->x;
point(1) = b->y;
point(0) = b(0);
point(1) = b(1);
point.point_id = b_id;
} else if ((a->z < slice_z && b->z > slice_z) || (b->z < slice_z && a->z > slice_z)) {
} else if ((a(2) < slice_z && b(2) > slice_z) || (b(2) < slice_z && a(2) > slice_z)) {
// A general case. The face edge intersects the cutting plane. Calculate the intersection point.
IntersectionPoint &point = points[num_points ++];
point(0) = b->x + (a->x - b->x) * (slice_z - b->z) / (a->z - b->z);
point(1) = b->y + (a->y - b->y) * (slice_z - b->z) / (a->z - b->z);
point(0) = b(0) + (a(0) - b(0)) * (slice_z - b(2)) / (a(2) - b(2));
point(1) = b(1) + (a(1) - b(1)) * (slice_z - b(2)) / (a(2) - b(2));
point.edge_id = edge_id;
}
}
@ -1389,8 +1383,8 @@ void TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
stl_facet* facet = &this->mesh->stl.facet_start[facet_idx];
// find facet extents
float min_z = std::min(facet->vertex[0].z, std::min(facet->vertex[1].z, facet->vertex[2].z));
float max_z = std::max(facet->vertex[0].z, std::max(facet->vertex[1].z, facet->vertex[2].z));
float min_z = std::min(facet->vertex[0](2), std::min(facet->vertex[1](2), facet->vertex[2](2)));
float max_z = std::max(facet->vertex[0](2), std::max(facet->vertex[1](2), facet->vertex[2](2)));
// intersect facet with cutting plane
IntersectionLine line;
@ -1417,47 +1411,47 @@ void TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
// look for the vertex on whose side of the slicing plane there are no other vertices
int isolated_vertex;
if ( (facet->vertex[0].z > z) == (facet->vertex[1].z > z) ) {
if ( (facet->vertex[0](2) > z) == (facet->vertex[1](2) > z) ) {
isolated_vertex = 2;
} else if ( (facet->vertex[1].z > z) == (facet->vertex[2].z > z) ) {
} else if ( (facet->vertex[1](2) > z) == (facet->vertex[2](2) > z) ) {
isolated_vertex = 0;
} else {
isolated_vertex = 1;
}
// get vertices starting from the isolated one
stl_vertex* v0 = &facet->vertex[isolated_vertex];
stl_vertex* v1 = &facet->vertex[(isolated_vertex+1) % 3];
stl_vertex* v2 = &facet->vertex[(isolated_vertex+2) % 3];
const stl_vertex &v0 = facet->vertex[isolated_vertex];
const stl_vertex &v1 = facet->vertex[(isolated_vertex+1) % 3];
const stl_vertex &v2 = facet->vertex[(isolated_vertex+2) % 3];
// intersect v0-v1 and v2-v0 with cutting plane and make new vertices
stl_vertex v0v1, v2v0;
v0v1.x = v1->x + (v0->x - v1->x) * (z - v1->z) / (v0->z - v1->z);
v0v1.y = v1->y + (v0->y - v1->y) * (z - v1->z) / (v0->z - v1->z);
v0v1.z = z;
v2v0.x = v2->x + (v0->x - v2->x) * (z - v2->z) / (v0->z - v2->z);
v2v0.y = v2->y + (v0->y - v2->y) * (z - v2->z) / (v0->z - v2->z);
v2v0.z = z;
v0v1(0) = v1(0) + (v0(0) - v1(0)) * (z - v1(2)) / (v0(2) - v1(2));
v0v1(1) = v1(1) + (v0(1) - v1(1)) * (z - v1(2)) / (v0(2) - v1(2));
v0v1(2) = z;
v2v0(0) = v2(0) + (v0(0) - v2(0)) * (z - v2(2)) / (v0(2) - v2(2));
v2v0(1) = v2(1) + (v0(1) - v2(1)) * (z - v2(2)) / (v0(2) - v2(2));
v2v0(2) = z;
// build the triangular facet
stl_facet triangle;
triangle.normal = facet->normal;
triangle.vertex[0] = *v0;
triangle.vertex[0] = v0;
triangle.vertex[1] = v0v1;
triangle.vertex[2] = v2v0;
// build the facets forming a quadrilateral on the other side
stl_facet quadrilateral[2];
quadrilateral[0].normal = facet->normal;
quadrilateral[0].vertex[0] = *v1;
quadrilateral[0].vertex[1] = *v2;
quadrilateral[0].vertex[0] = v1;
quadrilateral[0].vertex[1] = v2;
quadrilateral[0].vertex[2] = v0v1;
quadrilateral[1].normal = facet->normal;
quadrilateral[1].vertex[0] = *v2;
quadrilateral[1].vertex[0] = v2;
quadrilateral[1].vertex[1] = v2v0;
quadrilateral[1].vertex[2] = v0v1;
if (v0->z > z) {
if (v0(2) > z) {
if (upper != NULL) stl_add_facet(&upper->stl, &triangle);
if (lower != NULL) {
stl_add_facet(&lower->stl, &quadrilateral[0]);
@ -1489,13 +1483,11 @@ void TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
Polygon p = *polygon;
p.reverse();
stl_facet facet;
facet.normal.x = 0;
facet.normal.y = 0;
facet.normal.z = -1;
facet.normal = stl_normal(0, 0, -1.f);
for (size_t i = 0; i <= 2; ++i) {
facet.vertex[i].x = unscale(p.points[i](0));
facet.vertex[i].y = unscale(p.points[i](1));
facet.vertex[i].z = z;
facet.vertex[i](0) = unscale<float>(p.points[i](0));
facet.vertex[i](1) = unscale<float>(p.points[i](1));
facet.vertex[i](2) = z;
}
stl_add_facet(&upper->stl, &facet);
}
@ -1515,13 +1507,11 @@ void TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
// convert triangles to facets and append them to mesh
for (Polygons::const_iterator polygon = triangles.begin(); polygon != triangles.end(); ++polygon) {
stl_facet facet;
facet.normal.x = 0;
facet.normal.y = 0;
facet.normal.z = 1;
facet.normal = stl_normal(0, 0, 1.f);
for (size_t i = 0; i <= 2; ++i) {
facet.vertex[i].x = unscale(polygon->points[i](0));
facet.vertex[i].y = unscale(polygon->points[i](1));
facet.vertex[i].z = z;
facet.vertex[i](0) = unscale<float>(polygon->points[i](0));
facet.vertex[i](1) = unscale<float>(polygon->points[i](1));
facet.vertex[i](2) = z;
}
stl_add_facet(&lower->stl, &facet);
}
@ -1534,19 +1524,19 @@ void TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
// Generate the vertex list for a cube solid of arbitrary size in X/Y/Z.
TriangleMesh make_cube(double x, double y, double z) {
Pointf3 pv[8] = {
Pointf3(x, y, 0), Pointf3(x, 0, 0), Pointf3(0, 0, 0),
Pointf3(0, y, 0), Pointf3(x, y, z), Pointf3(0, y, z),
Pointf3(0, 0, z), Pointf3(x, 0, z)
Vec3d pv[8] = {
Vec3d(x, y, 0), Vec3d(x, 0, 0), Vec3d(0, 0, 0),
Vec3d(0, y, 0), Vec3d(x, y, z), Vec3d(0, y, z),
Vec3d(0, 0, z), Vec3d(x, 0, z)
};
Point3 fv[12] = {
Point3(0, 1, 2), Point3(0, 2, 3), Point3(4, 5, 6),
Point3(4, 6, 7), Point3(0, 4, 7), Point3(0, 7, 1),
Point3(1, 7, 6), Point3(1, 6, 2), Point3(2, 6, 5),
Point3(2, 5, 3), Point3(4, 0, 3), Point3(4, 3, 5)
Vec3crd fv[12] = {
Vec3crd(0, 1, 2), Vec3crd(0, 2, 3), Vec3crd(4, 5, 6),
Vec3crd(4, 6, 7), Vec3crd(0, 4, 7), Vec3crd(0, 7, 1),
Vec3crd(1, 7, 6), Vec3crd(1, 6, 2), Vec3crd(2, 6, 5),
Vec3crd(2, 5, 3), Vec3crd(4, 0, 3), Vec3crd(4, 3, 5)
};
std::vector<Point3> facets(&fv[0], &fv[0]+12);
std::vector<Vec3crd> facets(&fv[0], &fv[0]+12);
Pointf3s vertices(&pv[0], &pv[0]+8);
TriangleMesh mesh(vertices ,facets);
@ -1558,11 +1548,11 @@ TriangleMesh make_cube(double x, double y, double z) {
// Default is 360 sides, angle fa is in radians.
TriangleMesh make_cylinder(double r, double h, double fa) {
Pointf3s vertices;
std::vector<Point3> facets;
std::vector<Vec3crd> facets;
// 2 special vertices, top and bottom center, rest are relative to this
vertices.emplace_back(Pointf3(0.0, 0.0, 0.0));
vertices.emplace_back(Pointf3(0.0, 0.0, h));
vertices.emplace_back(Vec3d(0.0, 0.0, 0.0));
vertices.emplace_back(Vec3d(0.0, 0.0, h));
// adjust via rounding to get an even multiple for any provided angle.
double angle = (2*PI / floor(2*PI / fa));
@ -1572,24 +1562,23 @@ TriangleMesh make_cylinder(double r, double h, double fa) {
// top and bottom.
// Special case: Last line shares 2 vertices with the first line.
unsigned id = vertices.size() - 1;
vertices.emplace_back(Pointf3(sin(0) * r , cos(0) * r, 0));
vertices.emplace_back(Pointf3(sin(0) * r , cos(0) * r, h));
vertices.emplace_back(Vec3d(sin(0) * r , cos(0) * r, 0));
vertices.emplace_back(Vec3d(sin(0) * r , cos(0) * r, h));
for (double i = 0; i < 2*PI; i+=angle) {
Pointf p(0, r);
p.rotate(i);
vertices.emplace_back(Pointf3(p(0), p(1), 0.));
vertices.emplace_back(Pointf3(p(0), p(1), h));
Vec2d p = Eigen::Rotation2Dd(i) * Eigen::Vector2d(0, r);
vertices.emplace_back(Vec3d(p(0), p(1), 0.));
vertices.emplace_back(Vec3d(p(0), p(1), h));
id = vertices.size() - 1;
facets.emplace_back(Point3( 0, id - 1, id - 3)); // top
facets.emplace_back(Point3(id, 1, id - 2)); // bottom
facets.emplace_back(Point3(id, id - 2, id - 3)); // upper-right of side
facets.emplace_back(Point3(id, id - 3, id - 1)); // bottom-left of side
facets.emplace_back(Vec3crd( 0, id - 1, id - 3)); // top
facets.emplace_back(Vec3crd(id, 1, id - 2)); // bottom
facets.emplace_back(Vec3crd(id, id - 2, id - 3)); // upper-right of side
facets.emplace_back(Vec3crd(id, id - 3, id - 1)); // bottom-left of side
}
// Connect the last set of vertices with the first.
facets.emplace_back(Point3( 2, 0, id - 1));
facets.emplace_back(Point3( 1, 3, id));
facets.emplace_back(Point3(id, 3, 2));
facets.emplace_back(Point3(id, 2, id - 1));
facets.emplace_back(Vec3crd( 2, 0, id - 1));
facets.emplace_back(Vec3crd( 1, 3, id));
facets.emplace_back(Vec3crd(id, 3, 2));
facets.emplace_back(Vec3crd(id, 2, id - 1));
TriangleMesh mesh(vertices, facets);
return mesh;
@ -1600,7 +1589,7 @@ TriangleMesh make_cylinder(double r, double h, double fa) {
// Default angle is 1 degree.
TriangleMesh make_sphere(double rho, double fa) {
Pointf3s vertices;
std::vector<Point3> facets;
std::vector<Vec3crd> facets;
// Algorithm:
// Add points one-by-one to the sphere grid and form facets using relative coordinates.
@ -1619,17 +1608,16 @@ TriangleMesh make_sphere(double rho, double fa) {
// special case: first ring connects to 0,0,0
// insert and form facets.
vertices.emplace_back(Pointf3(0.0, 0.0, -rho));
vertices.emplace_back(Vec3d(0.0, 0.0, -rho));
size_t id = vertices.size();
for (size_t i = 0; i < ring.size(); i++) {
// Fixed scaling
const double z = -rho + increment*rho*2.0;
// radius of the circle for this step.
const double r = sqrt(abs(rho*rho - z*z));
Pointf b(0, r);
b.rotate(ring[i]);
vertices.emplace_back(Pointf3(b(0), b(1), z));
facets.emplace_back((i == 0) ? Point3(1, 0, ring.size()) : Point3(id, 0, id - 1));
Vec2d b = Eigen::Rotation2Dd(ring[i]) * Eigen::Vector2d(0, r);
vertices.emplace_back(Vec3d(b(0), b(1), z));
facets.emplace_back((i == 0) ? Vec3crd(1, 0, ring.size()) : Vec3crd(id, 0, id - 1));
++ id;
}
@ -1639,16 +1627,15 @@ TriangleMesh make_sphere(double rho, double fa) {
const double r = sqrt(abs(rho*rho - z*z));
for (size_t i = 0; i < ring.size(); i++) {
Pointf b(0, r);
b.rotate(ring[i]);
vertices.emplace_back(Pointf3(b(0), b(1), z));
Vec2d b = Eigen::Rotation2Dd(ring[i]) * Eigen::Vector2d(0, r);
vertices.emplace_back(Vec3d(b(0), b(1), z));
if (i == 0) {
// wrap around
facets.emplace_back(Point3(id + ring.size() - 1 , id, id - 1));
facets.emplace_back(Point3(id, id - ring.size(), id - 1));
facets.emplace_back(Vec3crd(id + ring.size() - 1 , id, id - 1));
facets.emplace_back(Vec3crd(id, id - ring.size(), id - 1));
} else {
facets.emplace_back(Point3(id , id - ring.size(), (id - 1) - ring.size()));
facets.emplace_back(Point3(id, id - 1 - ring.size() , id - 1));
facets.emplace_back(Vec3crd(id , id - ring.size(), (id - 1) - ring.size()));
facets.emplace_back(Vec3crd(id, id - 1 - ring.size() , id - 1));
}
id++;
}
@ -1657,13 +1644,13 @@ TriangleMesh make_sphere(double rho, double fa) {
// special case: last ring connects to 0,0,rho*2.0
// only form facets.
vertices.emplace_back(Pointf3(0.0, 0.0, rho));
vertices.emplace_back(Vec3d(0.0, 0.0, rho));
for (size_t i = 0; i < ring.size(); i++) {
if (i == 0) {
// third vertex is on the other side of the ring.
facets.emplace_back(Point3(id, id - ring.size(), id - 1));
facets.emplace_back(Vec3crd(id, id - ring.size(), id - 1));
} else {
facets.emplace_back(Point3(id, id - ring.size() + i, id - ring.size() + (i - 1)));
facets.emplace_back(Vec3crd(id, id - ring.size() + i, id - ring.size() + (i - 1)));
}
}
id++;

View file

@ -20,33 +20,33 @@ typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
class TriangleMesh
{
public:
TriangleMesh();
TriangleMesh(const Pointf3s &points, const std::vector<Point3> &facets);
TriangleMesh(const TriangleMesh &other);
TriangleMesh(TriangleMesh &&other);
TriangleMesh() : repaired(false) { stl_initialize(&this->stl); }
TriangleMesh(const Pointf3s &points, const std::vector<Vec3crd> &facets);
TriangleMesh(const TriangleMesh &other) : repaired(false) { stl_initialize(&this->stl); *this = other; }
TriangleMesh(TriangleMesh &&other) : repaired(false) { stl_initialize(&this->stl); this->swap(other); }
~TriangleMesh() { stl_close(&this->stl); }
TriangleMesh& operator=(const TriangleMesh &other);
TriangleMesh& operator=(TriangleMesh &&other);
void swap(TriangleMesh &other);
~TriangleMesh();
void ReadSTLFile(const char* input_file);
void write_ascii(const char* output_file);
void write_binary(const char* output_file);
TriangleMesh& operator=(TriangleMesh &&other) { this->swap(other); return *this; }
void swap(TriangleMesh &other) { std::swap(this->stl, other.stl); std::swap(this->repaired, other.repaired); }
void ReadSTLFile(const char* input_file) { stl_open(&stl, input_file); }
void write_ascii(const char* output_file) { stl_write_ascii(&this->stl, output_file, ""); }
void write_binary(const char* output_file) { stl_write_binary(&this->stl, output_file, ""); }
void repair();
float volume();
void check_topology();
bool is_manifold() const;
bool is_manifold() const { return this->stl.stats.connected_facets_3_edge == this->stl.stats.number_of_facets; }
void WriteOBJFile(char* output_file);
void scale(float factor);
void scale(const Pointf3 &versor);
void scale(const Vec3d &versor);
void translate(float x, float y, float z);
void rotate(float angle, const Axis &axis);
void rotate_x(float angle);
void rotate_y(float angle);
void rotate_z(float angle);
void rotate_x(float angle) { this->rotate(angle, X); }
void rotate_y(float angle) { this->rotate(angle, Y); }
void rotate_z(float angle) { this->rotate(angle, Z); }
void mirror(const Axis &axis);
void mirror_x();
void mirror_y();
void mirror_z();
void mirror_x() { this->mirror(X); }
void mirror_y() { this->mirror(Y); }
void mirror_z() { this->mirror(Z); }
void transform(const float* matrix3x4);
void align_to_origin();
void rotate(double angle, Point* center);
@ -55,9 +55,13 @@ public:
ExPolygons horizontal_projection() const;
Polygon convex_hull();
BoundingBoxf3 bounding_box() const;
// Returns the bbox of this TriangleMesh transformed by the given transformation
BoundingBoxf3 transformed_bounding_box(const Transform3d& t) const;
// Returns the convex hull of this TriangleMesh
TriangleMesh convex_hull_3d() const;
void reset_repair_stats();
bool needed_repair() const;
size_t facets_count() const;
size_t facets_count() const { return this->stl.stats.number_of_facets; }
// Returns true, if there are two and more connected patches in the mesh.
// Returns false, if one or zero connected patch is in the mesh.
@ -66,7 +70,7 @@ public:
// Count disconnected triangle patches.
size_t number_of_patches() const;
stl_file stl;
mutable stl_file stl;
bool repaired;
private:

View file

@ -45,7 +45,6 @@ typedef double coordf_t;
//FIXME Better to use an inline function with an explicit return type.
//inline coord_t scale_(coordf_t v) { return coord_t(floor(v / SCALING_FACTOR + 0.5f)); }
#define scale_(val) ((val) / SCALING_FACTOR)
#define unscale(val) ((val) * SCALING_FACTOR)
#define SCALED_EPSILON scale_(EPSILON)
/* Implementation of CONFESS("foo"): */
#ifdef _MSC_VER
@ -102,6 +101,9 @@ inline std::string debug_out_path(const char *name, ...)
namespace Slic3r {
template<typename T, typename Q>
inline T unscale(Q v) { return T(v) * T(SCALING_FACTOR); }
enum Axis { X=0, Y, Z, E, F, NUM_AXES };
template <class T>

View file

@ -41,9 +41,8 @@ REGISTER_CLASS(BoundingBoxf, "Geometry::BoundingBoxf");
REGISTER_CLASS(BoundingBoxf3, "Geometry::BoundingBoxf3");
REGISTER_CLASS(BridgeDetector, "BridgeDetector");
REGISTER_CLASS(Point, "Point");
REGISTER_CLASS(Point3, "Point3");
REGISTER_CLASS(Pointf, "Pointf");
REGISTER_CLASS(Pointf3, "Pointf3");
__REGISTER_CLASS(Vec2d, "Pointf");
__REGISTER_CLASS(Vec3d, "Pointf3");
REGISTER_CLASS(DynamicPrintConfig, "Config");
REGISTER_CLASS(StaticPrintConfig, "Config::Static");
REGISTER_CLASS(PrintObjectConfig, "Config::PrintObject");
@ -64,9 +63,9 @@ REGISTER_CLASS(PresetCollection, "GUI::PresetCollection");
REGISTER_CLASS(PresetBundle, "GUI::PresetBundle");
REGISTER_CLASS(TabIface, "GUI::Tab");
REGISTER_CLASS(PresetUpdater, "PresetUpdater");
REGISTER_CLASS(OctoPrint, "OctoPrint");
REGISTER_CLASS(AppController, "AppController");
REGISTER_CLASS(PrintController, "PrintController");
REGISTER_CLASS(PrintHost, "PrintHost");
SV* ConfigBase__as_hash(ConfigBase* THIS)
{
@ -133,7 +132,7 @@ SV* ConfigOption_to_SV(const ConfigOption &opt, const ConfigOptionDef &def)
auto optv = static_cast<const ConfigOptionPoints*>(&opt);
AV* av = newAV();
av_fill(av, optv->values.size()-1);
for (const Pointf &v : optv->values)
for (const Vec2d &v : optv->values)
av_store(av, &v - optv->values.data(), perl_to_SV_clone_ref(v));
return newRV_noinc((SV*)av);
}
@ -263,14 +262,14 @@ bool ConfigBase__set(ConfigBase* THIS, const t_config_option_key &opt_key, SV* v
return from_SV_check(value, &static_cast<ConfigOptionPoint*>(opt)->value);
case coPoints:
{
std::vector<Pointf> &values = static_cast<ConfigOptionPoints*>(opt)->values;
std::vector<Vec2d> &values = static_cast<ConfigOptionPoints*>(opt)->values;
AV* av = (AV*)SvRV(value);
const size_t len = av_len(av)+1;
values.clear();
values.reserve(len);
for (size_t i = 0; i < len; i++) {
SV** elem = av_fetch(av, i, 0);
Pointf point;
Vec2d point(Vec2d::Zero());
if (elem == NULL || !from_SV_check(*elem, &point)) return false;
values.emplace_back(point);
}
@ -509,7 +508,7 @@ void from_SV_check(SV* point_sv, Point* point)
}
}
SV* to_SV_pureperl(const Pointf* point)
SV* to_SV_pureperl(const Vec2d* point)
{
AV* av = newAV();
av_fill(av, 1);
@ -518,23 +517,23 @@ SV* to_SV_pureperl(const Pointf* point)
return newRV_noinc((SV*)av);
}
bool from_SV(SV* point_sv, Pointf* point)
bool from_SV(SV* point_sv, Vec2d* point)
{
AV* point_av = (AV*)SvRV(point_sv);
SV* sv_x = *av_fetch(point_av, 0, 0);
SV* sv_y = *av_fetch(point_av, 1, 0);
if (!looks_like_number(sv_x) || !looks_like_number(sv_y)) return false;
*point = Pointf(SvNV(sv_x), SvNV(sv_y));
*point = Vec2d(SvNV(sv_x), SvNV(sv_y));
return true;
}
bool from_SV_check(SV* point_sv, Pointf* point)
bool from_SV_check(SV* point_sv, Vec2d* point)
{
if (sv_isobject(point_sv) && (SvTYPE(SvRV(point_sv)) == SVt_PVMG)) {
if (!sv_isa(point_sv, perl_class_name(point)) && !sv_isa(point_sv, perl_class_name_ref(point)))
CONFESS("Not a valid %s object (got %s)", perl_class_name(point), HvNAME(SvSTASH(SvRV(point_sv))));
*point = *(Pointf*)SvIV((SV*)SvRV( point_sv ));
*point = *(Vec2d*)SvIV((SV*)SvRV( point_sv ));
return true;
} else {
return from_SV(point_sv, point);

47
xs/src/qhull/Announce.txt Normal file
View file

@ -0,0 +1,47 @@
Qhull 2015.2 2016/01/18
http://www.qhull.org
git@github.com:qhull/qhull.git
http://www.geomview.org
Qhull computes convex hulls, Delaunay triangulations, Voronoi diagrams,
furthest-site Voronoi diagrams, and halfspace intersections about a point.
It runs in 2-d, 3-d, 4-d, or higher. It implements the Quickhull algorithm
for computing convex hulls. Qhull handles round-off errors from floating
point arithmetic. It can approximate a convex hull.
The program includes options for hull volume, facet area, partial hulls,
input transformations, randomization, tracing, multiple output formats, and
execution statistics. The program can be called from within your application.
You can view the results in 2-d, 3-d and 4-d with Geomview.
To download Qhull:
http://www.qhull.org/download
git@github.com:qhull/qhull.git
Download qhull-96.ps for:
Barber, C. B., D.P. Dobkin, and H.T. Huhdanpaa, "The
Quickhull Algorithm for Convex Hulls," ACM Trans. on
Mathematical Software, 22(4):469-483, Dec. 1996.
http://www.acm.org/pubs/citations/journals/toms/1996-22-4/p469-barber/
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.117.405
Abstract:
The convex hull of a set of points is the smallest convex set that contains
the points. This article presents a practical convex hull algorithm that
combines the two-dimensional Quickhull Algorithm with the general dimension
Beneath-Beyond Algorithm. It is similar to the randomized, incremental
algorithms for convex hull and Delaunay triangulation. We provide empirical
evidence that the algorithm runs faster when the input contains non-extreme
points, and that it uses less memory.
Computational geometry algorithms have traditionally assumed that input sets
are well behaved. When an algorithm is implemented with floating point
arithmetic, this assumption can lead to serious errors. We briefly describe
a solution to this problem when computing the convex hull in two, three, or
four dimensions. The output is a set of "thick" facets that contain all
possible exact convex hulls of the input. A variation is effective in five
or more dimensions.

128
xs/src/qhull/CMakeLists.txt Normal file
View file

@ -0,0 +1,128 @@
# This CMake file is written specifically to integrate qhull library with Slic3rPE
# (see https://github.com/prusa3d/Slic3r for more information about the project)
#
# Only original libraries qhullstatic_r and qhullcpp are included.
# They are built as a single statically linked library.
#
# Created by modification of the original qhull CMakeLists.
# Lukas Matena (25.7.2018), lukasmatena@seznam.cz
project(qhull)
cmake_minimum_required(VERSION 2.6)
# Define qhull_VERSION in CMakeLists.txt, Makefile, qhull-exports.def, qhull_p-exports.def, qhull_r-exports.def, qhull-warn.pri
set(qhull_VERSION2 "2015.2 2016/01/18") # not used, See global.c, global_r.c, rbox.c, rbox_r.c
set(qhull_VERSION "7.2.0") # Advance every release
#include(CMakeModules/CheckLFS.cmake)
#option(WITH_LFS "Enable Large File Support" ON)
#check_lfs(WITH_LFS)
message(STATUS "qhull Version: ${qhull_VERSION} (static linking)")
set(libqhull_HEADERS
# reentrant qhull HEADERS:
src/libqhull_r/libqhull_r.h
src/libqhull_r/geom_r.h
src/libqhull_r/io_r.h
src/libqhull_r/mem_r.h
src/libqhull_r/merge_r.h
src/libqhull_r/poly_r.h
src/libqhull_r/qhull_ra.h
src/libqhull_r/qset_r.h
src/libqhull_r/random_r.h
src/libqhull_r/stat_r.h
src/libqhull_r/user_r.h
# C++ interface to reentrant Qhull HEADERS:
src/libqhullcpp/Coordinates.h
src/libqhullcpp/functionObjects.h
src/libqhullcpp/PointCoordinates.h
src/libqhullcpp/Qhull.h
src/libqhullcpp/QhullError.h
src/libqhullcpp/QhullFacet.h
src/libqhullcpp/QhullFacetList.h
src/libqhullcpp/QhullFacetSet.h
src/libqhullcpp/QhullHyperplane.h
src/libqhullcpp/QhullIterator.h
src/libqhullcpp/QhullLinkedList.h
src/libqhullcpp/QhullPoint.h
src/libqhullcpp/QhullPoints.h
src/libqhullcpp/QhullPointSet.h
src/libqhullcpp/QhullQh.h
src/libqhullcpp/QhullRidge.h
src/libqhullcpp/QhullSet.h
src/libqhullcpp/QhullSets.h
src/libqhullcpp/QhullStat.h
src/libqhullcpp/QhullVertex.h
src/libqhullcpp/QhullVertexSet.h
src/libqhullcpp/RboxPoints.h
src/libqhullcpp/RoadError.h
src/libqhullcpp/RoadLogEvent.h
src/qhulltest/RoadTest.h
)
set(libqhull_SOURCES
# reentrant qhull SOURCES:
src/libqhull_r/global_r.c
src/libqhull_r/stat_r.c
src/libqhull_r/geom2_r.c
src/libqhull_r/poly2_r.c
src/libqhull_r/merge_r.c
src/libqhull_r/libqhull_r.c
src/libqhull_r/geom_r.c
src/libqhull_r/poly_r.c
src/libqhull_r/qset_r.c
src/libqhull_r/mem_r.c
src/libqhull_r/random_r.c
src/libqhull_r/usermem_r.c
src/libqhull_r/userprintf_r.c
src/libqhull_r/io_r.c
src/libqhull_r/user_r.c
src/libqhull_r/rboxlib_r.c
src/libqhull_r/userprintf_rbox_r.c
# C++ interface to reentrant Qhull SOURCES:
src/libqhullcpp/Coordinates.cpp
src/libqhullcpp/PointCoordinates.cpp
src/libqhullcpp/Qhull.cpp
src/libqhullcpp/QhullFacet.cpp
src/libqhullcpp/QhullFacetList.cpp
src/libqhullcpp/QhullFacetSet.cpp
src/libqhullcpp/QhullHyperplane.cpp
src/libqhullcpp/QhullPoint.cpp
src/libqhullcpp/QhullPointSet.cpp
src/libqhullcpp/QhullPoints.cpp
src/libqhullcpp/QhullQh.cpp
src/libqhullcpp/QhullRidge.cpp
src/libqhullcpp/QhullSet.cpp
src/libqhullcpp/QhullStat.cpp
src/libqhullcpp/QhullVertex.cpp
src/libqhullcpp/QhullVertexSet.cpp
src/libqhullcpp/RboxPoints.cpp
src/libqhullcpp/RoadError.cpp
src/libqhullcpp/RoadLogEvent.cpp
# headers for both (libqhullr and libqhullcpp:
${libqhull_HEADERS}
)
##################################################
# combined library (reentrant qhull and qhullcpp) for Slic3r:
set(qhull_STATIC qhull)
add_library(${qhull_STATIC} STATIC ${libqhull_SOURCES})
set_target_properties(${qhull_STATIC} PROPERTIES
VERSION ${qhull_VERSION})
if(UNIX)
target_link_libraries(${qhull_STATIC} m)
endif(UNIX)
##################################################
# LIBDIR is defined in the main xs CMake file:
target_include_directories(${qhull_STATIC} PRIVATE ${LIBDIR}/qhull/src)

38
xs/src/qhull/COPYING.txt Normal file
View file

@ -0,0 +1,38 @@
Qhull, Copyright (c) 1993-2015
C.B. Barber
Arlington, MA
and
The National Science and Technology Research Center for
Computation and Visualization of Geometric Structures
(The Geometry Center)
University of Minnesota
email: qhull@qhull.org
This software includes Qhull from C.B. Barber and The Geometry Center.
Qhull is copyrighted as noted above. Qhull is free software and may
be obtained via http from www.qhull.org. It may be freely copied, modified,
and redistributed under the following conditions:
1. All copyright notices must remain intact in all files.
2. A copy of this text file must be distributed along with any copies
of Qhull that you redistribute; this includes copies that you have
modified, or copies of programs or other software products that
include Qhull.
3. If you modify Qhull, you must include a notice giving the
name of the person performing the modification, the date of
modification, and the reason for such modification.
4. When distributing modified versions of Qhull, or other software
products that include Qhull, you must provide notice that the original
source code may be obtained as noted above.
5. There is no warranty or other guarantee of fitness for Qhull, it is
provided solely "as is". Bug reports or fixes may be sent to
qhull_bug@qhull.org; the authors may or may not act on them as
they desire.

623
xs/src/qhull/README.txt Normal file
View file

@ -0,0 +1,623 @@
This distribution of qhull library is only meant for interfacing qhull with Slic3rPE
(https://github.com/prusa3d/Slic3r).
The qhull source file was acquired from https://github.com/qhull/qhull at revision
f0bd8ceeb84b554d7cdde9bbfae7d3351270478c.
No changes to the qhull library were made, except for
- setting REALfloat=1 in user_r.h to enforce calculations in floats
- modifying CMakeLists.txt (the original was renamed to origCMakeLists.txt)
Many thanks to C. Bradford Barber and all contributors.
Lukas Matena (lukasmatena@seznam.cz)
25.7.2018
See original contents of the README file below.
======================================================================================
======================================================================================
======================================================================================
Name
qhull, rbox 2015.2 2016/01/18
Convex hull, Delaunay triangulation, Voronoi diagrams, Halfspace intersection
Documentation:
html/index.htm
<http://www.qhull.org/html>
Available from:
<http://www.qhull.org>
<http://www.qhull.org/download>
<http://github.com/qhull/qhull> (git@github.com:qhull/qhull.git)
News and a paper:
<http://www.qhull.org/news>
<http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.117.405>
Version 1 (simplicial only):
<http://www.qhull.org/download/qhull-1.0.tar.gz>
Purpose
Qhull is a general dimension convex hull program that reads a set
of points from stdin, and outputs the smallest convex set that contains
the points to stdout. It also generates Delaunay triangulations, Voronoi
diagrams, furthest-site Voronoi diagrams, and halfspace intersections
about a point.
Rbox is a useful tool in generating input for Qhull; it generates
hypercubes, diamonds, cones, circles, simplices, spirals,
lattices, and random points.
Qhull produces graphical output for Geomview. This helps with
understanding the output. <http://www.geomview.org>
Environment requirements
Qhull and rbox should run on all 32-bit and 64-bit computers. Use
an ANSI C or C++ compiler to compile the program. The software is
self-contained. It comes with examples and test scripts.
Qhull's C++ interface uses the STL. The C++ test program uses QTestLib
from the Qt Framework. Qhull's C++ interface may change without
notice. Eventually, it will move into the qhull shared library.
Qhull is copyrighted software. Please read COPYING.txt and REGISTER.txt
before using or distributing Qhull.
To cite Qhull, please use
Barber, C.B., Dobkin, D.P., and Huhdanpaa, H.T., "The Quickhull
algorithm for convex hulls," ACM Trans. on Mathematical Software,
22(4):469-483, Dec 1996, http://www.qhull.org.
To modify Qhull, particularly the C++ interface
Qhull is on GitHub
(http://github.com/qhull/qhull, git@github.com:qhull/qhull.git)
For internal documentation, see html/qh-code.htm
To install Qhull
Qhull is precompiled for Windows 32-bit, otherwise it needs compilation.
Qhull includes Makefiles for gcc and other targets, CMakeLists.txt for CMake,
.sln/.vcproj/.vcxproj files for Microsoft Visual Studio, and .pro files
for Qt Creator. It compiles under Windows with mingw.
Install and build instructions follow.
See the end of this document for a list of distributed files.
-----------------
Installing Qhull on Windows 10, 8, 7 (32- or 64-bit), Windows XP, and Windows NT
The zip file contains rbox.exe, qhull.exe, qconvex.exe, qdelaunay.exe,
qhalf.exe, qvoronoi.exe, testqset.exe, user_eg*.exe, documentation files,
and source files. Qhull.exe and user-eg3.exe are compiled with the reentrant
library while the other executables use the non-reentrant library.
To install Qhull:
- Unzip the files into a directory (e.g., named 'qhull')
- Click on QHULL-GO or open a command window into Qhull's bin directory.
- Test with 'rbox D4 | qhull'
To uninstall Qhull
- Delete the qhull directory
To learn about Qhull:
- Execute 'qconvex' for a synopsis and examples.
- Execute 'rbox 10 | qconvex' to compute the convex hull of 10 random points.
- Execute 'rbox 10 | qconvex i TO file' to write results to 'file'.
- Browse the documentation: qhull\html\index.htm
- If an error occurs, Windows sends the error to stdout instead of stderr.
Use 'TO xxx' to send normal output to xxx
To improve the command window
- Double-click the window bar to increase the size of the window
- Right-click the window bar
- Select Properties
- Check QuickEdit Mode
Select text with right-click or Enter
Paste text with right-click
- Change Font to Lucinda Console
- Change Layout to Screen Buffer Height 999, Window Size Height 55
- Change Colors to Screen Background White, Screen Text Black
- Click OK
- Select 'Modify shortcut that started this window', then OK
If you use qhull a lot, install a bash shell such as
MSYS (www.mingw.org/wiki/msys), Road Bash (www.qhull.org/bash),
or Cygwin (www.cygwin.com).
-----------------
Installing Qhull on Unix with gcc
To build Qhull, static libraries, shared library, and C++ interface
- Download and extract Qhull (either GitHub, .tgz file, or .zip file)
- make
- export LD_LIBRARY_PATH=$PWD/lib:$LD_LIBRARY_PATH
The Makefiles may be edited for other compilers.
If 'testqset' exits with an error, qhull is broken
A simple Makefile for Qhull is in src/libqhull and src/libqhull_r.
To build the Qhull executables and libqhullstatic
- Extract Qhull from qhull...tgz or qhull...zip
- cd src/libqhull_r # cd src/libqhull
- make
-----------------
Installing Qhull with CMake 2.6 or later
See CMakeLists.txt for examples and further build instructions
To build Qhull, static libraries, shared library, and C++ interface
- Download and extract Qhull (either GitHub, .tgz file, or .zip file)
- cd build
- cmake --help # List build generators
- make -G "<generator>" .. && cmake ..
- cmake ..
- make
- make install
The ".." is important. It refers to the parent directory (i.e., qhull/)
On Windows, CMake installs to C:/Program Files/qhull. 64-bit generators
have a "Win64" tag.
If creating a qhull package, please include a pkg-config file based on build/qhull*.pc.in
If cmake fails with "No CMAKE_C_COMPILER could be found"
- cmake was not able to find the build environment specified by -G "..."
-----------------
Installing Qhull with Qt
To build Qhull, including its C++ test (qhulltest)
- Download and extract Qhull (either GitHub, .tgz file, or .zip file)
- Load src/qhull-all.pro into QtCreator
- Build
-------------------
Working with Qhull's C++ interface
See html/qh-code.htm#cpp for calling Qhull from C++ programs
See html/qh-code.htm#reentrant for converting from Qhull-2012
Examples of using the C++ interface
user_eg3_r.cpp
qhulltest/*_test.cpp
Qhull's C++ interface is likely to change. Stay current with GitHub.
To clone Qhull's next branch from http://github.com/qhull/qhull
git init
git clone git@github.com:qhull/qhull.git
cd qhull
git checkout next
...
git pull origin next
Compile qhullcpp and libqhullstatic_r with the same compiler. Both libraries
use the C routines setjmp() and longjmp() for error handling. They must
be compiled with the same compiler.
-------------------
Calling Qhull from C programs
See html/qh-code.htm#library for calling Qhull from C programs
See html/qh-code.htm#reentrant for converting from Qhull-2012
Warning: You will need to understand Qhull's data structures and read the
code. Most users will find it easier to call Qhull as an external command.
The new, reentrant 'C' code (src/libqhull_r), passes a pointer to qhT
to most Qhull routines. This allows multiple instances of Qhull to run
at the same time. It simplifies the C++ interface.
The non-reentrant 'C' code (src/libqhull) looks unusual. It refers to
Qhull's global data structure, qhT, through a 'qh' macro (e.g., 'qh ferr').
This allows the same code to use static memory or heap memory.
If qh_QHpointer is defined, qh_qh is a pointer to an allocated qhT;
otherwise qh_qh is a global static data structure of type qhT.
------------------
Compiling Qhull with Microsoft Visual C++
To compile 32-bit Qhull with Microsoft Visual C++ 2010 and later
- Download and extract Qhull (either GitHub, .tgz file, or .zip file)
- Load solution build/qhull-32.sln
- Build target 'Win32'
- Project qhulltest requires Qt for DevStudio (http://www.qt.io)
Set the QTDIR environment variable to your Qt directory (e.g., c:/qt/5.2.0/5.2.0/msvc2012)
If QTDIR is incorrect, precompile will fail with 'Can not locate the file specified'
To compile 64-bit Qhull with Microsoft Visual C++ 2010 and later
- 64-bit Qhull has larger data structures due to 64-bit pointers
- Download and extract Qhull (either GitHub, .tgz file, or .zip file)
- Load solution build/qhull-64.sln
- Build target 'Win32'
- Project qhulltest requires Qt for DevStudio (http://www.qt.io)
Set the QTDIR environment variable to your Qt directory (e.g., c:/qt/5.2.0/5.2.0/msvc2012_64)
If QTDIR is incorrect, precompile will fail with 'Can not locate the file specified'
To compile Qhull with Microsoft Visual C++ 2005 (vcproj files)
- Download and extract Qhull (either GitHub, .tgz file, or .zip file)
- Load solution build/qhull.sln
- Build target 'win32' (not 'x64')
- Project qhulltest requires Qt for DevStudio (http://www.qt.io)
Set the QTDIR environment variable to your Qt directory (e.g., c:/qt/4.7.4)
If QTDIR is incorrect, precompile will fail with 'Can not locate the file specified'
-----------------
Compiling Qhull with Qt Creator
Qt (http://www.qt.io) is a C++ framework for Windows, Linux, and Macintosh
Qhull uses QTestLib to test qhull's C++ interface (see src/qhulltest/)
To compile Qhull with Qt Creator
- Download and extract Qhull (either GitHub, .tgz file, or .zip file)
- Download the Qt SDK
- Start Qt Creator
- Load src/qhull-all.pro
- Build
-----------------
Compiling Qhull with mingw on Windows
To compile Qhull with MINGW
- Download and extract Qhull (either GitHub, .tgz file, or .zip file)
- Install Road Bash (http://www.qhull.org/bash)
or install MSYS (http://www.mingw.org/wiki/msys)
- Install MINGW-w64 (http://sourceforge.net/projects/mingw-w64).
Mingw is included with Qt SDK.
- make
-----------------
Compiling Qhull with cygwin on Windows
To compile Qhull with cygwin
- Download and extract Qhull (either GitHub, .tgz file, or .zip file)
- Install cygwin (http://www.cygwin.com)
- Include packages for gcc, make, ar, and ln
- make
-----------------
Compiling from Makfile without gcc
The file, qhull-src.tgz, contains documentation and source files for
qhull and rbox.
To unpack the tgz file
- tar zxf qhull-src.tgz
- cd qhull
- Use qhull/Makefile
Simpler Makefiles are qhull/src/libqhull/Makefile and qhull/src/libqhull_r/Makefile
Compiling qhull and rbox with Makefile
- in Makefile, check the CC, CCOPTS1, PRINTMAN, and PRINTC defines
- the defaults are gcc and enscript
- CCOPTS1 should include the ANSI flag. It defines __STDC__
- in user.h, check the definitions of qh_SECticks and qh_CPUclock.
- use '#define qh_CLOCKtype 2' for timing runs longer than 1 hour
- type: make
- this builds: qhull qconvex qdelaunay qhalf qvoronoi rbox libqhull.a libqhull_r.a
- type: make doc
- this prints the man page
- See also qhull/html/index.htm
- if your compiler reports many errors, it is probably not a ANSI C compiler
- you will need to set the -ansi switch or find another compiler
- if your compiler warns about missing prototypes for fprintf() etc.
- this is ok, your compiler should have these in stdio.h
- if your compiler warns about missing prototypes for memset() etc.
- include memory.h in qhull_a.h
- if your compiler reports "global.c: storage size of 'qh_qh' isn't known"
- delete the initializer "={0}" in global.c, stat.c and mem.c
- if your compiler warns about "stat.c: improper initializer"
- this is ok, the initializer is not used
- if you have trouble building libqhull.a with 'ar'
- try 'make -f Makefile.txt qhullx'
- if the code compiles, the qhull test case will automatically execute
- if an error occurs, there's an incompatibility between machines
- If you can, try a different compiler
- You can turn off the Qhull memory manager with qh_NOmem in mem.h
- You can turn off compiler optimization (-O2 in Makefile)
- If you find the source of the problem, please let us know
- to install the programs and their man pages:
- define MANDIR and BINDIR
- type 'make install'
- if you have Geomview (www.geomview.org)
- try 'rbox 100 | qconvex G >a' and load 'a' into Geomview
- run 'q_eg' for Geomview examples of Qhull output (see qh-eg.htm)
------------------
Compiling on other machines and compilers
Qhull may compile with Borland C++ 5.0 bcc32. A Makefile is included.
Execute 'cd src/libqhull; make -f Mborland'. If you use the Borland IDE, set
the ANSI option in Options:Project:Compiler:Source:Language-compliance.
Qhull may compile with Borland C++ 4.02 for Win32 and DOS Power Pack.
Use 'cd src/libqhull; make -f Mborland -D_DPMI'. Qhull 1.0 compiles with
Borland C++ 4.02. For rbox 1.0, use "bcc32 -WX -w- -O2-e -erbox -lc rbox.c".
Use the same options for Qhull 1.0. [D. Zwick]
If you have troubles with the memory manager, you can turn it off by
defining qh_NOmem in mem.h.
-----------------
Distributed files
README.txt // Instructions for installing Qhull
REGISTER.txt // Qhull registration
COPYING.txt // Copyright notice
QHULL-GO.lnk // Windows icon for eg/qhull-go.bat
Announce.txt // Announcement
CMakeLists.txt // CMake build file (2.6 or later)
CMakeModules/CheckLFS.cmake // enables Large File Support in cmake
File_id.diz // Package descriptor
index.htm // Home page
Makefile // Makefile for gcc and other compilers
qhull*.md5sum // md5sum for all files
bin/* // Qhull executables and dll (.zip only)
build/qhull*.pc.in // pkg-config templates for qhull_r, qhull, and qhull_p
build/qhull-32.sln // 32-bit DevStudio solution and project files (2010 and later)
build/*-32.vcxproj
build/qhull-64.sln // 64-bit DevStudio solution and project files (2010 and later)
build/*-64.vcxproj
build/qhull.sln // DevStudio solution and project files (2005 and 2009)
build/*.vcproj
eg/* // Test scripts and geomview files from q_eg
html/index.htm // Manual
html/qh-faq.htm // Frequently asked questions
html/qh-get.htm // Download page
html/qhull-cpp.xml // C++ style notes as a Road FAQ (www.qhull.org/road)
src/Changes.txt // Change history for Qhull and rbox
src/qhull-all.pro // Qt project
eg/
q_eg // shell script for Geomview examples (eg.01.cube)
q_egtest // shell script for Geomview test examples
q_test // shell script to test qhull
q_test-ok.txt // output from q_test
qhulltest-ok.txt // output from qhulltest (Qt only)
make-vcproj.sh // bash shell script to create vcproj and vcxprog files
qhull-zip.sh // bash shell script for distribution files
rbox consists of (bin, html):
rbox.exe // Win32 executable (.zip only)
rbox.htm // html manual
rbox.man // Unix man page
rbox.txt
qhull consists of (bin, html):
qconvex.exe // Win32 executables and dlls (.zip download only)
qhull.exe // Built with the reentrant library (about 2% slower)
qdelaunay.exe
qhalf.exe
qvoronoi.exe
qhull_r.dll
qhull-go.bat // command window
qconvex.htm // html manual
qdelaun.htm
qdelau_f.htm
qhalf.htm
qvoronoi.htm
qvoron_f.htm
qh-eg.htm
qh-code.htm
qh-impre.htm
index.htm
qh-opt*.htm
qh-quick.htm
qh--*.gif // images for manual
normal_voronoi_knauss_oesterle.jpg
qhull.man // Unix man page
qhull.txt
bin/
msvcr80.dll // Visual C++ redistributable file (.zip download only)
src/
qhull/unix.c // Qhull and rbox applications using non-reentrant libqhullstatic.a
rbox/rbox.c
qconvex/qconvex.c
qhalf/qhalf.c
qdelaunay/qdelaunay.c
qvoronoi/qvoronoi.c
qhull/unix_r.c // Qhull and rbox applications using reentrant libqhullstatic_r.a
rbox/rbox_r.c
qconvex/qconvex_r.c // Qhull applications built with reentrant libqhull_r/Makefile
qhalf/qhalf_r.c
qdelaunay/qdelaun_r.c
qvoronoi/qvoronoi_r.c
user_eg/user_eg_r.c // example of using qhull_r.dll from a user program
user_eg2/user_eg2_r.c // example of using libqhullstatic_r.a from a user program
user_eg3/user_eg3_r.cpp // example of Qhull's C++ interface libqhullcpp with libqhullstatic_r.a
qhulltest/qhulltest.cpp // Test of Qhull's C++ interface using Qt's QTestLib
qhull-*.pri // Include files for Qt projects
testqset_r/testqset_r.c // Test of reentrant qset_r.c and mem_r.c
testqset/testqset.c // Test of non-rentrant qset.c and mem.c
src/libqhull
libqhull.pro // Qt project for non-rentrant, shared library (qhull.dll)
index.htm // design documentation for libqhull
qh-*.htm
qhull-exports.def // Export Definition file for Visual C++
Makefile // Simple gcc Makefile for qhull and libqhullstatic.a
Mborland // Makefile for Borland C++ 5.0
libqhull.h // header file for qhull
user.h // header file of user definable constants
libqhull.c // Quickhull algorithm with partitioning
user.c // user re-definable functions
usermem.c
userprintf.c
userprintf_rbox.c
qhull_a.h // include files for libqhull/*.c
geom.c // geometric routines
geom2.c
geom.h
global.c // global variables
io.c // input-output routines
io.h
mem.c // memory routines, this is stand-alone code
mem.h
merge.c // merging of non-convex facets
merge.h
poly.c // polyhedron routines
poly2.c
poly.h
qset.c // set routines, this only depends on mem.c
qset.h
random.c // utilities w/ Park & Miller's random number generator
random.h
rboxlib.c // point set generator for rbox
stat.c // statistics
stat.h
src/libqhull_r
libqhull_r.pro // Qt project for rentrant, shared library (qhull_r.dll)
index.htm // design documentation for libqhull_r
qh-*_r.htm
qhull-exports_r.def // Export Definition file for Visual C++
Makefile // Simple gcc Makefile for qhull and libqhullstatic.a
libqhull_r.h // header file for qhull
user_r.h // header file of user definable constants
libqhull_r.c // Quickhull algorithm wi_r.hpartitioning
user_r.c // user re-definable functions
usermem.c
userprintf.c
userprintf_rbox.c
qhull_ra.h // include files for libqhull/*_r.c
geom_r.c // geometric routines
geom2.c
geom_r.h
global_r.c // global variables
io_r.c // input-output routines
io_r.h
mem_r.c // memory routines, this is stand-alone code
mem.h
merge_r.c // merging of non-convex facets
merge.h
poly_r.c // polyhedron routines
poly2.c
poly_r.h
qset_r.c // set routines, this only depends on mem_r.c
qset.h
random_r.c // utilities w/ Park & Miller's random number generator
random.h
rboxlib_r.c // point set generator for rbox
stat_r.c // statistics
stat.h
src/libqhullcpp/
libqhullcpp.pro // Qt project for renentrant, static C++ library
Qhull.cpp // Calls libqhull_r.c from C++
Qhull.h
qt-qhull.cpp // Supporting methods for Qt
Coordinates.cpp // input classes
Coordinates.h
PointCoordinates.cpp
PointCoordinates.h
RboxPoints.cpp // call rboxlib.c from C++
RboxPoints.h
QhullFacet.cpp // data structure classes
QhullFacet.h
QhullHyperplane.cpp
QhullHyperplane.h
QhullPoint.cpp
QhullPoint.h
QhullQh.cpp
QhullRidge.cpp
QhullRidge.h
QhullVertex.cpp
QhullVertex.h
QhullFacetList.cpp // collection classes
QhullFacetList.h
QhullFacetSet.cpp
QhullFacetSet.h
QhullIterator.h
QhullLinkedList.h
QhullPoints.cpp
QhullPoints.h
QhullPointSet.cpp
QhullPointSet.h
QhullSet.cpp
QhullSet.h
QhullSets.h
QhullVertexSet.cpp
QhullVertexSet.h
functionObjects.h // supporting classes
QhullError.cpp
QhullError.h
QhullQh.cpp
QhullQh.h
QhullStat.cpp
QhullStat.h
RoadError.cpp // Supporting base classes
RoadError.h
RoadLogEvent.cpp
RoadLogEvent.h
usermem_r-cpp.cpp // Optional override for qh_exit() to throw an error
src/libqhullstatic/
libqhullstatic.pro // Qt project for non-reentrant, static library
src/libqhullstatic_r/
libqhullstatic_r.pro // Qt project for reentrant, static library
src/qhulltest/
qhulltest.pro // Qt project for test of C++ interface
Coordinates_test.cpp // Test of each class
PointCoordinates_test.cpp
Qhull_test.cpp
QhullFacet_test.cpp
QhullFacetList_test.cpp
QhullFacetSet_test.cpp
QhullHyperplane_test.cpp
QhullLinkedList_test.cpp
QhullPoint_test.cpp
QhullPoints_test.cpp
QhullPointSet_test.cpp
QhullRidge_test.cpp
QhullSet_test.cpp
QhullVertex_test.cpp
QhullVertexSet_test.cpp
RboxPoints_test.cpp
RoadTest.cpp // Run multiple test files with QTestLib
RoadTest.h
-----------------
Authors:
C. Bradford Barber Hannu Huhdanpaa (Version 1.0)
bradb@shore.net hannu@qhull.org
Qhull 1.0 and 2.0 were developed under NSF grants NSF/DMS-8920161
and NSF-CCR-91-15793 750-7504 at the Geometry Center and Harvard
University. If you find Qhull useful, please let us know.

32
xs/src/qhull/REGISTER.txt Normal file
View file

@ -0,0 +1,32 @@
Dear Qhull User
We would like to find out how you are using our software. Think of
Qhull as a new kind of shareware: you share your science and successes
with us, and we share our software and support with you.
If you use Qhull, please send us a note telling
us what you are doing with it.
We need to know:
(1) What you are working on - an abstract of your work would be
fine.
(2) How Qhull has helped you, for example, by increasing your
productivity or allowing you to do things you could not do
before. If Qhull had a direct bearing on your work, please
tell us about this.
We encourage you to cite Qhull in your publications.
To cite Qhull, please use
Barber, C.B., Dobkin, D.P., and Huhdanpaa, H.T., "The Quickhull
algorithm for convex hulls," ACM Trans. on Mathematical Software,
22(4):469-483, Dec 1996, http://www.qhull.org.
Please send e-mail to
bradb@shore.net
Thank you!

935
xs/src/qhull/html/index.htm Normal file
View file

@ -0,0 +1,935 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<meta http-equiv="Content-Type"
content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Microsoft FrontPage 2.0">
<title>Qhull manual</title>
<!-- Navigation links
NOTE -- verify all links by 'grep href=' 'grep name=' add # 'sort /+7'
index.htm
-->
</head>
<body>
<p><a name="TOP"><b>Up:</b></a> <a
href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b><a
href="http://www.qhull.org/news">News</a> about Qhull<br>
<b>Up:</b> <a href="http://www.qhull.org/html/qh-faq.htm">FAQ</a> about Qhull<br>
<b>To:</b> <a href="#TOC">Qhull manual: Table of Contents</a>
(please wait while loading) <br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/fixed.html"><img
src="qh--rand.gif" alt="[random-fixed]" align="middle"
width="100" height="100"></a> Qhull manual </h1>
<p>Qhull is a general dimension code for computing convex hulls,
Delaunay triangulations, halfspace intersections about a point, Voronoi
diagrams, furthest-site Delaunay triangulations, and
furthest-site Voronoi diagrams. These structures have
applications in science, engineering, statistics, and
mathematics. See <a
href="http://www.cs.mcgill.ca/~fukuda/soft/polyfaq/polyfaq.html">Fukuda's
introduction</a> to convex hulls, Delaunay triangulations,
Voronoi diagrams, and linear programming. For a detailed
introduction, see O'Rourke [<a href="#orou94">'94</a>], <i>Computational
Geometry in C</i>.
</p>
<p>There are six programs. Except for rbox, they use
the same code. Each program includes instructions and examples.
<blockquote>
<ul>
<li><a href="qconvex.htm">qconvex</a> -- convex hulls
<li><a href="qdelaun.htm">qdelaunay</a> -- Delaunay triangulations and
furthest-site Delaunay triangulations
<li><a href="qhalf.htm">qhalf</a> -- halfspace intersections about a point
<li><a href="qhull.htm">qhull</a> -- all structures with additional options
<li><a href="qvoronoi.htm">qvoronoi</a> -- Voronoi diagrams and
furthest-site Voronoi diagrams
<li><a href="rbox.htm">rbox</a> -- generate point distributions for qhull
</ul>
</blockquote>
<p>Qhull implements the Quickhull algorithm for computing the
convex hull. Qhull includes options
for hull volume, facet area, multiple output formats, and
graphical output. It can approximate a convex hull. </p>
<p>Qhull handles roundoff errors from floating point
arithmetic. It generates a convex hull with "thick" facets.
A facet's outer plane is clearly above all of the points;
its inner plane is clearly below the facet's vertices. Any
exact convex hull must lie between the inner and outer plane.
<p>Qhull uses merged facets, triangulated output, or joggled
input. Triangulated output triangulates non-simplicial, merged
facets. Joggled input also
guarantees simplicial output, but it
is less accurate than merged facets. For merged facets, Qhull
reports the maximum outer and inner plane.
<p><i>Brad Barber, Arlington, MA</i></p>
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<h2><a href="#TOP">&#187;</a><a name="TOC">Qhull manual: Table of
Contents </a></h2>
<ul>
<li><a href="#when">When</a> to use Qhull
<ul>
<li><a href="http://www.qhull.org/news">News</a> for Qhull
with new features and reported bugs.
<li><a href="http://www.qhull.org">Home</a> for Qhull with additional URLs
(<a href=index.htm>local copy</a>)
<li><a href="http://www.qhull.org/html/qh-faq.htm">FAQ</a> for Qhull (<a href="qh-faq.htm">local copy</a>)
<li><a href="http://www.qhull.org/download">Download</a> Qhull (<a href=qh-get.htm>local copy</a>)
<li><a href="qh-quick.htm#programs">Quick</a> reference for Qhull and its <a href="qh-quick.htm#options">options</a>
<p>
<li><a href="../COPYING.txt">COPYING.txt</a> - copyright notice<br>
<li><a href="../REGISTER.txt">REGISTER.txt</a> - registration<br>
<li><a href="../README.txt">README.txt</a> - installation
instructions<br>
<li><a href="../src/Changes.txt">Changes.txt</a> - change history <br>
<li><a href="qhull.txt">qhull.txt</a> - Unix manual page
</ul>
<p>
<li><a href="#description">Description</a> of Qhull
<ul>
<li><a href="#definition">de</a>finition &#149; <a
href="#input">in</a>put &#149; <a href="#output">ou</a>tput
&#149; <a href="#algorithm">al</a>gorithm &#149; <a
href="#structure">da</a>ta structure </li>
<li><a href="qh-impre.htm">Imprecision</a> in Qhull</li>
<li><a href="qh-impre.htm#joggle">Merged facets</a> or joggled input
<li><a href="qh-eg.htm">Examples</a> of Qhull</li>
</ul>
<p>
<li><a href=qh-quick.htm#programs>Qhull programs</a>, with instructions and examples
<ul>
<li><a href="qconvex.htm">qconvex</a> -- convex hulls
<li><a href="qdelaun.htm">qdelaunay</a> -- Delaunay triangulations and
furthest-site Delaunay triangulations
<li><a href="qhalf.htm">qhalf</a> -- halfspace intersections about a point
<li><a href="qhull.htm">qhull</a> -- all structures with additional options
<li><a href="qvoronoi.htm">qvoronoi</a> -- Voronoi diagrams and
furthest-site Voronoi diagrams
<li><a href="rbox.htm">rbox</a> -- generate point distributions for qhull
</ul>
<p>
<li><a href="qh-quick.htm#options">Qhull options</a><ul>
<li><a href="qh-opto.htm#output">Output</a> formats</li>
<li><a href="qh-optf.htm#format">Additional</a> I/O
formats</li>
<li><a href="qh-optg.htm#geomview">Geomview</a>
output options</li>
<li><a href="qh-optp.htm#print">Print</a> options</li>
<li><a href="qh-optq.htm#qhull">Qhull</a> control
options</li>
<li><a href="qh-optc.htm#prec">Precision</a> options</li>
<li><a href="qh-optt.htm#trace">Trace</a> options</li>
</ul>
</li>
<p>
<li><a href="#geomview">Geomview</a>, Qhull's graphical viewer</li>
<ul>
<li><a href="#geomview-install">Installing Geomview</a></li>
<li><a href="#geomview-use">Using Geomview</a></li>
<li><a href="#geomview-win">Building Geomview for Windows</a></li>
</ul>
<p>
<li><a href="qh-code.htm">Qhull internals</a><ul>
<li><a href="qh-code.htm#reentrant">Reentrant</a> Qhull</li>
<li><a href="qh-code.htm#convert">How to convert</a> code to reentrant Qhull</li>
<li><a href="qh-code.htm#64bit">Qhull</a> on 64-bit computers</li>
<li><a href="qh-code.htm#cpp">Calling</a> Qhull
from C++ programs</li>
<li><a href="qh-code.htm#library">Calling</a> Qhull
from C programs</li>
<li><a href="qh-code.htm#performance">Performance</a>
of Qhull</li>
<li><a href="qh-code.htm#enhance">Enhancements</a> to
Qhull</li>
<li><a href="../src/libqhull_r/index.htm">Reentrant</a> Qhull functions, macros, and
data structures </li>
<li><a href="../src/libqhull/index.htm">Qhull</a> functions, macros, and
data structures </li>
</ul>
</li>
<p>
<li>Related URLs
<ul>
<li><a href="news:comp.graphics.algorithms">Newsgroup</a>:
comp.graphics.algorithms
<li><a
href="http://www.faqs.org/faqs/graphics/algorithms-faq/">FAQ</a> for computer graphics algorithms and
Exaflop's <a href="http://exaflop.org/docs/cgafaq/cga6.html">geometric</a> structures.
<li>Amenta's <a href="http://www.geom.uiuc.edu/software/cglist">Directory
of Computational Geometry Software </a></li>
<li>Erickson's <a
href="http://compgeom.cs.uiuc.edu/~jeffe/compgeom/code.html">Computational
Geometry Software</a> </li>
<li>Fukuda's <a
href="http://www.cs.mcgill.ca/~fukuda/soft/polyfaq/polyfaq.html">
introduction</a> to convex hulls, Delaunay triangulations,
Voronoi diagrams, and linear programming.
<li>Stony Brook's <a
href="http://www.cs.sunysb.edu/~algorith/major_section/1.6.shtml">Algorithm Repository</a> on computational geometry.
</li>
</ul>
<p>
<li><a href="#bugs">What to do</a> if something goes wrong</li>
<li><a href="#email">Email</a></li>
<li><a href="#authors">Authors</a></li>
<li><a href="#ref">References</a></li>
<li><a href="#acknowledge">Acknowledgments</a></li>
</ul>
<h2><a href="#TOC">&#187;</a><a name="when">When to use Qhull</a></h2>
<blockquote>
<p>Qhull constructs convex hulls, Delaunay triangulations,
halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay
triangulations, and furthest-site Voronoi diagrams.</p>
<p>For convex hulls and halfspace intersections, Qhull may be used
for 2-d upto 8-d. For Voronoi diagrams and Delaunay triangulations, Qhull may be
used for 2-d upto 7-d. In higher dimensions, the size of the output
grows rapidly and Qhull does not work well with virtual memory.
If <i>n</i> is the size of
the input and <i>d</i> is the dimension (d>=3), the size of the output
and execution time
grows by <i>n^(floor(d/2)</i>
[see <a href=qh-code.htm#performance>Performance</a>]. For example, do
not try to build a 16-d convex hull of 1000 points. It will
have on the order of 1,000,000,000,000,000,000,000,000 facets.
<p>On a 600 MHz Pentium 3, Qhull computes the 2-d convex hull of
300,000 cocircular points in 11 seconds. It computes the
2-d Delaunay triangulation and 3-d convex hull of 120,000 points
in 12 seconds. It computes the
3-d Delaunay triangulation and 4-d convex hull of 40,000 points
in 18 seconds. It computes the
4-d Delaunay triangulation and 5-d convex hull of 6,000 points
in 12 seconds. It computes the
5-d Delaunay triangulation and 6-d convex hull of 1,000 points
in 12 seconds. It computes the
6-d Delaunay triangulation and 7-d convex hull of 300 points
in 15 seconds. It computes the
7-d Delaunay triangulation and 8-d convex hull of 120 points
in 15 seconds. It computes the
8-d Delaunay triangulation and 9-d convex hull of 70 points
in 15 seconds. It computes the
9-d Delaunay triangulation and 10-d convex hull of 50 points
in 17 seconds. The 10-d convex hull of 50 points has about 90,000 facets.
<!-- duplicated in index.htm and html/index.htm -->
<p>Qhull does <i>not</i> support constrained Delaunay
triangulations, triangulation of non-convex surfaces, mesh
generation of non-convex objects, or medium-sized inputs in 9-D
and higher. </p>
<p>This is a big package with many options. It is one of the
fastest available. It is the only 3-d code that handles precision
problems due to floating point arithmetic. For example, it
implements the identity function for extreme points (see <a
href="qh-impre.htm">Imprecision in Qhull</a>). </p>
<p>[2016] A newly discovered, bad case for Qhull is multiple, nearly incident points within a 10^-13 ball of 3-d and higher
Delaunay triangulations (input sites in the unit cube). Nearly incident points within substantially
smaller or larger balls are OK. Error QH6271 is reported if a problem occurs. A future release of Qhull
will handle this case. For more information, see "Nearly coincident points on an edge" in <a href="../html/qh-impre.htm#limit">Limitations of merged facets</a>
<p>If you need a short code for convex hull, Delaunay
triangulation, or Voronoi volumes consider Clarkson's <a
href="http://www.netlib.org/voronoi/hull.html">hull
program</a>. If you need 2-d Delaunay triangulations consider
Shewchuk's <a href="http://www.cs.cmu.edu/~quake/triangle.html">triangle
program</a>. It is much faster than Qhull and it allows
constraints. Both programs use exact arithmetic. They are in <a
href="http://www.netlib.org/voronoi/">http://www.netlib.org/voronoi/</a>.
<p>If your input is in general position (i.e., no coplanar or colinear points),
<li><a href="https://github.com/tomilov/quickhull/blob/master/include/quickhull.hpp">Tomilov's quickhull.hpp</a> (<a href"http://habrahabr.ru/post/245221/"documentation-ru</a/>)
or Qhull <a
href="http://www.qhull.org/download">version
1.0</a> may meet your needs. Both programs detect precision problems,
but do not handle them.</p>
<p><a href=http://www.cgal.org>CGAL</a> is a library of efficient and reliable
geometric algorithms. It uses C++ templates and the Boost library to produce dimension-specific
code. This allows more efficient use of memory than Qhull's general-dimension
code. CGAL simulates arbitrary precision while Qhull handles round-off error
with thick facets. Compare the two approaches with <a href="http://doc.cgal.org/latest/Manual/devman_robustness.html">Robustness Issues in CGAL</a>,
and <a href+"qh-impre.htm">Imprecision in Qhull</a>.
<p><a href=http://www.algorithmic-solutions.com/enleda.htm>Leda</a> is a
library for writing computational
geometry programs and other combinatorial algorithms. It
includes routines for computing 3-d convex
hulls, 2-d Delaunay triangulations, and 3-d Delaunay triangulations.
It provides rational arithmetic and graphical output. It runs on most
platforms.
<p>If your problem is in high dimensions with a few,
non-simplicial facets, try Fukuda's <a
href="http://www.cs.mcgill.ca/~fukuda/soft/cdd_home/cdd.html">cdd</a>.
It is much faster than Qhull for these distributions. </p>
<p>Custom software for 2-d and 3-d convex hulls may be faster
than Qhull. Custom software should use less memory. Qhull uses
general-dimension data structures and code. The data structures
support non-simplicial facets.</p>
<p>Qhull is not suitable for mesh generation or triangulation of
arbitrary surfaces. You may use Qhull if the surface is convex or
completely visible from an interior point (e.g., a star-shaped
polyhedron). First, project each site to a sphere that is
centered at the interior point. Then, compute the convex hull of
the projected sites. The facets of the convex hull correspond to
a triangulation of the surface. For mesh generation of arbitrary
surfaces, see <a
href="http://www.robertschneiders.de/meshgeneration/meshgeneration.html">Schneiders'
Finite Element Mesh Generation</a>.</p>
<p>Qhull is not suitable for constrained Delaunay triangulations.
With a lot of work, you can write a program that uses Qhull to
add constraints by adding additional points to the triangulation.</p>
<p>Qhull is not suitable for the subdivision of arbitrary
objects. Use <tt>qdelaunay</tt> to subdivide a convex object.</p>
</blockquote>
<h2><a href="#TOC">&#187;</a><a name="description">Description of
Qhull </a></h2>
<blockquote>
<h3><a href="#TOC">&#187;</a><a name="definition">definition</a></h3>
<blockquote>
<p>The <i>convex hull</i> of a point set <i>P</i> is the smallest
convex set that contains <i>P</i>. If <i>P</i> is finite, the
convex hull defines a matrix <i>A</i> and a vector <i>b</i> such
that for all <i>x</i> in <i>P</i>, <i>Ax+b &lt;= [0,...]</i>. </p>
<p>Qhull computes the convex hull in 2-d, 3-d, 4-d, and higher
dimensions. Qhull represents a convex hull as a list of facets.
Each facet has a set of vertices, a set of neighboring facets,
and a halfspace. A halfspace is defined by a unit normal and an
offset (i.e., a row of <i>A</i> and an element of <i>b</i>). </p>
<p>Qhull accounts for round-off error. It returns
&quot;thick&quot; facets defined by two parallel hyperplanes. The
outer planes contain all input points. The inner planes exclude
all output vertices. See <a href="qh-impre.htm#imprecise">Imprecise
convex hulls</a>.</p>
<p>Qhull may be used for the Delaunay triangulation or the
Voronoi diagram of a set of points. It may be used for the
intersection of halfspaces. </p>
</blockquote>
<h3><a href="#TOC">&#187;</a><a name="input">input format</a></h3>
<blockquote>
<p>The input data on <tt>stdin</tt> consists of:</p>
<ul>
<li>first line contains the dimension</li>
<li>second line contains the number of input points</li>
<li>remaining lines contain point coordinates</li>
</ul>
<p>For example: </p>
<pre>
3 #sample 3-d input
5
0.4 -0.5 1.0
1000 -1e-5 -100
0.3 0.2 0.1
1.0 1.0 1.0
0 0 0
</pre>
<p>Input may be entered by hand. End the input with a control-D
(^D) character. </p>
<p>To input data from a file, use I/O redirection or '<a
href="qh-optt.htm#TI">TI file</a>'. The filename may not
include spaces or quotes.</p>
<p>A comment starts with a non-numeric character and continues to
the end of line. The first comment is reported in summaries and
statistics. With multiple <tt>qhull</tt> commands, use option '<a
href="qh-optf.htm#FQ">FQ</a>' to place a comment in the output.</p>
<p>The dimension and number of points can be reversed. Comments
and line breaks are ignored. Error reporting is better if there
is one point per line.</p>
</blockquote>
<h3><a href="#TOC">&#187;</a><a name="option">option format</a></h3>
<blockquote>
<p>Use options to specify the output formats and control
Qhull. The <tt>qhull</tt> program takes all options. The
other programs use a subset of the options. They disallow
experimental and inappropriate options.
<blockquote>
<ul>
<li>
qconvex == qhull
<li>
qdelaunay == qhull d Qbb
<li>
qhalf == qhull H
<li>
qvoronoi == qhull v Qbb
</ul>
</blockquote>
<p>Single letters are used for output formats and precision
constants. The other options are grouped into menus for formats
('<a href="qh-optf.htm#format">F</a>'), Geomview ('<a
href="qh-optg.htm#geomview">G </a>'), printing ('<a
href="qh-optp.htm#print">P</a>'), Qhull control ('<a
href="qh-optq.htm#qhull">Q </a>'), and tracing ('<a
href="qh-optt.htm#trace">T</a>'). The menu options may be listed
together (e.g., 'GrD3' for 'Gr' and 'GD3'). Options may be in any
order. Capitalized options take a numeric argument (except for '<a
href="qh-optp.htm#PG">PG</a>' and '<a href="qh-optf.htm#format">F</a>'
options). Use option '<a href="qh-optf.htm#FO">FO</a>' to print
the selected options.</p>
<p>Qhull uses zero-relative indexing. If there are <i>n</i>
points, the index of the first point is <i>0</i> and the index of
the last point is <i>n-1</i>.</p>
<p>The default options are:</p>
<ul>
<li>summary output ('<a href="qh-opto.htm#s">s</a>') </li>
<li>merged facets ('<a href="qh-optc.htm#C0">C-0</a>' in 2-d,
3-d, 4-d; '<a href="qh-optq.htm#Qx">Qx</a>' in 5-d and
up)</li>
</ul>
<p>Except for bounding box
('<a href="qh-optq.htm#Qbk">Qbk:n</a>', etc.), drop facets
('<a href="qh-optp.htm#Pdk">Pdk:n</a>', etc.), and
Qhull command ('<a href="qh-optf.htm#FQ">FQ</a>'), only the last
occurence of an option counts.
Bounding box and drop facets may be repeated for each dimension.
Option 'FQ' may be repeated any number of times.
<p>The Unix <tt>tcsh</tt> and <tt>ksh </tt>shells make it easy to
try out different options. In Windows 95, use a command window with <tt>doskey</tt>
and a window scroller (e.g., <tt>peruse</tt>). </p>
</blockquote>
<h3><a href="#TOC">&#187;</a><a name="output">output format</a></h3>
<blockquote>
<p>To write the results to a file, use I/O redirection or '<a
href="qh-optt.htm#TO">TO file</a>'. Windows 95 users should use
'TO file' or the console. If a filename is surrounded by single quotes,
it may include spaces.
</p>
<p>The default output option is a short summary ('<a
href="qh-opto.htm#s">s</a>') to <tt>stdout</tt>. There are many
others (see <a href="qh-opto.htm">output</a> and <a
href="qh-optf.htm">formats</a>). You can list vertex incidences,
vertices and facets, vertex coordinates, or facet normals. You
can view Qhull objects with Geomview, Mathematica, or Maple. You can
print the internal data structures. You can call Qhull from your
application (see <a href="qh-code.htm#library">Qhull library</a>).</p>
<p>For example, 'qhull <a href="qh-opto.htm#o">o</a>' lists the
vertices and facets of the convex hull. </p>
<p>Error messages and additional summaries ('<a
href="qh-opto.htm#s">s</a>') go to <tt>stderr</tt>. Unless
redirected, <tt>stderr</tt> is the console.</p>
</blockquote>
<h3><a href="#TOC">&#187;</a><a name="algorithm">algorithm</a></h3>
<blockquote>
<p>Qhull implements the Quickhull algorithm for convex hull
[Barber et al. <a href="#bar-dob96">'96</a>]. This algorithm
combines the 2-d Quickhull algorithm with the <em>n</em>-d
beneath-beyond algorithm [c.f., Preparata &amp; Shamos <a
href="#pre-sha85">'85</a>]. It is similar to the randomized
algorithms of Clarkson and others [Clarkson &amp; Shor <a
href="#cla-sho89">'89</a>; Clarkson et al. <a href="#cla-meh93">'93</a>;
Mulmuley <a href="#mulm94">'94</a>]. For a demonstration, see <a
href="qh-eg.htm#how">How Qhull adds a point</a>. The main
advantages of Quickhull are output sensitive performance (in
terms of the number of extreme points), reduced space
requirements, and floating-point error handling. </p>
</blockquote>
<h3><a href="#TOC">&#187;</a><a name="structure">data structures</a></h3>
<blockquote>
<p>Qhull produces the following data structures for dimension <i>d</i>:
</p>
<ul>
<li>A <em>coordinate</em> is a real number in floating point
format. </li>
<li>A <em>point</em> is an array of <i>d</i> coordinates.
With option '<a href="qh-optq.htm#QJn">QJ</a>', the
coordinates are joggled by a small amount. </li>
<li>A <em>vertex</em> is an input point. </li>
<li>A <em>hyperplane</em> is <i>d</i> normal coefficients and
an offset. The length of the normal is one. The
hyperplane defines a halfspace. If <i>V</i> is a normal, <i>b</i>
is an offset, and <i>x</i> is a point inside the convex
hull, then <i>Vx+b &lt;0</i>.</li>
<li>An <em>outer plane</em> is a positive
offset from a hyperplane. When Qhull is done, all points
will be below all outer planes.</li>
<li>An <em>inner plane</em> is a negative
offset from a hyperplane. When Qhull is done, all
vertices will be above the corresponding inner planes.</li>
<li>An <em>orientation</em> is either 'top' or 'bottom'. It is the
topological equivalent of a hyperplane's geometric
orientation. </li>
<li>A <em>simplicial facet</em> is a set of
<i>d</i> neighboring facets, a set of <i>d</i> vertices, a
hyperplane equation, an inner plane, an outer plane, and
an orientation. For example in 3-d, a simplicial facet is
a triangle. </li>
<li>A <em>centrum</em> is a point on a facet's hyperplane. A
centrum is the average of a facet's vertices. Neighboring
facets are <em>convex</em> if each centrum is below the
neighbor facet's hyperplane. </li>
<li>A <em>ridge</em> is a set of <i>d-1</i> vertices, two
neighboring facets, and an orientation. For example in
3-d, a ridge is a line segment. </li>
<li>A <em>non-simplicial facet</em> is a set of ridges, a
hyperplane equation, a centrum, an outer plane, and an
inner plane. The ridges determine a set of neighboring
facets, a set of vertices, and an orientation. Qhull
produces a non-simplicial facet when it merges two facets
together. For example, a cube has six non-simplicial
facets. </li>
</ul>
<p>For examples, use option '<a href="qh-opto.htm#f">f</a>'. See <a
href="../src/libqhull/qh-poly.htm">polyhedron operations</a> for further
design documentation. </p>
</blockquote>
<h3><a href="#TOC">&#187;</a>Imprecision in Qhull</h3>
<blockquote>
<p>See <a href="qh-impre.htm">Imprecision in Qhull</a> and <a href="qh-impre.htm#joggle">Merged facets or joggled input</a></p>
</blockquote>
<h3><a href="#TOC">&#187;</a>Examples of Qhull</h3>
<blockquote>
<p>See <a href="qh-eg.htm">Examples of Qhull</a>. Most of these examples require <a href="#geomview">Geomview</a>.
Some of the examples have <a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/welcome.html">pictures
</a>.</p>
</blockquote>
</blockquote>
<h2><a href="#TOC">&#187;</a>Options for using Qhull </h2>
<blockquote>
<p>See <a href="qh-quick.htm#options">Options</a>.</p>
</blockquote>
<h2><a href="#TOC">&#187;</a>Qhull internals </h2>
<blockquote>
<p>See <a href="qh-code.htm">Internals</a>.</p>
</blockquote>
<h2><a href="#TOC">&#187;</a><a name="geomview">Geomview, Qhull's
graphical viewer</a></h2>
<blockquote>
<p><a href="http://www.geomview.org">Geomview</a>
is an interactive geometry viewing program.
Geomview provides a good visualization of Qhull's 2-d and 3-d results.
<p>Qhull includes <a href="qh-eg.htm">Examples of Qhull</a> that may be viewed with Geomview.
<p>Geomview can help visulalize a 3-d Delaunay triangulation or the surface of a 4-d convex hull,
Use option '<a href="qh-optq.htm#QVn">QVn</a>' to select the 3-D facets adjacent to a vertex.
<p>You may use Geomview to create movies that animate your objects (c.f., <a href="http://www.geomview.org/FAQ/answers.shtml#mpeg">How can I create a video animation?</a>).
Geomview helped create the <a href="http://www.geom.uiuc.edu/video/">mathematical videos</a> "Not Knot", "Outside In", and "The Shape of Space" from the Geometry Center.
<h3><a href="#TOC">&#187;</a><a name="geomview-install">Installing Geomview</a></h3>
<blockquote>
<p>Geomview is an <a href=http://sourceforge.net/projects/geomview>open source project</a>
under SourceForge.
<p>
For build instructions see
<a href="http://www.geomview.org/download/">Downloading Geomview</a>.
Geomview builds under Linux, Unix, Macintosh OS X, and Windows.
<p>Geomview has <a href="https://packages.debian.org/search?keywords=geomview">installable packages</a> for Debian and Ubuntu.
The OS X build needs Xcode, an X11 SDK, and Lesstif or Motif.
The Windows build uses Cygwin (see <a href="#geomview-win">Building Geomview</a> below for instructions).
<p>If using Xforms (e.g., for Geomview's <a href="http://www.geomview.org/docs/html/Modules.html">External Modules</a>), install the 'libXpm-devel' package from cygwin and move the xforms directory into your geomview directory, e.g.,<br><tt>mv xforms-1.2.4 geomview-1.9.5/xforms</tt>
<p>Geomview's <a href="http://www.geom.uiuc.edu/software/geomview/docs/NDview/manpagehelp.html">ndview<a/> provides multiple views into 4-d and higher objects.
This module is out-of-date (<a href="http://sourceforge.net/p/geomview/mailman/message/2004152/">geomview-users: 4dview</a>).
Download NDview-sgi.tar.Z at <a href="ftp://www.geom.uiuc.edu/pub/software/geomview/newpieces/sgi">newpieces</a> and 4dview at <a href="https://stuff.mit.edu/afs/sipb/project/3d/arch/sgi_62/lib/Geomview/modules/">Geomview/modules</a>.
</blockquote>
<h3><a href="#TOC">&#187;</a><a name="geomview-use">Using Geomview</a></h3>
<blockquote>
<p>Use Geomview to view <a href="qh-eg.htm">Examples of Qhull</a>. You can spin the convex hull, fly a camera through its facets,
and see how Qhull produces thick facets in response to round-off error.
<p>Follow these instructions to view 'eg,01.cube' from Examples of Qhull
<ol>
<li>Launch an XTerm command shell
<ul>
<li>If needed, start the X terminal server, Use 'xinit' or 'startx' in /usr/X11R6/bin<br><tt>xinit -- -multiwindow -clipboard</tt><br><tt>startx</tt>
<li>Start an XTerm command shell. In Windows, click the Cygwin/bash icon on your desktop.
<li>Set the DISPLAY variable, e.g.,<br><tt>export DISPLAY=:0</tt><br><tt>export DISPLAY=:0 >>~/.bashenv</tt>
</ul>
<li>Use Qhull's <a href="qh-optg.htm">Geomview options</a> to create a geomview object
<ul>
<li><tt>rbox c D3 | qconvex G >eg.01.cube</tt>
<li>On windows, convert the output to Unix text format with 'd2u'<br><tt>rbox c D3 | qconvex G | d2u >eg.01.cube</tt><br><tt>d2u eg.*</tt>
</ul>
<li>Run Geomview
<ul>
<li>Start Geomview with your example<br><tt>./geomview eg.01.cube</tt>
<li>Follow the instructions in <a href="http://www.geomview.org/docs/html/Tutorial.html">Gemoview Tutorial</a>
<li>Geomview creates the <i>Geomview control panel</i> with Targets and External Module, the <i>Geomview toolbar</i> with buttons for controlling Geomview, and the <i>Geomview camera window</i> showing a cube.
<li>Clear the camera window by selecting your object in the Targets list and 'Edit > Delete' or 'dd'
<li>Load the <i>Geomview files panel</i>. Select 'Open' in the 'File' menu.
<li>Set 'Filter' in the files panel to your example directory followed by '/*' (e.g., '/usr/local/qhull-2015.2/eg/*')
<li>Click 'Filter' in the files panel to view your examples in the 'Files' list.
<li>Load another example into the camera window by selecting it and clicking 'OK'.
<li>Review the instructions for <a href="http://www.geomview.org/docs/html/Interaction.html">Interacting with Geomview</a>
<li>When viewing multiple objects at once, you may want to turn off normalization. In the 'Inspect > Apperance' control panel, set 'Normalize' to 'None'.
</ul>
</ol>
<p>Geomview defines GCL (a textual API for controlling Geomview) and OOGL (a textual file format for defining objects).
<ul>
<li>To control Geomview, you may use any program that reads and writes from stdin and stdout. For example, it could report Qhull's information about a vertex identified by a double-click 'pick' event.
<li><a href="http://www.geomview.org/docs/html/GCL.html">GCL</a> command language for controlling Geomview
<li><a href="http://www.geomview.org/docs/html/OOGL-File-Formats.html">OOGL</a> file format for defining objects (<a href="http://www.geomview.org/docs/oogltour.html">tutorial</a>).
<li><a href="http://www.geomview.org/docs/html/Modules.html">External Modules</a> for interacting with Geomview via GCL
<li>Interact with your objects via <a href="http://www.geomview.org/docs/html/pick.html">pick</a> commands in response to right-mouse double clicks. Enable pick events with the <a href="http://www.geomview.org/docs/html/interest.html">interest</a> command.
</ul>
</blockquote>
<h3><a href="#TOC">&#187;</a><a name="geomview-win">Building Geomview for Windows</a></h3>
<blockquote>
<p>Compile Geomview under Cygwin. For detailed instructions, see
<a href="http://www.ee.surrey.ac.uk/Personal/L.Wood/software/SaVi/building-under-Windows/"
>Building Savi and Geomview under Windows</a>. These instructions are somewhat out-of-date. Updated
instructions follow.
<p>How to compile Geomview under 32-bit Cygwin (October 2015)</p>
<ol>
<li><b>Note:</b> L. Wood has run into multiple issues with Geomview on Cygwin. He recommends Virtualbox/Ubuntu
and a one-click install of geomview via the Ubuntu package. See his Savi/Geomview link above.
<li>Install 32-bit <a href="http://cygwin.com/">Cygwin</a> as follows.
For additional guidance, see Cygwin's <a href="https://cygwin.com/install.html">Installing and Updating Cygwin Packages</a>
and <a href="http://www.qhull.org/road/road-faq/xml/cmdline.xml#setup-cygwin">Setup cygwin</a>.
<ul>
<li>Launch the cygwin installer.
<li>Select a mirror from <a href="http://cygwin.com/mirrors.html">Cygwin mirrors</a> (e.g., http://mirrors.kernel.org/sourceware/cygwin/ in California).
<li>Select the packages to install. Besides the cygwin packages listed in the Savi/Windows instructions consider adding
<ul>
<li><b>Default</b> -- libXm-devel (required for /usr/include/Xm/Xm.h)
<li><b>Devel</b> -- bashdb, gcc-core (in place of gcc), gdb
<li><b>Lib</b> -- libGL-devel, libGLU1 (required, obsolete), libGLU-devel (required, obsolete), libjpeg-devel(XForms), libXext-devel (required), libXpm-devel (Xforms)
libGL and lib
<li><b>Math</b> -- bc
<li><b>Net</b> -- autossh, inetutils, openssh
<li><b>System</b> -- chere
<li><b>Utils</b> -- dos2unix (required for qhull), keychain
<li>If installing perl, ActiveState Perl may be a better choice than cygwin's perl. Perl is not used by Geomview or Qhull.
<li><a href="https://cygwin.com/cgi-bin2/package-grep.cgi">Cygwin Package Search</a> -- Search for cygwin programs and packages
</ul>
<li>Click 'Next' to download and install the packages.
<li>If the download is incomplete, try again.
<li>If you try again after a successful install, cygwin will uninstall and reinstall all modules..
<li>Click on the 'Cywin Terminal' icon on the Desktop. It sets up a user directory in /home from /etc/skel/...
<li>Mount your disk drives<br>mount c: /c # Ignore the warning /c does not exist
</ul>
<li>Consider installing the <a href="http://www.qhull.org/bash/doc/road-bash.html">Road Bash</a> scripts (/etc/road-*) from <a href="http://www.qhull.org/road/">Road</a>.
They define aliases and functions for Unix command shells (Unix, Linux, Mac OS X, Windows),
<ul>
<li>Download Road Bash and unzip the downloaded file
<li>Copy .../bash/etc/road-* to the Cywin /etc directory (by default, C:\cygwin\etc).
<li>Using the cygwin terminal, convert the road scripts to Unix format<br>d2u /etc/road-*
<li>Try it<br>source /etc/road-home.bashrc
<li>Install it<br>cp /etc/road-home.bashrc ~/.bashrc
</ul>
<li>Launch the X terminal server from '<tt>Start > All programs > Cygwin-X > Xwin Server</tt>'. Alternatively, run 'startx'
<li>Launch an XTerm shell
<ul>
<li>Right click the Cywin icon on the system tray in the Windows taskbar.
<li>Select '<tt>System Tools > XTerm</tt>'
</ul>
<li>Download and extract Geomview -- <a href="http://www.geomview.org/download/">Downloading Geomview</a>
<li>Compile Geomview
<ul>
<li>./configure
<li>make
</ul>
<li>If './configure' fails, check 'config.log' at the failing step. Look carefully for missing libraries, etc. The <a href="http://www.geomview.org/FAQ/answers.shtml">Geomview FAQ</a> contains suggestions (e.g., "configure claims it can't find OpenGl").
<li>If 'make' fails, read the output carefully for error messages. Usually it is a missing include file or package. Locate and install the missing cygwin packages
(<a href="https://cygwin.com/cgi-bin2/package-grep.cgi">Cygwin Package Search</a>).
</ol>
</blockquote>
</blockquote>
<h2><a href="#TOC">&#187;</a><a name="bugs">What to do if something
goes wrong</a></h2>
<blockquote>
<p>Please report bugs to <a href=mailto:qhull_bug@qhull.org>qhull_bug@qhull.org</a>
</a>. Please report if Qhull crashes. Please report if Qhull
generates an &quot;internal error&quot;. Please report if Qhull
produces a poor approximate hull in 2-d, 3-d or 4-d. Please
report documentation errors. Please report missing or incorrect
links.</p>
<p>If you do not understand something, try a small example. The <a
href="rbox.htm">rbox</a> program is an easy way to generate
test cases. The <a href="#geomview">Geomview</a> program helps to
visualize the output from Qhull.</p>
<p>If Qhull does not compile, it is due to an incompatibility
between your system and ours. The first thing to check is that
your compiler is ANSI standard. Qhull produces a compiler error
if __STDC__ is not defined. You may need to set a flag (e.g.,
'-A' or '-ansi').</p>
<p>If Qhull compiles but crashes on the test case (rbox D4),
there's still incompatibility between your system and ours.
Sometimes it is due to memory management. This can be turned off
with qh_NOmem in mem.h. Please let us know if you figure out how
to fix these problems. </p>
<p>If you doubt the output from Qhull, add option '<a
href="qh-optt.htm#Tv">Tv</a>'. It checks that every point is
inside the outer planes of the convex hull. It checks that every
facet is convex with its neighbors. It checks the topology of the
convex hull.</p>
<p>Qhull should work on all inputs. It may report precision
errors if you turn off merged facets with option '<a
href="qh-optq.htm#Q0">Q0</a>'. This can get as bad as facets with
flipped orientation or two facets with the same vertices. You'll
get a long help message if you run into such a case. They are
easy to generate with <tt>rbox</tt>.</p>
<p>If you do find a problem, try to simplify it before reporting
the error. Try different size inputs to locate the smallest one
that causes an error. You're welcome to hunt through the code
using the execution trace ('<a href="qh-optt.htm#Tn">T4</a>') as
a guide. This is especially true if you're incorporating Qhull
into your own program. </p>
<p>When you report an error, please attach a data set to the end
of your message. Include the options that you used with Qhull,
the results of option '<a href="qh-optf.htm#FO">FO</a>', and any
messages generated by Qhull. This allows me to see the error for
myself. Qhull is maintained part-time. </p>
</blockquote>
<h2><a href="#TOC">&#187;</a><a name="email">Email</a></h2>
<blockquote>
<p>Please send correspondence to Brad Barber at <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
and report bugs to <a href=mailto:qhull_bug@qhull.org>qhull_bug@qhull.org</a>
</a>. Let me know how you use Qhull. If you mention it in a
paper, please send a reference and abstract.</p>
<p>If you would like to get Qhull announcements (e.g., a new
version) and news (any bugs that get fixed, etc.), let us know
and we will add you to our mailing list. For Internet news about geometric algorithms
and convex hulls, look at comp.graphics.algorithms and
sci.math.num-analysis. For Qhull news look at <a
href="http://www.qhull.org/news">qhull-news.html</a>.</p>
</blockquote>
<h2><a href="#TOC">&#187;</a><a name="authors">Authors</a></h2>
<blockquote>
<pre>
C. Bradford Barber Hannu Huhdanpaa
bradb@shore.net hannu@qhull.org
</pre>
</blockquote>
<h2><a href="#TOC">&#187;</a><a name="acknowledge">Acknowledgments</a></h2>
<blockquote>
<p>A special thanks to David Dobkin for his guidance. A special
thanks to Albert Marden, Victor Milenkovic, the Geometry Center,
and Harvard University for supporting this work.</p>
<p>A special thanks to Mark Phillips, Robert Miner, and Stuart Levy for running the Geometry
Center web site long after the Geometry Center closed.
Stuart moved the web site to the University of Illinois at Champaign-Urbana.
Mark and Robert are founders of <a href=http://www.geomtech.com>Geometry Technologies</a>.
Mark, Stuart, and Tamara Munzner are the original authors of <a href=http://www.geomview.org>Geomview</a>.
<p>A special thanks to <a href="http://www.endocardial.com/">Endocardial
Solutions, Inc.</a> of St. Paul, Minnesota for their support of the
internal documentation (<a href=../src/libqhull/index.htm>src/libqhull/index.htm</a>). They use Qhull to build 3-d models of
heart chambers.</p>
<p>Qhull 1.0 and 2.0 were developed under National Science Foundation
grants NSF/DMS-8920161 and NSF-CCR-91-15793 750-7504. If you find
it useful, please let us know.</p>
<p>The Geometry Center was supported by grant DMS-8920161 from the
National Science Foundation, by grant DOE/DE-FG02-92ER25137 from
the Department of Energy, by the University of Minnesota, and by
Minnesota Technology, Inc.</p>
</blockquote>
<h2><a href="#TOC">&#187;</a><a name="ref">References</a></h2>
<blockquote>
<p><a name="aure91">Aurenhammer</a>, F., &quot;Voronoi diagrams
-- A survey of a fundamental geometric data structure,&quot; <i>ACM
Computing Surveys</i>, 1991, 23:345-405. </p>
<p><a name="bar-dob96">Barber</a>, C. B., D.P. Dobkin, and H.T.
Huhdanpaa, &quot;The Quickhull Algorithm for Convex Hulls,&quot; <i>ACM
Transactions on Mathematical Software</i>, 22(4):469-483, Dec 1996, www.qhull.org
[<a
href="http://portal.acm.org/citation.cfm?doid=235815.235821">http://portal.acm.org</a>;
<a href="http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.117.405">http://citeseerx.ist.psu.edu</a>].
</p>
<p><a name="cla-sho89">Clarkson</a>, K.L. and P.W. Shor,
&quot;Applications of random sampling in computational geometry,
II&quot;, <i>Discrete Computational Geometry</i>, 4:387-421, 1989</p>
<p><a name="cla-meh93">Clarkson</a>, K.L., K. Mehlhorn, and R.
Seidel, &quot;Four results on randomized incremental
construction,&quot; <em>Computational Geometry: Theory and
Applications</em>, vol. 3, p. 185-211, 1993.</p>
<p><a name="devi01">Devillers</a>, et. al.,
"Walking in a triangulation," <i>ACM Symposium on
Computational Geometry</i>, June 3-5,2001, Medford MA.
<p><a name="dob-kir90">Dobkin</a>, D.P. and D.G. Kirkpatrick,
&quot;Determining the separation of preprocessed polyhedra--a
unified approach,&quot; in <i>Proc. 17th Inter. Colloq. Automata
Lang. Program.</i>, in <i>Lecture Notes in Computer Science</i>,
Springer-Verlag, 443:400-413, 1990. </p>
<p><a name="edel01">Edelsbrunner</a>, H, <i>Geometry and Topology for Mesh Generation</i>,
Cambridge University Press, 2001.
<p><a name=gart99>Gartner, B.</a>, "Fast and robust smallest enclosing balls", <i>Algorithms - ESA '99</i>, LNCS 1643.
<p><a name=golub83>Golub, G.H. and van Loan, C.F.</a>, <i>Matric Computations</i>, Baltimore, Maryland, USA: John Hopkins Press, 1983
<p><a name="fort93">Fortune, S.</a>, &quot;Computational
geometry,&quot; in R. Martin, editor, <i>Directions in Geometric
Computation</i>, Information Geometers, 47 Stockers Avenue,
Winchester, SO22 5LB, UK, ISBN 1-874728-02-X, 1993.</p>
<p><a name="mile93">Milenkovic, V.</a>, &quot;Robust polygon
modeling,&quot; Computer-Aided Design, vol. 25, p. 546-566,
September 1993. </p>
<p><a name="muck96">Mucke</a>, E.P., I. Saias, B. Zhu, <i>Fast
randomized point location without preprocessing in Two- and
Three-dimensional Delaunay Triangulations</i>, ACM Symposium on
Computational Geometry, p. 274-283, 1996 [<a
href="http://www.geom.uiuc.edu/software/cglist/GeomDir/">GeomDir</a>].
</p>
<p><a name="mulm94">Mulmuley</a>, K., <i>Computational Geometry,
An Introduction Through Randomized Algorithms</i>, Prentice-Hall,
NJ, 1994.</p>
<p><a name="orou94">O'Rourke</a>, J., <i>Computational Geometry
in C</i>, Cambridge University Press, 1994.</p>
<p><a name="pre-sha85">Preparata</a>, F. and M. Shamos, <i>Computational
Geometry</i>, Springer-Verlag, New York, 1985.</p>
</blockquote>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a
href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b><a
href="http://www.qhull.org/news">News</a> about Qhull<br>
<b>Up:</b> <a href="http://www.qhull.org/html/qh-faq.htm">FAQ</a> about Qhull<br>
<b>To:</b> <a href="#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>Dn:</b> <a href="qh-impre.htm">Imprecision in Qhull</a><br>
<b>Dn:</b> <a href="qh-eg.htm">Description of Qhull examples</a><br>
<b>Dn:</b> <a href="qh-code.htm">Qhull internals</a><br>
<b>Dn:</b> <a href="../src/libqhull/index.htm">Qhull functions, macros, and data
structures</a>
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

View file

@ -0,0 +1,630 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>qconvex -- convex hull</title>
</head>
<body>
<!-- Navigation links -->
<a name="TOP"><b>Up</b></a><b>:</b>
<a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a> -- Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/cone.html"><img
src="qh--cone.gif" alt="[cone]" align="middle" width="100"
height="100"></a>qconvex -- convex hull</h1>
<p>The convex hull of a set of points is the smallest convex set
containing the points. See the detailed introduction by O'Rourke
[<a href="index.htm#orou94">'94</a>]. See <a
href="index.htm#description">Description of Qhull</a> and <a
href="qh-eg.htm#how">How Qhull adds a point</a>.</p>
<blockquote>
<dl>
<dt><b>Example:</b> rbox 10 D3 | qconvex <a
href="qh-opto.htm#s">s</a> <a href="qh-opto.htm#o">o</a> <a
href="qh-optt.htm#TO">TO result</a></dt>
<dd>Compute the 3-d convex hull of 10 random points. Write a
summary to the console and the points and facets to
'result'.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox c | qconvex <a
href="qh-opto.htm#n">n</a></dt>
<dd>Print the normals for each facet of a cube.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox c | qconvex <a
href="qh-opto.htm#i">i</a> <a href="qh-optq.htm#Qt">Qt</a></dt>
<dd>Print the triangulated facets of a cube.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox y 500 W0 | qconvex</dt>
<dd>Compute the convex hull of a simplex with 500
points on its surface.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox x W1e-12 1000 | qconvex
<a href="qh-optq.htm#QR">QR0</a></dt>
<dd>Compute the convex hull of 1000 points near the
surface of a randomly rotated simplex. Report
the maximum thickness of a facet.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox 1000 s | qconvex <a
href="qh-opto.htm#s">s</a> <a
href="qh-optf.htm#FA">FA</a> </dt>
<dd>Compute the convex hull of 1000 cospherical
points. Verify the results and print a summary
with the total area and volume.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox d D12 | qconvex <a
href="qh-optq.htm#QRn">QR0</a> <a
href="qh-optf.htm#FA">FA</a></dt>
<dd>Compute the convex hull of a 12-d diamond.
Randomly rotate the input. Note the large number
of facets and the small volume.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox c D7 | qconvex <a
href="qh-optf.htm#FA">FA</a> <a
href="qh-optt.htm#TFn">TF1000</a></dt>
<dd>Compute the convex hull of the 7-d hypercube.
Report on progress every 1000 facets. Computing
the convex hull of the 9-d hypercube takes too
much time and space. </dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox c d D2 | qconvex <a
href="qh-optq.htm#Qc">Qc</a> <a
href="qh-opto.htm#s">s</a> <a
href="qh-opto.htm#f">f</a> <a
href="qh-optf.htm#Fx">Fx</a> | more</dt>
<dd>Dump all fields of all facets for a square and a
diamond. Also print a summary and a list of
vertices. Note the coplanar points.</dd>
<dt>&nbsp;</dt>
</dl>
</blockquote>
<p>Except for rbox, all of the qhull programs compute a convex hull.
<p>By default, Qhull merges coplanar facets. For example, the convex
hull of a cube's vertices has six facets.
<p>If you use '<a href="qh-optq.htm#Qt">Qt</a>' (triangulated output),
all facets will be simplicial (e.g., triangles in 2-d). For the cube
example, it will have 12 facets. Some facets may be
degenerate and have zero area.
<p>If you use '<a href="qh-optq.htm#QJn">QJ</a>' (joggled input),
all facets will be simplicial. The corresponding vertices will be
slightly perturbed and identical points will be joggled apart.
Joggled input is less accurate that triangulated
output.See <a
href="qh-impre.htm#joggle">Merged facets or joggled input</a>. </p>
<p>The output for 4-d convex hulls may be confusing if the convex
hull contains non-simplicial facets (e.g., a hypercube). See
<a href=qh-faq.htm#extra>Why
are there extra points in a 4-d or higher convex hull?</a><br>
</p>
</p>
<p>The 'qconvex' program is equivalent to
'<a href=qhull.htm#outputs>qhull</a>' in 2-d to 4-d, and
'<a href=qhull.htm#outputs>qhull</a> <a href=qh-optq.htm#Qx>Qx</a>'
in 5-d and higher. It disables the following Qhull
<a href=qh-quick.htm#options>options</a>: <i>d v H Qbb Qf Qg Qm
Qr Qu Qv Qx Qz TR E V Fp Gt Q0,etc</i>.
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<h3><a href="#TOP">&#187;</a><a name="synopsis">qconvex synopsis</a></h3>
<pre>
qconvex- compute the convex hull.
input (stdin): dimension, number of points, point coordinates
comments start with a non-numeric character
options (qconvex.htm):
Qt - triangulated output
QJ - joggle input instead of merging facets
Tv - verify result: structure, convexity, and point inclusion
. - concise list of all options
- - one-line description of all options
output options (subset):
s - summary of results (default)
i - vertices incident to each facet
n - normals with offsets
p - vertex coordinates (includes coplanar points if 'Qc')
Fx - extreme points (convex hull vertices)
FA - compute total area and volume
o - OFF format (dim, n, points, facets)
G - Geomview output (2-d, 3-d, and 4-d)
m - Mathematica output (2-d and 3-d)
QVn - print facets that include point n, -n if not
TO file- output results to file, may be enclosed in single quotes
examples:
rbox c D2 | qconvex s n rbox c D2 | qconvex i
rbox c D2 | qconvex o rbox 1000 s | qconvex s Tv FA
rbox c d D2 | qconvex s Qc Fx rbox y 1000 W0 | qconvex s n
rbox y 1000 W0 | qconvex s QJ rbox d G1 D12 | qconvex QR0 FA Pp
rbox c D7 | qconvex FA TF1000
</pre>
<h3><a href="#TOP">&#187;</a><a name="input">qconvex
input</a></h3>
<blockquote>
<p>The input data on <tt>stdin</tt> consists of:</p>
<ul>
<li>dimension
<li>number of points</li>
<li>point coordinates</li>
</ul>
<p>Use I/O redirection (e.g., qconvex &lt; data.txt), a pipe (e.g., rbox 10 | qconvex),
or the '<a href=qh-optt.htm#TI>TI</a>' option (e.g., qconvex TI data.txt).
<p>Comments start with a non-numeric character. Error reporting is
simpler if there is one point per line. Dimension
and number of points may be reversed.
<p>Here is the input for computing the convex
hull of the unit cube. The output is the normals, one
per facet.</p>
<blockquote>
<p>rbox c &gt; data </p>
<pre>
3 RBOX c
8
-0.5 -0.5 -0.5
-0.5 -0.5 0.5
-0.5 0.5 -0.5
-0.5 0.5 0.5
0.5 -0.5 -0.5
0.5 -0.5 0.5
0.5 0.5 -0.5
0.5 0.5 0.5
</pre>
<p>qconvex s n &lt; data</p>
<pre>
Convex hull of 8 points in 3-d:
Number of vertices: 8
Number of facets: 6
Number of non-simplicial facets: 6
Statistics for: RBOX c | QCONVEX s n
Number of points processed: 8
Number of hyperplanes created: 11
Number of distance tests for qhull: 35
Number of merged facets: 6
Number of distance tests for merging: 84
CPU seconds to compute hull (after input): 0.081
4
6
0 0 -1 -0.5
0 -1 0 -0.5
1 0 0 -0.5
-1 0 0 -0.5
0 1 0 -0.5
0 0 1 -0.5
</pre>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="outputs">qconvex outputs</a></h3>
<blockquote>
<p>These options control the output of qconvex. They may be used
individually or together.</p>
<blockquote>
<dl compact>
<dt>&nbsp;</dt>
<dd><b>Vertices</b></dd>
<dt><a href="qh-optf.htm#Fx">Fx</a></dt>
<dd>list extreme points (i.e., vertices). The first line is the number of
extreme points. Each point is listed, one per line. The cube example
has eight vertices.</dd>
<dt><a href="qh-optf.htm#Fv">Fv</a></dt>
<dd>list vertices for each facet. The first line is the number of facets.
Each remaining line starts with the number of vertices. For the cube example,
each facet has four vertices.</dd>
<dt><a href="qh-opto.htm#i">i</a></dt>
<dd>list vertices for each facet. The first line is the number of facets. The
remaining lines list the vertices for each facet. In 4-d and
higher, triangulate non-simplicial facets by adding an extra point.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Coordinates</b></dd>
<dt><a href="qh-opto.htm#o">o</a></dt>
<dd>print vertices and facets of the convex hull in OFF format. The
first line is the dimension. The second line is the number of
vertices, facets, and ridges. The vertex
coordinates are next, followed by the facets. Each facet starts with
the number of vertices. The cube example has four vertices per facet.</dd>
<dt><a href="qh-optf.htm#Ft">Ft</a></dt>
<dd>print a triangulation of the convex hull in OFF format. The first line
is the dimension. The second line is the number of vertices and added points,
followed by the number of facets and the number of ridges.
The vertex coordinates are next, followed by the centrum coordinates. There is
one centrum for each non-simplicial facet.
The cube example has six centrums, one per square.
Each facet starts with the number of vertices or centrums.
In the cube example, each facet uses two vertices and one centrum.</dd>
<dt><a href="qh-opto.htm#p">p</a></dt>
<dd>print vertex coordinates. The first line is the dimension and the second
line is the number of vertices. The following lines are the coordinates of each
vertex. The cube example has eight vertices.</dd>
<dt><a href="qh-optq.htm#Qc">Qc</a> <a href="qh-opto.htm#p">p</a></dt>
<dd>print coordinates of vertices and coplanar points. The first line is the dimension.
The second line is the number of vertices and coplanar points. The coordinates
are next, one line per point. Use '<a href="qh-optq.htm#Qc">Qc</a> <a href="qh-optq.htm#Qi">Qi</a> p'
to print the coordinates of all points.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Facets</b></dd>
<dt><a href="qh-optf.htm#Fn">Fn</a></dt>
<dd>list neighboring facets for each facet. The first line is the
number of facets. Each remaining line starts with the number of
neighboring facets. The cube example has four neighbors per facet.</dd>
<dt><a href="qh-optf.htm#FN">FN</a></dt>
<dd>list neighboring facets for each point. The first line is the
total number of points. Each remaining line starts with the number of
neighboring facets. Each vertex of the cube example has three neighboring
facets. Use '<a href="qh-optq.htm#Qc">Qc</a> <a href="qh-optq.htm#Qi">Qi</a> FN'
to include coplanar and interior points. </dd>
<dt><a href="qh-optf.htm#Fa">Fa</a></dt>
<dd>print area for each facet. The first line is the number of facets.
Facet area follows, one line per facet. For the cube example, each facet has area one.</dd>
<dt><a href="qh-optf.htm#FI">FI</a></dt>
<dd>list facet IDs. The first line is the number of
facets. The IDs follow, one per line.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Coplanar and interior points</b></dd>
<dt><a href="qh-optf.htm#Fc">Fc</a></dt>
<dd>list coplanar points for each facet. The first line is the number
of facets. The remaining lines start with the number of coplanar points.
A coplanar point is assigned to one facet.</dd>
<dt><a href="qh-optq.htm#Qi">Qi</a> <a href="qh-optf.htm#Fc">Fc</a></dt>
<dd>list interior points for each facet. The first line is the number
of facets. The remaining lines start with the number of interior points.
A coplanar point is assigned to one facet.</dd>
<dt><a href="qh-optf.htm#FP">FP</a></dt>
<dd>print distance to nearest vertex for coplanar points. The first line is the
number of coplanar points. Each remaining line starts with the point ID of
a vertex, followed by the point ID of a coplanar point, its facet, and distance.
Use '<a href="qh-optq.htm#Qc">Qc</a> <a href="qh-optq.htm#Qi">Qi</a>
<a href="qh-optf.htm#FP">FP</a>' for coplanar and interior points.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Hyperplanes</b></dd>
<dt><a href="qh-opto.htm#n">n</a></dt>
<dd>print hyperplane for each facet. The first line is the dimension. The
second line is the number of facets. Each remaining line is the hyperplane's
coefficients followed by its offset.</dd>
<dt><a href="qh-optf.htm#Fo">Fo</a></dt>
<dd>print outer plane for each facet. The output plane is above all points.
The first line is the dimension. The
second line is the number of facets. Each remaining line is the outer plane's
coefficients followed by its offset.</dd>
<dt><a href="qh-optf.htm#Fi">Fi</a></dt>
<dd>print inner plane for each facet. The inner plane of a facet is
below its vertices.
The first line is the dimension. The
second line is the number of facets. Each remaining line is the inner plane's
coefficients followed by its offset.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a href="qh-opto.htm#s">s</a></dt>
<dd>print summary for the convex hull. Use '<a
href="qh-optf.htm#Fs">Fs</a>' and '<a
href="qh-optf.htm#FS">FS</a>' if you need numeric data.</dd>
<dt><a href="qh-optf.htm#FA">FA</a></dt>
<dd>compute total area and volume for '<a
href="qh-opto.htm#s">s</a>' and '<a href="qh-optf.htm#FS">FS</a>'</dd>
<dt><a href="qh-opto.htm#m">m</a></dt>
<dd>Mathematica output for the convex hull in 2-d or 3-d.</dd>
<dt><a href="qh-optf.htm#FM">FM</a></dt>
<dd>Maple output for the convex hull in 2-d or 3-d.</dd>
<dt><a href="qh-optg.htm#G">G</a></dt>
<dd>Geomview output for the convex hull in 2-d, 3-d, or 4-d.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Scaling and rotation</b></dd>
<dt><a href="qh-optq.htm#Qbk">Qbk:n</a></dt>
<dd>scale k'th coordinate to lower bound.</dd>
<dt><a href="qh-optq.htm#QBk">QBk:n</a></dt>
<dd>scale k'th coordinate to upper bound.</dd>
<dt><a href="qh-optq.htm#QbB">QbB</a></dt>
<dd>scale input to unit cube centered at the origin.</dd>
<dt><a href="qh-optq.htm#QRn">QRn</a></dt>
<dd>randomly rotate the input with a random seed of n. If n=0, the
seed is the time. If n=-1, use time for the random seed, but do
not rotate the input.</dd>
<dt><a href="qh-optq.htm#Qb0">Qbk:0Bk:0</a></dt>
<dd>remove k'th coordinate from input. This computes the
convex hull in one lower dimension.</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="controls">qconvex controls</a></h3>
<blockquote>
<p>These options provide additional control:</p>
<blockquote>
<dl compact>
<dt><a href="qh-optq.htm#Qt">Qt</a></dt>
<dd>triangulated output. Qhull triangulates non-simplicial facets. It may produce
degenerate facets of zero area.</dd>
<dt><a href="qh-optq.htm#QJn">QJ</a></dt>
<dd>joggle the input instead of merging facets. This guarantees simplicial facets
(e.g., triangles in 3-d). It is less accurate than triangulated output ('Qt').</dd>
<dt><a href="qh-optq.htm#Qc">Qc</a></dt>
<dd>keep coplanar points</dd>
<dt><a href="qh-optq.htm#Qi">Qi</a></dt>
<dd>keep interior points</dd>
<dt><a href="qh-opto.htm#f">f </a></dt>
<dd>facet dump. Print the data structure for each facet.</dd>
<dt><a href="qh-optq.htm#QVn">QVn</a></dt>
<dd>select facets containing point <em>n</em> as a vertex,</dd>
<dt><a href="qh-optq.htm#QGn">QGn</a></dt>
<dd>select facets that are visible from point <em>n</em>
(marked 'good'). Use <em>-n</em> for the remainder.</dd>
<dt><a href="qh-optp.htm#PDk">PDk:0</a></dt>
<dd>select facets with a negative coordinate for dimension <i>k</i></dd>
<dt><a href="qh-optt.htm#TFn">TFn</a></dt>
<dd>report progress after constructing <em>n</em> facets</dd>
<dt><a href="qh-optt.htm#Tv">Tv</a></dt>
<dd>verify result</dd>
<dt><a href="qh-optt.htm#TO">TI file</a></dt>
<dd>input data from file. The filename may not use spaces or quotes.</dd>
<dt><a href="qh-optt.htm#TO">TO file</a></dt>
<dd>output results to file. Use single quotes if the filename
contains spaces (e.g., <tt>TO 'file with spaces.txt'</tt></dd>
<dt><a href="qh-optq.htm#Qs">Qs</a></dt>
<dd>search all points for the initial simplex. If Qhull can
not construct an initial simplex, it reports a
descriptive message. Usually, the point set is degenerate and one
or more dimensions should be removed ('<a href="qh-optq.htm#Qb0">Qbk:0Bk:0</a>').
If not, use option 'Qs'. It performs an exhaustive search for the
best initial simplex. This is expensive is high dimensions.</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="graphics">qconvex graphics</a></h3>
<blockquote>
<p>Display 2-d, 3-d, and 4-d convex hulls with Geomview ('<a
href="qh-optg.htm#G">G</a>').</p>
<p>Display 2-d and 3-d convex hulls with Mathematica ('<a
href="qh-opto.htm#m">m</a>').</p>
<p>To view 4-d convex hulls in 3-d, use '<a
href="qh-optp.htm#Pdk">Pd0d1d2d3</a>' to select the positive
octant and '<a href="qh-optg.htm#GDn">GrD2</a>' to drop dimension
2. </p>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="notes">qconvex notes</a></h3>
<blockquote>
<p>Qhull always computes a convex hull. The
convex hull may be used for other geometric structures. The
general technique is to transform the structure into an
equivalent convex hull problem. For example, the Delaunay
triangulation is equivalent to the convex hull of the input sites
after lifting the points to a paraboloid.</p>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="conventions">qconvex
conventions</a></h3>
<blockquote>
<p>The following terminology is used for convex hulls in Qhull.
See <a href="index.htm#structure">Qhull's data structures</a>.</p>
<ul>
<li><em>point</em> - <em>d</em> coordinates</li>
<li><em>vertex</em> - extreme point of the input set</li>
<li><em>ridge</em> - <i>d-1</i> vertices between two
neighboring facets</li>
<li><em>hyperplane</em> - halfspace defined by a unit normal
and offset</li>
<li><em>coplanar point</em> - a nearly incident point to a
hyperplane</li>
<li><em>centrum</em> - a point on the hyperplane for testing
convexity</li>
<li><em>facet</em> - a facet with vertices, ridges, coplanar
points, neighboring facets, and hyperplane</li>
<li><em>simplicial facet</em> - a facet with <em>d</em>
vertices, <em>d</em> ridges, and <em>d</em> neighbors</li>
<li><em>non-simplicial facet</em> - a facet with more than <em>d</em>
vertices</li>
<li><em>good facet</em> - a facet selected by '<a
href="qh-optq.htm#QVn">QVn</a>', etc.</li>
</ul>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="options">qconvex options</a></h3>
<pre>
qconvex- compute the convex hull
http://www.qhull.org
input (stdin):
first lines: dimension and number of points (or vice-versa).
other lines: point coordinates, best if one point per line
comments: start with a non-numeric character
options:
Qt - triangulated output
QJ - joggle input instead of merging facets
Qc - keep coplanar points with nearest facet
Qi - keep interior points with nearest facet
Qhull control options:
Qbk:n - scale coord k so that low bound is n
QBk:n - scale coord k so that upper bound is n (QBk is 0.5)
QbB - scale input to unit cube centered at the origin
Qbk:0Bk:0 - remove k-th coordinate from input
QJn - randomly joggle input in range [-n,n]
QRn - random rotation (n=seed, n=0 time, n=-1 time/no rotate)
Qs - search all points for the initial simplex
QGn - good facet if visible from point n, -n for not visible
QVn - good facet if it includes point n, -n if not
Trace options:
T4 - trace at level n, 4=all, 5=mem/gauss, -1= events
Tc - check frequently during execution
Ts - print statistics
Tv - verify result: structure, convexity, and point inclusion
Tz - send all output to stdout
TFn - report summary when n or more facets created
TI file - input data from file, no spaces or single quotes
TO file - output results to file, may be enclosed in single quotes
TPn - turn on tracing when point n added to hull
TMn - turn on tracing at merge n
TWn - trace merge facets when width > n
TVn - stop qhull after adding point n, -n for before (see TCn)
TCn - stop qhull after building cone for point n (see TVn)
Precision options:
Cn - radius of centrum (roundoff added). Merge facets if non-convex
An - cosine of maximum angle. Merge facets if cosine > n or non-convex
C-0 roundoff, A-0.99/C-0.01 pre-merge, A0.99/C0.01 post-merge
Rn - randomly perturb computations by a factor of [1-n,1+n]
Un - max distance below plane for a new, coplanar point
Wn - min facet width for outside point (before roundoff)
Output formats (may be combined; if none, produces a summary to stdout):
f - facet dump
G - Geomview output (see below)
i - vertices incident to each facet
m - Mathematica output (2-d and 3-d)
n - normals with offsets
o - OFF file format (dim, points and facets; Voronoi regions)
p - point coordinates
s - summary (stderr)
More formats:
Fa - area for each facet
FA - compute total area and volume for option 's'
Fc - count plus coplanar points for each facet
use 'Qc' (default) for coplanar and 'Qi' for interior
FC - centrum for each facet
Fd - use cdd format for input (homogeneous with offset first)
FD - use cdd format for numeric output (offset first)
FF - facet dump without ridges
Fi - inner plane for each facet
FI - ID for each facet
Fm - merge count for each facet (511 max)
FM - Maple output (2-d and 3-d)
Fn - count plus neighboring facets for each facet
FN - count plus neighboring facets for each point
Fo - outer plane (or max_outside) for each facet
FO - options and precision constants
FP - nearest vertex for each coplanar point
FQ - command used for qconvex
Fs - summary: #int (8), dimension, #points, tot vertices, tot facets,
for output: #vertices, #facets,
#coplanar points, #non-simplicial facets
#real (2), max outer plane, min vertex
FS - sizes: #int (0)
#real(2) tot area, tot volume
Ft - triangulation with centrums for non-simplicial facets (OFF format)
Fv - count plus vertices for each facet
FV - average of vertices (a feasible point for 'H')
Fx - extreme points (in order for 2-d)
Geomview output (2-d, 3-d, and 4-d)
Ga - all points as dots
Gp - coplanar points and vertices as radii
Gv - vertices as spheres
Gi - inner planes only
Gn - no planes
Go - outer planes only
Gc - centrums
Gh - hyperplane intersections
Gr - ridges
GDn - drop dimension n in 3-d and 4-d output
Print options:
PAn - keep n largest facets by area
Pdk:n - drop facet if normal[k] &lt;= n (default 0.0)
PDk:n - drop facet if normal[k] >= n
Pg - print good facets (needs 'QGn' or 'QVn')
PFn - keep facets whose area is at least n
PG - print neighbors of good facets
PMn - keep n facets with most merges
Po - force output. If error, output neighborhood of facet
Pp - do not report precision problems
. - list of all options
- - one line descriptions of all options
</pre>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149;<a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,416 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>qdelaunay Qu -- furthest-site Delaunay triangulation</title>
</head>
<body>
<!-- Navigation links -->
<a name="TOP"><b>Up</b></a><b>:</b>
<a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/delaunay.html"><img
src="qh--dt.gif" alt="[delaunay]" align="middle" width="100"
height="100"></a>qdelaunay Qu -- furthest-site Delaunay triangulation</h1>
<p>The furthest-site Delaunay triangulation corresponds to the upper facets of the <a href="qdelaun.htm">Delaunay construction</a>.
Its vertices are the
extreme points of the input sites.
It is the dual of the <a
href="qvoron_f.htm">furthest-site Voronoi diagram</a>.
<blockquote>
<dl>
<dt><b>Example:</b> rbox 10 D2 | qdelaunay <a
href="qh-optq.htm#Qu">Qu</a> <a
href="qh-optq.htm#Qt">Qt</a> <a href="qh-opto.htm#s">s</a>
<a href="qh-opto.htm#i">i</a> <a href="qh-optt.htm#TO">TO
result</a></dt>
<dd>Compute the 2-d, furthest-site Delaunay triangulation of 10 random
points. Triangulate the output.
Write a summary to the console and the regions to
'result'.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox 10 D2 | qdelaunay <a
href="qh-optq.htm#Qu">Qu</a> <a
href="qh-optq.htm#QJn">QJ</a> <a href="qh-opto.htm#s">s</a>
<a href="qh-opto.htm#i">i</a> <a href="qh-optt.htm#TO">TO
result</a></dt>
<dd>Compute the 2-d, furthest-site Delaunay triangulation of 10 random
points. Joggle the input to guarantee triangular output.
Write a summary to the console and the regions to
'result'.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox r y c G1 D2 | qdelaunay <a
href="qh-optq.htm#Qu">Qu</a> <a href="qh-opto.htm#s">s</a>
<a href="qh-optf.htm#Fv">Fv</a> <a href="qh-optt.htm#TO">TO
result</a></dt>
<dd>Compute the 2-d, furthest-site Delaunay triangulation of a triangle inside
a square.
Write a summary to the console and unoriented regions to 'result'.
Merge regions for cocircular input sites (e.g., the square).
The square is the only furthest-site
Delaunay region.</dd>
</dl>
</blockquote>
<p>As with the Delaunay triangulation, Qhull computes the
furthest-site Delaunay triangulation by lifting the input sites to a
paraboloid. The lower facets correspond to the Delaunay
triangulation while the upper facets correspond to the
furthest-site triangulation. Neither triangulation includes
&quot;vertical&quot; facets (i.e., facets whose last hyperplane
coefficient is nearly zero). Vertical facets correspond to input
sites that are coplanar to the convex hull of the input. An
example is points on the boundary of a lattice.</p>
<p>By default, qdelaunay merges cocircular and cospherical regions.
For example, the furthest-site Delaunay triangulation of a square inside a diamond
('rbox D2 c d G4 | qdelaunay Qu') consists of one region (the diamond).
<p>If you use '<a href="qh-optq.htm#Qt">Qt</a>' (triangulated output),
all furthest-site Delaunay regions will be simplicial (e.g., triangles in 2-d).
Some regions may be
degenerate and have zero area.
<p>If you use '<a href="qh-optq.htm#QJn">QJ</a>' (joggled input), all furthest-site
Delaunay regions
will be simplicial (e.g., triangles in 2-d). Joggled input
is less accurate than triangulated output ('Qt'). See <a
href="qh-impre.htm#joggle">Merged facets or joggled input</a>. </p>
<p>The output for 3-d, furthest-site Delaunay triangulations may be confusing if the
input contains cospherical data. See the FAQ item
<a href=qh-faq.htm#extra>Why
are there extra points in a 4-d or higher convex hull?</a>
Avoid these problems with triangulated output ('<a href="qh-optq.htm#Qt">Qt</a>') or
joggled input ('<a href="qh-optq.htm#QJn">QJ</a>').
</p>
<p>The 'qdelaunay' program is equivalent to
'<a href=qhull.htm#outputs>qhull d</a> <a href=qh-optq.htm#Qbb>Qbb</a>' in 2-d to 3-d, and
'<a href=qhull.htm#outputs>qhull d</a> <a href=qh-optq.htm#Qbb>Qbb</a> <a href=qh-optq.htm#Qx>Qx</a>'
in 4-d and higher. It disables the following Qhull
<a href=qh-quick.htm#options>options</a>: <i>d n v H U Qb QB Qc Qf Qg Qi
Qm Qr QR Qv Qx TR E V FC Fi Fo Fp FV Q0,etc</i>.
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<h3><a href="#TOP">&#187;</a><a name="synopsis">furthest-site qdelaunay synopsis</a></h3>
<blockquote>
See <a href="qdelaun.htm#synopsis">qdelaunay synopsis</a>. The same
program is used for both constructions. Use option '<a href="qh-optq.htm#Qu">Qu</a>'
for furthest-site Delaunay triangulations.
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="input">furthest-site qdelaunay
input</a></h3>
<blockquote>
<p>The input data on <tt>stdin</tt> consists of:</p>
<ul>
<li>dimension
<li>number of points</li>
<li>point coordinates</li>
</ul>
<p>Use I/O redirection (e.g., qdelaunay Qu &lt; data.txt), a pipe (e.g., rbox 10 | qdelaunay Qu),
or the '<a href=qh-optt.htm#TI>TI</a>' option (e.g., qdelaunay Qu TI data.txt).
<p>For example, this is a square containing four random points.
Its furthest-site Delaunay
triangulation contains one square.
<p>
<blockquote>
<tt>rbox c 4 D2 &gt; data</tt>
<blockquote><pre>
2 RBOX c 4 D2
8
-0.4999921736307369 -0.3684622117955817
0.2556053225468894 -0.0413498678629751
0.0327672376602583 -0.2810408135699488
-0.452955383763607 0.17886471718444
-0.5 -0.5
-0.5 0.5
0.5 -0.5
0.5 0.5
</pre></blockquote>
<p><tt>qdelaunay Qu i &lt; data</tt>
<blockquote><pre>
Furthest-site Delaunay triangulation by the convex hull of 8 points in 3-d:
Number of input sites: 8
Number of Delaunay regions: 1
Number of non-simplicial Delaunay regions: 1
Statistics for: RBOX c 4 D2 | QDELAUNAY s Qu i
Number of points processed: 8
Number of hyperplanes created: 20
Number of facets in hull: 11
Number of distance tests for qhull: 34
Number of merged facets: 1
Number of distance tests for merging: 107
CPU seconds to compute hull (after input): 0.02
1
7 6 4 5
</pre></blockquote>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="outputs">furthest-site qdelaunay
outputs</a></h3>
<blockquote>
<p>These options control the output of furthest-site Delaunay triangulations:</p>
<blockquote>
<dl compact>
<dd><b>furthest-site Delaunay regions</b></dd>
<dt><a href="qh-opto.htm#i">i</a></dt>
<dd>list input sites for each furthest-site Delaunay region. The first line is the number of regions. The
remaining lines list the input sites for each region. The regions are
oriented. In 3-d and
higher, report cospherical sites by adding extra points. For the points-in-square example,
the square is the only furthest-site Delaunay region.</dd>
<dt><a href="qh-optf.htm#Fv">Fv</a></dt>
<dd>list input sites for each furthest-site Delaunay region. The first line is the number of regions.
Each remaining line starts with the number of input sites. The regions
are unoriented. For the points-in-square example,
the square is the only furthest-site Delaunay region.</dd>
<dt><a href="qh-optf.htm#Ft">Ft</a></dt>
<dd>print a triangulation of the furthest-site Delaunay regions in OFF format. The first line
is the dimension. The second line is the number of input sites and added points,
followed by the number of simplices and the number of ridges.
The input coordinates are next, followed by the centrum coordinates. There is
one centrum for each non-simplicial furthest-site Delaunay region. Each remaining line starts
with dimension+1. The
simplices are oriented.
For the points-in-square example, the square has a centrum at the
origin. It splits the square into four triangular regions.</dd>
<dt><a href="qh-optf.htm#Fn">Fn</a></dt>
<dd>list neighboring regions for each furthest-site Delaunay region. The first line is the
number of regions. Each remaining line starts with the number of
neighboring regions. Negative indices (e.g., <em>-1</em>) indicate regions
outside of the furthest-site Delaunay triangulation.
For the points-in-square example, the four neighboring regions
are outside of the triangulation. They belong to the regular
Delaunay triangulation.</dd>
<dt><a href="qh-optf.htm#FN">FN</a></dt>
<dd>list the furthest-site Delaunay regions for each input site. The first line is the
total number of input sites. Each remaining line starts with the number of
furthest-site Delaunay regions. Negative indices (e.g., <em>-1</em>) indicate regions
outside of the furthest-site Delaunay triangulation.
For the points-in-square example, the four random points belong to no region
while the square's vertices belong to region <em>0</em> and three
regions outside of the furthest-site Delaunay triangulation.</dd>
<dt><a href="qh-optf.htm#Fa">Fa</a></dt>
<dd>print area for each furthest-site Delaunay region. The first line is the number of regions.
The areas follow, one line per region. For the points-in-square example, the
square has unit area. </dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Input sites</b></dd>
<dt><a href="qh-optf.htm#Fx">Fx</a></dt>
<dd>list extreme points of the input sites. These points are vertices of the furthest-point
Delaunay triangulation. They are on the
boundary of the convex hull. The first line is the number of
extreme points. Each point is listed, one per line. The points-in-square example
has four extreme points.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a href="qh-optf.htm#FA">FA</a></dt>
<dd>compute total area for '<a href="qh-opto.htm#s">s</a>'
and '<a href="qh-optf.htm#FS">FS</a>'. This is the
same as the area of the convex hull.</dd>
<dt><a href="qh-opto.htm#o">o</a></dt>
<dd>print upper facets of the corresponding convex hull (a
paraboloid)</dd>
<dt><a href="qh-opto.htm#m">m</a></dt>
<dd>Mathematica output for the upper facets of the paraboloid (2-d triangulations).</dd>
<dt><a href="qh-optf.htm#FM">FM</a></dt>
<dd>Maple output for the upper facets of the paraboloid (2-d triangulations).</dd>
<dt><a href="qh-optg.htm#G">G</a></dt>
<dd>Geomview output for the paraboloid (2-d or 3-d triangulations).</dd>
<dt><a href="qh-opto.htm#s">s</a></dt>
<dd>print summary for the furthest-site Delaunay triangulation. Use '<a
href="qh-optf.htm#Fs">Fs</a>' and '<a
href="qh-optf.htm#FS">FS</a>' for numeric data.</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="controls">furthest-site qdelaunay
controls</a></h3>
<blockquote>
<p>These options provide additional control:</p>
<blockquote>
<dl compact>
<dt><a href="qh-optq.htm#Qu">Qu</a></dt>
<dd>must be used for furthest-site Delaunay triangulation.</dd>
<dt><a href="qh-optq.htm#Qt">Qt</a></dt>
<dd>triangulated output. Qhull triangulates non-simplicial facets. It may produce
degenerate facets of zero area.</dd>
<dt><a href="qh-optq.htm#QJn">QJ</a></dt>
<dd>joggle the input to avoid cospherical and coincident
sites. It is less accurate than triangulated output ('Qt').</dd>
<dt><a href="qh-optq.htm#QVn">QVn</a></dt>
<dd>select facets adjacent to input site <em>n</em> (marked
'good').</dd>
<dt><a href="qh-optt.htm#Tv">Tv</a></dt>
<dd>verify result.</dd>
<dt><a href="qh-optt.htm#TO">TI file</a></dt>
<dd>input data from file. The filename may not use spaces or quotes.</dd>
<dt><a href="qh-optt.htm#TO">TO file</a></dt>
<dd>output results to file. Use single quotes if the filename
contains spaces (e.g., <tt>TO 'file with spaces.txt'</tt></dd>
<dt><a href="qh-optt.htm#TFn">TFn</a></dt>
<dd>report progress after constructing <em>n</em> facets</dd>
<dt><a href="qh-optp.htm#PDk">PDk:1</a></dt>
<dd>include upper and lower facets in the output. Set <em>k</em>
to the last dimension (e.g., 'PD2:1' for 2-d inputs). </dd>
<dt><a href="qh-opto.htm#f">f</a></dt>
<dd>facet dump. Print the data structure for each facet (i.e., furthest-site Delaunay region).</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="graphics">furthest-site qdelaunay
graphics</a></h3>
<blockquote>
See <a href="qdelaun.htm#graphics">Delaunay graphics</a>.
They are the same except for Mathematica and Maple output.
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="notes">furthest-site
qdelaunay notes</a></h3>
<blockquote>
<p>The furthest-site Delaunay triangulation does not
record coincident input sites. Use <tt>qdelaunay</tt> instead.
<p><tt>qdelaunay Qu</tt> does not work for purely cocircular
or cospherical points (e.g., rbox c | qdelaunay Qu). Instead,
use <tt>qdelaunay Qz</tt> -- when all points are vertices of the convex
hull of the input sites, the Delaunay triangulation is the same
as the furthest-site Delaunay triangulation.
<p>A non-simplicial, furthest-site Delaunay region indicates nearly cocircular or
cospherical input sites. To avoid non-simplicial regions triangulate
the output ('<a href="qh-optq.htm#Qt">Qt</a>') or joggle
the input ('<a href="qh-optq.htm#QJn">QJ</a>'). Joggled input
is less accurate than triangulated output.
You may also triangulate
non-simplicial regions with option '<a
href="qh-optf.htm#Ft">Ft</a>'. It adds
the centrum to non-simplicial regions. Alternatively, use an <a
href="qh-impre.htm#exact">exact arithmetic code</a>.</p>
<p>Furthest-site Delaunay triangulations do not include facets that are
coplanar with the convex hull of the input sites. A facet is
coplanar if the last coefficient of its normal is
nearly zero (see <a href="../src/libqhull/user.h#ZEROdelaunay">qh_ZEROdelaunay</a>).
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="conventions">furthest-site qdelaunay conventions</a></h3>
<blockquote>
<p>The following terminology is used for furthest-site Delaunay
triangulations in Qhull. The underlying structure is the upper
facets of a convex hull in one higher dimension. See <a
href="qconvex.htm#conventions">convex hull conventions</a>, <a
href="qdelaun.htm#conventions">Delaunay conventions</a>,
and <a href="index.htm#structure">Qhull's data structures</a></p>
<blockquote>
<ul>
<li><em>input site</em> - a point in the input (one dimension
lower than a point on the convex hull)</li>
<li><em>point</em> - <i>d+1</i> coordinates. The last
coordinate is the sum of the squares of the input site's
coordinates</li>
<li><em>vertex</em> - a point on the paraboloid. It
corresponds to a unique input site. </li>
<li><em>furthest-site Delaunay facet</em> - an upper facet of the
paraboloid. The last coefficient of its normal is
clearly positive.</li>
<li><em>furthest-site Delaunay region</em> - a furthest-site Delaunay
facet projected to the input sites</li>
<li><em>non-simplicial facet</em> - more than <em>d</em>
points are cocircular or cospherical</li>
<li><em>good facet</em> - a furthest-site Delaunay facet with optional
restrictions by '<a href="qh-optq.htm#QVn">QVn</a>', etc.</li>
</ul>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="options">furthest-site qdelaunay options</a></h3>
<blockquote>
See <a href="qdelaun.htm#options">qdelaunay options</a>. The same
program is used for both constructions. Use option '<a href="qh-optq.htm#Qu">Qu</a>'
for furthest-site Delaunay triangulations.
</blockquote>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,628 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>qdelaunay -- Delaunay triangulation</title>
</head>
<body>
<!-- Navigation links -->
<a name="TOP"><b>Up</b></a><b>:</b>
<a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/delaunay.html"><img
src="qh--dt.gif" alt="[delaunay]" align="middle" width="100"
height="100"></a>qdelaunay -- Delaunay triangulation</h1>
<p>The Delaunay triangulation is the triangulation with empty
circumspheres. It has many useful properties and applications.
See the survey article by Aurenhammer [<a
href="index.htm#aure91">'91</a>] and the detailed introduction
by O'Rourke [<a href="index.htm#orou94">'94</a>]. </p>
<blockquote>
<dl>
<dt><b>Example:</b> rbox r y c G0.1 D2 | qdelaunay <a href="qh-opto.htm#s">s</a>
<a href="qh-optf.htm#Fv">Fv</a> <a href="qh-optt.htm#TO">TO
result</a></dt>
<dd>Compute the 2-d Delaunay triangulation of a triangle and
a small square.
Write a summary to the console and unoriented regions to 'result'.
Merge regions for cocircular input sites (i.e., the
square).</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox r y c G0.1 D2 | qdelaunay <a href="qh-opto.htm#s">s</a>
<a href="qh-optf.htm#Fv">Fv</a> <a href="qh-optq.htm#Qt">Qt</a></dt>
<dd>Compute the 2-d Delaunay triangulation of a triangle and
a small square. Write a summary and unoriented
regions to the console. Produce triangulated output.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox 10 D2 | qdelaunay <a
href="qh-optq.htm#QJn">QJ</a> <a href="qh-opto.htm#s">s</a>
<a href="qh-opto.htm#i">i</a> <a href="qh-optt.htm#TO">TO
result</a></dt>
<dd>Compute the 2-d Delaunay triangulation of 10 random
points. Joggle the input to guarantee triangular output.
Write a summary to the console and the regions to
'result'.</dd>
</dl>
</blockquote>
<p>Qhull computes the Delaunay triangulation by computing a
convex hull. It lifts the input sites to a paraboloid by adding
the sum of the squares of the coordinates. It scales the height
of the paraboloid to improve numeric precision ('<a href=qh-optq.htm#Qbb>Qbb</a>').
It computes the convex
hull of the lifted sites, and projects the lower convex hull to
the input.
<p>Each region of the Delaunay triangulation
corresponds to a facet of the lower half of the convex hull.
Facets of the upper half of the convex hull correspond to the <a
href="qdelau_f.htm">furthest-site Delaunay triangulation</a>.
See the examples, <a href="qh-eg.htm#delaunay">Delaunay and
Voronoi diagrams</a>.</p>
<p>See <a href="http://www.qhull.org/html/qh-faq.htm#TOC">Qhull FAQ</a> - Delaunay and
Voronoi diagram questions.</p>
<p>By default, qdelaunay merges cocircular and cospherical regions.
For example, the Delaunay triangulation of a square inside a diamond
('rbox D2 c d G4 | qdelaunay') contains one region for the square.
<p>Use option '<a href="qh-optq.htm#Qz">Qz</a>' if the input is circular, cospherical, or
nearly so. It improves precision by adding a point "at infinity," above the corresponding paraboloid.
<p>If you use '<a href="qh-optq.htm#Qt">Qt</a>' (triangulated output),
all Delaunay regions will be simplicial (e.g., triangles in 2-d).
Some regions may be
degenerate and have zero area. Triangulated output identifies coincident
points.
<p>If you use '<a href="qh-optq.htm#QJn">QJ</a>' (joggled input), all Delaunay regions
will be simplicial (e.g., triangles in 2-d). Coincident points will
create small regions since the points are joggled apart. Joggled input
is less accurate than triangulated output ('Qt'). See <a
href="qh-impre.htm#joggle">Merged facets or joggled input</a>. </p>
<p>The output for 3-d Delaunay triangulations may be confusing if the
input contains cospherical data. See the FAQ item
<a href=qh-faq.htm#extra>Why
are there extra points in a 4-d or higher convex hull?</a>
Avoid these problems with triangulated output ('<a href="qh-optq.htm#Qt">Qt</a>') or
joggled input ('<a href="qh-optq.htm#QJn">QJ</a>').
</p>
<p>The 'qdelaunay' program is equivalent to
'<a href=qhull.htm#outputs>qhull d</a> <a href=qh-optq.htm#Qbb>Qbb</a>' in 2-d to 3-d, and
'<a href=qhull.htm#outputs>qhull d</a> <a href=qh-optq.htm#Qbb>Qbb</a> <a href=qh-optq.htm#Qx>Qx</a>'
in 4-d and higher. It disables the following Qhull
<a href=qh-quick.htm#options>options</a>: <i>d n v H U Qb QB Qc Qf Qg Qi
Qm Qr QR Qv Qx TR E V FC Fi Fo Fp Ft FV Q0,etc</i>.
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<h3><a href="#TOP">&#187;</a><a name="synopsis">qdelaunay synopsis</a></h3>
<pre>
qdelaunay- compute the Delaunay triangulation.
input (stdin): dimension, number of points, point coordinates
comments start with a non-numeric character
options (qdelaun.htm):
Qt - triangulated output
QJ - joggle input instead of merging facets
Qu - furthest-site Delaunay triangulation
Tv - verify result: structure, convexity, and in-circle test
. - concise list of all options
- - one-line description of all options
output options (subset):
s - summary of results (default)
i - vertices incident to each Delaunay region
Fx - extreme points (vertices of the convex hull)
o - OFF format (shows the points lifted to a paraboloid)
G - Geomview output (2-d and 3-d points lifted to a paraboloid)
m - Mathematica output (2-d inputs lifted to a paraboloid)
QVn - print Delaunay regions that include point n, -n if not
TO file- output results to file, may be enclosed in single quotes
examples:
rbox c P0 D2 | qdelaunay s o rbox c P0 D2 | qdelaunay i
rbox c P0 D3 | qdelaunay Fv Qt rbox c P0 D2 | qdelaunay s Qu Fv
rbox c G1 d D2 | qdelaunay s i rbox c G1 d D2 | qdelaunay s i Qt
rbox M3,4 z 100 D2 | qdelaunay s rbox M3,4 z 100 D2 | qdelaunay s Qt
</pre>
<h3><a href="#TOP">&#187;</a><a name="input">qdelaunay
input</a></h3>
<blockquote>
<p>The input data on <tt>stdin</tt> consists of:</p>
<ul>
<li>dimension
<li>number of points</li>
<li>point coordinates</li>
</ul>
<p>Use I/O redirection (e.g., qdelaunay &lt; data.txt), a pipe (e.g., rbox 10 | qdelaunay),
or the '<a href=qh-optt.htm#TI>TI</a>' option (e.g., qdelaunay TI data.txt).
<p>For example, this is four cocircular points inside a square. Its Delaunay
triangulation contains 8 triangles and one four-sided
figure.
<p>
<blockquote>
<tt>rbox s 4 W0 c G1 D2 &gt; data</tt>
<blockquote><pre>
2 RBOX s 4 W0 c D2
8
-0.4941988586954018 -0.07594397977563715
-0.06448037284989526 0.4958248496365813
0.4911154367094632 0.09383830681375946
-0.348353580869097 -0.3586778257652367
-1 -1
-1 1
1 -1
1 1
</pre></blockquote>
<p><tt>qdelaunay s i &lt; data</tt>
<blockquote><pre>
Delaunay triangulation by the convex hull of 8 points in 3-d
Number of input sites: 8
Number of Delaunay regions: 9
Number of non-simplicial Delaunay regions: 1
Statistics for: RBOX s 4 W0 c D2 | QDELAUNAY s i
Number of points processed: 8
Number of hyperplanes created: 18
Number of facets in hull: 10
Number of distance tests for qhull: 33
Number of merged facets: 2
Number of distance tests for merging: 102
CPU seconds to compute hull (after input): 0.028
9
1 7 5
6 3 4
2 3 6
7 2 6
2 7 1
0 5 4
3 0 4
0 1 5
1 0 3 2
</pre></blockquote>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="outputs">qdelaunay
outputs</a></h3>
<blockquote>
<p>These options control the output of Delaunay triangulations:</p>
<blockquote>
<dl compact>
<dd><b>Delaunay regions</b></dd>
<dt><a href="qh-opto.htm#i">i</a></dt>
<dd>list input sites for each Delaunay region. The first line is the number of regions. The
remaining lines list the input sites for each region. The regions are
oriented. In 3-d and
higher, report cospherical sites by adding extra points. Use triangulated
output ('<a href="qh-optq.htm#Qt">Qt</a>') to avoid non-simpicial regions. For the circle-in-square example,
eight Delaunay regions are triangular and the ninth has four input sites.</dd>
<dt><a href="qh-optf.htm#Fv">Fv</a></dt>
<dd>list input sites for each Delaunay region. The first line is the number of regions.
Each remaining line starts with the number of input sites. The regions
are unoriented. For the circle-in-square example,
eight Delaunay regions are triangular and the ninth has four input sites.</dd>
<dt><a href="qh-optf.htm#Fn">Fn</a></dt>
<dd>list neighboring regions for each Delaunay region. The first line is the
number of regions. Each remaining line starts with the number of
neighboring regions. Negative indices (e.g., <em>-1</em>) indicate regions
outside of the Delaunay triangulation.
For the circle-in-square example, the four regions on the square are neighbors to
the region-at-infinity.</dd>
<dt><a href="qh-optf.htm#FN">FN</a></dt>
<dd>list the Delaunay regions for each input site. The first line is the
total number of input sites. Each remaining line starts with the number of
Delaunay regions. Negative indices (e.g., <em>-1</em>) indicate regions
outside of the Delaunay triangulation.
For the circle-in-square example, each point on the circle belongs to four
Delaunay regions. Use '<a href="qh-optq.htm#Qc">Qc</a> FN'
to include coincident input sites and deleted vertices. </dd>
<dt><a href="qh-optf.htm#Fa">Fa</a></dt>
<dd>print area for each Delaunay region. The first line is the number of regions.
The areas follow, one line per region. For the circle-in-square example, the
cocircular region has area 0.4. </dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Input sites</b></dd>
<dt><a href="qh-optf.htm#Fc">Fc</a></dt>
<dd>list coincident input sites for each Delaunay region.
The first line is the number of regions. The remaining lines start with
the number of coincident sites and deleted vertices. Deleted vertices
indicate highly degenerate input (see'<a href="qh-optf.htm#Fs">Fs</a>').
A coincident site is assigned to one Delaunay
region. Do not use '<a href="qh-optq.htm#QJn">QJ</a>' with 'Fc'; the joggle will separate
coincident sites.</dd>
<dt><a href="qh-optf.htm#FP">FP</a></dt>
<dd>print coincident input sites with distance to
nearest site (i.e., vertex). The first line is the
number of coincident sites. Each remaining line starts with the point ID of
an input site, followed by the point ID of a coincident point, its region, and distance.
Includes deleted vertices which
indicate highly degenerate input (see'<a href="qh-optf.htm#Fs">Fs</a>').
Do not use '<a href="qh-optq.htm#QJn">QJ</a>' with 'FP'; the joggle will separate
coincident sites.</dd>
<dt><a href="qh-optf.htm#Fx">Fx</a></dt>
<dd>list extreme points of the input sites. These points are on the
boundary of the convex hull. The first line is the number of
extreme points. Each point is listed, one per line. The circle-in-square example
has four extreme points.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a href="qh-optf.htm#FA">FA</a></dt>
<dd>compute total area for '<a href="qh-opto.htm#s">s</a>'
and '<a href="qh-optf.htm#FS">FS</a>'</dd>
<dt><a href="qh-opto.htm#o">o</a></dt>
<dd>print lower facets of the corresponding convex hull (a
paraboloid)</dd>
<dt><a href="qh-opto.htm#m">m</a></dt>
<dd>Mathematica output for the lower facets of the paraboloid (2-d triangulations).</dd>
<dt><a href="qh-optf.htm#FM">FM</a></dt>
<dd>Maple output for the lower facets of the paraboloid (2-d triangulations).</dd>
<dt><a href="qh-optg.htm#G">G</a></dt>
<dd>Geomview output for the paraboloid (2-d or 3-d triangulations).</dd>
<dt><a href="qh-opto.htm#s">s</a></dt>
<dd>print summary for the Delaunay triangulation. Use '<a
href="qh-optf.htm#Fs">Fs</a>' and '<a
href="qh-optf.htm#FS">FS</a>' for numeric data.</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="controls">qdelaunay
controls</a></h3>
<blockquote>
<p>These options provide additional control:</p>
<blockquote>
<dl compact>
<dt><a href="qh-optq.htm#Qt">Qt</a></dt>
<dd>triangulated output. Qhull triangulates non-simplicial facets. It may produce
degenerate facets of zero area.</dd>
<dt><a href="qh-optq.htm#QJn">QJ</a></dt>
<dd>joggle the input to avoid cospherical and coincident
sites. It is less accurate than triangulated output ('Qt').</dd>
<dt><a href="qh-optq.htm#Qu">Qu</a></dt>
<dd>compute the <a href="qdelau_f.htm">furthest-site Delaunay triangulation</a>.</dd>
<dt><a href="qh-optq.htm#Qz">Qz</a></dt>
<dd>add a point above the paraboloid to reduce precision
errors. Use it for nearly cocircular/cospherical input
(e.g., 'rbox c | qdelaunay Qz'). The point is printed for
options '<a href="qh-optf.htm#Ft">Ft</a>' and '<a
href="qh-opto.htm#o">o</a>'.</dd>
<dt><a href="qh-optq.htm#QVn">QVn</a></dt>
<dd>select facets adjacent to input site <em>n</em> (marked
'good').</dd>
<dt><a href="qh-optt.htm#Tv">Tv</a></dt>
<dd>verify result.</dd>
<dt><a href="qh-optt.htm#TO">TI file</a></dt>
<dd>input data from file. The filename may not use spaces or quotes.</dd>
<dt><a href="qh-optt.htm#TO">TO file</a></dt>
<dd>output results to file. Use single quotes if the filename
contains spaces (e.g., <tt>TO 'file with spaces.txt'</tt></dd>
<dt><a href="qh-optt.htm#TFn">TFn</a></dt>
<dd>report progress after constructing <em>n</em> facets</dd>
<dt><a href="qh-optp.htm#PDk">PDk:1</a></dt>
<dd>include upper and lower facets in the output. Set <em>k</em>
to the last dimension (e.g., 'PD2:1' for 2-d inputs). </dd>
<dt><a href="qh-opto.htm#f">f</a></dt>
<dd>facet dump. Print the data structure for each facet (i.e., Delaunay region).</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="graphics">qdelaunay
graphics</a></h3>
<blockquote>
<p>For 2-d and 3-d Delaunay triangulations, Geomview ('qdelaunay <a
href="qh-optg.htm#G">G</a>') displays the corresponding convex
hull (a paraboloid). </p>
<p>To view a 2-d Delaunay triangulation, use 'qdelaunay <a
href="qh-optg.htm#GDn">GrD2</a>' to drop the last dimension. This
is the same as viewing the hull without perspective (see
Geomview's 'cameras' menu). </p>
<p>To view a 3-d Delaunay triangulation, use 'qdelaunay <a
href="qh-optg.htm#GDn">GrD3</a>' to drop the last dimension. You
may see extra edges. These are interior edges that Geomview moves
towards the viewer (see 'lines closer' in Geomview's camera
options). Use option '<a href="qh-optg.htm#Gt">Gt</a>' to make
the outer ridges transparent in 3-d. See <a
href="qh-eg.htm#delaunay">Delaunay and Voronoi examples</a>.</p>
<p>For 2-d Delaunay triangulations, Mathematica ('<a
href="qh-opto.htm#m">m</a>') and Maple ('<a
href="qh-optf.htm#FM">FM</a>') output displays the lower facets of the corresponding convex
hull (a paraboloid). </p>
<p>For 2-d, furthest-site Delaunay triangulations, Maple and Mathematica output ('<a
href="qh-optq.htm#Qu">Qu</a> <a
href="qh-opto.htm#m">m</a>') displays the upper facets of the corresponding convex
hull (a paraboloid). </p>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="notes">qdelaunay
notes</a></h3>
<blockquote>
<p>You can simplify the Delaunay triangulation by enclosing the input
sites in a large square or cube. This is particularly recommended
for cocircular or cospherical input data.
<p>A non-simplicial Delaunay region indicates nearly cocircular or
cospherical input sites. To avoid non-simplicial regions either triangulate
the output ('<a href="qh-optq.htm#Qt">Qt</a>') or joggle
the input ('<a href="qh-optq.htm#QJn">QJ</a>'). Triangulated output
is more accurate than joggled input. Alternatively, use an <a
href="qh-impre.htm#exact">exact arithmetic code</a>.</p>
<p>Delaunay triangulations do not include facets that are
coplanar with the convex hull of the input sites. A facet is
coplanar if the last coefficient of its normal is
nearly zero (see <a href="../src/libqhull/user.h#ZEROdelaunay">qh_ZEROdelaunay</a>).
<p>See <a href=qh-impre.htm#delaunay>Imprecision issues :: Delaunay triangulations</a>
for a discussion of precision issues. Deleted vertices indicate
highly degenerate input. They are listed in the summary output and
option '<a href="qh-optf.htm#Fs">Fs</a>'.</p>
<p>To compute the Delaunay triangulation of points on a sphere,
compute their convex hull. If the sphere is the unit sphere at
the origin, the facet normals are the Voronoi vertices of the
input. The points may be restricted to a hemisphere. [S. Fortune]
</p>
<p>The 3-d Delaunay triangulation of regular points on a half
spiral (e.g., 'rbox 100 l | qdelaunay') has quadratic size, while the Delaunay triangulation
of random 3-d points is
approximately linear for reasonably sized point sets.
<p>With the <a href="qh-code.htm#library">Qhull library</a>, you
can use <tt>qh_findbestfacet</tt> in <tt>poly2.c</tt> to locate the facet
that contains a point. You should first lift the point to the
paraboloid (i.e., the last coordinate is the sum of the squares
of the point's coordinates -- <tt>qh_setdelaunay</tt>). Do not use options
'<a href="qh-optq.htm#Qbb">Qbb</a>', '<a href="qh-optq.htm#QbB">QbB</a>',
'<a href="qh-optq.htm#Qbk">Qbk:n</a>', or '<a
href="qh-optq.htm#QBk">QBk:n</a>' since these scale the last
coordinate. </p>
<p>If a point is interior to the convex hull of the input set, it
is interior to the adjacent vertices of the Delaunay
triangulation. This is demonstrated by the following pipe for
point 0:
<pre>
qdelaunay &lt;data s FQ QV0 p | qconvex s Qb3:0B3:0 p
</pre>
<p>The first call to qdelaunay returns the neighboring points of
point 0 in the Delaunay triangulation. The second call to qconvex
returns the vertices of the convex hull of these points (after
dropping the lifted coordinate). If point 0 is interior to the
original point set, it is interior to the reduced point set. </p>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="conventions">qdelaunay conventions</a></h3>
<blockquote>
<p>The following terminology is used for Delaunay triangulations
in Qhull for dimension <i>d</i>. The underlying structure is the
lower facets of a convex hull in dimension <i>d+1</i>. For
further information, see <a href="index.htm#structure">data
structures</a> and <a href="qconvex.htm#conventions">convex hull
conventions</a>.</p>
<blockquote>
<ul>
<li><em>input site</em> - a point in the input (one dimension
lower than a point on the convex hull)</li>
<li><em>point</em> - a point has <i>d+1</i> coordinates. The
last coordinate is the sum of the squares of the input
site's coordinates</li>
<li><em>coplanar point</em> - a <em>coincident</em>
input site or a deleted vertex. Deleted vertices
indicate highly degenerate input.</li>
<li><em>vertex</em> - a point on the paraboloid. It
corresponds to a unique input site. </li>
<li><em>point-at-infinity</em> - a point added above the
paraboloid by option '<a href="qh-optq.htm#Qz">Qz</a>'</li>
<li><em>lower facet</em> - a facet corresponding to a
Delaunay region. The last coefficient of its normal is
clearly negative.</li>
<li><em>upper facet</em> - a facet corresponding to a
furthest-site Delaunay region. The last coefficient of
its normal is clearly positive. </li>
<li><em>Delaunay region</em> - a
lower facet projected to the input sites</li>
<li><em>upper Delaunay region</em> - an upper facet projected
to the input sites</li>
<li><em>non-simplicial facet</em> - more than <em>d</em>
input sites are cocircular or cospherical</li>
<li><em>good facet</em> - a Delaunay region with optional
restrictions by '<a href="qh-optq.htm#QVn">QVn</a>', etc.</li>
</ul>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="options">qdelaunay options</a></h3>
<pre>
qdelaunay- compute the Delaunay triangulation
http://www.qhull.org
input (stdin):
first lines: dimension and number of points (or vice-versa).
other lines: point coordinates, best if one point per line
comments: start with a non-numeric character
options:
Qt - triangulated output
QJ - joggle input instead of merging facets
Qu - compute furthest-site Delaunay triangulation
Qhull control options:
QJn - randomly joggle input in range [-n,n]
Qs - search all points for the initial simplex
Qz - add point-at-infinity to Delaunay triangulation
QGn - print Delaunay region if visible from point n, -n if not
QVn - print Delaunay regions that include point n, -n if not
Trace options:
T4 - trace at level n, 4=all, 5=mem/gauss, -1= events
Tc - check frequently during execution
Ts - print statistics
Tv - verify result: structure, convexity, and in-circle test
Tz - send all output to stdout
TFn - report summary when n or more facets created
TI file - input data from file, no spaces or single quotes
TO file - output results to file, may be enclosed in single quotes
TPn - turn on tracing when point n added to hull
TMn - turn on tracing at merge n
TWn - trace merge facets when width > n
TVn - stop qhull after adding point n, -n for before (see TCn)
TCn - stop qhull after building cone for point n (see TVn)
Precision options:
Cn - radius of centrum (roundoff added). Merge facets if non-convex
An - cosine of maximum angle. Merge facets if cosine > n or non-convex
C-0 roundoff, A-0.99/C-0.01 pre-merge, A0.99/C0.01 post-merge
Rn - randomly perturb computations by a factor of [1-n,1+n]
Wn - min facet width for outside point (before roundoff)
Output formats (may be combined; if none, produces a summary to stdout):
f - facet dump
G - Geomview output (see below)
i - vertices incident to each Delaunay region
m - Mathematica output (2-d only, lifted to a paraboloid)
o - OFF format (dim, points, and facets as a paraboloid)
p - point coordinates (lifted to a paraboloid)
s - summary (stderr)
More formats:
Fa - area for each Delaunay region
FA - compute total area for option 's'
Fc - count plus coincident points for each Delaunay region
Fd - use cdd format for input (homogeneous with offset first)
FD - use cdd format for numeric output (offset first)
FF - facet dump without ridges
FI - ID of each Delaunay region
Fm - merge count for each Delaunay region (511 max)
FM - Maple output (2-d only, lifted to a paraboloid)
Fn - count plus neighboring region for each Delaunay region
FN - count plus neighboring region for each point
FO - options and precision constants
FP - nearest point and distance for each coincident point
FQ - command used for qdelaunay
Fs - summary: #int (8), dimension, #points, tot vertices, tot facets,
for output: #vertices, #Delaunay regions,
#coincident points, #non-simplicial regions
#real (2), max outer plane, min vertex
FS - sizes: #int (0)
#real (2), tot area, 0
Fv - count plus vertices for each Delaunay region
Fx - extreme points of Delaunay triangulation (on convex hull)
Geomview options (2-d and 3-d)
Ga - all points as dots
Gp - coplanar points and vertices as radii
Gv - vertices as spheres
Gi - inner planes only
Gn - no planes
Go - outer planes only
Gc - centrums
Gh - hyperplane intersections
Gr - ridges
GDn - drop dimension n in 3-d and 4-d output
Gt - transparent outer ridges to view 3-d Delaunay
Print options:
PAn - keep n largest Delaunay regions by area
Pdk:n - drop facet if normal[k] &lt;= n (default 0.0)
PDk:n - drop facet if normal[k] >= n
Pg - print good Delaunay regions (needs 'QGn' or 'QVn')
PFn - keep Delaunay regions whose area is at least n
PG - print neighbors of good regions (needs 'QGn' or 'QVn')
PMn - keep n Delaunay regions with most merges
Po - force output. If error, output neighborhood of facet
Pp - do not report precision problems
. - list of all options
- - one line descriptions of all options
</pre>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 318 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

File diff suppressed because it is too large Load diff

693
xs/src/qhull/html/qh-eg.htm Normal file
View file

@ -0,0 +1,693 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>Examples of Qhull</title>
</head>
<body>
<!-- Navigation links -->
<p><a name="TOP"><b>Up:</b></a> <a href="http://www.qhull.org">Home
page</a> for Qhull <br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To: </b><a href="#TOC">Qhull examples: Table of Contents</a> (please wait
while loading)<br>
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/half.html"><img
src="qh--half.gif" alt="[halfspace]" align="middle" width="100"
height="100"></a> Examples of Qhull</h1>
<p>This section of the Qhull manual will introduce you to Qhull
and its options. Each example is a file for viewing with <a
href="index.htm#geomview">Geomview</a>. You will need to
use a Unix computer with a copy of Geomview.
<p>
If you are not running Unix, you can view <a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/welcome.html">pictures</a>
for some of the examples. To understand Qhull without Geomview, try the
examples in <a href="qh-quick.htm#programs">Programs</a> and
<a href="qh-quick.htm#programs">Programs/input</a>. You can also try small
examples that you compute by hand. Use <a href="rbox.htm">rbox</a>
to generate examples.
<p>
To generate the Geomview examples, execute the shell script <tt>eg/q_eg</tt>.
It uses <tt>rbox</tt>. The shell script <tt>eg/q_egtest</tt> generates
test examples, and <tt>eg/q_test</tt> exercises the code. If you
find yourself viewing the inside of a 3-d example, use Geomview's
normalization option on the 'obscure' menu.</p>
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<h2><a href="#TOP">&#187;</a><a name="TOC">Qhull examples: Table of
Contents </a></h2>
<ul>
<li><a href="#2d">2-d and 3-d examples</a></li>
<li><a href="#how">How Qhull adds a point</a></li>
<li><a href="#joggle">Triangulated output or joggled input</a></li>
<li><a href="#delaunay">Delaunay and Voronoi diagrams</a></li>
<li><a href="#merge">Facet merging for imprecision</a></li>
<li><a href="#4d">4-d objects</a></li>
<li><a href="#half">Halfspace intersections</a></li>
</ul>
<hr>
<ul>
<li><a href="#TOC">&#187;</a><a name="2d">2-d and 3-d examples</a><ul>
<li><a href="#01">eg.01.cube</a></li>
<li><a href="#02">eg.02.diamond.cube</a></li>
<li><a href="#03">eg.03.sphere</a></li>
<li><a href="#04">eg.04.circle</a></li>
<li><a href="#05">eg.05.spiral</a></li>
<li><a href="#06">eg.06.merge.square</a></li>
<li><a href="#07">eg.07.box</a></li>
<li><a href="#08a">eg.08a.cube.sphere</a></li>
<li><a href="#08b">eg.08b.diamond.sphere</a></li>
<li><a href="#09">eg.09.lens</a></li>
</ul>
</li>
<li><a href="#TOC">&#187;</a><a name="how">How Qhull adds a point</a><ul>
<li><a href="#10a">eg.10a.sphere.visible</a></li>
<li><a href="#10b">eg.10b.sphere.beyond</a></li>
<li><a href="#10c">eg.10c.sphere.horizon</a></li>
<li><a href="#10d">eg.10d.sphere.cone</a></li>
<li><a href="#10e">eg.10e.sphere.new</a></li>
<li><a href="#14">eg.14.sphere.corner</a></li>
</ul>
</li>
<li><a href="#TOC">&#187;</a> <a name="joggle">Triangulated output or joggled input</a>
<ul>
<li><a href="#15a">eg.15a.surface</a></li>
<li><a href="#15b">eg.15b.triangle</a></li>
<li><a href="#15c">eg.15c.joggle</a></li>
</ul>
<li><a href="#TOC">&#187;</a><a name="delaunay"> Delaunay and
Voronoi diagrams</a><ul>
<li><a href="#17a">eg.17a.delaunay.2</a></li>
<li><a href="#17b">eg.17b.delaunay.2i</a></li>
<li><a href="#17c">eg.17c.delaunay.2-3</a></li>
<li><a href="#17d">eg.17d.voronoi.2</a></li>
<li><a href="#17e">eg.17e.voronoi.2i</a></li>
<li><a href="#17f">eg.17f.delaunay.3</a></li>
<li><a href="#18a">eg.18a.furthest.2-3</a></li>
<li><a href="#18b">eg.18b.furthest-up.2-3</a></li>
<li><a href="#18c">eg.18c.furthest.2</a></li>
<li><a href="#19">eg.19.voronoi.region.3</a></li>
</ul>
</li>
<li><a href="#TOC">&#187;</a><a name="merge">Facet merging for
imprecision </a><ul>
<li><a href="#20">eg.20.cone</a></li>
<li><a href="#21a">eg.21a.roundoff.errors</a></li>
<li><a href="#21b">eg.21b.roundoff.fixed</a></li>
<li><a href="#22a">eg.22a.merge.sphere.01</a></li>
<li><a href="#22b">eg.22b.merge.sphere.-01</a></li>
<li><a href="#22c">eg.22c.merge.sphere.05</a></li>
<li><a href="#22d">eg.22d.merge.sphere.-05</a></li>
<li><a href="#23">eg.23.merge.cube</a></li>
</ul>
</li>
<li><a href="#TOC">&#187;</a><a name="4d">4-d objects</a><ul>
<li><a href="#24">eg.24.merge.cube.4d-in-3d</a></li>
<li><a href="#30">eg.30.4d.merge.cube</a></li>
<li><a href="#31">eg.31.4d.delaunay</a></li>
<li><a href="#32">eg.32.4d.octant</a></li>
</ul>
</li>
<li><a href="#TOC">&#187;</a><a name="half">Halfspace
intersections</a><ul>
<li><a href="#33a">eg.33a.cone</a></li>
<li><a href="#33b">eg.33b.cone.dual</a></li>
<li><a href="#33c">eg.33c.cone.halfspace</a></li>
</ul>
</li>
</ul>
<hr>
<h2><a href="#TOC">&#187;</a>2-d and 3-d examples</h2>
<h3><a href="#2d">&#187;</a><a name="01">rbox c D3 | qconvex G
&gt;eg.01.cube </a></h3>
<p>The first example is a cube in 3-d. The color of each facet
indicates its normal. For example, normal [0,0,1] along the Z
axis is (r=0.5, g=0.5, b=1.0). With the 'Dn' option in <tt>rbox</tt>,
you can generate hypercubes in any dimension. Above 7-d the
number of intermediate facets grows rapidly. Use '<a
href="qh-optt.htm#TFn">TFn</a>' to track qconvex's progress. Note
that each facet is a square that qconvex merged from coplanar
triangles.</p>
<h3><a href="#2d">&#187;</a><a name="02">rbox c d G3.0 | qconvex G
&gt;eg.02.diamond.cube </a></h3>
<p>The second example is a cube plus a diamond ('d') scaled by <tt>rbox</tt>'s
'G' option. In higher dimensions, diamonds are much simpler than
hypercubes. </p>
<h3><a href="#2d">&#187;</a><a name="03">rbox s 100 D3 | qconvex G
&gt;eg.03.sphere </a></h3>
<p>The <tt>rbox s</tt> option generates random points and
projects them to the d-sphere. All points should be on the convex
hull. Notice that random points look more clustered than you
might expect. You can get a smoother distribution by merging
facets and printing the vertices, e.g.,<i> rbox 1000 s | qconvex
A-0.95 p | qconvex G &gt;eg.99</i>.</p>
<h3><a href="#2d">&#187;</a><a name="04">rbox s 100 D2 | qconvex G
&gt;eg.04.circle </a></h3>
<p>In 2-d, there are many ways to generate a convex hull. One of
the earliest algorithms, and one of the fastest, is the 2-d
Quickhull algorithm [c.f., Preparata &amp; Shamos <a
href="index.htm#pre-sha85">'85</a>]. It was the model for
Qhull.</p>
<h3><a href="#2d">&#187;</a><a name="05">rbox 10 l | qconvex G
&gt;eg.05.spiral </a></h3>
<p>One rotation of a spiral.</p>
<h3><a href="#2d">&#187;</a><a name="06">rbox 1000 D2 | qconvex C-0.03
Qc Gapcv &gt;eg.06.merge.square</a></h3>
<p>This demonstrates how Qhull handles precision errors. Option '<a
href="qh-optc.htm#Cn">C-0.03</a>' requires a clearly convex angle
between adjacent facets. Otherwise, Qhull merges the facets. </p>
<p>This is the convex hull of random points in a square. The
facets have thickness because they must be outside all points and
must include their vertices. The colored lines represent the
original points and the spheres represent the vertices. Floating
in the middle of each facet is the centrum. Each centrum is at
least 0.03 below the planes of its neighbors. This guarantees
that the facets are convex.</p>
<h3><a href="#2d">&#187;</a><a name="07">rbox 1000 D3 | qconvex G
&gt;eg.07.box </a></h3>
<p>Here's the same distribution but in 3-d with Qhull handling
machine roundoff errors. Note the large number of facets. </p>
<h3><a href="#2d">&#187;</a><a name="08a">rbox c G0.4 s 500 | qconvex G
&gt;eg.08a.cube.sphere </a></h3>
<p>The sphere is just barely poking out of the cube. Try the same
distribution with randomization turned on ('<a
href="qh-optq.htm#Qr">Qr</a>'). This turns Qhull into a
randomized incremental algorithm. To compare Qhull and
randomization, look at the number of hyperplanes created and the
number of points partitioned. Don't compare CPU times since Qhull's
implementation of randomization is inefficient. The number of
hyperplanes and partitionings indicate the dominant costs for
Qhull. With randomization, you'll notice that the number of
facets created is larger than before. This is especially true as
you increase the number of points. It is because the randomized
algorithm builds most of the sphere before it adds the cube's
vertices.</p>
<h3><a href="#2d">&#187;</a><a name="08b">rbox d G0.6 s 500 | qconvex G
&gt;eg.08b.diamond.sphere </a></h3>
<p>This is a combination of the diamond distribution and the
sphere.</p>
<h3><a href="#2d">&#187;</a><a name="09">rbox 100 L3 G0.5 s | qconvex
G &gt;eg.09.lens </a></h3>
<p>Each half of the lens distribution lies on a sphere of radius
three. A directed search for the furthest facet below a point
(e.g., qh_findbest in <tt>geom.c</tt>) may fail if started from
an arbitrary facet. For example, if the first facet is on the
opposite side of the lens, a directed search will report that the
point is inside the convex hull even though it is outside. This
problem occurs whenever the curvature of the convex hull is less
than a sphere centered at the test point. </p>
<p>To prevent this problem, Qhull does not use directed search
all the time. When Qhull processes a point on the edge of the
lens, it partitions the remaining points with an exhaustive
search instead of a directed search (see qh_findbestnew in <tt>geom2.c</tt>).
</p>
<h2><a href="#TOC">&#187;</a>How Qhull adds a point</h2>
<h3><a href="#how">&#187;</a><a name="10a">rbox 100 s P0.5,0.5,0.5 |
qconvex Ga QG0 &gt;eg.10a.sphere.visible</a></h3>
<p>The next 4 examples show how Qhull adds a point. The point
[0.5,0.5,0.5] is at one corner of the bounding box. Qhull adds a
point using the beneath-beyond algorithm. First Qhull finds all
of the facets that are visible from the point. Qhull will replace
these facets with new facets.</p>
<h3><a href="#how">&#187;</a><a name="10b">rbox 100 s
P0.5,0.5,0.5|qconvex Ga QG-0 &gt;eg.10b.sphere.beyond </a></h3>
<p>These are the facets that are not visible from the point.
Qhull will keep these facets.</p>
<h3><a href="#how">&#187;</a><a name="10c">rbox 100 s P0.5,0.5,0.5 |
qconvex PG Ga QG0 &gt;eg.10c.sphere.horizon </a></h3>
<p>These facets are the horizon facets; they border the visible
facets. The inside edges are the horizon ridges. Each horizon
ridge will form the base for a new facet.</p>
<h3><a href="#how">&#187;</a><a name="10d">rbox 100 s P0.5,0.5,0.5 |
qconvex Ga QV0 PgG &gt;eg.10d.sphere.cone </a></h3>
<p>This is the cone of points from the new point to the horizon
facets. Try combining this image with <tt>eg.10c.sphere.horizon</tt>
and <tt>eg.10a.sphere.visible</tt>.
</p>
<h3><a href="#how">&#187;</a><a name="10e">rbox 100 s P0.5,0.5,0.5 |
qconvex Ga &gt;eg.10e.sphere.new</a></h3>
<p>This is the convex hull after [0.5,0.5,0.5] has been added.
Note that in actual practice, the above sequence would never
happen. Unlike the randomized algorithms, Qhull always processes
a point that is furthest in an outside set. A point like
[0.5,0.5,0.5] would be one of the first points processed.</p>
<h3><a href="#how">&#187;</a><a name="14">rbox 100 s P0.5,0.5,0.5 |
qhull Ga QV0g Q0 &gt;eg.14.sphere.corner</a></h3>
<p>The '<a href="qh-optq.htm#QVn">QVn</a>', '<a
href="qh-optq.htm#QGn">QGn </a>' and '<a href="qh-optp.htm#Pdk">Pdk</a>'
options define good facets for Qhull. In this case '<a
href="qh-optq.htm#QVn">QV0</a>' defines the 0'th point
[0.5,0.5,0.5] as the good vertex, and '<a href="qh-optq.htm#Qg">Qg</a>'
tells Qhull to only build facets that might be part of a good
facet. This technique reduces output size in low dimensions. It
does not work with facet merging.</p>
<h2><a href="#TOC">&#187;</a>Triangulated output or joggled input</h2>
<h3><a href="#joggle">&#187;</a><a name="15a">rbox 500 W0 | qconvex QR0 Qc Gvp &gt;eg.15a.surface</a></h3>
<p>This is the convex hull of 500 points on the surface of
a cube. Note the large, non-simplicial facet for each face.
Qhull merges non-convex facets.
<p>If the facets were not merged, Qhull
would report precision problems. For example, turn off facet merging
with option '<a href="qh-optq.htm#Q0">Q0</a>'. Qhull may report concave
facets, flipped facets, or other precision errors:
<blockquote>
rbox 500 W0 | qhull QR0 Q0
</blockquote>
<p>
<h3><a href="#joggle">&#187;</a><a name="15b">rbox 500 W0 | qconvex QR0 Qt Qc Gvp &gt;eg.15b.triangle</a></h3>
<p>Like the previous examples, this is the convex hull of 500 points on the
surface of a cube. Option '<a href="qh-optq.htm#Qt">Qt</a>' triangulates the
non-simplicial facets. Triangulated output is
particularly helpful for Delaunay triangulations.
<p>
<h3><a href="#joggle">&#187;</a><a name="15c">rbox 500 W0 | qconvex QR0 QJ5e-2 Qc Gvp &gt;eg.15c.joggle</a></h3>
<p>This is the convex hull of 500 joggled points on the surface of
a cube. The option '<a href="qh-optq.htm#QJn">QJ5e-2</a>'
sets a very large joggle to make the effect visible. Notice
that all of the facets are triangles. If you rotate the cube,
you'll see red-yellow lines for coplanar points.
<p>
With option '<a href="qh-optq.htm#QJn">QJ</a>', Qhull joggles the
input to avoid precision problems. It adds a small random number
to each input coordinate. If a precision
error occurs, it increases the joggle and tries again. It repeats
this process until no precision problems occur.
<p>
Joggled input is a simple solution to precision problems in
computational geometry. Qhull can also merge facets to handle
precision problems. See <a href="qh-impre.htm#joggle">Merged facets or joggled input</a>.
<h2><a href="#TOC">&#187;</a>Delaunay and Voronoi diagrams</h2>
<h3><a href="#delaunay">&#187;</a><a name="17a">qdelaunay Qt
&lt;eg.data.17 GnraD2 &gt;eg.17a.delaunay.2</a></h3>
<p>
The input file, <tt>eg.data.17</tt>, consists of a square, 15 random
points within the outside half of the square, and 6 co-circular
points centered on the square.
<p>The Delaunay triangulation is the triangulation with empty
circumcircles. The input for this example is unusual because it
includes six co-circular points. Every triangular subset of these
points has the same circumcircle. Option '<a href="qh-optq.htm#Qt">Qt</a>'
triangulates the co-circular facet.</p>
<h3><a href="#delaunay">&#187;</a><a name="17b">qdelaunay &lt;eg.data.17
GnraD2 &gt;eg.17b.delaunay.2i</a></h3>
<p>This is the same example without triangulated output ('<a href="qh-optq.htm#Qt">Qt</a>'). qdelaunay
merges the non-unique Delaunay triangles into a hexagon.</p>
<h3><a href="#delaunay">&#187;</a><a name="17c">qdelaunay &lt;eg.data.17
Ga &gt;eg.17c.delaunay.2-3 </a></h3>
<p>This is how Qhull generated both diagrams. Use Geomview's
'obscure' menu to turn off normalization, and Geomview's
'cameras' menu to turn off perspective. Then load this <a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/delaunay.html">object</a>
with one of the previous diagrams.</p>
<p>The points are lifted to a paraboloid by summing the squares
of each coordinate. These are the light blue points. Then the
convex hull is taken. That's what you see here. If you look up
the Z-axis, you'll see that points and edges coincide.</p>
<h3><a href="#delaunay">&#187;</a><a name="17d">qvoronoi QJ
&lt;eg.data.17 Gna &gt;eg.17d.voronoi.2</a></h3>
<p>The Voronoi diagram is the dual of the Delaunay triangulation.
Here you see the original sites and the Voronoi vertices.
Notice the each
vertex is equidistant from three sites. The edges indicate the
Voronoi region for a site. Qhull does not draw the unbounded
edges. Instead, it draws extra edges to close the unbounded
Voronoi regions. You may find it helpful to enclose the input
points in a square. You can compute the unbounded
rays from option '<a href="qh-optf.htm#Fo2">Fo</a>'.
</p>
<p>Instead
of triangulated output ('<a href="qh-optq.htm#Qt">Qt</a>'), this
example uses joggled input ('<a href="qh-optq.htm#QJn">QJ</a>').
Normally, you should use neither 'QJ' nor 'Qt' for Voronoi diagrams.
<h3><a href="#delaunay">&#187;</a><a name="17e">qvoronoi &lt;eg.data.17
Gna &gt;eg.17e.voronoi.2i </a></h3>
<p>This looks the same as the previous diagrams, but take a look
at the data. Run 'qvoronoi p &lt;eg/eg.data.17'. This prints
the Voronoi vertices.
<p>With 'QJ', there are four nearly identical Voronoi vertices
within 10^-11 of the origin. Option 'QJ' joggled the input. After the joggle,
the cocircular
input sites are no longer cocircular. The corresponding Voronoi vertices are
similar but not identical.
<p>This example does not use options 'Qt' or 'QJ'. The cocircular
input sites define one Voronoi vertex near the origin. </p>
<p>Option 'Qt' would triangulate the corresponding Delaunay region into
four triangles. Each triangle is assigned the same Voronoi vertex.</p>
<h3><a href="#delaunay">&#187;</a><a name="17f"> rbox c G0.1 d |
qdelaunay Gt Qz &lt;eg.17f.delaunay.3 </a></h3>
<p>This is the 3-d Delaunay triangulation of a small cube inside
a prism. Since the outside ridges are transparent, it shows the
interior of the outermost facets. If you slice open the
triangulation with Geomview's ginsu, you will see that the innermost
facet is a cube. Note the use of '<a href="qh-optq.htm#Qz">Qz</a>'
to add a point &quot;at infinity&quot;. This avoids a degenerate
input due to cospherical points.</p>
<h3><a href="#delaunay">&#187;</a><a name="18a">rbox 10 D2 d | qdelaunay
Qu G &gt;eg.18a.furthest.2-3 </a></h3>
<p>The furthest-site Voronoi diagram contains Voronoi regions for
points that are <i>furthest </i>from an input site. It is the
dual of the furthest-site Delaunay triangulation. You can
determine the furthest-site Delaunay triangulation from the
convex hull of the lifted points (<a href="#17c">eg.17c.delaunay.2-3</a>).
The upper convex hull (blue) generates the furthest-site Delaunay
triangulation. </p>
<h3><a href="#delaunay">&#187;</a><a name="18b">rbox 10 D2 d | qdelaunay
Qu Pd2 G &gt;eg.18b.furthest-up.2-3</a></h3>
<p>This is the upper convex hull of the preceding example. The
furthest-site Delaunay triangulation is the projection of the
upper convex hull back to the input points. The furthest-site
Voronoi vertices are the circumcenters of the furthest-site
Delaunay triangles. </p>
<h3><a href="#delaunay">&#187;</a><a name="18c">rbox 10 D2 d | qvoronoi
Qu Gv &gt;eg.18c.furthest.2</a></h3>
<p>This shows an incomplete furthest-site Voronoi diagram. It
only shows regions with more than two vertices. The regions are
artificially truncated. The actual regions are unbounded. You can
print the regions' vertices with 'qvoronoi Qu <a
href="qh-opto.htm#o">o</a>'. </p>
<p>Use Geomview's 'obscure' menu to turn off normalization, and
Geomview's 'cameras' menu to turn off perspective. Then load this
with the upper convex hull.</p>
<h3><a href="#delaunay">&#187;</a><a name="19">rbox 10 D3 | qvoronoi QV5
p | qconvex G &gt;eg.19.voronoi.region.3 </a></h3>
<p>This shows the Voronoi region for input site 5 of a 3-d
Voronoi diagram.</p>
<h2><a href="#TOC">&#187;</a>Facet merging for imprecision</h2>
<h3><a href="#merge">&#187;</a><a name="20">rbox r s 20 Z1 G0.2 |
qconvex G &gt;eg.20.cone </a></h3>
<p>There are two things unusual about this <a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/cone.html">cone</a>.
One is the large flat disk at one end and the other is the
rectangles about the middle. That's how the points were
generated, and if those points were exact, this is the correct
hull. But <tt>rbox</tt> used floating point arithmetic to
generate the data. So the precise convex hull should have been
triangles instead of rectangles. By requiring convexity, Qhull
has recovered the original design.</p>
<h3><a href="#merge">&#187;</a><a name="21a">rbox 200 s | qhull Q0
R0.01 Gav Po &gt;eg.21a.roundoff.errors </a></h3>
<p>This is the convex hull of 200 cospherical points with
precision errors ignored ('<a href="qh-optq.htm#Q0">Q0</a>'). To
demonstrate the effect of roundoff error, we've added a random
perturbation ('<a href="qh-optc.htm#Rn">R0.01</a>') to every
distance and hyperplane calculation. Qhull, like all other convex
hull algorithms with floating point arithmetic, makes
inconsistent decisions and generates wildly wrong results. In
this case, one or more facets are flipped over. These facets have
the wrong color. You can also turn on 'normals' in Geomview's
appearances menu and turn off 'facing normals'. There should be
some white lines pointing in the wrong direction. These
correspond to flipped facets. </p>
<p>Different machines may not produce this picture. If your
machine generated a long error message, decrease the number of
points or the random perturbation ('<a href="qh-optc.htm#Rn">R0.01</a>').
If it did not report flipped facets, increase the number of
points or perturbation.</p>
<h3><a href="#merge">&#187;</a><a name="21b">rbox 200 s | qconvex Qc
R0.01 Gpav &gt;eg.21b.roundoff.fixed </a></h3>
<p>Qhull handles the random perturbations and returns an
imprecise <a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/fixed.html">sphere</a>.
In this case, the output is a weak approximation to the points.
This is because a random perturbation of '<a
href="qh-optc.htm#Rn">R0.01 </a>' is equivalent to losing all but
1.8 digits of precision. The outer planes float above the points
because Qhull needs to allow for the maximum roundoff error. </p>
<p>
If you start with a smaller random perturbation, you
can use joggle ('<a href="qh-optq.htm#QJn">QJn</a>') to avoid
precision problems. You need to set <i>n</i> significantly
larger than the random perturbation. For example, try
'rbox 200 s | qconvex Qc R1e-4 QJ1e-1'.
<h3><a href="#merge">&#187;</a><a name="22a">rbox 1000 s| qconvex C0.01
Qc Gcrp &gt;eg.22a.merge.sphere.01</a></h3>
<h3><a href="#merge">&#187;</a><a name="22b">rbox 1000 s| qconvex
C-0.01 Qc Gcrp &gt;eg.22b.merge.sphere.-01</a></h3>
<h3><a href="#merge">&#187;</a><a name="22c">rbox 1000 s| qconvex C0.05
Qc Gcrpv &gt;eg.22c.merge.sphere.05</a></h3>
<h3><a href="#merge">&#187;</a><a name="22d">rbox 1000 s| qconvex
C-0.05 Qc Gcrpv &gt;eg.22d.merge.sphere.-05</a></h3>
<p>The next four examples compare post-merging and pre-merging ('<a
href="qh-optc.htm#Cn2">Cn</a>' vs. '<a href="qh-optc.htm#Cn">C-n</a>').
Qhull uses '-' as a flag to indicate pre-merging.</p>
<p>Post-merging happens after the convex hull is built. During
post-merging, Qhull repeatedly merges an independent set of
non-convex facets. For a given set of parameters, the result is
about as good as one can hope for.</p>
<p>Pre-merging does the same thing as post-merging, except that
it happens after adding each point to the convex hull. With
pre-merging, Qhull guarantees a convex hull, but the facets are
wider than those from post-merging. If a pre-merge option is not
specified, Qhull handles machine round-off errors.</p>
<p>You may see coplanar points appearing slightly outside
the facets of the last example. This is becomes Geomview moves
line segments forward toward the viewer. You can avoid the
effect by setting 'lines closer' to '0' in Geomview's camera menu.
<h3><a href="#merge">&#187;</a><a name="23">rbox 1000 | qconvex s
Gcprvah C0.1 Qc &gt;eg.23.merge.cube</a></h3>
<p>Here's the 3-d imprecise cube with all of the Geomview
options. There's spheres for the vertices, radii for the coplanar
points, dots for the interior points, hyperplane intersections,
centrums, and inner and outer planes. The radii are shorter than
the spheres because this uses post-merging ('<a href="qh-optc.htm#Cn2">C0.1</a>')
instead of pre-merging.
<h2><a href="#TOC">&#187;</a>4-d objects</h2>
<p>With Qhull and Geomview you can develop an intuitive sense of
4-d surfaces. When you get into trouble, think of viewing the
surface of a 3-d sphere in a 2-d plane.</p>
<h3><a href="#4d">&#187;</a><a name="24">rbox 5000 D4 | qconvex s GD0v
Pd0:0.5 C-0.02 C0.1 &gt;eg.24.merge.cube.4d-in-3d</a></h3>
<p>Here's one facet of the imprecise cube in 4-d. It's projected
into 3-d (the '<a href="qh-optg.htm#GDn">GDn</a>' option drops
dimension n). Each ridge consists of two triangles between this
facet and the neighboring facet. In this case, Geomview displays
the topological ridges, i.e., as triangles between three
vertices. That is why the cube looks lopsided.</p>
<h3><a href="#4d">&#187;</a><a name="30">rbox 5000 D4 | qconvex s
C-0.02 C0.1 Gh &gt;eg.30.4d.merge.cube </a></h3>
<p><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/4dcube.html">Here</a>
is the equivalent in 4-d of the imprecise <a href="#06">square</a>
and imprecise <a href="#23">cube</a>. It's the imprecise convex
hull of 5000 random points in a hypercube. It's a full 4-d object
so Geomview's <tt>ginsu </tt>does not work. If you view it in
Geomview, you'll be inside the hypercube. To view 4-d objects
directly, either load the <tt>4dview</tt> module or the <tt>ndview
</tt>module. For <tt>4dview</tt>, you must have started Geomview
in the same directory as the object. For <tt>ndview</tt>,
initialize a set of windows with the prefab menu, and load the
object through Geomview. The <tt>4dview</tt> module includes an
option for slicing along any hyperplane. If you do this in the x,
y, or z plane, you'll see the inside of a hypercube.</p>
<p>The '<a href="qh-optg.htm#Gh">Gh</a>' option prints the
geometric intersections between adjacent facets. Note the strong
convexity constraint for post-merging ('<a href="qh-optc.htm#Cn2">C0.1</a>').
It deletes the small facets.</p>
<h3><a href="#4d">&#187;</a><a name="31">rbox 20 D3 | qdelaunay G
&gt;eg.31.4d.delaunay </a></h3>
<p>The Delaunay triangulation of 3-d sites corresponds to a 4-d
convex hull. You can't see 4-d directly but each facet is a 3-d
object that you can project to 3-d. This is exactly the same as
projecting a 2-d facet of a soccer ball onto a plane.</p>
<p>Here we see all of the facets together. You can use Geomview's
<tt>ndview</tt> to look at the object from several directions.
Try turning on edges in the appearance menu. You'll notice that
some edges seem to disappear. That's because the object is
actually two sets of overlapping facets.</p>
<p>You can slice the object apart using Geomview's <tt>4dview</tt>.
With <tt>4dview</tt>, try slicing along the w axis to get a
single set of facets and then slice along the x axis to look
inside. Another interesting picture is to slice away the equator
in the w dimension.</p>
<h3><a href="#4d">&#187;</a><a name="32">rbox 30 s D4 | qconvex s G
Pd0d1d2D3</a></h3>
<p>This is the positive octant of the convex hull of 30 4-d
points. When looking at 4-d, it's easier to look at just a few
facets at once. If you picked a facet that was directly above
you, then that facet looks exactly the same in 3-d as it looks in
4-d. If you pick several facets, then you need to imagine that
the space of a facet is rotated relative to its neighbors. Try
Geomview's <tt>ndview</tt> on this example.</p>
<h2><a href="#TOC">&#187;</a>Halfspace intersections</h2>
<h3><a href="#half">&#187;</a><a name="33a">rbox 10 r s Z1 G0.3 |
qconvex G &gt;eg.33a.cone </a></h3>
<h3><a href="#half">&#187;</a><a name="33b">rbox 10 r s Z1 G0.3 |
qconvex FV n | qhalf G &gt;eg.33b.cone.dual</a></h3>
<h3><a href="#half">&#187;</a><a name="33c">rbox 10 r s Z1 G0.3 |
qconvex FV n | qhalf Fp | qconvex G &gt;eg.33c.cone.halfspace</a></h3>
<p>These examples illustrate halfspace intersection. The first
picture is the convex hull of two 20-gons plus an apex. The
second picture is the dual of the first. Try loading <a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/half.html">both</a>
at once. Each vertex of the second picture corresponds to a facet
or halfspace of the first. The vertices with four edges
correspond to a facet with four neighbors. Similarly the facets
correspond to vertices. A facet's normal coefficients divided by
its negative offset is the vertice's coordinates. The coordinates
are the intersection of the original halfspaces. </p>
<p>The third picture shows how Qhull can go back and forth
between equivalent representations. It starts with a cone,
generates the halfspaces that define each facet of the cone, and
then intersects these halfspaces. Except for roundoff error, the
third picture is a duplicate of the first. </p>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home
page for Qhull</a> <br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual: Table of Contents</a><br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To: </b><a href="#TOC">Qhull examples: Table of Contents</a> (please wait
while loading)<br>
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

1547
xs/src/qhull/html/qh-faq.htm Normal file

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,106 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>Qhull Downloads</title>
</head>
<body>
<!-- Navigation links -->
<p><b>Up:</b> <a href="http://www.qhull.org"><i>Qhull Home Page</i></a><br>
</p>
<hr>
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/cone.html"><img
src="../html/qh--cone.gif" alt="[CONE]" align="middle"
width="100" height="100"></a> Qhull Downloads</h1>
<ul>
<li><a href="http://www.qhull.org">Qhull Home Page</a> <p>Qhull
computes the convex hull, Delaunay triangulation, Voronoi diagram, halfspace
intersection about a point, furthest-site Delaunay
triangulation, and furthest-site Voronoi diagram. It
runs in 2-d, 3-d, 4-d, and higher dimensions. It
implements the Quickhull algorithm for computing the
convex hull. Qhull handles roundoff errors from floating
point arithmetic. It can approximate a convex hull. </p>
<p>Visit <a href="http://www.qhull.org/news">Qhull News</a>
for news, bug reports, change history, and users.
If you use Qhull 2003.1 or 2009.1, please upgrade to 2015.2 or apply
<a href="http://www.qhull.org/download/poly.c-qh_gethash.patch">poly.c-qh_gethash.patch</a>.</p>
</li>
<li><a
href="http://www.qhull.org/download/qhull-2015.2.zip">Download:
Qhull 2015.2 for Windows 10, 8, 7, XP, and NT</a> (2.6 MB,
<a href="http://www.qhull.org/README.txt">readme</a>,
<a href="http://www.qhull.org/download/qhull-2015.2.md5sum">md5sum</a>,
<a href="http://www.qhull.org/download/qhull-2015.2.zip.md5sum">contents</a>)
<p>Type: console programs for Windows (32- or 64-bit)</p>
<p>Includes 32-bit executables, documentation, and sources files. It runs in a
command window. Qhull may be compiled for 64-bits.</p>
</li>
<li><a href="http://github.com/qhull/qhull/wiki">GitHub Qhull</a> (git@github.com:qhull/qhull.git)
<p>Type: git repository for Qhull. See recent <a href="https://github.com/qhull/qhull/blob/master/src/Changes.txt">Changes.txt</a></p>
<p>Includes documentation, source files, C++ interface, and test programs. It builds with gcc, mingw,
CMake, DevStudio, and Qt Creator.
</p>
</li>
<li><a href="http://www.qhull.org/download/qhull-2015-src-7.2.0.tgz">Download: Qhull 2015.2 for Unix</a> (1.0 MB,
<a href="http://www.qhull.org/README.txt">readme</a>,
<a href="http://www.qhull.org/download/qhull-2015.2.md5sum">md5sum</a>,
<a href="http://www.qhull.org/download/qhull-2015-src-7.2.0.tgz.md5sum">contents</a>)
<p>Type: C/C++ source code for 32-bit and 64-bit architectures. See <a href="http://www.qhull.org/src/Changes.txt">Changes.txt</a></p>
<p>Includes documentation, source files, Makefiles, CMakeLists.txt, DevStudio projects, and Qt projects.
Includes preliminary C++ support.</p>
<p>Download and search sites for pre-built packages include
<ul>
<li><a href="https://launchpad.net/ubuntu/+source/qhull">https://launchpad.net/ubuntu/+source/qhull</a>
<li><a href="http://software.opensuse.org/download.html?project=openSUSE%3AFactory&package=qhull">http://software.opensuse.org/download.html?project=openSUSE%3AFactory&package=qhull</a>
<li><a href="https://www.archlinux.org/packages/extra/i686/qhull/">https://www.archlinux.org/packages/extra/i686/qhull/</a>
<li><a href="http://rpmfind.net/linux/rpm2html/search.php?query=qhull">http://rpmfind.net/linux/rpm2html/search.php?query=qhull</a>
<li><a href="http://rpm.pbone.net/index.php3/stat/3/srodzaj/1/search/qhull">http://rpm.pbone.net/index.php3/stat/3/srodzaj/1/search/qhull</a>
</ul></p>
</li>
<li><a
href="http://dl.acm.org/author_page.cfm?id=81100129162">Download:
Article about Qhull</a> (307K)
<p>Type: PDF on ACM Digital Library (from this page only)</p>
<p>Barber, C.B., Dobkin, D.P., and Huhdanpaa, H.T.,
&quot;The Quickhull algorithm for convex hulls,&quot; <i>ACM
Transactions on Mathematical Software</i>, 22(4):469-483, Dec 1996 [<a
href="http://portal.acm.org/citation.cfm?doid=235815.235821">abstract</a>].</p>
</li>
<li><a
href="http://www.qhull.org/download/qhull-1.0.tar.gz">Download:
Qhull version 1.0</a> (92K) <p>Type: C source code for
32-bit architectures </p>
<p>Version 1.0 is a fifth the size of version 2.4. It
computes convex hulls and Delaunay triangulations. If a
precision error occurs, it stops with an error message.
It reports an initialization error for inputs made with
0/1 coordinates. </p>
<p>Version 1.0 compiles on a PC with Borland C++ 4.02 for
Win32 and DOS Power Pack. The options for rbox are
&quot;bcc32 -WX -w- -O2-e -erbox -lc rbox.c&quot;. The
options for qhull are the same. [D. Zwick] </p>
</li>
</ul>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org"><i>Qhull Home Page</i></a><br>
<!-- GC common information --></p>
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="../html/qh--geom.gif" alt="[HOME]"
align="middle"></a> <i>The Geometry Center Home Page</i> </p>
<p>Comments to: <a href="mailto:qhull@qhull.org">qhull@qhull.org</a><br>
</body>
</html>

View file

@ -0,0 +1,826 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>Imprecision in Qhull</title>
</head>
<body>
<!-- Navigation links -->
<p><a name="TOP"><b>Up:</b></a> <a href="http://www.qhull.org">Home
page</a> for Qhull <br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of
Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To: </b><a href="#TOC">Qhull imprecision</a>: Table of Contents
(please wait while loading)
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/4dcube.html"><img
src="qh--4d.gif" alt="[4-d cube]" align="middle" width="100"
height="100"></a> Imprecision in Qhull</h1>
<p>This section of the Qhull manual discusses the problems caused
by coplanar points and why Qhull uses options '<a
href="qh-optc.htm#C0">C-0</a>' or '<a href="qh-optq.htm#Qx">Qx</a>'
by default. If you ignore precision issues with option '<a
href="qh-optq.htm#Q0">Q0</a>', the output from Qhull can be
arbitrarily bad. Qhull avoids precision problems if you merge facets (the default) or joggle
the input ('<a
href="qh-optq.htm#QJn">QJ</a>'). </p>
<p>Use option '<a href="qh-optt.htm#Tv">Tv</a>' to verify the
output from Qhull. It verifies that adjacent facets are clearly
convex. It verifies that all points are on or below all facets. </p>
<p>Qhull automatically tests for convexity if it detects
precision errors while constructing the hull. </p>
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<h2><a href="#TOP">&#187;</a><a name="TOC">Qhull
imprecision: Table of Contents </a></h2>
<ul>
<li><a href="#prec">Precision problems</a></li>
<li><a href="#joggle">Merged facets or joggled input</a></li>
<li><a href="#delaunay">Delaunay triangulations</a></li>
<li><a href="#halfspace">Halfspace intersection/a></li>
<li><a href="#imprecise">Merged facets</a></li>
<li><a href="#how">How Qhull merges facets</a></li>
<li><a href="#limit">Limitations of merged facets</a></li>
<li><a href="#injoggle">Joggled input</a></li>
<li><a href="#exact">Exact arithmetic</a></li>
<li><a href="#approximate">Approximating a convex hull</a></li>
</ul>
<hr>
<h2><a href="#TOC">&#187;</a><a name="prec">Precision problems</a></h2>
<p>Since Qhull uses floating point arithmetic, roundoff error
occurs with each calculation. This causes problems for
geometric algorithms. Other floating point codes for convex
hulls, Delaunay triangulations, and Voronoi diagrams also suffer
from these problems. Qhull handles most of them.</p>
<p>There are several kinds of precision errors:</p>
<ul>
<li>Representation error occurs when there are not enough
digits to represent a number, e.g., 1/3.</li>
<li>Measurement error occurs when the input coordinates are
from measurements. </li>
<li>Roundoff error occurs when a calculation is rounded to a
fixed number of digits, e.g., a floating point
calculation.</li>
<li>Approximation error occurs when the user wants an
approximate result because the exact result contains too
much detail.</li>
</ul>
<p>Under imprecision, calculations may return erroneous results.
For example, roundoff error can turn a small, positive number
into a small, negative number. See Milenkovic [<a
href="index.htm#mile93">'93</a>] for a discussion of <em>strict
robust geometry</em>. Qhull does not meet Milenkovic's criterion
for accuracy. Qhull's error bound is empirical instead of
theoretical.</p>
<p>Qhull 1.0 checked for precision errors but did not handle
them. The output could contain concave facets, facets with
inverted orientation (&quot;flipped&quot; facets), more than two
facets adjacent to a ridge, and two facets with exactly the same
set of vertices.</p>
<p>Qhull 2.4 and later automatically handles errors due to
machine round-off. Option '<a href="qh-optc.htm#C0">C-0</a>' or '<a
href="qh-optq.htm#Qx">Qx</a>' is set by default. In 5-d and
higher, the output is clearly convex but an input point could be
outside of the hull. This may be corrected by using option '<a
href="qh-optc.htm#C0">C-0</a>', but then the output may contain
wide facets.</p>
<p>Qhull 2.5 and later provides option '<a href="qh-optq.htm#QJn">QJ</a>'
to joggled input. Each input coordinate is modified by a
small, random quantity. If a precision error occurs, a larger
modification is tried. When no precision errors occur, Qhull is
done. </p>
<p>Qhull 3.1 and later provides option '<a href="qh-optq.htm#Qt">Qt</a>'
for triangulated output. This removes the need for
joggled input ('<a href="qh-optq.htm#QJn">QJ</a>').
Non-simplicial facets are triangulated.
The facets may have zero area.
Triangulated output is particularly useful for Delaunay triangulations.</p>
<p>By handling round-off errors, Qhull can provide a variety of
output formats. For example, it can return the halfspace that
defines each facet ('<a href="qh-opto.htm#n">n</a>'). The
halfspaces include roundoff error. If the halfspaces were exact,
their intersection would return the original extreme points. With
imprecise halfspaces and exact arithmetic, nearly incident points
may be returned for an original extreme point. By handling
roundoff error, Qhull returns one intersection point for each of
the original extreme points. Qhull may split or merge an extreme
point, but this appears to be unlikely.</p>
<p>The following pipe implements the identity function for
extreme points (with roundoff):
<blockquote>
qconvex <a href="qh-optf.htm#FV">FV</a> <a
href="qh-opto.htm#n">n</a> | qhalf <a href="qh-optf.htm#Fp">Fp</a>
</blockquote>
<p>Bernd Gartner published his
<a href=http://www.inf.ethz.ch/personal/gaertner/miniball.html>Miniball</a>
algorithm ["Fast and robust smallest enclosing balls", <i>Algorithms - ESA '99</i>, LNCS 1643].
It uses floating point arithmetic and a carefully designed primitive operation.
It is practical to 20-D or higher, and identifies at least two points on the
convex hull of the input set. Like Qhull, it is an incremental algorithm that
processes points furthest from the intermediate result and ignores
points that are close to the intermediate result.
<h2><a href="#TOC">&#187;</a><a name="joggle">Merged facets or joggled input</a></h2>
<p>This section discusses the choice between merged facets and joggled input.
By default, Qhull uses merged facets to handle
precision problems. With option '<a href="qh-optq.htm#QJn">QJ</a>',
the input is joggled. See <a href="qh-eg.htm#joggle">examples</a>
of joggled input and triangulated output.
<ul>
<li>Use merged facets (the default)
when you want non-simplicial output (e.g., the faces of a cube).
<li>Use merged facets and triangulated output ('<a href="qh-optq.htm#Qt">Qt</a>') when
you want simplicial output and coplanar facets (e.g., triangles for a Delaunay triangulation).
<li>Use joggled input ('<a href="qh-optq.htm#QJn">QJ</a>') when you need clearly-convex,
simplicial output.
</ul>
<p>The choice between merged facets and joggled input depends on
the application. Both run about the same speed. Joggled input may
be faster if the initial joggle is sufficiently large to avoid
precision errors.
<p>Most applications should used merged facets
with triangulated output. </p>
<p>Use merged facets (the
default, '<a href="qh-optc.htm#C0">C-0</a>')
or triangulated output ('<a href="qh-optq.htm#Qt">Qt</a>') if </p>
<ul>
<li>Your application supports non-simplicial facets, or
it allows degenerate, simplicial facets (option '<a href="qh-optq.htm#Qt">Qt</a>'). </li>
<li>You do not want the input modified. </li>
<li>You want to set additional options for approximating the
hull. </li>
<li>You use single precision arithmetic (<a href="../src/libqhull/user.h#realT">realT</a>).
</li>
</ul>
<p>Use joggled input ('<a href="qh-optq.htm#QJn">QJ</a>') if </p>
<ul>
<li>Your application needs clearly convex, simplicial output</li>
<li>Your application supports perturbed input points and narrow triangles.</li>
<li>Seven significant digits is sufficient accuracy.</li>
</ul>
<p>You may use both techniques or combine joggle with
post-merging ('<a href="qh-optc.htm#Cn2">Cn</a>'). </p>
<p>Other researchers have used techniques similar to joggled
input. Sullivan and Beichel [ref?] randomly perturb the input
before computing the Delaunay triangulation. Corkum and Wyllie
[news://comp.graphics, 1990] randomly rotate a polytope before
testing point inclusion. Edelsbrunner and Mucke [Symp. Comp.
Geo., 1988] and Yap [J. Comp. Sys. Sci., 1990] symbolically
perturb the input to remove singularities. </p>
<p>Merged facets ('<a href="qh-optc.htm#C0">C-0</a>') handles
precision problems directly. If a precision problem occurs, Qhull
merges one of the offending facets into one of its neighbors.
Since all precision problems in Qhull are associated with one or
more facets, Qhull will either fix the problem or attempt to merge the
last remaining facets. </p>
<h2><a href="#TOC">&#187;</a><a name="delaunay">Delaunay
triangulations </a></h2>
<p>Programs that use Delaunay triangulations traditionally assume
a triangulated input. By default, <a href=qdelaun.htm>qdelaunay</a>
merges regions with cocircular or cospherical input sites.
If you want a simplicial triangulation
use triangulated output ('<a href="qh-optq.htm#Qt">Qt</a>') or joggled
input ('<a href="qh-optq.htm#QJn">QJ</a>').
<p>For Delaunay triangulations, triangulated
output should produce good results. All points are within roundoff error of
a paraboloid. If two points are nearly incident, one will be a
coplanar point. So all points are clearly separated and convex.
If qhull reports deleted vertices, the triangulation
may contain serious precision faults. Deleted vertices are reported
in the summary ('<a href="qh-opto.htm#s">s</a>', '<a href="qh-optf.htm#Fs">Fs</a>'</p>
<p>You should use option '<a href="qh-optq.htm#Qbb">Qbb</a>' with Delaunay
triangulations. It scales the last coordinate and may reduce
roundoff error. It is automatically set for <a href=qdelaun.htm>qdelaunay</a>,
<a href=qvoronoi.htm>qvoronoi</a>, and option '<a
href="qh-optq.htm#QJn">QJ</a>'.</p>
<p>Edelsbrunner, H, <i>Geometry and Topology for Mesh Generation</i>, Cambridge University Press, 2001.
Good mathematical treatise on Delaunay triangulation and mesh generation for 2-d
and 3-d surfaces. The chapter on surface simplification is
particularly interesting. It is similar to facet merging in Qhull.
<p>Veron and Leon published an algorithm for shape preserving polyhedral
simplification with bounded error [<i>Computers and Graphics</i>, 22.5:565-585, 1998].
It remove nodes using front propagation and multiple remeshing.
<h2><a href="#TOC">&#187;</a><a name="halfspace">Halfspace intersection</a></h2>
<p>
The identity pipe for Qhull reveals some precision questions for
halfspace intersections. The identity pipe creates the convex hull of
a set of points and intersects the facets' hyperplanes. It should return the input
points, but narrow distributions may drop points while offset distributions may add
points. It may be better to normalize the input set about the origin.
For example, compare the first results with the later two results: [T. Abraham]
<blockquote>
rbox 100 s t | tee r | qconvex FV n | qhalf Fp | cat - r | /bin/sort -n | tail
<br>
rbox 100 L1e5 t | tee r | qconvex FV n | qhalf Fp | cat - r | /bin/sort -n | tail
<br>
rbox 100 s O10 t | tee r | qconvex FV n | qhalf Fp | cat - r | /bin/sort -n | tail
</blockquote>
<h2><a href="#TOC">&#187;</a><a name="imprecise">Merged facets </a></h2>
<p>Qhull detects precision
problems when computing distances. A precision problem occurs if
the distance computation is less than the maximum roundoff error.
Qhull treats the result of a hyperplane computation as if it
were exact.</p>
<p>Qhull handles precision problems by merging non-convex facets.
The result of merging two facets is a thick facet defined by an <i>inner
plane</i> and an <i>outer plane</i>. The inner and outer planes
are offsets from the facet's hyperplane. The inner plane is
clearly below the facet's vertices. At the end of Qhull, the
outer planes are clearly above all input points. Any exact convex
hull must lie between the inner and outer planes.</p>
<p>Qhull tests for convexity by computing a point for each facet.
This point is called the facet's <i>centrum</i>. It is the
arithmetic center of the facet's vertices projected to the
facet's hyperplane. For simplicial facets with <em>d</em>
vertices, the centrum is equivalent to the centroid or center of
gravity. </p>
<p>Two neighboring facets are convex if each centrum is clearly
below the other hyperplane. The '<a href="qh-optc.htm#Cn2">Cn</a>'
or '<a href="qh-optc.htm#Cn">C-n</a>' options sets the centrum's
radius to <i>n </i>. A centrum is clearly below a hyperplane if
the computed distance from the centrum to the hyperplane is
greater than the centrum's radius plus two maximum roundoff
errors. Two are required because the centrum can be the maximum
roundoff error above its hyperplane and the distance computation
can be high by the maximum roundoff error.</p>
<p>With the '<a href="qh-optc.htm#Cn">C-n</a>' or '<a
href="qh-optc.htm#An">A-n </a>' options, Qhull merges non-convex
facets while constructing the hull. The remaining facets are
clearly convex. With the '<a href="qh-optq.htm#Qx">Qx </a>'
option, Qhull merges coplanar facets after constructing the hull.
While constructing the hull, it merges coplanar horizon facets,
flipped facets, concave facets and duplicated ridges. With '<a
href="qh-optq.htm#Qx">Qx</a>', coplanar points may be missed, but
it appears to be unlikely.</p>
<p>If the user sets the '<a href="qh-optc.htm#An2">An</a>' or '<a
href="qh-optc.htm#An">A-n</a>' option, then all neighboring
facets are clearly convex and the maximum (exact) cosine of an
angle is <i>n</i>.</p>
<p>If '<a href="qh-optc.htm#C0">C-0</a>' or '<a
href="qh-optq.htm#Qx">Qx</a>' is used without other precision
options (default), Qhull tests vertices instead of centrums for
adjacent simplices. In 3-d, if simplex <i>abc</i> is adjacent to
simplex <i>bcd</i>, Qhull tests that vertex <i>a</i> is clearly
below simplex <i>bcd </i>, and vertex <i>d</i> is clearly below
simplex <i>abc</i>. When building the hull, Qhull tests vertices
if the horizon is simplicial and no merges occur. </p>
<h2><a href="#TOC">&#187;</a><a name="how">How Qhull merges facets</a></h2>
<p>If two facets are not clearly convex, then Qhull removes one
or the other facet by merging the facet into a neighbor. It
selects the merge which minimizes the distance from the
neighboring hyperplane to the facet's vertices. Qhull also
performs merges when a facet has fewer than <i>d</i> neighbors (called a
degenerate facet), when a facet's vertices are included in a
neighboring facet's vertices (called a redundant facet), when a
facet's orientation is flipped, or when a ridge occurs between
more than two facets.</p>
<p>Qhull performs merges in a series of passes sorted by merge
angle. Each pass merges those facets which haven't already been
merged in that pass. After a pass, Qhull checks for redundant
vertices. For example, if a vertex has only two neighbors in 3-d,
the vertex is redundant and Qhull merges it into an adjacent
vertex.</p>
<p>Merging two simplicial facets creates a non-simplicial facet
of <em>d+1</em> vertices. Additional merges create larger facets.
When merging facet A into facet B, Qhull retains facet B's
hyperplane. It merges the vertices, neighbors, and ridges of both
facets. It recomputes the centrum if a wide merge has not
occurred (qh_WIDEcoplanar) and the number of extra vertices is
smaller than a constant (qh_MAXnewcentrum).</p>
<h2><a href="#TOC">&#187;</a><a name="limit">Limitations of merged
facets</a></h2>
<ul>
<li><b>Uneven dimensions</b> --
If one coordinate has a larger absolute value than other
coordinates, it may dominate the effect of roundoff errors on
distance computations. You may use option '<a
href="qh-optq.htm#QbB">QbB</a>' to scale points to the unit cube.
For Delaunay triangulations and Voronoi diagrams, <a href=qdelaun.htm>qdelaunay</a>
and <a href=qvoronoi.htm>qvoronoi</a> always set
option '<a href="qh-optq.htm#Qbb">Qbb</a>'. It scales the last
coordinate to [0,m] where <i>m</i> is the maximum width of the
other coordinates. Option '<a href="qh-optq.htm#Qbb">Qbb</a>' is
needed for Delaunay triangulations of integer coordinates
and nearly cocircular points.
<p>For example, compare
<pre>
rbox 1000 W0 t | qconvex Qb2:-1e-14B2:1e-14
</pre>
with
<pre>
rbox 1000 W0 t | qconvex
</pre>
The distributions are the same but the first is compressed to a 2e-14 slab.
<p>
<li><b>Post-merging of coplanar facets</b> -- In 5-d and higher, option '<a href="qh-optq.htm#Qx">Qx</a>'
(default) delays merging of coplanar facets until post-merging.
This may allow &quot;dents&quot; to occur in the intermediate
convex hulls. A point may be poorly partitioned and force a poor
approximation. See option '<a href="qh-optq.htm#Qx">Qx</a>' for
further discussion.</p>
<p>This is difficult to produce in 5-d and higher. Option '<a href="qh-optq.htm#Q6">Q6</a>' turns off merging of concave
facets. This is similar to 'Qx'. It may lead to serious precision errors,
for example,
<pre>
rbox 10000 W1e-13 | qhull Q6 Tv
</pre>
<p>
<li><b>Maximum facet width</b> --
Qhull reports the maximum outer plane and inner planes (if
more than roundoff error apart). There is no upper bound
for either figure. This is an area for further research. Qhull
does a good job of post-merging in all dimensions. Qhull does a
good job of pre-merging in 2-d, 3-d, and 4-d. With the '<a
href="qh-optq.htm#Qx">Qx</a>' option, it does a good job in
higher dimensions. In 5-d and higher, Qhull does poorly at
detecting redundant vertices. </p>
<p>In the summary ('<a href="qh-opto.htm#s">s</a>'), look at the
ratio between the maximum facet width and the maximum width of a
single merge, e.g., &quot;(3.4x)&quot;. Qhull usually reports a
ratio of four or lower in 3-d and six or lower in 4-d. If it
reports a ratio greater than 10, this may indicate an
implementation error. Narrow distributions (see following) may
produce wide facets.
<p>For example, if special processing for narrow distributions is
turned off ('<a href="qh-optq.htm#Q10">Q10</a>'), qhull may produce
a wide facet:</p>
<pre>
rbox 1000 L100000 s G1e-16 t1002074964 | qhull Tv Q10
</pre>
<p>
<li><b>Narrow distribution</b> -- In 3-d, a narrow distribution may result in a poor
approximation. For example, if you do not use qdelaunay nor option
'<a href="qh-optq.htm#Qbb">Qbb</a>', the furthest-site
Delaunay triangulation of nearly cocircular points may produce a poor
approximation:
<pre>
rbox s 5000 W1e-13 D2 t1002151341 | qhull d Qt
rbox 1000 s W1e-13 t1002231672 | qhull d Tv
</pre>
<p>During
construction of the hull, a point may be above two
facets with opposite orientations that span the input
set. Even though the point may be nearly coplanar with both
facets, and can be distant from the precise convex
hull of the input sites. Additional facets leave the point distant from
a facet. To fix this problem, add option '<a href="qh-optq.htm#Qbb">Qbb</a>'
(it scales the last coordinate). Option '<a href="qh-optq.htm#Qbb">Qbb</a>'
is automatically set for <a href=qdelaun.htm>qdelaunay</a> and <a href=qvoronoi.htm>qvoronoi</a>.
<p>Qhull generates a warning if the initial simplex is narrow.
For narrow distributions, Qhull changes how it processes coplanar
points -- it does not make a point coplanar until the hull is
finished.
Use option '<a href="qh-optq.htm#Q10">Q10</a>' to try Qhull without
special processing for narrow distributions.
For example, special processing is needed for:
<pre>
rbox 1000 L100000 s G1e-16 t1002074964 | qhull Tv Q10
</pre>
<p>You may turn off the warning message by reducing
qh_WARNnarrow in <tt>user.h</tt> or by setting option
'<a href="qh-optp.htm#Pp">Pp</a>'. </p>
<p>Similar problems occur for distributions with a large flat facet surrounded
with many small facet at a sharp angle to the large facet.
Qhull 3.1 fixes most of these problems, but a poor approximation can occur.
A point may be left outside of the convex hull ('<a href="qh-optt.htm#Tv">Tv</a>').
Examples include
the furthest-site Delaunay triangulation of nearly cocircular points plus the origin, and the convex hull of a cone of nearly cocircular points. The width of the band is 10^-13.
<pre>
rbox s 1000 W1e-13 P0 D2 t996799242 | qhull d Tv
rbox 1000 s Z1 G1e-13 t1002152123 | qhull Tv
rbox 1000 s Z1 G1e-13 t1002231668 | qhull Tv
</pre>
<p>
<li><b>Quadratic running time</b> -- If the output contains large, non-simplicial
facets, the running time for Qhull may be quadratic in the size of the triangulated
output. For example, <tt>rbox 1000 s W1e-13 c G2 | qhull d</tt> is 4 times
faster for 500 points. The convex hull contains two large nearly spherical facets and
many nearly coplanar facets. Each new point retriangulates the spherical facet and repartitions the remaining points into all of the nearly coplanar facets.
In this case, quadratic running time is avoided if you use qdelaunay,
add option '<a href="qh-optq.htm#Qbb">Qbb</a>',
or add the origin ('P0') to the input.
<p>
<li><b>Nearly coincident points within 1e-13</b> --
Multiple, nearly coincident points within a 1e-13 ball of points in the unit cube
may lead to wide facets or quadratic running time.
For example, the convex hull a 1000 coincident, cospherical points in 4-D,
or the 3-D Delaunay triangulation of nearly coincident points, may lead to very
wide facets (e.g., 2267021951.3x).
<p>For Delaunay triangulations, the problem typically occurs for extreme points of the input
set (i.e., on the edge between the upper and lower convex hull). After multiple facet merges, four
facets may share the same, duplicate ridge and must be merged.
Some of these facets may be long and narrow, leading to a very wide merged facet.
If so, error QH6271 is reported. It may be overriden with option '<a href="qh-optq.htm#Q12">Q12</a>'.
<p>Duplicate ridges occur when the horizon facets for a new point is "pinched".
In a duplicate ridge, a subridge (e.g., a line segment in 3-d) is shared by two horizon facets.
At least two of its vertices are nearly coincident. It is easy to generate coincident points with
option 'Cn,r,m' of rbox. It generates n points within an r ball for each of m input sites. For example,
every point of the following distributions has a nearly coincident point within a 1e-13 ball.
Substantially smaller or larger balls do not lead to pinched horizons.
<pre>
rbox 1000 C1,1e-13 D4 s t | qhull
rbox 75 C1,1e-13 t | qhull d
</pre>
For Delaunay triangulations, a bounding box may alleviate this error (e.g., <tt>rbox 500 C1,1E-13 t c G1 | qhull d</tt>).
A later release of qhull will avoid pinched horizons by merging duplicate subridges. A subridge is
merged by merging adjacent vertices.
<p>
<li><b>Facet with zero-area</b> --
It is possible for a zero-area facet to be convex with its
neighbors. This can occur if the hyperplanes of neighboring
facets are above the facet's centrum, and the facet's hyperplane
is above the neighboring centrums. Qhull computes the facet's
hyperplane so that it passes through the facet's vertices. The
vertices can be collinear. </p>
<p>
<li><b>No more facets</b> -- Qhull reports an error if there are <em>d+1</em> facets left
and two of the facets are not clearly convex. This typically
occurs when the convexity constraints are too strong or the input
points are degenerate. The former is more likely in 5-d and
higher -- especially with option '<a href="qh-optc.htm#Cn">C-n</a>'.</p>
<p>
<li><b>Deleted cone</b> -- Lots of merging can end up deleting all
of the new facets for a point. This is a rare event that has
only been seen while debugging the code.
<p>
<li><b>Triangulated output leads to precision problems</b> -- With sufficient
merging, the ridges of a non-simplicial facet may have serious topological
and geometric problems. A ridge may be between more than two
neighboring facets. If so, their triangulation ('<a href="qh-optq.htm#Qt">Qt</a>')
will fail since two facets have the same vertex set. Furthermore,
a triangulated facet may have flipped orientation compared to its
neighbors.</li>
<p>The triangulation process detects degenerate facets with
only two neighbors. These are marked degenerate. They have
zero area.
<p>
<li><b>Coplanar points</b> --
Option '<a href="qh-optq.htm#Qc">Qc</a>' is determined by
qh_check_maxout() after constructing the hull. Qhull needs to
retain all possible coplanar points in the facets' coplanar sets.
This depends on qh_RATIOnearInside in <tt>user.h.</tt>
Furthermore, the cutoff for a coplanar point is arbitrarily set
at the minimum vertex. If coplanar points are important to your
application, remove the interior points by hand (set '<a
href="qh-optq.htm#Qc">Qc</a> <a href="qh-optq.htm#Qi">Qi</a>') or
make qh_RATIOnearInside sufficiently large.</p>
<p>
<li><b>Maximum roundoff error</b> -- Qhull computes the maximum roundoff error from the maximum
coordinates of the point set. Usually the maximum roundoff error
is a reasonable choice for all distance computations. The maximum
roundoff error could be computed separately for each point or for
each distance computation. This is expensive and it conflicts
with option '<a href="qh-optc.htm#Cn">C-n</a>'.
<p>
<li><b>All flipped or upper Delaunay</b> -- When a lot of merging occurs for
Delaunay triangulations, a new point may lead to no good facets. For example,
try a strong convexity constraint:
<pre>
rbox 1000 s t993602376 | qdelaunay C-1e-3
</pre>
</ul>
<h2><a href="#TOC">&#187;</a><a name="injoggle">Joggled input</a></h2>
<p>Joggled input is a simple work-around for precision problems
in computational geometry [&quot;joggle: to shake or jar
slightly,&quot; Amer. Heritage Dictionary]. Other names are
<i>jostled input</i> or <i>random perturbation</i>.
Qhull joggles the
input by modifying each coordinate by a small random quantity. If
a precision problem occurs, Qhull joggles the input with a larger
quantity and the algorithm is restarted. This process continues
until no precision problems occur. Unless all inputs incur
precision problems, Qhull will terminate. Qhull adjusts the inner
and outer planes to account for the joggled input. </p>
<p>Neither joggle nor merged facets has an upper bound for the width of the output
facets, but both methods work well in practice. Joggled input is
easier to justify. Precision errors occur when the points are
nearly singular. For example, four points may be coplanar or
three points may be collinear. Consider a line and an incident
point. A precision error occurs if the point is within some
epsilon of the line. Now joggle the point away from the line by a
small, uniformly distributed, random quantity. If the point is
changed by more than epsilon, the precision error is avoided. The
probability of this event depends on the maximum joggle. Once the
maximum joggle is larger than epsilon, doubling the maximum
joggle will halve the probability of a precision error. </p>
<p>With actual data, an analysis would need to account for each
point changing independently and other computations. It is easier
to determine the probabilities empirically ('<a href="qh-optt.htm#TRn">TRn</a>') . For example, consider
computing the convex hull of the unit cube centered on the
origin. The arithmetic has 16 significant decimal digits. </p>
<blockquote>
<p><b>Convex hull of unit cube</b> </p>
<table border="1">
<tr>
<th align="left">joggle</th>
<th align="right">error prob. </th>
</tr>
<tr>
<td align="right">1.0e-15</td>
<td align="center">0.983 </td>
</tr>
<tr>
<td align="right">2.0e-15</td>
<td align="center">0.830 </td>
</tr>
<tr>
<td align="right">4.0e-15</td>
<td align="center">0.561 </td>
</tr>
<tr>
<td align="right">8.0e-15</td>
<td align="center">0.325 </td>
</tr>
<tr>
<td align="right">1.6e-14</td>
<td align="center">0.185 </td>
</tr>
<tr>
<td align="right">3.2e-14</td>
<td align="center">0.099 </td>
</tr>
<tr>
<td align="right">6.4e-14</td>
<td align="center">0.051 </td>
</tr>
<tr>
<td align="right">1.3e-13</td>
<td align="center">0.025 </td>
</tr>
<tr>
<td align="right">2.6e-13</td>
<td align="center">0.010 </td>
</tr>
<tr>
<td align="right">5.1e-13</td>
<td align="center">0.004 </td>
</tr>
<tr>
<td align="right">1.0e-12</td>
<td align="center">0.002 </td>
</tr>
<tr>
<td align="right">2.0e-12</td>
<td align="center">0.001 </td>
</tr>
</table>
</blockquote>
<p>A larger joggle is needed for multiple points. Since the
number of potential singularities increases, the probability of
one or more precision errors increases. Here is an example. </p>
<blockquote>
<p><b>Convex hull of 1000 points on unit cube</b> </p>
<table border="1">
<tr>
<th align="left">joggle</th>
<th align="right">error prob. </th>
</tr>
<tr>
<td align="right">1.0e-12</td>
<td align="center">0.870 </td>
</tr>
<tr>
<td align="right">2.0e-12</td>
<td align="center">0.700 </td>
</tr>
<tr>
<td align="right">4.0e-12</td>
<td align="center">0.450 </td>
</tr>
<tr>
<td align="right">8.0e-12</td>
<td align="center">0.250 </td>
</tr>
<tr>
<td align="right">1.6e-11</td>
<td align="center">0.110 </td>
</tr>
<tr>
<td align="right">3.2e-11</td>
<td align="center">0.065 </td>
</tr>
<tr>
<td align="right">6.4e-11</td>
<td align="center">0.030 </td>
</tr>
<tr>
<td align="right">1.3e-10</td>
<td align="center">0.010 </td>
</tr>
<tr>
<td align="right">2.6e-10</td>
<td align="center">0.008 </td>
</tr>
<tr>
<td align="right">5.1e-09</td>
<td align="center">0.003 </td>
</tr>
</table>
</blockquote>
<p>Other distributions behave similarly. No distribution should
behave significantly worse. In Euclidean space, the probability
measure of all singularities is zero. With floating point
numbers, the probability of a singularity is non-zero. With
sufficient digits, the probability of a singularity is extremely
small for random data. For a sufficiently large joggle, all data
is nearly random data. </p>
<p>Qhull uses an initial joggle of 30,000 times the maximum
roundoff error for a distance computation. This avoids most
potential singularities. If a failure occurs, Qhull retries at
the initial joggle (in case bad luck occurred). If it occurs
again, Qhull increases the joggle by ten-fold and tries again.
This process repeats until the joggle is a hundredth of the width
of the input points. Qhull reports an error after 100 attempts.
This should never happen with double-precision arithmetic. Once
the probability of success is non-zero, the probability of
success increases about ten-fold at each iteration. The
probability of repeated failures becomes extremely small. </p>
<p>Merged facets produces a significantly better approximation.
Empirically, the maximum separation between inner and outer
facets is about 30 times the maximum roundoff error for a
distance computation. This is about 2,000 times better than
joggled input. Most applications though will not notice the
difference. </p>
<h2><a href="#TOC">&#187;</a><a name="exact">Exact arithmetic</a></h2>
<p>Exact arithmetic may be used instead of floating point.
Singularities such as coplanar points can either be handled
directly or the input can be symbolically perturbed. Using exact
arithmetic is slower than using floating point arithmetic and the
output may take more space. Chaining a sequence of operations
increases the time and space required. Some operations are
difficult to do.</p>
<p>Clarkson's <a
href="http://www.netlib.org/voronoi/hull.html">hull
program</a> and Shewchuk's <a
href="http://www.cs.cmu.edu/~quake/triangle.html">triangle
program</a> are practical implementations of exact arithmetic.</p>
<p>Clarkson limits the input precision to about fifteen digits.
This reduces the number of nearly singular computations. When a
determinant is nearly singular, he uses exact arithmetic to
compute a precise result.</p>
<h2><a href="#TOC">&#187;</a><a name="approximate">Approximating a
convex hull</a></h2>
<p>Qhull may be used for approximating a convex hull. This is
particularly valuable in 5-d and higher where hulls can be
immense. You can use '<a href="qh-optq.htm#Qx">Qx</a> <a
href="qh-optc.htm#Cn">C-n</a>' to merge facets as the hull is
being constructed. Then use '<a href="qh-optc.htm#Cn2">Cn</a>'
and/or '<a href="qh-optc.htm#An2">An</a>' to merge small facets
during post-processing. You can print the <i>n</i> largest facets
with option '<a href="qh-optp.htm#PAn">PAn</a>'. You can print
facets whose area is at least <i>n</i> with option '<a
href="qh-optp.htm#PFn">PFn</a>'. You can output the outer planes
and an interior point with '<a href="qh-optf.htm#FV">FV</a> <a
href="qh-optf.htm#Fo">Fo</a>' and then compute their intersection
with 'qhalf'. </p>
<p>To approximate a convex hull in 6-d and higher, use
post-merging with '<a href="qh-optc.htm#Wn">Wn</a>' (e.g., qhull
W1e-1 C1e-2 TF2000). Pre-merging with a convexity constraint
(e.g., qhull Qx C-1e-2) often produces a poor approximation or
terminates with a simplex. Option '<a href="qh-optq.htm#QbB">QbB</a>'
may help to spread out the data.</p>
<p>You will need to experiment to determine a satisfactory set of
options. Use <a href="rbox.htm">rbox</a> to generate test sets
quickly and <a href="index.htm#geomview">Geomview</a> to view
the results. You will probably want to write your own driver for
Qhull using the Qhull library. For example, you could select the
largest facet in each quadrant.</p>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home
page</a> for Qhull <br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of
Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#TOC">Qhull imprecision: Table of Contents</a>
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,292 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>Qhull precision options</title>
</head>
<body>
<!-- Navigation links -->
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/delaunay.html"><img
src="qh--dt.gif" alt="[delaunay]" align="middle" width="100"
height="100"></a> Qhull precision options</h1>
This section lists the precision options for Qhull. These options are
indicated by an upper-case letter followed by a number.
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<p><a href="index.htm#TOC">&#187;</a> <a href="qh-quick.htm#programs">Programs</a>
<a name="prec">&#149;</a> <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<h2>Precision options</h2>
<p>Most users will not need to set these options. They are best
used for <a href="qh-impre.htm#approximate">approximating</a> a
convex hull. They may also be used for testing Qhull's handling
of precision errors.</p>
<p>By default, Qhull uses options '<a href="#C0">C-0</a>' for
2-d, 3-d and 4-d, and '<a href="qh-optq.htm#Qx">Qx</a>' for 5-d
and higher. These options use facet merging to handle precision
errors. You may also use joggled input '<a href="qh-optq.htm#QJn">QJ</a>'
to avoid precision problems.
For more information see <a
href="qh-impre.htm">Imprecision in Qhull</a>.</p>
<dl compact>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a href="#Cn2">Cn</a></dt>
<dd>centrum radius for post-merging</dd>
<dt><a href="#Cn">C-n</a></dt>
<dd>centrum radius for pre-merging</dd>
<dt><a href="#An2">An</a></dt>
<dd>cosine of maximum angle for post-merging</dd>
<dt><a href="#An">A-n</a></dt>
<dd>cosine of maximum angle for pre-merging</dd>
<dt><a href="qh-optq.htm#Qx">Qx</a></dt>
<dd>exact pre-merges (allows coplanar facets)</dd>
<dt><a href="#C0">C-0</a></dt>
<dd>handle all precision errors</dd>
<dt><a href="#Wn">Wn</a></dt>
<dd>min distance above plane for outside points</dd>
</dl>
<dl compact>
<dt>&nbsp;</dt>
<dd><b>Experimental</b></dd>
<dt><a href="#Un">Un</a></dt>
<dd>max distance below plane for a new, coplanar point</dd>
<dt><a href="#En">En</a></dt>
<dd>max roundoff error for distance computation</dd>
<dt><a href="#Vn">Vn</a></dt>
<dd>min distance above plane for a visible facet</dd>
<dt><a href="#Rn">Rn</a></dt>
<dd>randomly perturb computations by a factor of [1-n,1+n]</dd>
</dl>
<dl compact>
</dl>
<hr>
<h3><a href="#prec">&#187;</a><a name="An">A-n - cosine of maximum
angle for pre-merging.</a></h3>
<p>Pre-merging occurs while Qhull constructs the hull. It is
indicated by '<a href="#Cn">C-n</a>', 'A-n', or '<a
href="qh-optq.htm#Qx">Qx</a>'.</p>
<p>If the angle between a pair of facet normals is greater than <i>n</i>,
Qhull merges one of the facets into a neighbor. It selects the
facet that is closest to a neighboring facet.</p>
<p>For example, option 'A-0.99' merges facets during the
construction of the hull. If the cosine of the angle between
facets is greater than 0.99, one or the other facet is merged.
Qhull accounts for the maximum roundoff error.</p>
<p>If 'A-n' is set without '<a href="#Cn">C-n</a>', then '<a
href="#C0">C-0</a>' is automatically set. </p>
<p>In 5-d and higher, you should set '<a href="qh-optq.htm#Qx">Qx</a>'
along with 'A-n'. It skips merges of coplanar facets until after
the hull is constructed and before '<a href="#An2">An</a>' and '<a
href="#Cn2">Cn</a>' are checked. </p>
<h3><a href="#prec">&#187;</a><a name="An2">An - cosine of maximum angle for
post-merging.</a></h3>
<p>Post merging occurs after the hull is constructed. For
example, option 'A0.99' merges a facet if the cosine of the angle
between facets is greater than 0.99. Qhull accounts for the
maximum roundoff error.</p>
<p>If 'An' is set without '<a href="#Cn2">Cn</a>', then '<a
href="#Cn2">C0</a>' is automatically set. </p>
<h3><a href="#prec">&#187;</a><a name="C0">C-0 - handle all precision
errors </a></h3>
<p>Qhull handles precision errors by merging facets. The 'C-0'
option handles all precision errors in 2-d, 3-d, and 4-d. It is
set by default. It may be used in higher dimensions, but
sometimes the facet width grows rapidly. It is usually better to
use '<a href="qh-optq.htm#Qx">Qx</a>' in 5-d and higher.
Use '<a href="qh-optq.htm#QJn">QJ</a>' to joggle the input
instead of merging facets.
Use '<a
href="qh-optq.htm#Q0">Q0</a>' to turn both options off.</p>
<p>Qhull optimizes 'C-0' (&quot;_zero-centrum&quot;) by testing
vertices instead of centrums for adjacent simplices. This may be
slower in higher dimensions if merges decrease the number of
processed points. The optimization may be turned off by setting a
small value such as 'C-1e-30'. See <a href="qh-impre.htm">How
Qhull handles imprecision</a>.</p>
<h3><a href="#prec">&#187;</a><a name="Cn">C-n - centrum radius for
pre-merging</a></h3>
<p>Pre-merging occurs while Qhull constructs the hull. It is
indicated by 'C-n', '<a href="#An">A-n</a>', or '<a
href="qh-optq.htm#Qx">Qx</a>'.</p>
<p>The <i>centrum</i> of a facet is a point on the facet for
testing facet convexity. It is the average of the vertices
projected to the facet's hyperplane. Two adjacent facets are
convex if each centrum is clearly below the other facet. </p>
<p>If adjacent facets are non-convex, one of the facets is merged
into a neighboring facet. Qhull merges the facet that is closest
to a neighboring facet. </p>
<p>For option 'C-n', <i>n</i> is the centrum radius. For example,
'C-0.001' merges facets whenever the centrum is less than 0.001
from a neighboring hyperplane. Qhull accounts for roundoff error
when testing the centrum.</p>
<p>In 5-d and higher, you should set '<a href="qh-optq.htm#Qx">Qx</a>'
along with 'C-n'. It skips merges of coplanar facets until after
the hull is constructed and before '<a href="#An2">An</a>' and '<a
href="#Cn2">Cn</a>' are checked. </p>
<h3><a href="#prec">&#187;</a><a name="Cn2">Cn - centrum radius for
post-merging</a></h3>
<p>Post-merging occurs after Qhull constructs the hull. It is
indicated by '<a href="#Cn2">Cn</a>' or '<a href="#An2">An</a>'. </p>
<p>For option '<a href="#Cn2">Cn</a>', <i>n</i> is the centrum
radius. For example, 'C0.001' merges facets when the centrum is
less than 0.001 from a neighboring hyperplane. Qhull accounts for
roundoff error when testing the centrum.</p>
<p>Both pre-merging and post-merging may be defined. If only
post-merging is used ('<a href="qh-optq.htm#Q0">Q0</a>' with
'Cn'), Qhull may fail to produce a hull due to precision errors
during the hull's construction.</p>
<h3><a href="#prec">&#187;</a><a name="En">En - max roundoff error
for distance computations</a></h3>
<p>This allows the user to change the maximum roundoff error
computed by Qhull. The value computed by Qhull may be overly
pessimistic. If 'En' is set too small, then the output may not be
convex. The statistic &quot;max. distance of a new vertex to a
facet&quot; (from option '<a href="qh-optt.htm#Ts">Ts</a>') is a
reasonable upper bound for the actual roundoff error. </p>
<h3><a href="#prec">&#187;</a><a name="Rn">Rn - randomly perturb
computations </a></h3>
<p>This option perturbs every distance, hyperplane, and angle
computation by up to <i>(+/- n * max_coord)</i>. It simulates the
effect of roundoff errors. Unless '<a href="#En">En</a>' is
explicitly set, it is adjusted for 'Rn'. The command 'qhull Rn'
will generate a convex hull despite the perturbations. See the <a
href="qh-eg.htm#merge">Examples </a>section for an example.</p>
<p>Options 'Rn C-n' have the effect of '<a href="#Wn">W2n</a>'
and '<a href="#Cn">C-2n</a>'. To use time as the random number
seed, use option '<a href="qh-optq.htm#QRn">QR-1</a>'.</p>
<h3><a href="#prec">&#187;</a><a name="Un">Un - max distance for a
new, coplanar point </a></h3>
<p>This allows the user to set coplanarity. When pre-merging ('<a
href="#Cn">C-n </a>', '<a href="#An">A-n</a>' or '<a
href="qh-optq.htm#Qx">Qx</a>'), Qhull merges a new point into any
coplanar facets. The default value for 'Un' is '<a href="#Vn">Vn</a>'.</p>
<h3><a href="#prec">&#187;</a><a name="Vn">Vn - min distance for a
visible facet </a></h3>
<p>This allows the user to set facet visibility. When adding a
point to the convex hull, Qhull determines all facets that are
visible from the point. A facet is visible if the distance from
the point to the facet is greater than 'Vn'.</p>
<p>Without merging, the default value for 'Vn' is the roundoff
error ('<a href="#En">En</a>'). With merging, the default value
is the pre-merge centrum ('<a href="#Cn">C-n</a>') in 2-d or 3-d,
or three times that in other dimensions. If the outside width is
specified with option '<a href="#Wn">Wn </a>', the maximum,
default value for 'Vn' is '<a href="#Wn">Wn</a>'.</p>
<p>Qhull warns if 'Vn' is greater than '<a href="#Wn">Wn</a>' and
furthest outside ('<a href="qh-optq.htm#Qf">Qf</a>') is not
selected; this combination usually results in flipped facets
(i.e., reversed normals).</p>
<h3><a href="#prec">&#187;</a><a name="Wn">Wn - min distance above
plane for outside points</a></h3>
<p>Points are added to the convex hull only if they are clearly
outside of a facet. A point is outside of a facet if its distance
to the facet is greater than 'Wn'. Without pre-merging, the
default value for 'Wn' is '<a href="#En">En </a>'. If the user
specifies pre-merging and does not set 'Wn', than 'Wn' is set to
the maximum of '<a href="#Cn">C-n</a>' and <i>maxcoord*(1 - </i><a
href="#An"><i>A-n</i></a><i>)</i>.</p>
<p>This option is good for <a href="qh-impre.htm#approximate">approximating</a>
a convex hull.</p>
<p>Options '<a href="qh-optq.htm#Qc">Qc</a>' and '<a
href="qh-optq.htm#Qi">Qi</a>' use the minimum vertex to
distinguish coplanar points from interior points.</p>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,736 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>Qhull format options (F)</title>
</head>
<body><!-- Navigation links -->
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/delaunay.html"><IMG
align=middle alt=[delaunay] height=100
src="qh--dt.gif" width=100 ></a> Qhull format options (F)</h1>
<p>This section lists the format options for Qhull. These options
are indicated by 'F' followed by a letter. See <A
href="qh-opto.htm#output" >Output</a>, <a href="qh-optp.htm#print">Print</a>,
and <a href="qh-optg.htm#geomview">Geomview</a> for other output
options. </p>
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<p><a href="index.htm#TOC">&#187;</a> <a href="qh-quick.htm#programs">Programs</a>
<a name="format">&#149;</a> <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<h2>Additional input &amp; output formats</h2>
<p>These options allow for automatic processing of Qhull output.
Options '<a href="qh-opto.htm#i">i</a>', '<a href="qh-opto.htm#o">o</a>',
'<a href="qh-opto.htm#n">n</a>', and '<a href="qh-opto.htm#p">p</a>'
may also be used.</p>
<dl compact>
<dt>
<dd><b>Summary and control</b>
<dt><a href="#FA">FA</a>
<dd>compute total area and volume for option '<A
href="qh-opto.htm#s">s</a>'
<dt><a href="#FV">FV</a>
<dd>print average vertex (interior point for '<A
href="qhalf.htm">qhalf</a>')
<dt><a href="#FQ">FQ</a>
<dd>print command for qhull and input
<dt><a href="#FO">FO</a>
<dd>print options to stderr or stdout
<dt><a href="#FS">FS</a>
<dd>print sizes: total area and volume
<dt><a href="#Fs">Fs</a>
<dd>print summary: dim, #points, total vertices and
facets, #vertices, #facets, max outer and inner plane
<dt><a href="#Fd">Fd</a>
<dd>use format for input (offset first)
<dt><a href="#FD">FD</a>
<dd>use cdd format for normals (offset first)
<dt><a href="#FM">FM</a>
<dd>print Maple output (2-d and 3-d)
<dt>
<dt>
<dd><b>Facets, points, and vertices</b>
<dt><a href="#Fa">Fa</a>
<dd>print area for each facet
<dt><a href="#FC">FC</a>
<dd>print centrum for each facet
<dt><a href="#Fc">Fc</a>
<dd>print coplanar points for each facet
<dt><a href="#Fx">Fx</a>
<dd>print extreme points (i.e., vertices) of convex hull.
<dt><a href="#FF">FF</a>
<dd>print facets w/o ridges
<dt><a href="#FI">FI</a>
<dd>print ID for each facet
<dt><a href="#Fi">Fi</a>
<dd>print inner planes for each facet
<dt><a href="#Fm">Fm</a>
<dd>print merge count for each facet (511 max)
<dt><a href="#FP">FP</a>
<dd>print nearest vertex for coplanar points
<dt><a href="#Fn">Fn</a>
<dd>print neighboring facets for each facet
<dt><a href="#FN">FN</a>
<dd>print neighboring facets for each point
<dt><a href="#Fo">Fo</a>
<dd>print outer planes for each facet
<dt><a href="#Ft">Ft</a>
<dd>print triangulation with added points
<dt><a href="#Fv">Fv</a>
<dd>print vertices for each facet
<dt>
<dt>
<dd><b>Delaunay, Voronoi, and halfspace</b>
<dt><a href="#Fx">Fx</a>
<dd>print extreme input sites of Delaunay triangulation
or Voronoi diagram.
<dt><a href="#Fp">Fp</a>
<dd>print points at halfspace intersections
<dt><a href="#Fi2">Fi</a>
<dd>print separating hyperplanes for inner, bounded
Voronoi regions
<dt><a href="#Fo2">Fo</a>
<dd>print separating hyperplanes for outer, unbounded
Voronoi regions
<dt><a href="#Fv2">Fv</a>
<dd>print Voronoi diagram as ridges for each input pair
<dt><a href="#FC">FC</a>
<dd>print Voronoi vertex ("center") for each facet</dd>
</dl>
<hr>
<h3><a href="#format">&#187;</a><a name="Fa">Fa - print area for each
facet </a></h3>
<p>The first line is the number of facets. The remaining lines
are the area for each facet, one facet per line. See '<A
href="#FA" >FA</a>' and '<a href="#FS">FS</a>' for computing the total area and volume.</p>
<p>Use '<a href="qh-optp.htm#PAn">PAn</a>' for printing the n
largest facets. Use option '<a href="qh-optp.htm#PFn">PFn</a>'
for printing facets larger than <i>n</i>.</p>
<p>For Delaunay triangulations, the area is the area of each
Delaunay triangle. For Voronoi vertices, the area is the area of
the dual facet to each vertex. </p>
<p>Qhull uses the centrum and ridges to triangulate
non-simplicial facets. The area for non-simplicial facets is the
sum of the areas for each triangle. It is an approximation of the
actual area. The ridge's vertices are projected to the facet's
hyperplane. If a vertex is far below a facet (qh_WIDEcoplanar in <tt>user.h</tt>),
the corresponding triangles are ignored.</p>
<p>For non-simplicial facets, vertices are often below the
facet's hyperplane. If so, the approximation is less than the
actual value and it may be significantly less. </p>
<h3><a href="#format">&#187;</a><a name="FA">FA - compute total area
and volume for option 's' </a></h3>
<p>With option 'FA', Qhull includes the total area and volume in
the summary ('<a href="qh-opto.htm#s">s</a>'). Option '<a href="#FS">FS</a>' also includes the total area and volume.
If facets are
merged, the area and volume are approximations. Option 'FA' is
automatically set for options '<a href="#Fa">Fa</a>', '<A
href="qh-optp.htm#PAn" >PAn</a>', and '<a href="qh-optp.htm#PFn">PFn</a>'.
</p>
<p>With '<a href="qdelaun.htm">qdelaunay</a> <A
href="qh-opto.htm#s" >s</a> FA', Qhull computes the total area of
the Delaunay triangulation. This equals the volume of the convex
hull of the data points. With options '<a href="qdelau_f.htm">qdelaunay Qu</a>
<a href="qh-opto.htm#s">s</a> FA', Qhull computes the
total area of the furthest-site Delaunay triangulation. This
equals of the total area of the Delaunay triangulation. </p>
<p>See '<a href="#Fa">Fa</a>' for further details. Option '<a href="#FS">FS</a>' also computes the total area and volume.</p>
<h3><a href="#format">&#187;</a><a name="Fc">Fc - print coplanar
points for each facet </a></h3>
<p>The output starts with the number of facets. Then each facet
is printed one per line. Each line is the number of coplanar
points followed by the point ids. </p>
<p>By default, option 'Fc' reports coplanar points
('<a href="qh-optq.htm#Qc">Qc</a>'). You may also use
option '<a href="qh-optq.htm#Qi">Qi</a>'. Options 'Qi Fc' prints
interior points while 'Qci Fc' prints both coplanar and interior
points.
<p>Each coplanar point or interior point is assigned to the
facet it is furthest above (resp., least below). </p>
<p>Use 'Qc <a href="qh-opto.htm#p">p</a>' to print vertex and
coplanar point coordinates. Use '<a href="qh-optf.htm#Fv">Fv</a>'
to print vertices. </p>
<h3><a href="#format">&#187;</a><a name="FC">FC - print centrum or
Voronoi vertex for each facet </a></h3>
<p>The output starts with the dimension followed by the number of
facets. Then each facet centrum is printed, one per line. For
<a href="qvoronoi.htm">qvoronoi</a>, Voronoi vertices are
printed instead. </p>
<h3><a href="#format">&#187;</a><a name="Fd">Fd - use cdd format for
input </a></h3>
<p>The input starts with comments. The first comment is reported
in the summary. Data starts after a "begin" line. The
next line is the number of points followed by the dimension plus
one and "real" or "integer". Then the points
are listed with a leading "1" or "1.0". The
data ends with an "end" line.</p>
<p>For halfspaces ('<a href="qhalf.htm">qhalf</a> Fd'),
the input format is the same. Each halfspace starts with its
offset. The signs of the offset and coefficients are the
opposite of Qhull's
convention. The first two lines of the input may be an interior
point in '<a href="#FV">FV</a>' format.</p>
<h3><a href="#format">&#187;</a><a name="FD">FD - use cdd format for
normals </a></h3>
<p>Option 'FD' prints normals ('<a href="qh-opto.htm#n">n</a>', '<A
href="#Fo" >Fo</a>', '<a href="#Fi">Fi</a>') or points ('<A
href="qh-opto.htm#p" >p</a>') in cdd format. The first line is the
command line that invoked Qhull. Data starts with a
"begin" line. The next line is the number of normals or
points followed by the dimension plus one and "real".
Then the normals or points are listed with the offset before the
coefficients. The offset for points is 1.0. For normals,
the offset and coefficients use the opposite sign from Qhull.
The data ends with an "end" line.</p>
<h3><a href="#format">&#187;</a><a name="FF">FF - print facets w/o
ridges </a></h3>
<p>Option 'FF' prints all fields of all facets (as in '<A
href="qh-opto.htm#f" >f</a>') without printing the ridges. This is
useful in higher dimensions where a facet may have many ridges.
For simplicial facets, options 'FF' and '<a href="qh-opto.htm#f">f
</a>' are equivalent.</p>
<h3><a href="#format">&#187;</a><a name="Fi">Fi - print inner planes
for each facet </a></h3>
<p>The first line is the dimension plus one. The second line is
the number of facets. The remainder is one inner plane per line.
The format is the same as option '<a href="qh-opto.htm#n">n</a>'.</p>
<p>The inner plane is a plane that is below the facet's vertices.
It is an offset from the facet's hyperplane. It includes a
roundoff error for computing the vertex distance.</p>
<p>Note that the inner planes for Geomview output ('<A
href="qh-optg.htm#Gi" >Gi</a>') include an additional offset for
vertex visualization and roundoff error. </p>
<h3><a href="#format">&#187;</a><a name="Fi2">Fi - print separating
hyperplanes for inner, bounded Voronoi regions</a></h3>
<p>With <a href="qvoronoi.htm" >qvoronoi</a>, 'Fi' prints the
separating hyperplanes for inner, bounded regions of the Voronoi
diagram. The first line is the number of ridges. Then each
hyperplane is printed, one per line. A line starts with the
number of indices and floats. The first pair of indices indicates
an adjacent pair of input sites. The next <i>d</i> floats are the
normalized coefficients for the hyperplane, and the last float is
the offset. The hyperplane is oriented toward '<A
href="qh-optq.htm#QVn" >QVn</a>' (if defined), or the first input
site of the pair. </p>
<p>Use '<a href="qh-optf.htm#Fo2">Fo</a>' for unbounded regions,
and '<a href="qh-optf.htm#Fv2">Fv</a>' for the corresponding
Voronoi vertices. </p>
<p>Use '<a href="qh-optt.htm#Tv">Tv</a>' to verify that the
hyperplanes are perpendicular bisectors. It will list relevant
statistics to stderr. The hyperplane is a perpendicular bisector
if the midpoint of the input sites lies on the plane, all Voronoi
vertices in the ridge lie on the plane, and the angle between the
input sites and the plane is ninety degrees. This is true if all
statistics are zero. Roundoff and computation errors make these
non-zero. The deviations appear to be largest when the
corresponding Delaunay triangles are large and thin; for example,
the Voronoi diagram of nearly cospherical points. </p>
<h3><a href="#format">&#187;</a><a name="FI">FI - print ID for each
facet </a></h3>
<p>Print facet identifiers. These are used internally and listed
with options '<a href="qh-opto.htm#f">f</a>' and '<a href="#FF">FF</a>'.
Options '<a href="#Fn">Fn </a>' and '<a href="#FN">FN</a>' use
facet identifiers for negative indices. </p>
<h3><a href="#format">&#187;</a><a name="Fm">Fm - print merge count
for each facet </a></h3>
<p>The first line is the number of facets. The remainder is the
number of merges for each facet, one per line. At most 511 merges
are reported for a facet. See '<a href="qh-optp.htm#PMn">PMn</a>'
for printing the facets with the most merges. </p>
<h3><a href="#format">&#187;</a><a name="FM">FM - print Maple
output </a></h3>
<p>Qhull writes a Maple file for 2-d and 3-d convex hulls,
2-d and 3-d halfspace intersections,
and 2-d Delaunay triangulations. Qhull produces a 2-d
or 3-d plot.
<p><i>Warning</i>: This option has not been tested in Maple.
<p>[From T. K. Abraham with help from M. R. Feinberg and N. Platinova.]
The following steps apply while working within the
Maple worksheet environment :
<ol>
<li>Generate the data and store it as an array . For example, in 3-d, data generated
in Maple is of the form : x[i],y[i],z[i]
<p>
<li>Create a single variable and assign the entire array of data points to this variable.
Use the "seq" command within square brackets as shown in the following example.
(The square brackets are essential for the rest of the steps to work.)
<p>
>data:=[seq([x[i],y[i],z[i]],i=1..n)]:# here n is the number of data points
<li>Next we need to write the data to a file to be read by qhull. Before
writing the data to a file, make sure that the qhull executable files and
the data file lie in the same subdirectory. If the executable files are
stored in the "C:\qhull3.1\" subdirectory, then save the file in the same
subdirectory, say "C:\qhull3.1\datafile.txt". For the sake of integrity of
the data file , it is best to first ensure that the data file does not
exist before writing into the data file. This can be done by running a
delete command first . To write the data to the file, use the "writedata"
and the "writedata[APPEND]" commands as illustrated in the following example :
<p>
>system("del c:\\qhull3.1\\datafile.txt");#To erase any previous versions of the file
<br>>writedata("c:\\qhull3.1\\datafile.txt ",[3, nops(data)]);#writing in qhull format
<br>>writedata[APPEND]("c:\\ qhull3.1\\datafile.txt ", data);#writing the data points
<li>
Use the 'FM' option to produce Maple output. Store the output as a ".mpl" file.
For example, using the file we created above, we type the following (in DOS environment)
<p>
qconvex s FM &lt;datafile.txt >dataplot.mpl
<li>
To read 3-d output in Maple, we use the 'read' command followed by
a 'display3d' command. For example (in Maple environment):
<p>
>with (plots):
<br>>read `c:\\qhull3.1\\dataplot.mpl`:#IMPORTANT - Note that the punctuation mark used is ' and NOT '. The correct punctuation mark is the one next to the key for "1" (not the punctuation mark near the enter key)
<br>> qhullplot:=%:
<br>> display3d(qhullplot);
</ol>
<p>For Delaunay triangulation orthogonal projection is better.
<p>For halfspace intersections, Qhull produces the dual
convex hull.
<p>See <a href="qh-faq.htm#math">Is Qhull available for Maple?</a>
for other URLs.
<h3><a href="#format">&#187;</a><a name="Fn">Fn - print neighboring
facets for each facet </a></h3>
<p>The output starts with the number of facets. Then each facet
is printed one per line. Each line is the number of neighbors
followed by an index for each neighbor. The indices match the
other facet output formats.</p>
<p>For simplicial facets, each neighbor is opposite
the corresponding vertex (option '<a href="#Fv">Fv</a>').
Do not compare to option '<a href="qh-opto.htm#i">i</a>'. Option 'i'
orients facets by reversing the order of two vertices. For non-simplicial facets,
the neighbors are unordered.
<p>A negative index indicates an unprinted facet due to printing
only good facets ('<a href="qh-optp.htm#Pg">Pg</a>', <a href="qdelaun.htm" >qdelaunay</a>,
<a href="qvoronoi.htm" >qvoronoi</a>). It
is the negation of the facet's ID (option '<a href="#FI">FI</a>').
For example, negative indices are used for facets "at
infinity" in the Delaunay triangulation.</p>
<h3><a href="#format">&#187;</a><a name="FN">FN - print neighboring
facets for each point </a></h3>
<p>The first line is the number of points. Then each point is
printed, one per line. For unassigned points (either interior or
coplanar), the line is "0". For assigned coplanar
points ('<a href="qh-optq.htm#Qc">Qc</a>'), the line is
"1" followed by the index of the facet that is furthest
below the point. For assigned interior points ('<A
href="qh-optq.htm#Qi" >Qi</a>'), the line is "1"
followed by the index of the facet that is least above the point.
For vertices that do not belong to good facet, the line is
"0"</p>
<p>For vertices of good facets, the line is the number of
neighboring facets followed by the facet indices. The indices
correspond to the other '<a href="#format">F</a>' formats. In 4-d
and higher, the facets are sorted by index. In 3-d, the facets
are in adjacency order (not oriented).</p>
<p>A negative index indicates an unprinted facet due to printing
only good facets (<a href="qdelaun.htm" >qdelaunay</a>,
<a href="qvoronoi.htm" >qvoronoi</a>, '<a href="qh-optp.htm#Pdk">Pdk</a>',
'<a href="qh-optp.htm#Pg">Pg</a>'). It is the negation of the
facet's ID ('<a href="#FI"> FI</a>'). For example, negative
indices are used for facets "at infinity" in the
Delaunay triangulation.</p>
<p>For Voronoi vertices, option 'FN' lists the vertices of the
Voronoi region for each input site. Option 'FN' lists the regions
in site ID order. Option 'FN' corresponds to the second half of
option '<a href="qh-opto.htm#o">o</a>'. To convert from 'FN' to '<A
href="qh-opto.htm#o" >o</a>', replace negative indices with zero
and increment non-negative indices by one. </p>
<p>If you are using the <a href="qh-code.htm#library">Qhull
library</a> or <a href="qh-code.htm#cpp">C++ interface</a>, option 'FN' has the side effect of reordering the
neighbors for a vertex </p>
<h3><a href="#format">&#187;</a><a name="Fo">Fo - print outer planes
for each facet </a></h3>
<p>The first line is the dimension plus one. The second line is
the number of facets. The remainder is one outer plane per line.
The format is the same as option '<a href="qh-opto.htm#n">n</a>'.</p>
<p>The outer plane is a plane that is above all points. It is an
offset from the facet's hyperplane. It includes a roundoff error
for computing the point distance. When testing the outer plane
(e.g., '<a href="qh-optt.htm#Tv">Tv</a>'), another roundoff error
should be added for the tested point.</p>
<p>If outer planes are not checked ('<a href="qh-optq.htm#Q5">Q5</a>')
or not computed (!qh_MAXoutside), the maximum, computed outside
distance is used instead. This can be much larger than the actual
outer planes.</p>
<p>Note that the outer planes for Geomview output ('<A
href="qh-optg.htm#G" >G</a>') include an additional offset for
vertex/point visualization, 'lines closer,' and roundoff error.</p>
<h3><a href="#format">&#187;</a><a name="Fo2">Fo - print separating
hyperplanes for outer, unbounded Voronoi regions</a></h3>
<p>With <a href="qvoronoi.htm" >qvoronoi</a>, 'Fo' prints the
separating hyperplanes for outer, unbounded regions of the
Voronoi diagram. The first line is the number of ridges. Then
each hyperplane is printed, one per line. A line starts with the
number of indices and floats. The first pair of indices indicates
an adjacent pair of input sites. The next <i>d</i> floats are the
normalized coefficients for the hyperplane, and the last float is
the offset. The hyperplane is oriented toward '<A
href="qh-optq.htm#QVn" >QVn</a>' (if defined), or the first input
site of the pair. </p>
<p>Option 'Fo' gives the hyperplanes for the unbounded rays of
the unbounded regions of the Voronoi diagram. Each hyperplane
goes through the midpoint of the corresponding input sites. The
rays are directed away from the input sites. </p>
<p>Use '<a href="qh-optf.htm#Fi2">Fi</a>' for bounded regions,
and '<a href="qh-optf.htm#Fv2">Fv</a>' for the corresponding
Voronoi vertices. Use '<a href="qh-optt.htm#Tv">Tv</a>' to verify
that the corresponding Voronoi vertices lie on the hyperplane. </p>
<h3><a href="#format">&#187;</a><a name="FO">FO - print list of
selected options </a></h3>
<p>Lists selected options and default values to stderr.
Additional 'FO's are printed to stdout. </p>
<h3><a href="#format">&#187;</a><a name="Fp">Fp - print points at
halfspace intersections</a></h3>
<p>The first line is the number of intersection points. The
remainder is one intersection point per line. A intersection
point is the intersection of <i>d</i> or more halfspaces from
'<a href="qhalf.htm">qhalf</a>'. It corresponds to a
facet of the dual polytope. The "infinity" point
[-10.101,-10.101,...] indicates an unbounded intersection.</p>
<p>If [x,y,z] are the dual facet's normal coefficients and <i>b&lt;0</i>
is its offset, the halfspace intersection occurs at
[x/-b,y/-b,z/-b] plus the interior point. If <i>b&gt;=0</i>, the
halfspace intersection is unbounded. </p>
<h3><a href="#format">&#187;</a><a name="FP">FP - print nearest
vertex for coplanar points </a></h3>
<p>The output starts with the number of coplanar points. Then
each coplanar point is printed one per line. Each line is the
point ID of the closest vertex, the point ID of the coplanar
point, the corresponding facet ID, and the distance. Sort the
lines to list the coplanar points nearest to each vertex. </p>
<p>Use options '<a href="qh-optq.htm#Qc">Qc</a>' and/or '<A
href="qh-optq.htm#Qi" >Qi</a>' with 'FP'. Options 'Qc FP' prints
coplanar points while 'Qci FP' prints coplanar and interior
points. Option 'Qc' is automatically selected if 'Qi' is not
selected.
<p>For Delaunay triangulations (<a href="qdelaun.htm" >qdelaunay</a>
or <a href="qvoronoi.htm" >qvoronoi</a>), a coplanar point is nearly
incident to a vertex. The distance is the distance in the
original point set.</p>
<p>If imprecision problems are severe, Qhull will delete input
sites when constructing the Delaunay triangulation. Option 'FP' will
list these points along with coincident points.</p>
<p>If there are many coplanar or coincident points and non-simplicial
facets are triangulated ('<a href="qh-optq.htm#Qt">Qt</a>'), option
'FP' may be inefficient. It redetermines the original vertex set
for each coplanar point.</p>
<h3><a href="#format">&#187;</a><a name="FQ">FQ - print command for
qhull and input </a></h3>
<p>Prints qhull and input command, e.g., "rbox 10 s | qhull
FQ". Option 'FQ' may be repeated multiple times.</p>
<h3><a href="#format">&#187;</a><a name="Fs">Fs - print summary</a></h3>
<p>The first line consists of number of integers ("10")
followed by the:
<ul>
<li>dimension
<li>number of points
<li>number of vertices
<li>number of facets
<li>number of vertices selected for output
<li>number of facets selected for output
<li>number of coplanar points for selected facets
<li>number of nonsimplicial or merged facets selected for
output
<LI>number of deleted vertices</LI>
<LI>number of triangulated facets ('<a href="qh-optq.htm#Qt">Qt</a>')</LI>
</ul>
<p>The second line consists of the number of reals
("2") followed by the:
<ul>
<li>maximum offset to an outer plane
<li>minimum offset to an inner plane.</li>
</ul>
Roundoff and joggle are included.
<P></P>
<p>For Delaunay triangulations and Voronoi diagrams, the
number of deleted vertices should be zero. If greater than zero, then the
input is highly degenerate and coplanar points are not necessarily coincident
points. For example, <tt>'RBOX 1000 s W1e-13 t995138628 | QHULL d Qbb'</tt> reports
deleted vertices; the input is nearly cospherical.</p>
<P>Later versions of Qhull may produce additional integers or reals.</P>
<h3><a href="#format">&#187;</a><a name="FS">FS - print sizes</a></h3>
<p>The first line consists of the number of integers
("0"). The second line consists of the number of reals
("2"), followed by the total facet area, and the total
volume. Later versions of Qhull may produce additional integers
or reals.</p>
<p>The total volume measures the volume of the intersection of
the halfspaces defined by each facet. It is computed from the
facet area. Both area and volume are approximations for
non-simplicial facets. See option '<a href="#Fa">Fa </a>' for
further notes. Option '<a href="#FA">FA </a>' also computes the total area and volume. </p>
<h3><a href="#format">&#187;</a><a name="Ft">Ft - print triangulation</a></h3>
<p>Prints a triangulation with added points for non-simplicial
facets. The output is </p>
<ul>
<li>The first line is the dimension
<li>The second line is the number of points, the number
of facets, and the number of ridges.
<li>All of the input points follow, one per line.
<li>The centrums follow, one per non-simplicial facet
<li>Then the facets follow as a list of point indices
preceded by the number of points. The simplices are
oriented. </li>
</ul>
<p>For convex hulls with simplicial facets, the output is the
same as option '<a href="qh-opto.htm#o">o</a>'.</p>
<p>The added points are the centrums of the non-simplicial
facets. Except for large facets, the centrum is the average
vertex coordinate projected to the facet's hyperplane. Large
facets may use an old centrum to avoid recomputing the centrum
after each merge. In either case, the centrum is clearly below
neighboring facets. See <a href="qh-impre.htm">Precision issues</a>.
</p>
<p>The new simplices will not be clearly convex with their
neighbors and they will not satisfy the Delaunay property. They
may even have a flipped orientation. Use triangulated input ('<A
href="qh-optq.htm#Qt">Qt</a>') for Delaunay triangulations.
<p>For Delaunay triangulations with simplicial facets, the output is the
same as option '<a href="qh-opto.htm#o">o</a>' without the lifted
coordinate. Since 'Ft' is invalid for merged Delaunay facets, option
'Ft' is not available for qdelaunay or qvoronoi. It may be used with
joggled input ('<a href="qh-optq.htm#QJn" >QJ</a>') or triangulated output ('<A
href="qh-optq.htm#Qt" >Qt</a>'), for example, rbox 10 c G 0.01 | qhull d QJ Ft</p>
<p>If you add a point-at-infinity with '<a href="qh-optq.htm#Qz">Qz</a>',
it is printed after the input sites and before any centrums. It
will not be used in a Delaunay facet.</p>
<h3><a href="#format">&#187;</a><a name="Fv">Fv - print vertices for
each facet</a></h3>
<p>The first line is the number of facets. Then each facet is
printed, one per line. Each line is the number of vertices
followed by the corresponding point ids. Vertices are listed in
the order they were added to the hull (the last one added is the
first listed).
</p>
<p>Option '<a href="qh-opto.htm#i">i</a>' also lists the vertices,
but it orients facets by reversing the order of two
vertices. Option 'i' triangulates non-simplicial, 4-d and higher facets by
adding vertices for the centrums.
</p>
<h3><a href="#format">&#187;</a><a name="Fv2">Fv - print Voronoi
diagram</a></h3>
<p>With <a href="qvoronoi.htm" >qvoronoi</a>, 'Fv' prints the
Voronoi diagram or furthest-site Voronoi diagram. The first line
is the number of ridges. Then each ridge is printed, one per
line. The first number is the count of indices. The second pair
of indices indicates a pair of input sites. The remaining indices
list the corresponding ridge of Voronoi vertices. Vertex 0 is the
vertex-at-infinity. It indicates an unbounded ray. </p>
<p>All vertices of a ridge are coplanar. If the ridge is
unbounded, add the midpoint of the pair of input sites. The
unbounded ray is directed from the Voronoi vertices to infinity. </p>
<p>Use '<a href="qh-optf.htm#Fo2">Fo</a>' for separating
hyperplanes of outer, unbounded regions. Use '<A
href="qh-optf.htm#Fi2" >Fi</a>' for separating hyperplanes of
inner, bounded regions. </p>
<p>Option 'Fv' does not list ridges that require more than one
midpoint. For example, the Voronoi diagram of cospherical points
lists zero ridges (e.g., 'rbox 10 s | qvoronoi Fv Qz').
Other examples are the Voronoi diagrams of a rectangular mesh
(e.g., 'rbox 27 M1,0 | qvoronoi Fv') or a point set with
a rectangular corner (e.g.,
'rbox P4,4,4 P4,2,4 P2,4,4 P4,4,2 10 | qvoronoi Fv').
Both cases miss unbounded rays at the corners.
To determine these ridges, surround the points with a
large cube (e.g., 'rbox 10 s c G2.0 | qvoronoi Fv Qz').
The cube needs to be large enough to bound all Voronoi regions of the original point set.
Please report any other cases that are missed. If you
can formally describe these cases or
write code to handle them, please send email to <A
href="mailto:qhull@qhull.org" >qhull@qhull.org</a>. </p>
<h3><a href="#format">&#187;</a><a name="FV">FV - print average
vertex </a></h3>
<p>The average vertex is the average of all vertex coordinates.
It is an interior point for halfspace intersection. The first
line is the dimension and "1"; the second line is the
coordinates. For example,</p>
<blockquote>
<p>qconvex FV <A
href="qh-opto.htm#n">n</a> | qhalf <a href="#Fp">Fp</a></p>
</blockquote>
<p>prints the extreme points of the original point set (roundoff
included). </p>
<h3><a href="#format">&#187;</a><a name="Fx">Fx - print extreme
points (vertices) of convex hulls and Delaunay triangulations</a></h3>
<p>The first line is the number of points. The following lines
give the index of the corresponding points. The first point is
'0'. </p>
<p>In 2-d, the extreme points (vertices) are listed in
counterclockwise order (by qh_ORIENTclock in user.h). </p>
<p>In 3-d and higher convex hulls, the extreme points (vertices)
are sorted by index. This is the same order as option '<A
href="qh-opto.htm#p" >p</a>' when it doesn't include coplanar or
interior points. </p>
<p>For Delaunay triangulations, 'Fx' lists the extreme
points of the input sites (i.e., the vertices of their convex hull). The points
are unordered. <!-- Navigation links --> </p>
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p><!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><IMG align=middle
height=40 src="qh--geom.gif" width=40 ></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created:
Sept. 25, 1995 --- <!-- hhmts start -->Last modified: see top
<!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,274 @@
<html>
<head>
<title>Qhull Geomview options (G)</title>
</head>
<body>
<!-- Navigation links -->
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/delaunay.html"><img
src="qh--dt.gif" alt="[delaunay]" align="middle" width="100"
height="100"></a> Qhull Geomview options (G)</h1>
This section lists the Geomview options for Qhull. These options are
indicated by 'G' followed by a letter. See
<a href="qh-opto.htm#output">Output</a>, <a href="qh-optp.htm#print">Print</a>,
and <a href="qh-optf.htm#format">Format</a> for other output options.
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<p><a href="index.htm#TOC">&#187;</a> <a href="qh-quick.htm#programs">Programs</a>
<a name="geomview">&#149;</a> <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<h2>Geomview output options</h2>
<p><a href="http://www.geomview.org">Geomview</a> is the graphical
viewer for visualizing Qhull output in 2-d, 3-d and 4-d.</p>
<p>Geomview displays each facet of the convex hull. The color of
a facet is determined by the coefficients of the facet's normal
equation. For imprecise hulls, Geomview displays the inner and
outer hull. Geomview can also display points, ridges, vertices,
coplanar points, and facet intersections. </p>
<p>For 2-d Delaunay triangulations, Geomview displays the
corresponding paraboloid. Geomview displays the 2-d Voronoi
diagram. For halfspace intersections, it displays the
dual convex hull. </p>
<dl compact>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a href="#G">G</a></dt>
<dd>display Geomview output</dd>
<dt><a href="#Gt">Gt</a></dt>
<dd>display transparent 3-d Delaunay triangulation</dd>
<dt><a href="#GDn">GDn</a></dt>
<dd>drop dimension n in 3-d and 4-d output </dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Specific</b></dd>
<dt><a href="#Ga">Ga</a></dt>
<dd>display all points as dots</dd>
<dt><a href="#Gc">Gc</a></dt>
<dd>display centrums (2-d, 3-d)</dd>
<dt><a href="#Gp">Gp</a></dt>
<dd>display coplanar points and vertices as radii</dd>
<dt><a href="#Gh">Gh</a></dt>
<dd>display hyperplane intersections</dd>
<dt><a href="#Gi">Gi</a></dt>
<dd>display inner planes only (2-d, 3-d)</dd>
<dt><a href="#Go">Go</a></dt>
<dd>display outer planes only (2-d, 3-d)</dd>
<dt><a href="#Gr">Gr</a></dt>
<dd>display ridges (3-d)</dd>
<dt><a href="#Gv">Gv</a></dt>
<dd>display vertices as spheres</dd>
<dt><a href="#Gn">Gn</a></dt>
<dd>do not display planes</dd>
</dl>
<hr>
<h3><a href="#geomview">&#187;</a><a name="G">G - produce output for
viewing with Geomview</a></h3>
<p>By default, option 'G' displays edges in 2-d, outer planes in
3-d, and ridges in 4-d.</p>
<p>A ridge can be explicit or implicit. An explicit ridge is a <i>(d-1)</i>-dimensional
simplex between two facets. In 4-d, the explicit ridges are
triangles. An implicit ridge is the topological intersection of
two neighboring facets. It is the union of explicit ridges.</p>
<p>For non-simplicial 4-d facets, the explicit ridges can be
quite complex. When displaying a ridge in 4-d, Qhull projects the
ridge's vertices to one of its facets' hyperplanes. Use '<a
href="#Gh">Gh</a>' to project ridges to the intersection of both
hyperplanes. This usually results in a cleaner display. </p>
<p>For 2-d Delaunay triangulations, Geomview displays the
corresponding paraboloid. Geomview displays the 2-d Voronoi
diagram. For halfspace intersections, it displays the
dual convex hull.
<h3><a href="#geomview">&#187;</a><a name="Ga">Ga - display all
points as dots </a></h3>
<p>Each input point is displayed as a green dot.</p>
<h3><a href="#geomview">&#187;</a><a name="Gc">Gc - display centrums
(3-d) </a></h3>
<p>The centrum is defined by a green radius sitting on a blue
plane. The plane corresponds to the facet's hyperplane. If you
sight along a facet's hyperplane, you will see that all
neighboring centrums are below the facet. The radius is defined
by '<a href="qh-optc.htm#Cn">C-n</a>' or '<a
href="qh-optc.htm#Cn2">Cn</a>'.</p>
<h3><a href="#geomview">&#187;</a><a name="GDn">GDn - drop dimension
n in 3-d and 4-d output </a></h3>
<p>The result is a 2-d or 3-d object. In 4-d, this corresponds to
viewing the 4-d object from the nth axis without perspective.
It's best to view 4-d objects in pieces. Use the '<a
href="qh-optp.htm#Pdk">Pdk</a>' '<a href="qh-optp.htm#Pg">Pg</a>'
'<a href="qh-optp.htm#PG">PG</a>' '<a href="qh-optq.htm#QGn">QGn</a>'
and '<a href="qh-optq.htm#QVn">QVn</a>' options to select a few
facets. If one of the facets is perpendicular to an axis, then
projecting along that axis will show the facet exactly as it is
in 4-d. If you generate many facets, use Geomview's <tt>ginsu</tt>
module to view the interior</p>
<p>To view multiple 4-d dimensions at once, output the object
without 'GDn' and read it with Geomview's <tt>ndview</tt>. As you
rotate the object in one set of dimensions, you can see how it
changes in other sets of dimensions.</p>
<p>For additional control over 4-d objects, output the object
without 'GDn' and read it with Geomview's <tt>4dview</tt>. You
can slice the object along any 4-d plane. You can also flip the
halfspace that's deleted when slicing. By combining these
features, you can get some interesting cross sections.</p>
<h3><a href="#geomview">&#187;</a><a name="Gh">Gh - display
hyperplane intersections (3-d, 4-d)</a></h3>
<p>In 3-d, the intersection is a black line. It lies on two
neighboring hyperplanes, c.f., the blue squares associated with
centrums ('<a href="#Gc">Gc </a>'). In 4-d, the ridges are
projected to the intersection of both hyperplanes. If you turn on
edges (Geomview's 'appearances' menu), each triangle corresponds
to one ridge. The ridges may overlap each other.</p>
<h3><a href="#geomview">&#187;</a><a name="Gi">Gi - display inner
planes only (2-d, 3-d)</a></h3>
<p>The inner plane of a facet is below all of its vertices. It is
parallel to the facet's hyperplane. The inner plane's color is
the opposite of the outer plane's color, i.e., <i>[1-r,1-g,1-b] </i>.
Its edges are determined by the vertices.</p>
<h3><a href="#geomview">&#187;</a><a name="Gn">Gn - do not display
planes </a></h3>
<p>By default, Geomview displays the precise plane (no merging)
or both inner and output planes (if merging). If merging,
Geomview does not display the inner plane if the the difference
between inner and outer is too small.</p>
<h3><a href="#geomview">&#187;</a><a name="Go">Go - display outer
planes only (2-d, 3-d)</a></h3>
<p>The outer plane of a facet is above all input points. It is
parallel to the facet's hyperplane. Its color is determined by
the facet's normal, and its edges are determined by the vertices.</p>
<h3><a href="#geomview">&#187;</a><a name="Gp">Gp - display coplanar
points and vertices as radii </a></h3>
<p>Coplanar points ('<a href="qh-optq.htm#Qc">Qc</a>'), interior
points ('<a href="qh-optq.htm#Qi">Qi</a>'), outside points ('<a
href="qh-optt.htm#TCn">TCn</a>' or '<a href="qh-optt.htm#TVn">TVn</a>'),
and vertices are displayed as red and yellow radii. The radii are
perpendicular to the corresponding facet. Vertices are aligned
with an interior point. The radii define a ball which corresponds
to the imprecision of the point. The imprecision is the maximum
of the roundoff error, the centrum radius, and <i>maxcoord * (1 -
</i><a href="qh-optc.htm#An"><i>A-n</i></a><i>)</i>. It is at
least 1/20'th of the maximum coordinate, and ignores post merging
if pre-merging is done.</p>
<p>If '<a href="qh-optg.htm#Gv">Gv</a>' (print vertices as
spheres) is also selected, option 'Gp' displays coplanar
points as radii. Select options <a href="qh-optq.htm#Qc">Qc</a>'
and/or '<a href="qh-optq.htm#Qi">Qi</a>'. Options 'Qc Gpv' displays
coplanar points while 'Qci Gpv' displays coplanar and interior
points. Option 'Qc' is automatically selected if 'Qi' is not
selected with options 'Gpv'.
<h3><a href="#geomview">&#187;</a><a name="Gr">Gr - display ridges
(3-d) </a></h3>
<p>A ridge connects the two vertices that are shared by
neighboring facets. It is displayed in green. A ridge is the
topological edge between two facets while the hyperplane
intersection is the geometric edge between two facets. Ridges are
always displayed in 4-d.</p>
<h3><a href="#geomview">&#187;</a><a name="Gt">Gt - transparent 3-d
Delaunay </a></h3>
<p>A 3-d Delaunay triangulation looks like a convex hull with
interior facets. Option 'Gt' removes the outside ridges to reveal
the outermost facets. It automatically sets options '<a
href="#Gr">Gr</a>' and '<a href="#GDn">GDn</a>'. See example <a
href="qh-eg.htm#17f">eg.17f.delaunay.3</a>.</p>
<h3><a href="#geomview">&#187;</a><a name="Gv">Gv - display vertices
as spheres (2-d, 3-d)</a></h3>
<p>The radius of the sphere corresponds to the imprecision of the
data. See '<a href="#Gp">Gp</a>' for determining the radius.</p>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,353 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>Qhull output options</title>
</head>
<body>
<!-- Navigation links -->
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/delaunay.html"><img
src="qh--dt.gif" alt="[delaunay]" align="middle" width="100"
height="100"></a> Qhull output options</h1>
<p>This section lists the output options for Qhull. These options
are indicated by lower case characters. See <a
href="qh-optf.htm#format">Formats</a>, <a
href="qh-optp.htm#print">Print</a>, and <a
href="qh-optg.htm#geomview">Geomview</a> for other output
options. </p>
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<p><a href="index.htm#TOC">&#187;</a> <a href="qh-quick.htm#programs">Programs</a>
<a name="output">&#149;</a> <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<h2>Output options</h2>
<p>Qhull prints its output to standard out. All output is printed
text. The default output is a summary (option '<a href="#s">s</a>').
Other outputs may be specified as follows. </p>
<dl compact>
<dt><a href="#f">f</a></dt>
<dd>print all fields of all facets</dd>
<dt><a href="#n">n</a></dt>
<dd>print hyperplane normals with offsets</dd>
<dt><a href="#m">m</a></dt>
<dd>print Mathematica output (2-d and 3-d)</dd>
<dt><a href="#o">o</a></dt>
<dd>print OFF file format (dim, points and facets)</dd>
<dt><a href="#s">s</a></dt>
<dd>print summary to stderr</dd>
<dt><a href="#p">p</a></dt>
<dd>print vertex and point coordinates</dd>
<dt><a href="#i">i</a></dt>
<dd>print vertices incident to each facet </dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Related options</b></dd>
<dt><a href="qh-optf.htm#format">F</a></dt>
<dd>additional input/output formats</dd>
<dt><a href="qh-optg.htm#geomview">G</a></dt>
<dd>Geomview output</dd>
<dt><a href="qh-optp.htm#print">P</a></dt>
<dd>Print options</dd>
<dt><a href="qh-optf.htm#Ft">Ft</a></dt>
<dd>print triangulation with added points</dd>
<dt>&nbsp;</dt>
</dl>
<hr>
<h3><a href="#output">&#187;</a><a name="f">f - print all fields of
all facets </a></h3>
<p>Print <a href=../src/libqhull.h#facetT>all fields</a> of all facets.
The facet is the primary <a href=index.htm#structure>data structure</a> for
Qhull.
<p>Option 'f' is for
debugging. Most of the fields are available via the '<a
href="qh-optf.htm#format">F</a>' options. If you need specialized
information from Qhull, you can use the <a
href="qh-code.htm#library">Qhull library</a> or <a
href="qh-code.htm#cpp">C++ interface</a>.</p>
<p>Use the '<a href="qh-optf.htm#FF">FF</a>' option to print the
facets but not the ridges. </p>
<h3><a href="#output">&#187;</a><a name="i">i - print vertices
incident to each facet </a></h3>
<p>The first line is the number of facets. The remaining lines
list the vertices for each facet, one facet per line. The indices
are 0-relative indices of the corresponding input points. The
facets are oriented. Option '<a href="qh-optf.htm#Fv">Fv</a>'
displays an unoriented list of vertices with a vertex count per
line. Options '<a href="qh-opto.htm#o">o</a>' and '<a
href="qh-optf.htm#Ft">Ft</a>' displays coordinates for each
vertex prior to the vertices for each facet. </p>
<p>Simplicial facets (e.g., triangles in 3-d) consist of <i>d</i>
vertices. Non-simplicial facets in 3-d consist of 4 or more
vertices. For example, a facet of a cube consists of 4 vertices.
Use option '<a href="qh-optq.htm#Qt">Qt</a>' to triangulate non-simplicial facets.</p>
<p>For 4-d and higher convex hulls and 3-d and higher Delaunay
triangulations, <i>d</i> vertices are listed for all facets. A
non-simplicial facet is triangulated with its centrum and each
ridge. The index of the centrum is higher than any input point.
Use option '<a href="qh-optf.htm#Fv">Fv</a>' to list the vertices
of non-simplicial facets as is. Use option '<a
href="qh-optf.htm#Ft">Ft</a>' to print the coordinates of the
centrums as well as those of the input points. </p>
<h3><a href="#output">&#187;</a><a name="m">m - print Mathematica
output </a></h3>
<p>Qhull writes a Mathematica file for 2-d and 3-d convex hulls,
2-d and 3-d halfspace intersections,
and 2-d Delaunay triangulations. Qhull produces a list of
objects that you can assign to a variable in Mathematica, for
example: &quot;<tt>list= &lt;&lt; &lt;outputfilename&gt; </tt>&quot;.
If the object is 2-d, it can be visualized by &quot;<tt>Show[Graphics[list]]
</tt>&quot;. For 3-d objects the command is &quot;<tt>Show[Graphics3D[list]]
</tt>&quot;. Now the object can be manipulated by commands of the
form <tt>&quot;Show[%, &lt;parametername&gt; -&gt;
&lt;newvalue&gt;]</tt>&quot;. </p>
<p>For Delaunay triangulation orthogonal projection is better.
This can be specified, for example, by &quot;<tt>BoxRatios:
Show[%, BoxRatios -&gt; {1, 1, 1e-8}]</tt>&quot;. To see the
meaningful side of the 3-d object used to visualize 2-d Delaunay,
you need to change the viewpoint: &quot;<tt>Show[%, ViewPoint
-&gt; {0, 0, -1}]</tt>&quot;. By specifying different viewpoints
you can slowly rotate objects. </p>
<p>For halfspace intersections, Qhull produces the dual
convex hull.
<p>See <a href="qh-faq.htm#math">Is Qhull available for Mathematica?</a>
for URLs.
<h3><a href="#output">&#187;</a><a name="n">n - print hyperplane
normals with offsets </a></h3>
<p>The first line is the dimension plus one. The second line is
the number of facets. The remaining lines are the normals for
each facet, one normal per line. The facet's offset follows its
normal coefficients.</p>
<p>The normals point outward, i.e., the convex hull satisfies <i>Ax
&lt;= -b </i>where <i>A</i> is the matrix of coefficients and <i>b</i>
is the vector of offsets.</p>
<p>A point is <i>inside</i> or <i>below</i> a hyperplane if its distance
to the hyperplane is negative. A point is <i>outside</i> or <i>above</i> a hyperplane
if its distance to the hyperplane is positive. Otherwise a point is <i>on</i> or
<i>coplanar to</i> the hyperplane.
<p>If cdd output is specified ('<a href="qh-optf.htm#FD">FD</a>'),
Qhull prints the command line, the keyword &quot;begin&quot;, the
number of facets, the dimension (plus one), the keyword
&quot;real&quot;, and the normals for each facet. The facet's
negative offset precedes its normal coefficients (i.e., if the
origin is an interior point, the offset is positive). Qhull ends
the output with the keyword &quot;end&quot;. </p>
<h3><a href="#output">&#187;</a><a name="o">o - print OFF file format
</a></h3>
<p>The output is: </p>
<ul>
<li>The first line is the dimension </li>
<li>The second line is the number of points, the number of
facets, and the number of ridges. </li>
<li>All of the input points follow, one per line. </li>
<li>Then Qhull prints the vertices for each facet. Each facet
is on a separate line. The first number is the number of
vertices. The remainder is the indices of the
corresponding points. The vertices are oriented in 2-d,
3-d, and in simplicial facets. </li>
</ul>
<p>Option '<a href="qh-optf.htm#Ft">Ft</a>' prints the same
information with added points for non-simplicial facets.</p>
<p>Option '<a href="qh-opto.htm#i">i</a>' displays vertices
without the point coordinates. Option '<a href="qh-opto.htm#p">p</a>'
displays the point coordinates without vertex and facet information.</p>
<p>In 3-d, Geomview can load the file directly if you delete the
first line (e.g., by piping through '<tt>tail +2</tt>').</p>
<p>For Voronoi diagrams (<a href=qvoronoi.htm>qvoronoi</a>), option
'o' prints Voronoi vertices and Voronoi regions instead of input
points and facets. The first vertex is the infinity vertex
[-10.101, -10.101, ...]. Then, option 'o' lists the vertices in
the Voronoi region for each input site. The regions appear in
site ID order. In 2-d, the vertices of a Voronoi region are
sorted by adjacency (non-oriented). In 3-d and higher, the
Voronoi vertices are sorted by index. See the '<a
href="qh-optf.htm#FN">FN</a>' option for listing Voronoi regions
without listing Voronoi vertices.</p>
<p>If you are using the Qhull library, options 'v o' have the
side effect of reordering the neighbors for a vertex.</p>
<h3><a href="#output">&#187;</a><a name="p">p - print vertex and
point coordinates </a></h3>
<p>The first line is the dimension. The second line is the number
of vertices. The remaining lines are the vertices, one vertex per
line. A vertex consists of its point coordinates</p>
<p>With the '<a href="qh-optg.htm#Gc">Gc</a>' and '<a
href="qh-optg.htm#Gi">Gi</a>' options, option 'p' also prints
coplanar and interior points respectively.</p>
<p>For <a href=qvoronoi.htm>qvoronoi</a>, it prints the
coordinates of each Voronoi vertex.</p>
<p>For <a href=qdelaun.htm>qdelaunay</a>, it prints the
input sites as lifted to a paraboloid. For <a href=qhalf.htm>qhalf</a>
it prints the dual points. For both, option 'p' is the same as the first
section of option '<a href="qh-opto.htm#o">o</a>'.</p>
<p>Use '<a href="qh-optf.htm#Fx">Fx</a>' to list the point ids of
the extreme points (i.e., vertices). </p>
<p>If a subset of the facets is selected ('<a
href="qh-optp.htm#Pdk">Pdk</a>', '<a href="qh-optp.htm#PDk">PDk</a>',
'<a href="qh-optp.htm#Pg">Pg</a>' options), option 'p' only
prints vertices and points associated with those facets.</p>
<p>If cdd-output format is selected ('<a href="qh-optf.htm#FD">FD</a>'),
the first line is &quot;begin&quot;. The second line is the
number of vertices, the dimension plus one, and &quot;real&quot;.
The vertices follow with a leading &quot;1&quot;. Output ends
with &quot;end&quot;. </p>
<h3><a href="#output">&#187;</a><a name="s">s - print summary to
stderr </a></h3>
<p>The default output of Qhull is a summary to stderr. Options '<a
href="qh-optf.htm#FS">FS</a>' and '<a href="qh-optf.htm#Fs">Fs</a>'
produce the same information for programs. <b>Note</b>: Windows 95 and 98
treats stderr the same as stdout. Use option '<a href="qh-optt.htm#TO">TO file</a>' to separate
stderr and stdout.</p>
<p>The summary lists the number of input points, the dimension,
the number of vertices in the convex hull, and the number of
facets in the convex hull. It lists the number of selected
(&quot;good&quot;) facets for options '<a href="qh-optp.htm#Pg">Pg</a>',
'<a href="qh-optp.htm#Pdk">Pdk</a>', <a href=qdelaun.htm>qdelaunay</a>,
or <a href=qvoronoi.htm>qvoronoi</a> (Delaunay triangulations only
use the lower half of a convex hull). It lists the number of
coplanar points. For Delaunay triangulations without '<a
href="qh-optq.htm#Qc">Qc</a>', it lists the total number of
coplanar points. It lists the number of simplicial facets in
the output.</p>
<p>The terminology depends on the output structure. </p>
<p>The summary lists these statistics:</p>
<ul>
<li>number of points processed by Qhull </li>
<li>number of hyperplanes created</li>
<li>number of distance tests (not counting statistics,
summary, and checking) </li>
<li>number of merged facets (if any)</li>
<li>number of distance tests for merging (if any)</li>
<li>CPU seconds to compute the hull</li>
<li>the maximum joggle for '<a href="qh-optq.htm#QJn">QJ</a>'<br>
or, the probability of precision errors for '<a
href="qh-optq.htm#QJn">QJ</a> <a href="qh-optt.htm#TRn">TRn</a>'
</li>
<li>total area and volume (if computed, see '<a
href="qh-optf.htm#FS">FS</a>' '<a href="qh-optf.htm#FA">FA</a>'
'<a href="qh-optf.htm#Fa">Fa</a>' '<a
href="qh-optp.htm#PAn">PAn</a>')</li>
<li>max. distance of a point above a facet (if non-zero)</li>
<li>max. distance of a vertex below a facet (if non-zero)</li>
</ul>
<p>The statistics include intermediate hulls. For example 'rbox d
D4 | qhull' reports merged facets even though the final hull is
simplicial. </p>
<p>Qhull starts counting CPU seconds after it has read and
projected the input points. It stops counting before producing
output. In the code, CPU seconds measures the execution time of
function qhull() in <tt>libqhull.c</tt>. If the number of CPU
seconds is clearly wrong, check qh_SECticks in <tt>user.h</tt>. </p>
<p>The last two figures measure the maximum distance from a point
or vertex to a facet. They are not printed if less than roundoff
or if not merging. They account for roundoff error in computing
the distance (c.f., option '<a href="qh-optc.htm#Rn">Rn</a>').
Use '<a href="qh-optf.htm#Fs">Fs</a>' to report the maximum outer
and inner plane. </p>
<p>A number may appear in parentheses after the maximum distance
(e.g., 2.1x). It is the ratio between the maximum distance and
the worst-case distance due to merging two simplicial facets. It
should be small for 2-d, 3-d, and 4-d, and for higher dimensions
with '<a href="qh-optq.htm#Qx">Qx</a>'. It is not printed if less
than 0.05. </p>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,253 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>Qhull print options (P)</title>
</head>
<body>
<!-- Navigation links -->
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/delaunay.html"><img
src="qh--dt.gif" alt="[delaunay]" align="middle" width="100"
height="100"></a> Qhull print options (P)</h1>
This section lists the print options for Qhull. These options are
indicated by 'P' followed by a letter. See
<a href="qh-opto.htm#output">Output</a>, <a href="qh-optg.htm#geomview">Geomview</a>,
and <a href="qh-optf.htm#format">Format</a> for other output options.
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<p><a href="index.htm#TOC">&#187;</a> <a href="qh-quick.htm#programs">Programs</a>
<a name="format">&#149;</a> <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<h2>Print options</h2>
<blockquote>
<dl compact>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a href="#Pp">Pp</a></dt>
<dd>do not report precision problems </dd>
<dt><a href="#Po">Po</a></dt>
<dd>force output despite precision problems</dd>
<dt><a href="#Po2">Po</a></dt>
<dd>if error, output neighborhood of facet</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Select</b></dd>
<dt><a href="#Pdk">Pdk:n</a></dt>
<dd>print facets with normal[k] &gt;= n (default 0.0)</dd>
<dt><a href="#PDk">PDk:n</a></dt>
<dd>print facets with normal[k] &lt;= n </dd>
<dt><a href="#PFn">PFn</a></dt>
<dd>print facets whose area is at least n</dd>
<dt><a href="#Pg">Pg</a></dt>
<dd>print good facets only (needs '<a href="qh-optq.htm#QGn">QGn</a>'
or '<a href="qh-optq.htm#QVn">QVn </a>')</dd>
<dt><a href="#PMn">PMn</a></dt>
<dd>print n facets with most merges</dd>
<dt><a href="#PAn">PAn</a></dt>
<dd>print n largest facets by area</dd>
<dt><a href="#PG">PG</a></dt>
<dd>print neighbors of good facets</dd>
</dl>
</blockquote>
<hr>
<h3><a href="#print">&#187;</a><a name="PAn">PAn - keep n largest
facets by area</a></h3>
<p>The <i>n</i> largest facets are marked good for printing. This
may be useful for <a href="qh-impre.htm#approximate">approximating
a hull</a>. Unless '<a href="#PG">PG</a>' is set, '<a href="#Pg">Pg</a>'
is automatically set. </p>
<h3><a href="#print">&#187;</a><a name="Pdk">Pdk:n - print facet if
normal[k] &gt;= n </a></h3>
<p>For a given output, print only those facets with <i>normal[k] &gt;= n</i>
and <i>drop</i> the others. For example, 'Pd0:0.5' prints facets with <i>normal[0]
&gt;= 0.5 </i>. The default value of <i>n</i> is zero. For
example in 3-d, 'Pd0d1d2' prints facets in the positive octant.
<p>
If no facets match, the closest facet is returned.</p>
<p>
On Windows 95, do not combine multiple options. A 'd' is considered
part of a number. For example, use 'Pd0:0.5 Pd1:0.5' instead of
'Pd0:0.5d1:0.5'.
<h3><a href="#print">&#187;</a><a name="PDk">PDk:n - print facet if
normal[k] &lt;= n</a></h3>
<p>For a given output, print only those facets with <i>normal[k] &lt;= n</i>
and <i>drop</i> the others.
For example, 'PD0:0.5' prints facets with <i>normal[0]
&lt;= 0.5 </i>. The default value of <i>n</i> is zero. For
example in 3-d, 'PD0D1D2' displays facets in the negative octant.
<p>
If no facets match, the closest facet is returned.</p>
<p>In 2-d, 'd G PD2' displays the Delaunay triangulation instead
of the corresponding paraboloid. </p>
<p>Be careful of placing 'Dk' or 'dk' immediately after a real
number. Some compilers treat the 'D' as a double precision
exponent. </p>
<h3><a href="#print">&#187;</a><a name="PFn">PFn - keep facets whose
area is at least n</a></h3>
<p>The facets with area at least <i>n</i> are marked good for
printing. This may be useful for <a
href="qh-impre.htm#approximate">approximating a hull</a>. Unless
'<a href="#PG">PG</a>' is set, '<a href="#Pg">Pg</a>' is
automatically set. </p>
<h3><a href="#print">&#187;</a><a name="Pg">Pg - print good facets </a></h3>
<p>Qhull can mark facets as &quot;good&quot;. This is used to</p>
<ul>
<li>mark the lower convex hull for Delaunay triangulations
and Voronoi diagrams</li>
<li>mark the facets that are visible from a point (the '<a
href="qh-optq.htm#QGn">QGn </a>' option)</li>
<li>mark the facets that contain a point (the '<a
href="qh-optq.htm#QVn">QVn</a>' option).</li>
<li>indicate facets with a large enough area (options '<a
href="#PAn">PAn</a>' and '<a href="#PFn">PFn</a>')</li>
</ul>
<p>Option '<a href="#Pg">Pg</a>' only prints good facets that
also meet '<a href="#Pdk">Pdk</a>' and '<a href="#PDk">PDk</a>'
options. It is automatically set for options '<a href="#PAn">PAn</a>',
'<a href="#PFn">PFn </a>', '<a href="qh-optq.htm#QGn">QGn</a>',
and '<a href="qh-optq.htm#QVn">QVn</a>'.</p>
<h3><a href="#print">&#187;</a><a name="PG">PG - print neighbors of
good facets</a></h3>
<p>Option 'PG' can be used with or without option '<a href="#Pg">Pg</a>'
to print the neighbors of good facets. For example, options '<a
href="qh-optq.htm#QGn">QGn</a>' and '<a href="qh-optq.htm#QVn">QVn</a>'
print the horizon facets for point <i>n. </i></p>
<h3><a href="#print">&#187;</a><a name="PMn">PMn - keep n facets with
most merges</a></h3>
<p>The n facets with the most merges are marked good for
printing. This may be useful for <a
href="qh-impre.htm#approximate">approximating a hull</a>. Unless
'<a href="#PG">PG</a>' is set, '<a href="#Pg">Pg</a>' is
automatically set. </p>
<p>Use option '<a href="qh-optf.htm#Fm">Fm</a>' to print merges
per facet.
<h3><a href="#print">&#187;</a><a name="Po">Po - force output despite
precision problems</a></h3>
<p>Use options 'Po' and '<a href="qh-optq.htm#Q0">Q0</a>' if you
can not merge facets, triangulate the output ('<a href="qh-optq.htm#Qt">Qt</a>'),
or joggle the input (<a href="qh-optq.htm#QJn">QJ</a>).
<p>Option 'Po' can not force output when
duplicate ridges or duplicate facets occur. It may produce
erroneous results. For these reasons, merged facets, joggled input, or <a
href="qh-impre.htm#exact">exact arithmetic</a> are better.</p>
<p>If you need a simplicial Delaunay triangulation, use
joggled input '<a href="qh-optq.htm#QJn">QJ</a>' or triangulated
output '<a
href="qh-optf.htm#Ft">Ft</a>'.
<p>Option 'Po' may be used without '<a href="qh-optq.htm#Q0">Q0</a>'
to remove some steps from Qhull or to output the neighborhood of
an error.</p>
<p>Option 'Po' may be used with option '<a href="qh-optq.htm#Q5">Q5</a>')
to skip qh_check_maxout (i.e., do not determine the maximum outside distance).
This can save a significant amount of time.
<p>If option 'Po' is used,</p>
<ul>
<li>most precision errors allow Qhull to continue. </li>
<li>verify ('<a href="qh-optt.htm#Tv">Tv</a>') does not check
coplanar points.</li>
<li>points are not partitioned into flipped facets and a
flipped facet is always visible to a point. This may
delete flipped facets from the output. </li>
</ul>
<h3><a href="#print">&#187;</a><a name="Po2">Po - if error, output
neighborhood of facet</a></h3>
<p>If an error occurs before the completion of Qhull and tracing
is not active, 'Po' outputs a neighborhood of the erroneous
facets (if any). It uses the current output options.</p>
<p>See '<a href="qh-optp.htm#Po">Po</a>' - force output despite
precision problems.
<h3><a href="#print">&#187;</a><a name="Pp">Pp - do not report
precision problems </a></h3>
<p>With option 'Pp', Qhull does not print statistics about
precision problems, and it removes some of the warnings. It
removes the narrow hull warning.</p>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,731 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>Qhull control options (Q)</title>
</head>
<body>
<!-- Navigation links -->
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/delaunay.html"><img
src="qh--dt.gif" alt="[delaunay]" align="middle" width="100"
height="100"></a> Qhull control options (Q)</h1>
<p>This section lists the control options for Qhull. These
options are indicated by 'Q' followed by a letter. </p>
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<p><a href="index.htm#TOC">&#187;</a> <a href="qh-quick.htm#programs">Programs</a>
<a name="qhull">&#149;</a> <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<h2>Qhull control options</h2>
<dl compact>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a href="#Qu">Qu</a></dt>
<dd>compute upper hull for furthest-site Delaunay
triangulation </dd>
<dt><a href="#Qc">Qc</a></dt>
<dd>keep coplanar points with nearest facet</dd>
<dt><a href="#Qi">Qi</a></dt>
<dd>keep interior points with nearest facet</dd>
<dt><a href="#QJn">QJ</a></dt>
<dd>joggled input to avoid precision problems</dd>
<dt><a href="#Qt">Qt</a></dt>
<dd>triangulated output</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Precision handling</b></dd>
<dt><a href="#Qz">Qz</a></dt>
<dd>add a point-at-infinity for Delaunay triangulations</dd>
<dt><a href="#Qx">Qx</a></dt>
<dd>exact pre-merges (allows coplanar facets)</dd>
<dt><a href="#Qs">Qs</a></dt>
<dd>search all points for the initial simplex</dd>
<dt><a href="#Qbb">Qbb</a></dt>
<dd>scale last coordinate to [0,m] for Delaunay</dd>
<dt><a href="#Qv">Qv</a></dt>
<dd>test vertex neighbors for convexity</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Transform input</b></dd>
<dt><a href="#Qb0">Qbk:0Bk:0</a></dt>
<dd>drop dimension k from input</dd>
<dt><a href="#QRn">QRn</a></dt>
<dd>random rotation (n=seed, n=0 time, n=-1 time/no rotate)</dd>
<dt><a href="#Qbk">Qbk:n</a></dt>
<dd>scale coord[k] to low bound of n (default -0.5)</dd>
<dt><a href="#QBk">QBk:n</a></dt>
<dd>scale coord[k] to upper bound of n (default 0.5)</dd>
<dt><a href="#QbB">QbB</a></dt>
<dd>scale input to fit the unit cube</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Select facets</b></dd>
<dt><a href="#QVn">QVn</a></dt>
<dd>good facet if it includes point n, -n if not</dd>
<dt><a href="#QGn">QGn</a></dt>
<dd>good facet if visible from point n, -n for not visible</dd>
<dt><a href="#Qg">Qg</a></dt>
<dd>only build good facets (needs '<a href="#QGn">QGn</a>', '<a
href="#QVn">QVn </a>', or '<a href="qh-optp.htm#Pdk">Pdk</a>')</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Experimental</b></dd>
<dt><a href="#Q4">Q4</a></dt>
<dd>avoid merging old facets into new facets</dd>
<dt><a href="#Q5">Q5</a></dt>
<dd>do not correct outer planes at end of qhull</dd>
<dt><a href="#Q3">Q3</a></dt>
<dd>do not merge redundant vertices</dd>
<dt><a href="#Q6">Q6</a></dt>
<dd>do not pre-merge concave or coplanar facets</dd>
<dt><a href="#Q0">Q0</a></dt>
<dd>do not pre-merge facets with 'C-0' or 'Qx'</dd>
<dt><a href="#Q8">Q8</a></dt>
<dd>ignore near-interior points</dd>
<dt><a href="#Q2">Q2</a></dt>
<dd>merge all non-convex at once instead of independent sets</dd>
<dt><a href="#Qf">Qf</a></dt>
<dd>partition point to furthest outside facet</dd>
<dt><a href="#Q7">Q7</a></dt>
<dd>process facets depth-first instead of breadth-first</dd>
<dt><a href="#Q9">Q9</a></dt>
<dd>process furthest of furthest points</dd>
<dt><a href="#Q10">Q10</a></dt>
<dd>no special processing for narrow distributions</dd>
<dt><a href="#Q11">Q11</a></dt>
<dd>copy normals and recompute centrums for tricoplanar facets</dd>
<dt><a href="#Q12">Q12</a></dt>
<dd>do not error on wide merge due to duplicate ridge and nearly coincident points</dd>
<dt><a href="#Qm">Qm</a></dt>
<dd>process points only if they would increase the max. outer
plane </dd>
<dt><a href="#Qr">Qr</a></dt>
<dd>process random outside points instead of furthest one</dd>
<dt><a href="#Q1">Q1</a></dt>
<dd>sort merges by type instead of angle</dd>
</dl>
<hr>
<h3><a href="#qhull">&#187;</a><a name="Qbb">Qbb - scale the last
coordinate to [0,m] for Delaunay</a></h3>
<p>After scaling with option 'Qbb', the lower bound of the last
coordinate will be 0 and the upper bound will be the maximum
width of the other coordinates. Scaling happens after projecting
the points to a paraboloid and scaling other coordinates. </p>
<p>Option 'Qbb' is automatically set for <a href=qdelaun.htm>qdelaunay</a>
and <a href=qvoronoi.htm>qvoronoi</a>. Option 'Qbb' is automatically set for joggled input '<a
href="qh-optq.htm#QJn">QJ</a>'. </p>
<p>Option 'Qbb' should be used for Delaunay triangulations with
integer coordinates. Since the last coordinate is the sum of
squares, it may be much larger than the other coordinates. For
example, <tt>rbox 10000 D2 B1e8 | qhull d</tt> has precision
problems while <tt>rbox 10000 D2 B1e8 | qhull d Qbb</tt> is OK. </p>
<h3><a href="#qhull">&#187;</a><a name="QbB">QbB - scale the input to
fit the unit cube</a></h3>
<p>After scaling with option 'QbB', the lower bound will be -0.5
and the upper bound +0.5 in all dimensions. For different bounds
change qh_DEFAULTbox in <tt>user.h</tt> (0.5 is best for <a
href="index.htm#geomview">Geomview</a>).</p>
<p>For Delaunay and Voronoi diagrams, scaling happens after
projection to the paraboloid. Under precise arithmetic, scaling
does not change the topology of the convex hull. Scaling may
reduce precision errors if coordinate values vary widely.</p>
<h3><a href="#qhull">&#187;</a><a name="Qbk">Qbk:n - scale coord[k]
to low bound</a></h3>
<p>After scaling, the lower bound for dimension k of the input
points will be n. 'Qbk' scales coord[k] to -0.5. </p>
<h3><a href="#qhull">&#187;</a><a name="QBk">QBk:n - scale coord[k]
to upper bound </a></h3>
<p>After scaling, the upper bound for dimension k of the input
points will be n. 'QBk' scales coord[k] to 0.5. </p>
<h3><a href="#qhull">&#187;</a><a name="Qb0">Qbk:0Bk:0 - drop
dimension k from the input points</a></h3>
<p>Drop dimension<em> k </em>from the input points. For example,
'Qb1:0B1:0' deletes the y-coordinate from all input points. This
allows the user to take convex hulls of sub-dimensional objects.
It happens before the Delaunay and Voronoi transformation.
It happens after the halfspace transformation for both the data
and the feasible point.</p>
<h3><a href="#qhull">&#187;</a><a name="Qc">Qc - keep coplanar points
with nearest facet </a></h3>
<p>During construction of the hull, a point is coplanar if it is
between '<a href="qh-optc.htm#Wn">Wn</a>' above and '<a
href="qh-optc.htm#Un">Un</a>' below a facet's hyperplane. A
different definition is used for output from Qhull. </p>
<p>For output, a coplanar point is above the minimum vertex
(i.e., above the inner plane). With joggle ('<a
href="qh-optq.htm#QJn">QJ</a>'), a coplanar point includes points
within one joggle of the inner plane. </p>
<p>With option 'Qc', output formats '<a href="qh-opto.htm#p">p </a>',
'<a href="qh-opto.htm#f">f</a>', '<a href="qh-optg.htm#Gp">Gp</a>',
'<a href="qh-optf.htm#Fc">Fc</a>', '<a href="qh-optf.htm#FN">FN</a>',
and '<a href="qh-optf.htm#FP">FP</a>' will print the coplanar
points. With options 'Qc <a href="#Qi">Qi</a>' these outputs
include the interior points.</p>
<p>For Delaunay triangulations (<a href=qdelaun.htm>qdelaunay</a>
or <a href=qvoronoi.htm>qvoronoi</a>), a coplanar point is a point
that is nearly incident to a vertex. All input points are either
vertices of the triangulation or coplanar.</p>
<p>Qhull stores coplanar points with a facet. While constructing
the hull, it retains all points within qh_RATIOnearInside
(user.h) of a facet. In qh_check_maxout(), it uses these points
to determine the outer plane for each facet. With option 'Qc',
qh_check_maxout() retains points above the minimum vertex for the
hull. Other points are removed. If qh_RATIOnearInside is wrong or
if options '<a href="#Q5">Q5</a> <a href="#Q8">Q8</a>' are set, a
coplanar point may be missed in the output (see <a
href="qh-impre.htm#limit">Qhull limitations</a>).</p>
<h3><a href="#qhull">&#187;</a><a name="Qf">Qf - partition point to
furthest outside facet </a></h3>
<p>After adding a new point to the convex hull, Qhull partitions
the outside points and coplanar points of the old, visible
facets. Without the '<a href="qh-opto.htm#f">f </a>' option and
merging, it assigns a point to the first facet that it is outside
('<a href="qh-optc.htm#Wn">Wn</a>'). When merging, it assigns a
point to the first facet that is more than several times outside
(see qh_DISToutside in user.h).</p>
<p>If option 'Qf' is selected, Qhull performs a directed search
(no merging) or an exhaustive search (merging) of new facets.
Option 'Qf' may reduce precision errors if pre-merging does not
occur.</p>
<p>Option '<a href="#Q9">Q9</a>' processes the furthest of all
furthest points.</p>
<h3><a href="#qhull">&#187;</a><a name="Qg">Qg - only build good
facets (needs 'QGn' 'QVn' or 'Pdk') </a></h3>
<p>Qhull has several options for defining and printing good
facets. With the '<a href="#Qg">Qg</a>' option, Qhull will only
build those facets that it needs to determine the good facets in
the output. This may speed up Qhull in 2-d and 3-d. It is
useful for furthest-site Delaunay
triangulations (<a href=qdelau_f.htm>qdelaunay Qu</a>,
invoke with 'qhull d Qbb <a href="#Qu">Qu</a> Qg').
It is not effective in higher
dimensions because many facets see a given point and contain a
given vertex. It is not guaranteed to work for all combinations.</p>
<p>See '<a href="#QGn">QGn</a>', '<a href="#QVn">QVn</a>', and '<a
href="qh-optp.htm#Pdk">Pdk</a>' for defining good facets, and '<a
href="qh-optp.htm#Pg">Pg</a>' and '<a href="qh-optp.htm#PG">PG</a>'
for printing good facets and their neighbors. If pre-merging ('<a
href="qh-optc.htm#Cn">C-n</a>') is not used and there are
coplanar facets, then 'Qg Pg' may produce a different result than
'<a href="qh-optp.htm#Pg">Pg</a>'. </p>
<h3><a href="#qhull">&#187;</a><a name="QGn">QGn - good facet if
visible from point n, -n for not visible </a></h3>
<p>With option 'QGn', a facet is good (see '<a href="#Qg">Qg</a>'
and '<a href="qh-optp.htm#Pg">Pg</a>') if it is visible from
point n. If <i>n &lt; 0</i>, a facet is good if it is not visible
from point n. Point n is not added to the hull (unless '<a
href="qh-optt.htm#TCn">TCn</a>' or '<a href="qh-optt.htm#TPn">TPn</a>').</p>
<p>With <a href="rbox.htm">rbox</a>, use the 'Pn,m,r' option
to define your point; it will be point 0 ('QG0'). </p>
<h3><a href="#qhull">&#187;</a><a name="Qi">Qi - keep interior points
with nearest facet </a></h3>
<p>Normally Qhull ignores points that are clearly interior to the
convex hull. With option 'Qi', Qhull treats interior points the
same as coplanar points. Option 'Qi' does not retain coplanar
points. You will probably want '<a href="#Qc">Qc </a>' as well. </p>
<p>Option 'Qi' is automatically set for '<a href=qdelaun.htm>qdelaunay</a>
<a href="#Qc">Qc</a>' and '<a href=qvoronoi.htm>qvoronoi</a>
<a href="#Qc">Qc</a>'. If you use
'<a href=qdelaun.htm>qdelaunay</a> Qi' or '<a href=qvoronoi.htm>qvoronoi</a>
Qi', option '<a href="qh-opto.htm#s">s</a>' reports all nearly
incident points while option '<a href="qh-optf.htm#Fs">Fs</a>'
reports the number of interior points (should always be zero).</p>
<p>With option 'Qi', output formats '<a href="qh-opto.htm#p">p</a>',
'<a href="qh-opto.htm#f">f</a>','<a href="qh-optg.htm#Gp">Gp</a>',
'<a href="qh-optf.htm#Fc">Fc</a>', '<a href="qh-optf.htm#FN">FN</a>',
and '<a href="qh-optf.htm#FP">FP</a>' include interior points. </p>
<h3><a href="#qhull">&#187;</a><a name="QJ">QJ</a> or <a name="QJn">QJn</a> - joggled
input to avoid precision errors</a></h3>
<p>Option 'QJ' or 'QJn' joggles each input coordinate by adding a
random number in the range [-n,n]. If a precision error occurs,
It tries again. If precision errors still occur, Qhull increases <i>n</i>
ten-fold and tries again. The maximum value for increasing <i>n</i>
is 0.01 times the maximum width of the input. Option 'QJ' selects
a default value for <i>n</i>. <a href="../src/user.h#JOGGLEdefault">User.h</a>
defines these parameters and a maximum number of retries. See <a
href="qh-impre.htm#joggle">Merged facets or joggled input</a>. </p>
<p>Users of joggled input should consider converting to
triangulated output ('<a href="../html/qh-optq.htm#Qt">Qt</a>'). Triangulated output is
approximately 1000 times more accurate than joggled input.
<p>Option 'QJ' also sets '<a href="qh-optq.htm#Qbb">Qbb</a>' for
Delaunay triangulations and Voronoi diagrams. It does not set
'Qbb' if '<a href="qh-optq.htm#Qbk">Qbk:n</a>' or '<a
href="qh-optq.htm#QBk">QBk:n</a>' are set. </p>
<p>If 'QJn' is set, Qhull does not merge facets unless requested
to. All facets are simplicial (triangular in 2-d). This may be
important for your application. You may also use triangulated output
('<a href="qh-optq.htm#Qt">Qt</a>') or Option '<a href="qh-optf.htm#Ft">Ft</a>'.
<p>Qhull adjusts the outer and inner planes for 'QJn' ('<a
href="qh-optf.htm#Fs">Fs</a>'). They are increased by <i>sqrt(d)*n</i>
to account for the maximum distance between a joggled point and
the corresponding input point. Coplanar points ('<a
href="qh-optq.htm#Qc">Qc</a>') require an additional <i>sqrt(d)*n</i>
since vertices and coplanar points may be joggled in opposite
directions. </p>
<p>For Delaunay triangulations (<a href=qdelaun.htm>qdelaunay</a>), joggle
happens before lifting the input sites to a paraboloid. Instead of
'QJ', you may use triangulated output ('<a
href="qh-optq.htm#Qt">Qt</a>')</p>
<p>This option is deprecated for Voronoi diagrams (<a href=qvoronoi.htm>qvoronoi</a>).
It triangulates cospherical points, leading to duplicated Voronoi vertices.</p>
<p>By default, 'QJn' uses a fixed random number seed. To use time
as the random number seed, select '<a href="qh-optq.htm#QRn">QR-1</a>'.
The summary ('<a href="qh-opto.htm#s">s</a>') will show the
selected seed as 'QR-n'.
<p>With 'QJn', Qhull does not error on degenerate hyperplane
computations. Except for Delaunay and Voronoi computations, Qhull
does not error on coplanar points. </p>
<p>Use option '<a href="qh-optf.htm#FO">FO</a>' to display the
selected options. Option 'FO' displays the joggle and the joggle
seed. If Qhull restarts, it will redisplay the options. </p>
<p>Use option '<a href="qh-optt.htm#TRn">TRn</a>' to estimate the
probability that Qhull will fail for a given 'QJn'.
<h3><a href="#qhull">&#187;</a><a name="Qm">Qm - only process points
that increase the maximum outer plane </a></h3>
<p>Qhull reports the maximum outer plane in its summary ('<a
href="qh-opto.htm#s">s</a>'). With option 'Qm', Qhull does not
process points that are below the current, maximum outer plane.
This is equivalent to always adjusting '<a href="qh-optc.htm#Wn">Wn
</a>' to the maximum distance of a coplanar point to a facet. It
is ignored for points above the upper convex hull of a Delaunay
triangulation. Option 'Qm' is no longer important for merging.</p>
<h3><a href="#qhull">&#187;</a><a name="Qr">Qr - process random
outside points instead of furthest ones </a></h3>
<p>Normally, Qhull processes the furthest point of a facet's
outside points. Option 'Qr' instead selects a random outside
point for processing. This makes Qhull equivalent to the
randomized incremental algorithms.</p>
<p>The original randomization algorithm by Clarkson and Shor [<a
href="index.htm#cla-sho89">'89</a>] used a conflict list which
is equivalent to Qhull's outside set. Later randomized algorithms
retained the previously constructed facets. </p>
<p>To compare Qhull to the randomized algorithms with option
'Qr', compare &quot;hyperplanes constructed&quot; and
&quot;distance tests&quot;. Qhull does not report CPU time
because the randomization is inefficient. </p>
<h3><a href="#qhull">&#187;</a><a name="QRn">QRn - random rotation </a></h3>
<p>Option 'QRn' randomly rotates the input. For Delaunay
triangulations (<a href=qdelaun.htm>qdelaunay</a> or <a href=qvoronoi.htm>qvoronoi</a>),
it rotates the lifted points about
the last axis. </p>
<p>If <em>n=0</em>, use time as the random number seed. If <em>n&gt;0</em>,
use n as the random number seed. If <em>n=-1</em>, don't rotate
but use time as the random number seed. If <em>n&lt;-1</em>,
don't rotate but use <em>n</em> as the random number seed. </p>
<h3><a href="#qhull">&#187;</a><a name="Qs">Qs - search all points
for the initial simplex </a></h3>
<p>Qhull constructs an initial simplex from <i>d+1</i> points. It
selects points with the maximum and minimum coordinates and
non-zero determinants. If this fails, it searches all other
points. In 8-d and higher, Qhull selects points with the minimum
x or maximum coordinate (see qh_initialvertices in <tt>poly2.c </tt>).
It rejects points with nearly zero determinants. This should work
for almost all input sets.</p>
<p>If Qhull can not construct an initial simplex, it reports a
descriptive message. Usually, the point set is degenerate and one
or more dimensions should be removed ('<a href="#Qb0">Qbk:0Bk:0</a>').
If not, use option 'Qs'. It performs an exhaustive search for the
best initial simplex. This is expensive is high dimensions. </p>
<h3><a href="#qhull">&#187;</a><a name="Qt">Qt - triangulated output</a></h3>
<p>By default, qhull merges facets to handle precision errors. This
produces non-simplicial facets (e.g., the convex hull of a cube has 6 square
facets). Each facet is non-simplicial because it has four vertices.
<p>Use option 'Qt' to triangulate all non-simplicial facets before generating
results. Alternatively, use joggled input ('<a href="#QJn">QJ</a>') to
prevent non-simplical facets. Unless '<a href="qh-optp.htm#Pp">Pp</a>' is set,
qhull produces a warning if 'QJ' and 'Qt' are used together.
<p>For Delaunay triangulations (<a href=qdelaun.htm>qdelaunay</a>), triangulation
occurs after lifting the input sites to a paraboloid and computing the convex hull.
</p>
<p>Option 'Qt' is deprecated for Voronoi diagrams (<a href=qvoronoi.htm>qvoronoi</a>).
It triangulates cospherical points, leading to duplicated Voronoi vertices.</p>
<p>Option 'Qt' may produce degenerate facets with zero area.</p>
<p>Facet area and hull volumes may differ with and without
'Qt'. The triangulations are different and different triangles
may be ignored due to precision errors.
<p>With sufficient merging, the ridges of a non-simplicial facet may share more than two neighboring facets. If so, their triangulation ('<a href="#Qt">Qt</a>') will fail since two facets have the same vertex set. </p>
<h3><a href="#qhull">&#187;</a><a name="Qu">Qu - compute upper hull
for furthest-site Delaunay triangulation </a></h3>
<p>When computing a Delaunay triangulation (<a href=qdelaun.htm>qdelaunay</a>
or <a href=qvoronoi.htm>qvoronoi</a>),
Qhull computes both the the convex hull of points on a
paraboloid. It normally prints facets of the lower hull. These
correspond to the Delaunay triangulation. With option 'Qu', Qhull
prints facets of the upper hull. These correspond to the <a
href="qdelau_f.htm">furthest-site Delaunay triangulation</a>
and the <a href="qvoron_f.htm">furthest-site Voronoi diagram</a>.</p>
<p>Option 'qhull d Qbb Qu <a href="#Qg">Qg</a>' may improve the speed of option
'Qu'. If you use the Qhull library, a faster method is 1) use
Qhull to compute the convex hull of the input sites; 2) take the
extreme points (vertices) of the convex hull; 3) add one interior
point (e.g.,
'<a href="qh-optf.htm#FV">FV</a>', the average of <em>d</em> extreme points); 4) run
'qhull d Qbb Qu' or 'qhull v Qbb Qu' on these points.</p>
<h3><a href="#qhull">&#187;</a><a name="Qv">Qv - test vertex
neighbors for convexity </a></h3>
<p>Normally, Qhull tests all facet neighbors for convexity.
Non-neighboring facets which share a vertex may not satisfy the
convexity constraint. This occurs when a facet undercuts the
centrum of another facet. They should still be convex. Option
'Qv' extends Qhull's convexity testing to all neighboring facets
of each vertex. The extra testing occurs after the hull is
constructed.. </p>
<h3><a href="#qhull">&#187;</a><a name="QVn">QVn - good facet if it
includes point n, -n if not </a></h3>
<p>With option 'QVn', a facet is good ('<a href="#Qg">Qg</a>',
'<a href="qh-optp.htm#Pg">Pg</a>') if one of its vertices is
point n. If <i>n&lt;0</i>, a good facet does not include point n.
<p>If options '<a href="qh-optp.htm#PG">PG</a>'
and '<a href="#Qg">Qg</a>' are not set, option '<a href="qh-optp.htm#Pg">Pg</a>'
(print only good)
is automatically set.
</p>
<p>Option 'QVn' behaves oddly with options '<a href="qh-optf.htm#Fx">Fx</a>'
and '<a href=qvoronoi.htm>qvoronoi</a> <a href="qh-optf.htm#Fv2">Fv</a>'.
<p>If used with option '<a href="#Qg">Qg</a>' (only process good facets), point n is
either in the initial simplex or it is the first
point added to the hull. Options 'QVn Qg' require either '<a href="#QJn">QJ</a>' or
'<a href="#Q0">Q0</a>' (no merging).</p>
<h3><a href="#qhull">&#187;</a><a name="Qx">Qx - exact pre-merges
(allows coplanar facets) </a></h3>
<p>Option 'Qx' performs exact merges while building the hull.
Option 'Qx' is set by default in 5-d and higher. Use option '<a
href="#Q0">Q0</a>' to not use 'Qx' by default. Unless otherwise
specified, option 'Qx' sets option '<a href="qh-optc.htm#C0">C-0</a>'.
</p>
<p>The &quot;exact&quot; merges are merging a point into a
coplanar facet (defined by '<a href="qh-optc.htm#Vn">Vn </a>', '<a
href="qh-optc.htm#Un">Un</a>', and '<a href="qh-optc.htm#Cn">C-n</a>'),
merging concave facets, merging duplicate ridges, and merging
flipped facets. Coplanar merges and angle coplanar merges ('<a
href="qh-optc.htm#An">A-n</a>') are not performed. Concavity
testing is delayed until a merge occurs.</p>
<p>After the hull is built, all coplanar merges are performed
(defined by '<a href="qh-optc.htm#Cn">C-n</a>' and '<a
href="qh-optc.htm#An">A-n</a>'), then post-merges are performed
(defined by '<a href="qh-optc.htm#Cn2">Cn</a>' and '<a
href="qh-optc.htm#An2">An</a>'). If facet progress is logged ('<a
href="qh-optt.htm#TFn">TFn</a>'), Qhull reports each phase and
prints intermediate summaries and statistics ('<a
href="qh-optt.htm#Ts">Ts</a>'). </p>
<p>Without 'Qx' in 5-d and higher, options '<a
href="qh-optc.htm#Cn">C-n</a>' and '<a href="qh-optc.htm#An">A-n</a>'
may merge too many facets. Since redundant vertices are not
removed effectively, facets become increasingly wide. </p>
<p>Option 'Qx' may report a wide facet. With 'Qx', coplanar
facets are not merged. This can produce a &quot;dent&quot; in an
intermediate hull. If a point is partitioned into a dent and it
is below the surrounding facets but above other facets, one or
more wide facets will occur. In practice, this is unlikely. To
observe this effect, run Qhull with option '<a href="#Q6">Q6</a>'
which doesn't pre-merge concave facets. A concave facet makes a
large dent in the intermediate hull.</p>
<p>Option 'Qx' may set an outer plane below one of the input
points. A coplanar point may be assigned to the wrong facet
because of a &quot;dent&quot; in an intermediate hull. After
constructing the hull, Qhull double checks all outer planes with
qh_check_maxout in <tt>poly2.c </tt>. If a coplanar point is
assigned to the wrong facet, qh_check_maxout may reach a local
maximum instead of locating all coplanar facets. This appears to
be unlikely.</p>
<h3><a href="#qhull">&#187;</a><a name="Qz">Qz - add a
point-at-infinity for Delaunay triangulations</a></h3>
<p>Option 'Qz' adds a point above the paraboloid of lifted sites
for a Delaunay triangulation. It allows the Delaunay
triangulation of cospherical sites. It reduces precision errors
for nearly cospherical sites.</p>
<h3><a href="#qhull">&#187;</a><a name="Q0">Q0 - no merging with C-0
and Qx</a></h3>
<p>Turn off default merge options '<a href="qh-optc.htm#C0">C-0</a>'
and '<a href="#Qx">Qx</a>'. </p>
<p>With 'Q0' and without other pre-merge options, Qhull ignores
precision issues while constructing the convex hull. This may
lead to precision errors. If so, a descriptive warning is
generated. See <a href="qh-impre.htm">Precision issues</a>.</p>
<h3><a href="#qhull">&#187;</a><a name="Q1">Q1 - sort merges by type
instead of angle </a></h3>
<p>Qhull sorts the coplanar facets before picking a subset of the
facets to merge. It merges concave and flipped facets first. Then
it merges facets that meet at a steep angle. With 'Q1', Qhull
sorts merges by type (coplanar, angle coplanar, concave) instead
of by angle. This may make the facets wider. </p>
<h3><a href="#qhull">&#187;</a><a name="Q2">Q2 - merge all non-convex
at once instead of independent sets </a></h3>
<p>With 'Q2', Qhull merges all facets at once instead of
performing merges in independent sets. This may make the facets
wider. </p>
<h3><a href="#qhull">&#187;</a><a name="Q3">Q3 - do not merge
redundant vertices </a></h3>
<p>With 'Q3', Qhull does not remove redundant vertices. In 6-d
and higher, Qhull never removes redundant vertices (since
vertices are highly interconnected). Option 'Q3' may be faster,
but it may result in wider facets. Its effect is easiest to see
in 3-d and 4-d.</p>
<h3><a href="#qhull">&#187;</a><a name="Q4">Q4 - avoid merging </a>old
facets into new facets</h3>
<p>With 'Q4', Qhull avoids merges of an old facet into a new
facet. This sometimes improves facet width and sometimes makes it
worse. </p>
<h3><a href="#qhull">&#187;</a><a name="Q5">Q5 - do not correct outer
planes at end of qhull </a></h3>
<p>When merging facets or approximating a hull, Qhull tests
coplanar points and outer planes after constructing the hull. It
does this by performing a directed search (qh_findbest in <tt>geom.c</tt>).
It includes points that are just inside the hull. </p>
<p>With options 'Q5' or '<a href="qh-optp.htm#Po">Po</a>', Qhull
does not test outer planes. The maximum outer plane is used
instead. Coplanar points ('<a href="#Qc">Qc</a>') are defined by
'<a href="qh-optc.htm#Un">Un</a>'. An input point may be outside
of the maximum outer plane (this appears to be unlikely). An
interior point may be above '<a href="qh-optc.htm#Un">Un</a>'
from a hyperplane.</p>
<p>Option 'Q5' may be used if outer planes are not needed. Outer
planes are needed for options '<a href="qh-opto.htm#s">s</a>', '<a
href="qh-optg.htm#G">G</a>', '<a href="qh-optg.htm#Go">Go </a>',
'<a href="qh-optf.htm#Fs">Fs</a>', '<a href="qh-optf.htm#Fo">Fo</a>',
'<a href="qh-optf.htm#FF">FF</a>', and '<a href="qh-opto.htm#f">f</a>'.</p>
<h3><a href="#qhull">&#187;</a><a name="Q6">Q6 - do not pre-merge
concave or coplanar facets </a></h3>
<p>With 'Q6', Qhull does not pre-merge concave or coplanar
facets. This demonstrates the effect of &quot;dents&quot; when
using '<a href="#Qx">Qx</a>'. </p>
<h3><a href="#qhull">&#187;</a><a name="Q7">Q7 - depth-first
processing instead of breadth-first </a></h3>
<p>With 'Q7', Qhull processes facets in depth-first order instead
of breadth-first order. This may increase the locality of
reference in low dimensions. If so, Qhull may be able to use
virtual memory effectively. </p>
<p>In 5-d and higher, many facets are visible from each
unprocessed point. So each iteration may access a large
proportion of allocated memory. This makes virtual memory
ineffectual. Once real memory is used up, Qhull will spend most
of its time waiting for I/O.</p>
<p>Under 'Q7', Qhull runs slower and the facets may be wider. </p>
<h3><a href="#qhull">&#187;</a><a name="Q8">Q8 - ignore near-interior
points </a></h3>
<p>With 'Q8' and merging, Qhull does not process interior points
that are near to a facet (as defined by qh_RATIOnearInside in
user.h). This avoids partitioning steps. It may miss a coplanar
point when adjusting outer hulls in qh_check_maxout(). The best
value for qh_RATIOnearInside is not known. Options 'Q8 <a
href="#Qc">Qc</a>' may be sufficient. </p>
<h3><a href="#qhull">&#187;</a><a name="Q9">Q9 - process furthest of
furthest points </a></h3>
<p>With 'Q9', Qhull processes the furthest point of all outside
sets. This may reduce precision problems. The furthest point of
all outside sets is not necessarily the furthest point from the
convex hull.</p>
<h3><a href="#qhull">&#187;</a><a name="Q10">Q10 - no special processing
for narrow distributions</a></h3>
<p>With 'Q10', Qhull does not special-case narrow distributions.
See <a href=qh-impre.htm#limit>Limitations of merged facets</a> for
more information.
<h3><a href="#qhull">&#187;</a><a name="Q11">Q11 - copy normals and recompute
centrums for
tricoplanar facets</a></h3>
Option '<a href="#Qt">Qt</a>' triangulates non-simplicial facets
into "tricoplanar" facets.
Normally tricoplanar facets share the same normal, centrum, and
Voronoi vertex. They can not be merged or replaced. With
option 'Q11', Qhull duplicates the normal and Voronoi vertex.
It recomputes the centrum.
<p>Use 'Q11' if you use the Qhull library to add points
incrementally and call qh_triangulate() after each point.
Otherwise, Qhull will report an error when it tries to
merge and replace a tricoplanar facet.
<p>With sufficient merging and new points, option 'Q11' may
lead to precision problems such
as duplicate ridges and concave facets. For example, if qh_triangulate()
is added to qh_addpoint(), RBOX 1000 s W1e-12 t1001813667 P0 | QHULL d Q11 Tv,
reports an error due to a duplicate ridge.
<h3><a href="#qhull">&#187;</a><a name="Q12">Q12 - do not error
on wide merge due to duplicate ridge and nearly coincident points</a></h3>
<p>In 3-d and higher Delaunay Triangulations or 4-d and higher convex hulls, multiple,
nearly coincident points may lead to very wide facets. An error is reported if a
merge across a duplicate ridge would increase the facet width by 100x or more.
<p>Use option 'Q12' to log a warning instead of throwing an error.
<p>For Delaunay triangulations, a bounding box may alleviate this error (e.g., <tt>rbox 500 C1,1E-13 t c G1 | qhull d</tt>).
This avoids the ill-defined edge between upper and lower convex hulls.
The problem will be fixed in a future release of Qhull.
<p>To demonstrate the problem, use rbox option 'Cn,r,m' to generate nearly coincident points.
For more information, see "Nearly coincident points on an edge"
in <a href="qh-impre.htm#limit"</a>Nearly coincident points on an edge</a>.
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,278 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>Qhull trace options (T)</title>
</head>
<body>
<!-- Navigation links -->
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/delaunay.html"><img
src="qh--dt.gif" alt="[delaunay]" align="middle" width="100"
height="100"></a> Qhull trace options (T)</h1>
This section lists the trace options for Qhull. These options are
indicated by 'T' followed by a letter.
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<p><a href="index.htm#TOC">&#187;</a> <a href="qh-quick.htm#programs">Programs</a>
<a name="trace">&#149;</a> <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<h2>Trace options</h2>
<dl compact>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a href="#Tz">Tz</a></dt>
<dd>output error information to stdout instead of stderr</dd>
<dt><a href="#TI">TI file</a></dt>
<dd>input data from a file</dd>
<dt><a href="#TO">TO file</a></dt>
<dd>output results to a file</dd>
<dt><a href="#Ts">Ts</a></dt>
<dd>print statistics</dd>
<dt><a href="#TFn">TFn</a></dt>
<dd>report progress whenever n or more facets created</dd>
<dt><a href="#TRn">TRn</a></dt>
<dd>rerun qhull n times</dd>
<dt><a href="#Tv">Tv</a></dt>
<dd>verify result: structure, convexity, and point inclusion</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Debugging</b></dd>
<dt><a href="#Tc">Tc</a></dt>
<dd>check frequently during execution</dd>
<dt><a href="#TVn2">TVn</a></dt>
<dd>stop qhull after adding point n </dd>
<dt><a href="#TCn">TCn</a></dt>
<dd>stop qhull after building cone for point n</dd>
<dt><a href="#TVn">TV-n</a></dt>
<dd>stop qhull before adding point n</dd>
<dt><a href="#Tn">T4</a></dt>
<dd>trace at level n, 4=all, 5=mem/gauss, -1= events</dd>
<dt><a href="#TWn">TWn</a></dt>
<dd>trace merge facets when width &gt; n</dd>
<dt><a href="#TMn">TMn</a></dt>
<dd>turn on tracing at merge n</dd>
<dt><a href="#TPn">TPn</a></dt>
<dd>turn on tracing when point n added to hull</dd>
</dl>
<hr>
<h3><a href="#trace">&#187;</a><a name="Tc">Tc - check frequently
during execution </a></h3>
<p>Qhull includes frequent checks of its data structures. Option
'Tc' will catch most inconsistency errors. It is slow and should
not be used for production runs. Option '<a href="#Tv">Tv</a>'
performs the same checks after the hull is constructed.</p>
<h3><a href="#trace">&#187;</a><a name="TCn">TCn - stop qhull after
building cone for point n</a></h3>
<p>Qhull builds a cone from the point to its horizon facets.
Option 'TCn' stops Qhull just after building the cone. The output
for '<a href="qh-opto.htm#f">f</a>' includes the cone and the old
hull.'. </p>
<h3><a href="#trace">&#187;</a><a name="TFn">TFn - report summary
whenever n or more facets created </a></h3>
<p>Option 'TFn' reports progress whenever more than n facets are
created. The test occurs just before adding a new point to the
hull. During post-merging, 'TFn' reports progress after more than
<i>n/2</i> merges. </p>
<h3><a href="#trace">&#187;</a><a name="TI">TI file - input data from file</a></h3>
<p>Input data from 'file' instead of stdin. The filename may not
contain spaces or use single quotes.
You may use I/O redirection
instead (e.g., 'rbox 10 | qdelaunay >results').</P>
<h3><a href="#trace">&#187;</a><a name="TMn">TMn - turn on tracing at
merge n </a></h3>
<p>Turn on tracing at n'th merge. </p>
<h3><a href="#trace">&#187;</a><a name="Tn">Tn - trace at level n</a></h3>
<p>Qhull includes full execution tracing. 'T-1' traces events.
'T1' traces the overall execution of the program. 'T2' and 'T3'
trace overall execution and geometric and topological events.
'T4' traces the algorithm. 'T5' includes information about memory
allocation and Gaussian elimination. 'T1' is useful for logging
progress of Qhull in high dimensions.</p>
<p>Option 'Tn' can produce large amounts of output. Use options '<a
href="#TPn">TPn</a>', '<a href="#TWn">TWn</a>', and '<a href="#TMn">TMn</a>' to selectively
turn on tracing. Since all errors report the last processed
point, option '<a href="#TPn">TPn</a>' is particularly useful.</p>
<p>Different executions of the same program may produce different
traces and different results. The reason is that Qhull uses hashing
to match ridges of non-simplicial facets. For performance reasons,
the hash computation uses
memory addresses which may change across executions.
<h3><a href="#trace">&#187;</a><a name="TO">TO file - output results to file</a></h3>
<p>Redirect stdout to 'file'. The filename may be enclosed in
single quotes. Unix and Windows NT users may use I/O redirection
instead (e.g., 'rbox 10 | qdelaunay >results').</P>
<p>
Windows95 users should always use 'TO file'. If they use I/O redirection,
error output is not sent to the console. Qhull uses single quotes instead
of double quotes because a missing double quote can
freeze Windows95 (e.g., do not run, rbox 10 | qhull TO &quot;x)</p>
<p>
<h3><a href="#trace">&#187;</a><a name="TPn">TPn - turn on tracing
when point n added to hull </a></h3>
<p>Option 'TPn' turns on tracing when point n is added to
the hull. It also traces partitions of point n. This option
reduces the output size when tracing. It is the normal
method to determine the cause of a Qhull error. All Qhull errors
report the last point added.
<p>Use options 'TPn <a href="qh-optt.htm#TVn">TVn</a>' to
trace the addition of point n to the convex hull and stop when done.</p>
<p>If used with option '<a href="qh-optt.htm#TWn">TWn</a>',
'TPn' turns off tracing after adding point n to the hull.
Use options 'TPn TWn' to
trace the addition of point n to the convex hull, partitions
of point n, and wide merges.</p>
<h3><a href="#trace">&#187;</a><a name="TRn">TRn - rerun qhull n times</a></h3>
<p>Option 'TRn' reruns Qhull n times. It is usually used
with '<a href="qh-optq.htm#QJn">QJn</a>' to determine the probability
that a given joggle will fail. The summary
('<a href="qh-opto.htm#s">s</a>') lists the failure
rate and the precision errors that occurred.
Option '<a href="#Ts">Ts</a>' will report statistics for
all of the runs. Trace and output options only apply to the last
run. An event trace, '<a href="#Tn">T-1</a>' reports events for all runs.
<p>Tracing applies to the last run of Qhull. If an error
is reported, the options list the run number as "_run".
To trace this run, set 'TRn' to the same value.</p>
<h3><a href="#trace">&#187;</a><a name="Ts">Ts - print statistics </a></h3>
<p>Option 'Ts' collects statistics and prints them to stderr. For
Delaunay triangulations, the angle statistics are restricted to
the lower or upper envelope.</p>
<h3><a href="#trace">&#187;</a><a name="Tv">Tv - verify result:
structure, convexity, and point inclusion </a></h3>
<p>Option 'Tv' checks the topological structure, convexity, and
point inclusion. If precision problems occurred, facet convexity
is tested whether or not 'Tv' is selected. Option 'Tv' does not
check point inclusion if forcing output with '<a
href="qh-optp.htm#Po">Po</a>', or if '<a href="qh-optq.htm#Q5">Q5</a>'
is set. </p>
<p>The convex hull of a set of points is the smallest polytope
that includes the points. Option 'Tv' tests point inclusion.
Qhull verifies that all points are below all outer planes
(facet-&gt;maxoutside). Point inclusion is exhaustive if merging
or if the facet-point product is small enough; otherwise Qhull
verifies each point with a directed search (qh_findbest). To
force an exhaustive test when using option '<a
href="qh-optc.htm#C0">C-0</a>' (default), use 'C-1e-30' instead. </p>
<p>Point inclusion testing occurs after producing output. It
prints a message to stderr unless option '<a
href="qh-optp.htm#Pp">Pp</a>' is used. This allows the user to
interrupt Qhull without changing the output. </p>
<p>With '<a href=qvoronoi.htm>qvoronoi</a> <a href="qh-optf.htm#Fi2">Fi</a>'
and '<a href=qvoronoi.htm>qvoronoi</a> <a href="qh-optf.htm#Fo2">Fo</a>',
option 'Tv' collects statistics that verify all Voronoi vertices lie
on the separating hyperplane, and for bounded regions, all
separating hyperplanes are perpendicular bisectors.
<h3><a href="#trace">&#187;</a><a name="TVn">TV-n - stop qhull before
adding point n</a></h3>
<p>Qhull adds one point at a time to the convex hull. See <a
href="qh-eg.htm#how">how Qhull adds a point</a>. Option 'TV-n'
stops Qhull just before adding a new point. Output shows the hull
at this time.</p>
<h3><a href="#trace">&#187;</a><a name="TVn2">TVn - stop qhull after
adding point n</a></h3>
<p>Option 'TVn' stops Qhull after it has added point n. Output
shows the hull at this time.</p>
<h3><a href="#trace">&#187;</a><a name="TWn">TWn - trace merge facets
when width &gt; n </a></h3>
<p>Along with TMn, this option allows the user to determine the
cause of a wide merge.</p>
<h3><a href="#trace">&#187;</a><a name="Tz">Tz - send all output to
stdout </a></h3>
<p>Redirect stderr to stdout. </p>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,495 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>Qhull quick reference</title>
</head>
<body>
<!-- Navigation links -->
<p><a name="TOC"><b>Up:</b></a> <a href="http://www.qhull.org">Home
page for Qhull</a> <br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a> <br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="qh-code.htm#TOC">Qhull internals</a><br>
<b>To:</b> <a href="../src/libqhull/index.htm">Qhull functions</a>, macros, and data structures<br>
<b>To:</b> <a href="../src/libqhull/index.htm#TOC">Qhull files</a><br>
<b>To:</b> <a href="../src/libqhull/qh-geom.htm">Geom</a> &#149; <a href="../src/libqhull/qh-globa.htm">Global</a>
&#149; <a href="../src/libqhull/qh-io.htm">Io</a> &#149; <a href="../src/libqhull/qh-mem.htm">Mem</a>
&#149; <a href="../src/libqhull/qh-merge.htm">Merge</a> &#149; <a href="../src/libqhull/qh-poly.htm">Poly</a>
&#149; <a href="../src/libqhull/qh-qhull.htm">Qhull</a> &#149; <a href="../src/libqhull/qh-set.htm">Set</a>
&#149; <a href="../src/libqhull/qh-stat.htm">Stat</a> &#149; <a href="../src/libqhull/qh-user.htm">User</a>
</p>
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/cone.html"><img
src="qh--cone.gif" alt="[cone]" align="middle" width="100"
height="100"></a> Qhull quick reference</h1>
This section lists all programs and options in Qhull.
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<p>
<a name="programs">&nbsp;</a>
<hr>
<b>Qhull programs</b>
<p><a href="#TOC">&#187;</a> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<dl>
<dt><a href="qconvex.htm">qconvex</a> -- convex hull</dt>
<dd><a href="qconvex.htm#synopsis">sy</a>nopsis &#149; <a
href="qconvex.htm#input">in</a>put &#149; <a
href="qconvex.htm#outputs">ou</a>tputs &#149; <a
href="qconvex.htm#controls">co</a>ntrols &#149; <a
href="qconvex.htm#graphics">gr</a>aphics &#149; <a
href="qconvex.htm#notes">no</a>tes &#149; <a
href="qconvex.htm#conventions">co</a>nventions &#149; <a
href="qconvex.htm#options">op</a>tions</dd>
<dt>&nbsp;</dt>
<dt><a href="qdelaun.htm">qdelaunay</a> -- Delaunay triangulation</dt>
<dd><a href="qdelaun.htm#synopsis">sy</a>nopsis &#149; <a
href="qdelaun.htm#input">in</a>put &#149; <a
href="qdelaun.htm#outputs">ou</a>tputs &#149; <a
href="qdelaun.htm#controls">co</a>ntrols &#149; <a
href="qdelaun.htm#graphics">gr</a>aphics &#149; <a
href="qdelaun.htm#notes">no</a>tes &#149; <a
href="qdelaun.htm#conventions">co</a>nventions &#149; <a
href="qdelaun.htm#options">op</a>tions</dd>
<dt>&nbsp;</dt>
<dt><a href="qdelau_f.htm">qdelaunay Qu</a> -- furthest-site Delaunay triangulation</dt>
<dd><a href="qdelau_f.htm#synopsis">sy</a>nopsis &#149; <a
href="qdelau_f.htm#input">in</a>put &#149; <a
href="qdelau_f.htm#outputs">ou</a>tputs &#149; <a
href="qdelau_f.htm#controls">co</a>ntrols &#149; <a
href="qdelau_f.htm#graphics">gr</a>aphics &#149; <a
href="qdelau_f.htm#notes">no</a>tes &#149; <a
href="qdelau_f.htm#conventions">co</a>nventions &#149; <a
href="qdelau_f.htm#options">op</a>tions</dd>
<dt>&nbsp;</dt>
<dt><a href="qhalf.htm">qhalf</a> -- halfspace intersection about a point</dt>
<dd><a href="qhalf.htm#synopsis">sy</a>nopsis &#149; <a
href="qhalf.htm#input">in</a>put &#149; <a
href="qhalf.htm#outputs">ou</a>tputs &#149; <a
href="qhalf.htm#controls">co</a>ntrols &#149; <a
href="qhalf.htm#graphics">gr</a>aphics &#149; <a
href="qhalf.htm#notes">no</a>tes &#149; <a
href="qhalf.htm#conventions">co</a>nventions &#149; <a
href="qhalf.htm#options">op</a>tions</dd>
<dt>&nbsp;</dt>
<dt><a href="qvoronoi.htm">qvoronoi</a> -- Voronoi diagram</dt>
<dd><a href="qvoronoi.htm#synopsis">sy</a>nopsis &#149; <a
href="qvoronoi.htm#input">in</a>put &#149; <a
href="qvoronoi.htm#outputs">ou</a>tputs &#149;
<a href="qvoronoi.htm#controls">co</a>ntrols &#149; <a
href="qvoronoi.htm#graphics">gr</a>aphics &#149; <a
href="qvoronoi.htm#notes">no</a>tes &#149; <a
href="qvoronoi.htm#conventions">co</a>nventions &#149; <a
href="qvoronoi.htm#options">op</a>tions</dd>
<dt>&nbsp;</dt>
<dt><a href="qvoron_f.htm">qvoronoi Qu</a> -- furthest-site Voronoi diagram</dt>
<dd><a href="qvoron_f.htm#synopsis">sy</a>nopsis &#149; <a
href="qvoron_f.htm#input">in</a>put &#149; <a
href="qvoron_f.htm#outputs">ou</a>tputs &#149; <a
href="qvoron_f.htm#controls">co</a>ntrols &#149; <a
href="qvoron_f.htm#graphics">gr</a>aphics &#149; <a
href="qvoron_f.htm#notes">no</a>tes &#149; <a
href="qvoron_f.htm#conventions">co</a>nventions &#149; <a
href="qvoron_f.htm#options">op</a>tions</dd>
<dt>&nbsp;</dt>
<dt><a href="rbox.htm">rbox</a> -- generate point distributions for qhull</dt>
<dd><a href="rbox.htm#synopsis">sy</a>nopsis &#149; <a
href="rbox.htm#outputs">ou</a>tputs &#149; <a
href="rbox.htm#examples">ex</a>amples &#149; <a
href="rbox.htm#notes">no</a>tes &#149; <a
href="rbox.htm#options">op</a>tions</dd>
<dt>&nbsp;</dt>
<dt><a href="qhull.htm">qhull</a> -- convex hull and related structures</dt>
<dd><a href="qhull.htm#synopsis">sy</a>nopsis &#149; <a
href="qhull.htm#input">in</a>put &#149; <a
href="qhull.htm#outputs">ou</a>tputs &#149; <a
href="qhull.htm#controls">co</a>ntrols &#149; <a
href="qhull.htm#options">op</a>tions</dd>
</dl>
<a name="options">&nbsp;</a>
<hr>
<b>Qhull options</b>
<p><a href="#TOC">&#187;</a> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a></p>
<p><table>
<!-- Note: keep all lines the same for easy reorganization -->
<tr>
<td><nobr>'<a href=qh-optf.htm#Fa>Fa</a>'
Farea
</nobr></td><td><nobr>'<a href=qh-optf.htm#Fa>FA</a>'
FArea-total
</nobr></td><td><nobr>'<a href=qh-optf.htm#Fc>Fc</a>'
Fcoplanars
</nobr></td><td><nobr>'<a href=qh-optf.htm#FC>FC</a>'
FCentrums
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optf.htm#Fd>Fd</a>'
Fd-cdd-in
</nobr></td><td><nobr>'<a href=qh-optf.htm#FD>FD</a>'
FD-cdd-out
</nobr></td><td><nobr>'<a href=qh-optf.htm#FF>FF</a>'
FF-dump-xridge
</nobr></td><td><nobr>'<a href=qh-optf.htm#Fi>Fi</a>'
Finner
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optf.htm#Fi2>Fi</a>'
Finner_bounded
</nobr></td><td><nobr>'<a href=qh-optf.htm#FI>FI</a>'
FIDs
</nobr></td><td><nobr>'<a href=qh-optf.htm#Fm>Fm</a>'
Fmerges
</nobr></td><td><nobr>'<a href=qh-optf.htm#FM>FM</a>'
FMaple
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optf.htm#Fn>Fn</a>'
Fneighbors
</nobr></td><td><nobr>'<a href=qh-optf.htm#FN>FN</a>'
FNeigh-vertex
</nobr></td><td><nobr>'<a href=qh-optf.htm#Fo>Fo</a>'
Fouter
</nobr></td><td><nobr>'<a href=qh-optf.htm#Fo2>Fo</a>'
Fouter_unbounded
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optf.htm#FO>FO</a>'
FOptions
</nobr></td><td><nobr>'<a href=qh-optf.htm#Fp>Fp</a>'
Fpoint-intersect
</nobr></td><td><nobr>'<a href=qh-optf.htm#FP>FP</a>'
FPoint_near
</nobr></td><td><nobr>'<a href=qh-optf.htm#FQ>FQ</a>'
FQhull
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optf.htm#Fs>Fs</a>'
Fsummary
</nobr></td><td><nobr>'<a href=qh-optf.htm#FS>FS</a>'
FSize
</nobr></td><td><nobr>'<a href=qh-optf.htm#Ft>Ft</a>'
Ftriangles
</nobr></td><td><nobr>'<a href=qh-optf.htm#Fv>Fv</a>'
Fvertices
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optf.htm#Fv2>Fv</a>'
Fvoronoi
</nobr></td><td><nobr>'<a href=qh-optf.htm#FV>FV</a>'
FVertex-ave
</nobr></td><td><nobr>'<a href=qh-optf.htm#Fx>Fx</a>'
Fxtremes
</nobr></td><td colspan=2><nobr>
<a href=qh-impre.htm#joggle>Merged facets or joggled input</a>
</nobr></td></tr>
<tr><td>&nbsp;</td></tr><tr>
<td><nobr>'<a href=qh-optp.htm#PAn>PAn</a>'
PArea-keep
</nobr></td><td><nobr>'<a href=qh-optp.htm#Pdk>Pdk:n</a>'
Pdrop_low
</nobr></td><td><nobr>'<a href=qh-optp.htm#PDk>PDk:n</a>'
Pdrop_high
</nobr></td><td><nobr>'<a href=qh-optp.htm#Pg>Pg</a>'
Pgood
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optp.htm#PFn>PFn</a>'
PFacet_area_keep
</nobr></td><td><nobr>'<a href=qh-optp.htm#PG>PG</a>'
PGood_neighbors
</nobr></td><td><nobr>'<a href=qh-optp.htm#PMn>PMn</a>'
PMerge-keep
</nobr></td><td><nobr>'<a href=qh-optp.htm#Po>Po</a>'
Poutput_forced
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optp.htm#Po2>Po</a>'
Poutput_error
</nobr></td><td><nobr>'<a href=qh-optp.htm#Pp>Pp</a>'
Pprecision_not
</nobr></td></tr>
<tr><td>&nbsp;</td></tr><tr>
<td><nobr>'<a href=qhull.htm#outputs>d</a>'
delaunay
</nobr></td><td><nobr>'<a href=qhull.htm#outputs>v</a>'
voronoi
</nobr></td><td><nobr>'<a href=qh-optg.htm>G</a>'
Geomview
</nobr></td><td><nobr>'<a href=qhull.htm#outputs>H</a>'
Halfspace
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-opto.htm#f>f</a>'
facet_dump
</nobr></td><td><nobr>'<a href=qh-opto.htm#i>i</a>'
incidences
</nobr></td><td><nobr>'<a href=qh-opto.htm#m>m</a>'
mathematica
</nobr></td><td><nobr>'<a href=qh-opto.htm#n>n</a>'
normals
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-opto.htm#o>o</a>'
OFF_format
</nobr></td><td><nobr>'<a href=qh-opto.htm#p>p</a>'
points
</nobr></td><td><nobr>'<a href=qh-opto.htm#s>s</a>'
summary
</nobr></td></tr>
<tr><td>&nbsp;</td></tr><tr>
<td><nobr>'<a href=qh-optg.htm#Gv>Gv</a>'
Gvertices
</nobr></td><td><nobr>'<a href=qh-optg.htm#Gp>Gp</a>'
Gpoints
</nobr></td><td><nobr>'<a href=qh-optg.htm#Ga>Ga</a>'
Gall_points
</nobr></td><td><nobr>'<a href=qh-optg.htm#Gn>Gn</a>'
Gno_planes
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optg.htm#Gi>Gi</a>'
Ginner
</nobr></td><td><nobr>'<a href=qh-optg.htm#Gc>Gc</a>'
Gcentrums
</nobr></td><td><nobr>'<a href=qh-optg.htm#Gh>Gh</a>'
Ghyperplanes
</nobr></td><td><nobr>'<a href=qh-optg.htm#Gr>Gr</a>'
Gridges
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optg.htm#Go>Go</a>'
Gouter
</nobr></td><td><nobr>'<a href=qh-optg.htm#GDn>GDn</a>'
GDrop_dim
</nobr></td><td><nobr>'<a href=qh-optg.htm#Gt>Gt</a>'
Gtransparent
</nobr></td></tr>
<tr><td>&nbsp;</td></tr><tr>
<td><nobr>'<a href=qh-optt.htm#Tn>T4</a>'
T4_trace
</nobr></td><td><nobr>'<a href=qh-optt.htm#Tc>Tc</a>'
Tcheck_often
</nobr></td><td><nobr>'<a href=qh-optt.htm#Ts>Ts</a>'
Tstatistics
</nobr></td><td><nobr>'<a href=qh-optt.htm#Tv>Tv</a>'
Tverify
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optt.htm#Tz>Tz</a>'
Tz_stdout
</nobr></td><td><nobr>'<a href=qh-optt.htm#TFn>TFn</a>'
TFacet_log
<td><nobr>'<a href=qh-optt.htm#TI>TI file</a>'
TInput_file
</nobr></td><td><nobr>'<a href=qh-optt.htm#TPn>TPn</a>'
TPoint_trace
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optt.htm#TMn>TMn</a>'
TMerge_trace
</nobr></td><td><nobr>'<a href=qh-optt.htm#TO>TO file</a>'
TOutput_file
</nobr></td><td><nobr>'<a href=qh-optt.htm#TRn>TRn</a>'
TRerun
</nobr></td><td><nobr>'<a href=qh-optt.htm#TWn>TWn</a>'
TWide_trace
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optt.htm#TVn>TV-n</a>'
TVertex_stop_before
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optt.htm#TVn2>TVn</a>'
TVertex_stop_after
</nobr></td><td><nobr>'<a href=qh-optt.htm#TCn>TCn</a>'
TCone_stop_after
</nobr></td></tr>
<tr><td>&nbsp;</td></tr><tr>
<td><nobr>'<a href=qh-optc.htm#An>A-n</a>'
Angle_max_pre
</nobr></td><td><nobr>'<a href=qh-optc.htm#An2>An</a>'
Angle_max_post
</nobr></td><td><nobr>'<a href=qh-optc.htm#C0>C-0</a>'
Centrum_roundoff
</nobr></td><td><nobr>'<a href=qh-optc.htm#Cn>C-n</a>'
Centrum_size_pre
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optc.htm#Cn2>Cn</a>'
Centrum_size_post
</nobr></td><td><nobr>'<a href=qh-optc.htm#En>En</a>'
Error_round
</nobr></td><td><nobr>'<a href=qh-optc.htm#Rn>Rn</a>'
Random_dist
</nobr></td><td><nobr>'<a href=qh-optc.htm#Vn>Vn</a>'
Visible_min
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optc.htm#Un>Un</a>'
Ucoplanar_max
</nobr></td><td><nobr>'<a href=qh-optc.htm#Wn>Wn</a>'
Wide_outside
</nobr></td></tr>
<tr><td>&nbsp;</td></tr><tr>
<td><nobr>'<a href=qh-optq.htm#Qbk>Qbk:n</a>'
Qbound_low
</nobr></td><td><nobr>'<a href=qh-optq.htm#QBk>QBk:n</a>'
QBound_high
</nobr></td><td><nobr>'<a href=qh-optq.htm#Qb0>Qbk:0Bk:0</a>'
Qbound_drop
</nobr></td><td><nobr>'<a href=qh-optq.htm#QbB>QbB</a>'
QbB-scale-box
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optq.htm#Qbb>Qbb</a>'
Qbb-scale-last
</nobr></td><td><nobr>'<a href=qh-optq.htm#Qc>Qc</a>'
Qcoplanar
</nobr></td><td><nobr>'<a href=qh-optq.htm#Qf>Qf</a>'
Qfurthest
</nobr></td><td><nobr>'<a href=qh-optq.htm#Qg>Qg</a>'
Qgood_only
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optq.htm#QGn>QGn</a>'
QGood_point
</nobr></td><td><nobr>'<a href=qh-optq.htm#Qi>Qi</a>'
Qinterior
</nobr></td><td><nobr>'<a href=qh-optq.htm#Qm>Qm</a>'
Qmax_out
</nobr></td><td><nobr>'<a href=qh-optq.htm#QJn>QJn</a>'
QJoggle
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optq.htm#Qr>Qr</a>'
Qrandom
</nobr></td><td><nobr>'<a href=qh-optq.htm#QRn>QRn</a>'
QRotate
</nobr></td><td><nobr>'<a href=qh-optq.htm#Qs>Qs</a>'
Qsearch_1st
</nobr></td><td><nobr>'<a href=qh-optq.htm#Qt>Qt</a>'
Qtriangulate
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optq.htm#Qu>Qu</a>'
QupperDelaunay
</nobr><td><nobr>'<a href=qh-optq.htm#QVn>QVn</a>'
QVertex_good
</nobr></td><td><nobr>'<a href=qh-optq.htm#Qv>Qv</a>'
Qvneighbors
</nobr></td><td><nobr>'<a href=qh-optq.htm#Qx>Qx</a>'
Qxact_merge
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optq.htm#Qz>Qz</a>'
Qzinfinite
</nobr></td></tr>
<tr><td>&nbsp;</td></tr><tr>
<td><nobr>'<a href=qh-optq.htm#Q0>Q0</a>'
Q0_no_premerge
</nobr></td><td><nobr>'<a href=qh-optq.htm#Q1>Q1</a>'
Q1_no_angle
</nobr></td><td><nobr>'<a href=qh-optq.htm#Q2>Q2</a>'
Q2_no_independ
</nobr></td><td><nobr>'<a href=qh-optq.htm#Q3>Q3</a>'
Q3_no_redundant
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optq.htm#Q4>Q4</a>'
Q4_no_old
</nobr></td><td><nobr>'<a href=qh-optq.htm#Q5>Q5</a>'
Q5_no_check_out
</nobr></td><td><nobr>'<a href=qh-optq.htm#Q6>Q6</a>'
Q6_no_concave
</nobr></td><td><nobr>'<a href=qh-optq.htm#Q7>Q7</a>'
Q7_depth_first
</nobr></td></tr><tr>
<td><nobr>'<a href=qh-optq.htm#Q8>Q8</a>'
Q8_no_near_in
</nobr></td><td><nobr>'<a href=qh-optq.htm#Q9>Q9</a>'
Q9_pick_furthest
</nobr></td><td><nobr>'<a href=qh-optq.htm#Q10>Q10</a>'
Q10_no_narrow
</nobr></td><td><nobr>'<a href=qh-optq.htm#Q11>Q11</a>'
Q11_trinormals
</td></tr></table>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home
page for Qhull</a> <br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a> <br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="qh-code.htm#TOC">Qhull internals</a><br>
<b>To:</b> <a href="../src/libqhull/index.htm">Qhull functions</a>, macros, and data structures<br>
<b>To:</b> <a href="../src/libqhull/index.htm#TOC">Qhull files</a><br>
<b>To:</b> <a href="../src/libqhull/qh-geom.htm">Geom</a> &#149; <a href="../src/libqhull/qh-globa.htm">Global</a>
&#149; <a href="../src/libqhull/qh-io.htm">Io</a> &#149; <a href="../src/libqhull/qh-mem.htm">Mem</a>
&#149; <a href="../src/libqhull/qh-merge.htm">Merge</a> &#149; <a href="../src/libqhull/qh-poly.htm">Poly</a>
&#149; <a href="../src/libqhull/qh-qhull.htm">Qhull</a> &#149; <a href="../src/libqhull/qh-set.htm">Set</a>
&#149; <a href="../src/libqhull/qh-stat.htm">Stat</a> &#149; <a href="../src/libqhull/qh-user.htm">User</a><br>
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

626
xs/src/qhull/html/qhalf.htm Normal file
View file

@ -0,0 +1,626 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>qhalf -- halfspace intersection about a point</title>
</head>
<body>
<!-- Navigation links -->
<p><a name="TOP"><b>Up</b></a><b>:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/half.html"><img
src="qh--half.gif" alt="[halfspace]" align="middle" width="100"
height="100"></a>qhalf -- halfspace intersection about a point</h1>
<p>The intersection of a set of halfspaces is a polytope. The
polytope may be unbounded. See Preparata &amp; Shamos [<a
href="index.htm#pre-sha85">'85</a>] for a discussion. In low
dimensions, halfspace intersection may be used for linear
programming.
<blockquote>
<dl compact>
<dt><p><b>Example:</b> rbox c | qconvex <a href="qh-optf.htm#FQ">FQ</a> <a href="qh-optf.htm#FV">FV</a>
<a href="qh-opto.htm#n">n</a> | qhalf <a
href="qh-optf.htm#Fp">Fp</a></dt>
<dd>Print the intersection of the facets of a cube. <tt>rbox c</tt>
generates the vertices of a cube. <tt>qconvex FV n</tt> returns of average
of the cube's vertices (in this case, the origin) and the halfspaces
that define the cube. <tt>qhalf Fp</tt> computes the intersection of
the halfspaces about the origin. The intersection is the vertices
of the original cube.</dd>
<dt><p><b>Example:</b> rbox c d G0.55 | qconvex <a href="qh-optf.htm#FQ">FQ</a> <a href="qh-optf.htm#FV">FV</a>
<a href="qh-opto.htm#n">n</a> | qhalf <a
href="qh-optf.htm#Fp">Fp</a></dt>
<dd>Print the intersection of the facets of a cube and a diamond. There
are 24 facets and 14 intersection points. Four facets define each diamond
vertex. Six facets define each cube vertex.
</dd>
<dt><p><b>Example:</b> rbox c d G0.55 | qconvex <a href="qh-optf.htm#FQ">FQ</a> <a href="qh-optf.htm#FV">FV</a>
<a href="qh-opto.htm#n">n</a> | qhalf <a
href="qh-optf.htm#Fp">Fp</a>
<a href="qh-optq.htm#Qt">Qt</a></dt>
<dd>Same as above except triangulate before computing
the intersection points. Three facets define each intersection
point. There are two duplicates of the diamond and four duplicates of the cube.
</dd>
<dt><p><b>Example:</b> rbox 10 s t10 | qconvex <a href="qh-optf.htm#FQ">FQ</a> <a href="qh-optf.htm#FV">FV</a>
<a href="qh-opto.htm#n">n</a> | qhalf <a
href="qh-optf.htm#Fp">Fp</a> <a
href="qh-optf.htm#Fn">Fn</a></dt>
<dd>Print the intersection of the facets of the convex hull of 10 cospherical points.
Include the intersection points and the neighboring intersections.
As in the previous examples, the intersection points are nearly the same as the
original input points.
</dd>
</dl>
</blockquote>
<p>In Qhull, a <i>halfspace</i> is defined by the points on or below a hyperplane.
The distance of each point to the hyperplane is less than or equal to zero.
<p>Qhull computes a halfspace intersection by the geometric
duality between points and halfspaces.
See <a href="qh-eg.htm#half">halfspace examples</a>,
<a href="#notes">qhalf notes</a>, and
option 'p' of <a href="#outputs">qhalf outputs</a>. </p>
<p>Qhalf's <a href="#outputs">outputs</a> are the intersection
points (<a href="qh-optf.htm#Fp">Fp</a>) and
the neighboring intersection points (<a href="qh-optf.htm#Fn">Fn</a>).
For random inputs, halfspace
intersections are usually defined by more than <i>d</i> halfspaces. See the sphere example.
<p>You can try triangulated output ('<a href="qh-optq.htm#Qt">Qt</a>') and joggled input ('<a href="qh-optq.htm#QJn">QJ</a>').
It demonstrates that triangulated output is more accurate than joggled input.
<p>If you use '<a href="qh-optq.htm#Qt">Qt</a>' (triangulated output), all
halfspace intersections are simplicial (e.g., three halfspaces per
intersection in 3-d). In 3-d, if more than three halfspaces intersect
at the same point, triangulated output will produce
duplicate intersections, one for each additional halfspace. See the third example, or
add 'Qt' to the sphere example.</p>
<p>If you use '<a href="qh-optq.htm#QJn">QJ</a>' (joggled input), all halfspace
intersections are simplicial. This may lead to nearly identical
intersections. For example, either replace 'Qt' with 'QJ' above, or add
'QJ' to the sphere example.
See <a
href="qh-impre.htm#joggle">Merged facets or joggled input</a>. </p>
<p>The 'qhalf' program is equivalent to
'<a href=qhull.htm#outputs>qhull H</a>' in 2-d to 4-d, and
'<a href=qhull.htm#outputs>qhull H</a> <a href=qh-optq.htm#Qx>Qx</a>'
in 5-d and higher. It disables the following Qhull
<a href=qh-quick.htm#options>options</a>: <i>d n v Qbb QbB Qf Qg Qm
Qr QR Qv Qx Qz TR E V Fa FA FC FD FS Ft FV Gt Q0,etc</i>.
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<h3><a href="#TOP">&#187;</a><a name="synopsis">qhalf synopsis</a></h3>
<pre>
qhalf- halfspace intersection about a point.
input (stdin): [dim, 1, interior point]
dim+1, n
halfspace coefficients + offset
comments start with a non-numeric character
options (qhalf.htm):
Hn,n - specify coordinates of interior point
Qt - triangulated output
QJ - joggle input instead of merging facets
Tv - verify result: structure, convexity, and redundancy
. - concise list of all options
- - one-line description of all options
output options (subset):
s - summary of results (default)
Fp - intersection coordinates
Fv - non-redundant halfspaces incident to each intersection
Fx - non-redundant halfspaces
o - OFF file format (dual convex hull)
G - Geomview output (dual convex hull)
m - Mathematica output (dual convex hull)
QVn - print intersections for halfspace n, -n if not
TO file - output results to file, may be enclosed in single quotes
examples:
rbox d | qconvex n | qhalf s H0,0,0 Fp
rbox c | qconvex FV n | qhalf s i
rbox c | qconvex FV n | qhalf s o
</pre>
<h3><a href="#TOP">&#187;</a><a name="input">qhalf input</a></h3>
<blockquote>
<p>The input data on <tt>stdin</tt> consists of:</p>
<ul>
<li>[optional] interior point
<ul>
<li>dimension
<li>1
<li>coordinates of interior point
</ul>
<li>dimension + 1
<li>number of halfspaces</li>
<li>halfspace coefficients followed by offset</li>
</ul>
<p>Use I/O redirection (e.g., qhalf &lt; data.txt), a pipe (e.g., rbox c | qconvex FV n | qhalf),
or the '<a href=qh-optt.htm#TI>TI</a>' option (e.g., qhalf TI data.txt).
<p>Qhull needs an interior point to compute the halfspace
intersection. An interior point is clearly inside all of the halfspaces.
A point is <i>inside</i> a halfspace if its distance to the corresponding hyperplane is negative.
<p>The interior point may be listed at the beginning of the input (as shown above).
If not, option
'Hn,n' defines the interior point as
[n,n,0,...] where <em>0</em> is the default coordinate (e.g.,
'H0' is the origin). Use linear programming if you do not know
the interior point (see <a href="#notes">halfspace notes</a>),</p>
<p>The input to qhalf is a set of halfspaces that are defined by their hyperplanes.
Each halfspace is defined by
<em>d</em> coefficients followed by a signed offset. This defines
a linear inequality. The coefficients define a vector that is
normal to the halfspace.
The vector may have any length. If it
has length one, the offset is the distance from the origin to the
halfspace's boundary. Points in the halfspace have a negative distance to the hyperplane.
The distance from the interior point to each
halfspace is likewise negative.</p>
<p>The halfspace format is the same as Qhull's output options '<a
href="qh-opto.htm#n">n</a>', '<a href="qh-optf.htm#Fo">Fo</a>',
and '<a href="qh-optf.htm#Fi">Fi</a>'. Use option '<a
href="qh-optf.htm#Fd">Fd</a>' to use cdd format for the
halfspaces.</p>
<p>For example, here is the input for computing the intersection
of halfplanes that form a cube.</p>
<blockquote>
<p>rbox c | qconvex FQ FV n TO data </p>
<pre>
RBOX c | QCONVEX FQ FV n
3 1
0 0 0
4
6
0 0 -1 -0.5
0 -1 0 -0.5
1 0 0 -0.5
-1 0 0 -0.5
0 1 0 -0.5
0 0 1 -0.5
</pre>
<p>qhalf s Fp &lt; data </p>
<pre>
Halfspace intersection by the convex hull of 6 points in 3-d:
Number of halfspaces: 6
Number of non-redundant halfspaces: 6
Number of intersection points: 8
Statistics for: RBOX c | QCONVEX FQ FV n | QHALF s Fp
Number of points processed: 6
Number of hyperplanes created: 11
Number of distance tests for qhull: 11
Number of merged facets: 1
Number of distance tests for merging: 45
CPU seconds to compute hull (after input): 0
3
3
8
-0.5 0.5 0.5
0.5 0.5 0.5
-0.5 0.5 -0.5
0.5 0.5 -0.5
0.5 -0.5 0.5
-0.5 -0.5 0.5
-0.5 -0.5 -0.5
0.5 -0.5 -0.5
</pre>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="outputs">qhalf outputs</a></h3>
<blockquote>
<p>The following options control the output for halfspace
intersection.</p>
<blockquote>
<dl compact>
<dt>&nbsp;</dt>
<dd><b>Intersections</b></dd>
<dt><a href="qh-optf.htm#FN">FN</a></dt>
<dd>list intersection points for each non-redundant
halfspace. The first line
is the number of non-redundant halfspaces. Each remaining
lines starts with the number of intersection points. For the cube
example, each halfspace has four intersection points.</dd>
<dt><a href="qh-optf.htm#Fn">Fn</a></dt>
<dd>list neighboring intersections for each intersection point. The first line
is the number of intersection points. Each remaining line
starts with the number of neighboring intersections. For the cube
example, each intersection point has three neighboring intersections.
<p>
In 3-d, a non-simplicial intersection has more than three neighboring
intersections. For random data (e.g., the sphere example), non-simplicial intersections are the norm.
Option '<a href="qh-optq.htm#Qt">Qt</a>' produces three
neighboring intersections per intersection by duplicating the intersection
points. Option <a href="qh-optq.htm#QJn">QJ</a>' produces three
neighboring intersections per intersection by joggling the hyperplanes and
hence their intersections.
</dd>
<dt><a href="qh-optf.htm#Fp">Fp</a></dt>
<dd>print intersection coordinates. The first line is the dimension and the
second line is the number of intersection points. The following lines are the
coordinates of each intersection.</dd>
<dt><a href="qh-optf.htm#FI">FI</a></dt>
<dd>list intersection IDs. The first line is the number of
intersections. The IDs follow, one per line.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Halfspaces</b></dd>
<dt><a href="qh-optf.htm#Fx">Fx</a></dt>
<dd>list non-redundant halfspaces. The first line is the number of
non-redundant halfspaces. The other lines list one halfspace per line.
A halfspace is <i>non-redundant</i> if it
defines a facet of the intersection. Redundant halfspaces are ignored. For
the cube example, all of the halfspaces are non-redundant.
</dd>
<dt><a href="qh-optf.htm#Fv">Fv</a></dt>
<dd>list non-redundant halfspaces incident to each intersection point.
The first line is the number of
non-redundant halfspaces. Each remaining line starts with the number
of non-redundant halfspaces. For the
cube example, each intersection is incident to three halfspaces.</dd>
<dt><a href="qh-opto.htm#i">i</a></dt>
<dd>list non-redundant halfspaces incident to each intersection point. The first
line is the number of intersection points. Each remaining line
lists the incident, non-redundant halfspaces. For the
cube example, each intersection is incident to three halfspaces.
</dd>
<dt><a href="qh-optf.htm#Fc">Fc</a></dt>
<dd>list coplanar halfspaces for each intersection point. The first line is
the number of intersection points. Each remaining line starts with
the number of coplanar halfspaces. A coplanar halfspace is listed for
one intersection point even though it is coplanar to multiple intersection
points.</dd>
<dt><a href="qh-optq.htm#Qc">Qi</a> <a href="qh-optf.htm#Fc">Fc</a></dt>
<dd>list redundant halfspaces for each intersection point. The first line is
the number of intersection points. Each remaining line starts with
the number of redundant halfspaces. Use options '<a href="qh-optq.htm#Qc">Qc</a> Qi Fc' to list
coplanar and redundant halfspaces.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a href="qh-opto.htm#s">s</a></dt>
<dd>print summary for the halfspace intersection. Use '<a
href="qh-optf.htm#Fs">Fs</a>' if you need numeric data.</dd>
<dt><a href="qh-opto.htm#o">o</a></dt>
<dd>print vertices and facets of the dual convex hull. The
first line is the dimension. The second line is the number of
vertices, facets, and ridges. The vertex
coordinates are next, followed by the facets, one per line.</dd>
<dt><a href="qh-opto.htm#p">p</a></dt>
<dd>print vertex coordinates of the dual convex hull. Each vertex corresponds
to a non-redundant halfspace. Its coordinates are the negative of the hyperplane's coefficients
divided by the offset plus the inner product of the coefficients and
the interior point (-c/(b+a.p).
Options 'p <a href="qh-optq.htm#Qc">Qc</a>' includes coplanar halfspaces.
Options 'p <a href="qh-optq.htm#Qi">Qi</a>' includes redundant halfspaces.</dd>
<dt><a href="qh-opto.htm#m">m</a></dt>
<dd>Mathematica output for the dual convex hull in 2-d or 3-d.</dd>
<dt><a href="qh-optf.htm#FM">FM</a></dt>
<dd>Maple output for the dual convex hull in 2-d or 3-d.</dd>
<dt><a href="qh-optg.htm#G">G</a></dt>
<dd>Geomview output for the dual convex hull in 2-d, 3-d, or 4-d.</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="controls">qhalf controls</a></h3>
<blockquote>
<p>These options provide additional control:</p>
<blockquote>
<dl compact>
<dt><a href="qh-optq.htm#Qt">Qt</a></dt>
<dd>triangulated output. If a 3-d intersection is defined by more than
three hyperplanes, Qhull produces duplicate intersections -- one for
each extra hyperplane.</dd>
<dt><a href="qh-optq.htm#QJn">QJ</a></dt>
<dd>joggle the input instead of merging facets. In 3-d, this guarantees that
each intersection is defined by three hyperplanes.</dd>
<dt><a href="qh-opto.htm#f">f </a></dt>
<dd>facet dump. Print the data structure for each intersection (i.e.,
facet)</dd>
<dt><a href="qh-optt.htm#TFn">TFn</a></dt>
<dd>report summary after constructing <em>n</em>
intersections</dd>
<dt><a href="qh-optq.htm#QVn">QVn</a></dt>
<dd>select intersection points for halfspace <em>n</em>
(marked 'good')</dd>
<dt><a href="qh-optq.htm#QGn">QGn</a></dt>
<dd>select intersection points that are visible to halfspace <em>n</em>
(marked 'good'). Use <em>-n</em> for the remainder.</dd>
<dt><a href="qh-optq.htm#Qb0">Qbk:0Bk:0</a></dt>
<dd>remove the k-th coordinate from the input. This computes the
halfspace intersection in one lower dimension.</dd>
<dt><a href="qh-optt.htm#Tv">Tv</a></dt>
<dd>verify result</dd>
<dt><a href="qh-optt.htm#TO">TI file</a></dt>
<dd>input data from file. The filename may not use spaces or quotes.</dd>
<dt><a href="qh-optt.htm#TO">TO file</a></dt>
<dd>output results to file. Use single quotes if the filename
contains spaces (e.g., <tt>TO 'file with spaces.txt'</tt></dd>
<dt><a href="qh-optq.htm#Qs">Qs</a></dt>
<dd>search all points for the initial simplex. If Qhull can
not construct an initial simplex, it reports a
descriptive message. Usually, the point set is degenerate and one
or more dimensions should be removed ('<a href="qh-optq.htm#Qb0">Qbk:0Bk:0</a>').
If not, use option 'Qs'. It performs an exhaustive search for the
best initial simplex. This is expensive is high dimensions.</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="graphics">qhalf graphics</a></h3>
<blockquote>
<p>To view the results with Geomview, compute the convex hull of
the intersection points ('qhull FQ H0 Fp | qhull G'). See <a
href="qh-eg.htm#half">Halfspace examples</a>.</p>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="notes">qhalf notes</a></h3>
<blockquote>
<p>See <a href="qh-impre.htm#halfspace">halfspace intersection</a> for precision issues related to qhalf.</p>
<p>If you do not know an interior point for the halfspaces, use
linear programming to find one. Assume, <em>n</em> halfspaces
defined by: <em>aj*x1+bj*x2+cj*x3+dj&lt;=0, j=1..n</em>. Perform
the following linear program: </p>
<blockquote>
<p>max(x5) aj*x1+bj*x2+cj*x3+dj*x4+x5&lt;=0, j=1..n</p>
</blockquote>
<p>Then, if <em>[x1,x2,x3,x4,x5]</em> is an optimal solution with
<em>x4&gt;0</em> and <em>x5&gt;0</em> we get: </p>
<blockquote>
<p>aj*(x1/x4)+bj*(x2/x4)+cj*(x3/x4)+dj&lt;=(-x5/x4) j=1..n and (-x5/x4)&lt;0,
</p>
</blockquote>
<p>and conclude that the point <em>[x1/x4,x2/x4,x3/x4]</em> is in
the interior of all the halfspaces. Since <em>x5</em> is
optimal, this point is &quot;way in&quot; the interior (good
for precision errors).</p>
<p>After finding an interior point, the rest of the intersection
algorithm is from Preparata &amp; Shamos [<a
href="index.htm#pre-sha85">'85</a>, p. 316, &quot;A simple case
...&quot;]. Translate the halfspaces so that the interior point
is the origin. Calculate the dual polytope. The dual polytope is
the convex hull of the vertices dual to the original faces in
regard to the unit sphere (i.e., halfspaces at distance <em>d</em>
from the origin are dual to vertices at distance <em>1/d</em>).
Then calculate the resulting polytope, which is the dual of the
dual polytope, and translate the origin back to the interior
point [S. Spitz, S. Teller, D. Strawn].</p>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="conventions">qhalf
conventions</a></h3>
<blockquote>
<p>The following terminology is used for halfspace intersection
in Qhull. This is the hardest structure to understand. The
underlying structure is a convex hull with one vertex per
non-redundant halfspace. See <a href="#conventions">convex hull
conventions</a> and <a href="index.htm#structure">Qhull's data structures</a>.</p>
<ul>
<li><em>interior point</em> - a point in the intersection of
the halfspaces. Qhull needs an interior point to compute
the intersection. See <a href="#input">halfspace input</a>.</li>
<li><em>halfspace</em> - <em>d</em> coordinates for the
normal and a signed offset. The distance to an interior
point is negative.</li>
<li><em>non-redundant halfspace</em> - a halfspace that
defines an output facet</li>
<li><em>vertex</em> - a dual vertex in the convex hull
corresponding to a non-redundant halfspace</li>
<li><em>coplanar point</em> - the dual point corresponding to
a similar halfspace</li>
<li><em>interior point</em> - the dual point corresponding to
a redundant halfspace</li>
<li><em>intersection point</em>- the intersection of <em>d</em>
or more non-redundant halfspaces</li>
<li><em>facet</em> - a dual facet in the convex hull
corresponding to an intersection point</li>
<li><em>non-simplicial facet</em> - more than <em>d</em>
halfspaces intersect at a point</li>
<li><em>good facet</em> - an intersection point that
satisfies restriction '<a href="qh-optq.htm#QVn">QVn</a>',
etc.</li>
</ul>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="options">qhalf options</a></h3>
<pre>
qhalf- compute the intersection of halfspaces about a point
http://www.qhull.org
input (stdin):
optional interior point: dimension, 1, coordinates
first lines: dimension+1 and number of halfspaces
other lines: halfspace coefficients followed by offset
comments: start with a non-numeric character
options:
Hn,n - specify coordinates of interior point
Qt - triangulated ouput
QJ - joggle input instead of merging facets
Qc - keep coplanar halfspaces
Qi - keep other redundant halfspaces
Qhull control options:
QJn - randomly joggle input in range [-n,n]
Qbk:0Bk:0 - remove k-th coordinate from input
Qs - search all halfspaces for the initial simplex
QGn - print intersection if redundant to halfspace n, -n for not
QVn - print intersections for halfspace n, -n if not
Trace options:
T4 - trace at level n, 4=all, 5=mem/gauss, -1= events
Tc - check frequently during execution
Ts - print statistics
Tv - verify result: structure, convexity, and redundancy
Tz - send all output to stdout
TFn - report summary when n or more facets created
TI file - input data from file, no spaces or single quotes
TO file - output results to file, may be enclosed in single quotes
TPn - turn on tracing when halfspace n added to intersection
TMn - turn on tracing at merge n
TWn - trace merge facets when width > n
TVn - stop qhull after adding halfspace n, -n for before (see TCn)
TCn - stop qhull after building cone for halfspace n (see TVn)
Precision options:
Cn - radius of centrum (roundoff added). Merge facets if non-convex
An - cosine of maximum angle. Merge facets if cosine > n or non-convex
C-0 roundoff, A-0.99/C-0.01 pre-merge, A0.99/C0.01 post-merge
Rn - randomly perturb computations by a factor of [1-n,1+n]
Un - max distance below plane for a new, coplanar halfspace
Wn - min facet width for outside halfspace (before roundoff)
Output formats (may be combined; if none, produces a summary to stdout):
f - facet dump
G - Geomview output (dual convex hull)
i - non-redundant halfspaces incident to each intersection
m - Mathematica output (dual convex hull)
o - OFF format (dual convex hull: dimension, points, and facets)
p - vertex coordinates of dual convex hull (coplanars if 'Qc' or 'Qi')
s - summary (stderr)
More formats:
Fc - count plus redundant halfspaces for each intersection
- Qc (default) for coplanar and Qi for other redundant
Fd - use cdd format for input (homogeneous with offset first)
FF - facet dump without ridges
FI - ID of each intersection
Fm - merge count for each intersection (511 max)
FM - Maple output (dual convex hull)
Fn - count plus neighboring intersections for each intersection
FN - count plus intersections for each non-redundant halfspace
FO - options and precision constants
Fp - dim, count, and intersection coordinates
FP - nearest halfspace and distance for each redundant halfspace
FQ - command used for qhalf
Fs - summary: #int (8), dim, #halfspaces, #non-redundant, #intersections
for output: #non-redundant, #intersections, #coplanar
halfspaces, #non-simplicial intersections
#real (2), max outer plane, min vertex
Fv - count plus non-redundant halfspaces for each intersection
Fx - non-redundant halfspaces
Geomview output (2-d, 3-d and 4-d; dual convex hull)
Ga - all points (i.e., transformed halfspaces) as dots
Gp - coplanar points and vertices as radii
Gv - vertices (i.e., non-redundant halfspaces) as spheres
Gi - inner planes (i.e., halfspace intersections) only
Gn - no planes
Go - outer planes only
Gc - centrums
Gh - hyperplane intersections
Gr - ridges
GDn - drop dimension n in 3-d and 4-d output
Print options:
PAn - keep n largest facets (i.e., intersections) by area
Pdk:n- drop facet if normal[k] &lt;= n (default 0.0)
PDk:n- drop facet if normal[k] >= n
Pg - print good facets (needs 'QGn' or 'QVn')
PFn - keep facets whose area is at least n
PG - print neighbors of good facets
PMn - keep n facets with most merges
Po - force output. If error, output neighborhood of facet
Pp - do not report precision problems
. - list of all options
- - one line descriptions of all options
</pre>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,214 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="../../road-faq/xsl/road-faq.xsl"?>
<rf:topic xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://schemas.roadintranet.org/road-faq-1 /road/road-faq/xsl/road-faq.xsd"
xmlns:rf="http://schemas.roadintranet.org/road-faq-1"
title=" C++ interface to Qhull"
file="qhull-cpp.xml"
fileid="$Id: //main/2015/qhull/html/qhull-cpp.xml#2 $$Change: 2027 $"
fileChange="$DateTime: 2015/11/09 23:18:11 $$Author: bbarber $">
<div><h4>Qhull C++ -- C++ interface to Qhull</h4></div>
<rf:copyright>
<a href="../cpp/COPYING.txt">Copyright</a> (c) 2009-2015, C.B. Barber
</rf:copyright>
<rf:section id="cpp-cpp-links" title="Useful Links for Qhull C++">
<div>
<p> This draft
document records some of the design decisions for Qhull C++. Convert it to HTML by road-faq.xsl from <a href="http://www.qhull.org/road/road-faq/road-faq.html">road-faq</a>.
Please send comments and suggestions to <a
href="mailto:bradb@shore.net">bradb@shore.net</a>
</p>
</div>
<div class="twocol">
<div class="col leftcol">
Help
<ul><li>
</li><li>
</li><li>
</li></ul>
</div>
<div class="col rightcol">
<ul><li>
</li><li>
</li></ul>
</div>
</div>
<div>
. <!-- clear the two column display -->
</div>
</rf:section>
<rf:section id="qhull-api" title="Qhull's collection classes">
<rf:item id="collection-api" title="API for Qhull collections" date="Feb 2009" author="bbarber">
Qhull's collection APIs are modeled on Qt's collection API (QList, QVector, QHash) w/o QT_STRICT_ITERATORS. They support STL and Qt programming.
<p>Some of Qhull's collection classes derive from STL classes. If so,
please avoid additional STL functions and operators added by inheritance.
These collection classes may be rewritten to derive from Qt classes instead.
See Road's <rf:iref item="cpp-collection-api"/>.
</p>
Qhull's collection API (where applicable). For documentation, see Qt's QList, QMap, QListIterator, QMapIterator, QMutableListIterator, and QMutableMapIterator
<ul><li>
STL types [list, qlinkedlist, qlist, qvector, vector] -- const_iterator, iterator
</li><li>
STL types describing iterators [list, qlinkedlist, qlist, qvector, vector] -- const_pointer, const_reference, difference_type,
pointer, reference, size_type, value_type.
Pointer and reference types not defined if unavailable (not needed for &lt;algorithm&gt;)
</li><li>
const_iterator, iterator types -- difference_type, iterator_category, pointer, reference, value_type
</li><li>
Qt types [qlinkedlist, qlist, qvector] -- ConstIterator, Iterator, QhullclassIterator, MutableQhullclassIterator.
Qt's foreach requires const_iterator.
</li><li>
Types for sets/maps [hash_map, QHash] -- key_compare, key_type, mapped_type
</li><li>
Constructor -- default constructor, copy constructor, assignment operator, destructor
</li><li>
Conversion -- to/from/as corresponding C, STL, and Qt constructs. Include toQList and toStdVector (may be filtered, e.g., QhullFacetSet).
Do not define fromStdList and fromQList if container is not reference counted (i.e., acts like a value)
</li><li>
Get/set -- configuration options for class
</li><li>
STL-style iterator - begin, constBegin, constEnd, end, key, value, =, *, [], ->, ++, --, +, -, ==, !=, &lt;,
&lt;=, &gt;, &gt;=, const_iterator(iterator), iterator COMPARE const_iterator.
An iterator is an abstraction of a pointer. It is not aware of its container.
</li><li>
Java-style iterator [qiterator.h] - countRemaining, findNext, findPrevious, hasNext, hasPrevious, next, peekNext, peekPrevious, previous, toBack, toFront, = Coordinates
</li><li>
Mutable Java-style iterator adds - insert, remove, setValue, value
</li><li>
Element access -- back, first, front, last
</li><li>
Element access w/ index -- [], at (const&amp; only), constData, data, mid, value
</li><li>
Read-only - (int)count, empty, isEmpty, (size_t)size. Count() and size() may be filtered. If so, they may be zero when !empty().
</li><li>
Read-only for sets/maps - capacity, key, keys, reserve, resize, values
</li><li>
Operator - ==, !=, +, +=, &lt;&lt;
</li><li>
Read-write -- append, clear, erase, insert, move, prepend, pop_back, pop_front, push_back, push_front, removeAll, removeAt, removeFirst, removeLast, replace,
swap, takeAt, takeFirst, takeLast
</li><li>
Read-write for sets/maps -- insertMulti, squeeze, take, unite
</li><li>
Search -- contains(const T &amp;), count(const T &amp;), indexOf, lastIndexOf
</li><li>
Search for sets/maps -- constFind, lowerBound, upperBound
</li><li>
Stream I/O -- stream &lt;&lt;
</li></ul>
STL list and vector -- For unfiltered access to each element.
<ul><li>
<a href="http://stdcxx.apache.org/doc/stdlibug/16-3.html">Apache: Creating your own containers</a> -- requirements for STL containers. Iterators should define the types from 'iterator_traits'.
</li><li>
STL types -- allocator_type, const_iterator, const_pointer, const_reference, const_reverse_iterator, difference_type, iterator, iterator_category, pointer, reference, reverse_iterator, size_type, value_type
</li><li>
STL constructors -- MyType(), MyType(count), MyType(count, value), MyType(first, last),
MyType(MyType&amp;),
</li><li>
STL getter/setters -- at (random_access only), back, begin, capacity, end, front, rbegin, rend, size, max_size
</li><li>
STL predicates -- empty
</li><li>
STL iterator types -- const_pointer, const_reference, difference_type, iterator_category, pointer, reference, value_type
</li><li>
STL iterator operators -- *, -&lt;, ++, --, +=, -=, +, -, [], ==, !=, &lt;, &gt;, &gt;=, &lt;=
</li><li>
STL operators -- =, [] (random_access only), ==, !=, &lt;, &gt;, &lt;=, &gt;=
</li><li>
STL modifiers -- assign, clear, erase, insert, pop_back, push_back, reserve, resize, swap
</li><li>
</li></ul>
Qt Qlist -- For unfiltered access to each element
<ul><li>
</li><li>
Additional Qt types -- ConstIterator, Iterator, QListIterator, QMutableListIterator
</li><li>
Additional Qt get/set -- constBegin, constEnd, count, first, last, value (random_access only)
</li><li>
Additional Qt predicates -- isEmpty
</li><li>
Additional Qt -- mid (random_access only)
</li><li>
Additional Qt search -- contains, count(T&amp;), indexOf (random_access only), lastIndeOf (random_access only)
</li><li>
Additional Qt modifiers -- append, insert(index,value) (random_access only), move (random_access only), pop_front, prepend, push_front, removeAll, removeAt (random_access only), removeFirst, removeLast, replace, swap by index, takeAt, takeFirst, takeLast
</li><li>
Additional Qt operators -- +, &lt;&lt;, +=,
stream &lt;&lt; and &gt;&gt;
</li><li>
Unsupported types by Qt -- allocator_type, const_reverse_iterator, reverse_iterator
</li><li>
Unsupported accessors by Qt -- max_size, rbegin, rend
</li><li>
Unsupported constructors by Qt -- multi-value constructors
</li><li>
unsupported modifiers by Qt -- assign, muli-value inserts, STL's swaps
</li><li>
</li></ul>
STL map and Qt QMap. These use nearly the same API as list and vector classes. They add the following.
<ul><li>
STL types -- key_compare, key_type, mapped_type
</li><li>
STL search -- equal_range, find, lower_bound, upper_bound
</li><li>
Qt removes -- equal_range, key_compare
</li><li>
Qt renames -- lowerBound, upperBound
</li><li>
Qt adds -- constFind, insertMulti, key, keys, take, uniqueKeys, unite, values
</li><li>
Not applicable to map and QMap -- at, back, pop_back, pop_front, push_back, push_front, swap
</li><li>
Not applicable to QMap -- append, first, last, lastIndexOf, mid, move, prepend, removeAll, removeAt, removeFirst, removeLast, replace, squeeze, takeAt, takeFirst, takeLast
</li><li>
Not applicable to map -- assign
</li></ul>
Qt QHash. STL extensions provide similar classes, e.g., Microsoft's stdext::hash_set. THey are nearly the same as QMap
<ul><li>
</li><li>
</li><li>
Not applicable to Qhash -- lowerBound, unite, upperBound,
</li><li>
Qt adds -- squeeze
</li></ul>
</rf:item>
<rf:item id="class-api" title="API for Qhull collections" date="Feb 2009" author="bbarber">
<ul><li>
check... -- Throw error on failure
</li><li>
try... -- Return false on failure. Do not throw errors.
</li><li>
...Temporarily -- lifetime depends on source. e.g., toByteArrayTemporarily
</li><li>
...p -- indicates pointer-to.
</li><li>
end... -- points to one beyond the last available
</li><li>
private functions -- No syntactic indication. They may become public later on.
</li><li>
Error messages -- Preceed error messages with the name of the class throwing the error (e.g. "ClassName: ..."). If this is an internal error, use "ClassName inconsistent: ..."
</li><li>
parameter order -- qhRunId, dimension, coordinates, count.
</li><li>
toClass -- Convert into a Class object (makes a deep copy)
</li><li>
qRunId -- Requires Qh installed. Some routines allow 0 for limited info (e.g., operator&lt;&lt;)
</li><li>
Disable methods in derived classes -- If the default constructor, copy constructor, or copy assignment is disabled, it should be also disabled in derived classes (better error messages).
</li><li>
Constructor order -- default constructor, other constructors, copy constructor, copy assignment, destructor
</li></ul>
</rf:item>
</rf:section>
</rf:topic>

473
xs/src/qhull/html/qhull.htm Normal file
View file

@ -0,0 +1,473 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>qhull -- convex hull and related structures</title>
</head>
<body>
<!-- Navigation links -->
<p><b><a name="TOP">Up</a></b><b>:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis &#149; <a href="#input">in</a>put
&#149; <a href="#outputs">ou</a>tputs &#149; <a href="#controls">co</a>ntrols
&#149; <a href="#options">op</a>tions
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/cone.html"><img
src="qh--cone.gif" alt="[cone]" align="middle" width="100"
height="100"></a>qhull -- convex hull and related structures</h1>
<p>The convex hull of a set of points is the smallest convex set
containing the points. The Delaunay triangulation and furthest-site
Delaunay triangulation are equivalent to a convex hull in one
higher dimension. Halfspace intersection about a point is
equivalent to a convex hull by polar duality.
<p>The <tt>qhull</tt> program provides options to build these
structures and to experiment with the process. Use the
<a href=qconvex.htm>qconvex</a>,
<a href=qdelaun.htm>qdelaunay</a>, <a href=qhalf.htm>qhalf</a>,
and <a href=qvoronoi.htm>qvoronoi</a> programs
to build specific structures. You may use <tt>qhull</tt> instead.
It takes the same options and uses the same code.
<blockquote>
<dl>
<dt><b>Example:</b> rbox 1000 D3 | qhull
<a href="qh-optc.htm#Cn">C-1e-4</a>
<a href="qh-optf.htm#FO">FO</a>
<a href="qh-optt.htm#Ts">Ts</a>
</dt>
<dd>Compute the 3-d convex hull of 1000 random
points.
Centrums must be 10^-4 below neighboring
hyperplanes. Print the options and precision constants.
When done, print statistics. These options may be
used with any of the Qhull programs.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox 1000 D3 | qhull <a href=qhull.htm#outputs>d</a>
<a href="qh-optq.htm#Qbb">Qbb</a>
<a href="qh-optc.htm#Rn">R1e-4</a>
<a href="qh-optq.htm#Q0">Q0</a></dt>
<dd>Compute the 3-d Delaunay triangulation of 1000 random
points. Randomly perturb all calculations by
[0.9999,1.0001]. Do not correct precision problems.
This leads to serious precision errors.</dd>
</dl>
</blockquote>
<p>Use the following equivalences when calling <tt>qhull</tt> in 2-d to 4-d (a 3-d
Delaunay triangulation is a 4-d convex hull):
<blockquote>
<ul>
<li>
<a href="qconvex.htm">qconvex</a> == qhull
<li>
<a href=qdelaun.htm>qdelaunay</a> == qhull d <a href="qh-optq.htm#Qbb">Qbb</a>
<li>
<a href=qhalf.htm>qhalf</a> == qhull H
<li>
<a href=qvoronoi.htm>qvoronoi</a> == qhull v <a href="qh-optq.htm#Qbb">Qbb</a>
</ul>
</blockquote>
<p>Use the following equivalences when calling <tt>qhull</tt> in 5-d and higher (a 4-d
Delaunay triangulation is a 5-d convex hull):
<blockquote>
<ul>
<li>
<a href="qconvex.htm">qconvex</a> == qhull <a href="qh-optq.htm#Qx">Qx</a>
<li>
<a href=qdelaun.htm>qdelaunay</a> == qhull d <a href="qh-optq.htm#Qbb">Qbb</a> <a href="qh-optq.htm#Qx">Qx</a>
<li>
<a href=qhalf.htm>qhalf</a> == qhull H <a href="qh-optq.htm#Qx">Qx</a>
<li>
<a href=qvoronoi.htm>qvoronoi</a> == qhull v <a href="qh-optq.htm#Qbb">Qbb</a> <a href="qh-optq.htm#Qx">Qx</a>
</ul>
</blockquote>
<p>By default, Qhull merges coplanar facets. For example, the convex
hull of a cube's vertices has six facets.
<p>If you use '<a href="qh-optq.htm#Qt">Qt</a>' (triangulated output),
all facets will be simplicial (e.g., triangles in 2-d). For the cube
example, it will have 12 facets. Some facets may be
degenerate and have zero area.
<p>If you use '<a href="qh-optq.htm#QJn">QJ</a>' (joggled input),
all facets will be simplicial. The corresponding vertices will be
slightly perturbed. Joggled input is less accurate that triangulated
output.See <a
href="qh-impre.htm#joggle">Merged facets or joggled input</a>. </p>
<p>The output for 4-d convex hulls may be confusing if the convex
hull contains non-simplicial facets (e.g., a hypercube). See
<a href=qh-faq.htm#extra>Why
are there extra points in a 4-d or higher convex hull?</a><br>
</p>
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<h3><a href="#TOP">&#187;</a><a name="synopsis">qhull synopsis</a></h3>
<pre>
qhull- compute convex hulls and related structures.
input (stdin): dimension, n, point coordinates
comments start with a non-numeric character
halfspace: use dim+1 and put offsets after coefficients
options (qh-quick.htm):
d - Delaunay triangulation by lifting points to a paraboloid
d Qu - furthest-site Delaunay triangulation (upper convex hull)
v - Voronoi diagram as the dual of the Delaunay triangulation
v Qu - furthest-site Voronoi diagram
H1,1 - Halfspace intersection about [1,1,0,...] via polar duality
Qt - triangulated output
QJ - joggle input instead of merging facets
Tv - verify result: structure, convexity, and point inclusion
. - concise list of all options
- - one-line description of all options
Output options (subset):
s - summary of results (default)
i - vertices incident to each facet
n - normals with offsets
p - vertex coordinates (if 'Qc', includes coplanar points)
if 'v', Voronoi vertices
Fp - halfspace intersections
Fx - extreme points (convex hull vertices)
FA - compute total area and volume
o - OFF format (if 'v', outputs Voronoi regions)
G - Geomview output (2-d, 3-d and 4-d)
m - Mathematica output (2-d and 3-d)
QVn - print facets that include point n, -n if not
TO file- output results to file, may be enclosed in single quotes
examples:
rbox c d D2 | qhull Qc s f Fx | more rbox 1000 s | qhull Tv s FA
rbox 10 D2 | qhull d QJ s i TO result rbox 10 D2 | qhull v Qbb Qt p
rbox 10 D2 | qhull d Qu QJ m rbox 10 D2 | qhull v Qu QJ o
rbox c | qhull n rbox c | qhull FV n | qhull H Fp
rbox d D12 | qhull QR0 FA rbox c D7 | qhull FA TF1000
rbox y 1000 W0 | qhull rbox 10 | qhull v QJ o Fv
</pre>
<h3><a href="#TOP">&#187;</a><a name="input">qhull input</a></h3>
<blockquote>
<p>The input data on <tt>stdin</tt> consists of:</p>
<ul>
<li>dimension
<li>number of points</li>
<li>point coordinates</li>
</ul>
<p>Use I/O redirection (e.g., qhull &lt; data.txt), a pipe (e.g., rbox 10 | qhull),
or the '<a href=qh-optt.htm#TI>TI</a>' option (e.g., qhull TI data.txt).
<p>Comments start with a non-numeric character. Error reporting is
simpler if there is one point per line. Dimension
and number of points may be reversed. For halfspace intersection,
an interior point may be prepended (see <a href=qhalf.htm#input>qhalf input</a>).
<p>Here is the input for computing the convex
hull of the unit cube. The output is the normals, one
per facet.</p>
<blockquote>
<p>rbox c &gt; data </p>
<pre>
3 RBOX c
8
-0.5 -0.5 -0.5
-0.5 -0.5 0.5
-0.5 0.5 -0.5
-0.5 0.5 0.5
0.5 -0.5 -0.5
0.5 -0.5 0.5
0.5 0.5 -0.5
0.5 0.5 0.5
</pre>
<p>qhull s n &lt; data</p>
<pre>
Convex hull of 8 points in 3-d:
Number of vertices: 8
Number of facets: 6
Number of non-simplicial facets: 6
Statistics for: RBOX c | QHULL s n
Number of points processed: 8
Number of hyperplanes created: 11
Number of distance tests for qhull: 35
Number of merged facets: 6
Number of distance tests for merging: 84
CPU seconds to compute hull (after input): 0.081
4
6
0 0 -1 -0.5
0 -1 0 -0.5
1 0 0 -0.5
-1 0 0 -0.5
0 1 0 -0.5
0 0 1 -0.5
</pre>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="outputs">qhull outputs</a></h3>
<blockquote>
<p>These options control the output of qhull. They may be used
individually or together.</p>
<blockquote>
<dl compact>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a>qhull</a></dt>
<dd>compute the convex hull of the input points.
See <a href=qconvex.htm>qconvex</a>.</dd>
<dt><a name="d">qhull d Qbb</a></dt>
<dd>compute the Delaunay triangulation by lifting the points
to a paraboloid. Use option '<a href="qh-optq.htm#Qbb">Qbb</a>'
to scale the paraboloid and improve numeric precision.
See <a href=qdelaun.htm>qdelaunay</a>.</dd>
<dt><a name="v">qhull v Qbb</a></dt>
<dd>compute the Voronoi diagram by computing the Delaunay
triangulation. Use option '<a href="qh-optq.htm#Qbb">Qbb</a>'
to scale the paraboloid and improve numeric precision.
See <a href=qvoronoi.htm>qvoronoi</a>.</dd>
<dt><a name="H">qhull H</a></dt>
<dd>compute the halfspace intersection about a point via polar
duality. The point is below the hyperplane that defines the halfspace.
See <a href=qhalf.htm>qhalf</a>.</dd>
</dl>
</blockquote>
<p>For a full list of output options see
<blockquote>
<ul>
<li><a href="qh-opto.htm#output">Output</a> formats</li>
<li><a href="qh-optf.htm#format">Additional</a> I/O
formats</li>
<li><a href="qh-optg.htm#geomview">Geomview</a>
output options</li>
<li><a href="qh-optp.htm#print">Print</a> options</li>
</ul>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="controls">qhull controls</a></h3>
<blockquote>
<p>For a full list of control options see
<blockquote>
<ul>
<li><a href="qh-optq.htm#qhull">Qhull</a> control
options</li>
<li><a href="qh-optc.htm#prec">Precision</a> options</li>
<li><a href="qh-optt.htm#trace">Trace</a> options</li>
</ul>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="options">qhull options</a></h3>
<pre>
qhull- compute convex hulls and related structures.
http://www.qhull.org
input (stdin):
first lines: dimension and number of points (or vice-versa).
other lines: point coordinates, best if one point per line
comments: start with a non-numeric character
halfspaces: use dim plus one and put offset after coefficients.
May be preceded by a single interior point ('H').
options:
d - Delaunay triangulation by lifting points to a paraboloid
d Qu - furthest-site Delaunay triangulation (upper convex hull)
v - Voronoi diagram (dual of the Delaunay triangulation)
v Qu - furthest-site Voronoi diagram
Hn,n,... - halfspace intersection about point [n,n,0,...]
Qt - triangulated output
QJ - joggle input instead of merging facets
Qc - keep coplanar points with nearest facet
Qi - keep interior points with nearest facet
Qhull control options:
Qbk:n - scale coord k so that low bound is n
QBk:n - scale coord k so that upper bound is n (QBk is 0.5)
QbB - scale input to unit cube centered at the origin
Qbb - scale last coordinate to [0,m] for Delaunay triangulations
Qbk:0Bk:0 - remove k-th coordinate from input
QJn - randomly joggle input in range [-n,n]
QRn - random rotation (n=seed, n=0 time, n=-1 time/no rotate)
Qf - partition point to furthest outside facet
Qg - only build good facets (needs 'QGn', 'QVn', or 'PdD')
Qm - only process points that would increase max_outside
Qr - process random outside points instead of furthest ones
Qs - search all points for the initial simplex
Qu - for 'd' or 'v', compute upper hull without point at-infinity
returns furthest-site Delaunay triangulation
Qv - test vertex neighbors for convexity
Qx - exact pre-merges (skips coplanar and anglomaniacs facets)
Qz - add point-at-infinity to Delaunay triangulation
QGn - good facet if visible from point n, -n for not visible
QVn - good facet if it includes point n, -n if not
Q0 - turn off default p remerge with 'C-0'/'Qx'
Q1 - sort merges by type instead of angle
Q2 - merge all non-convex at once instead of independent sets
Q3 - do not merge redundant vertices
Q4 - avoid old>new merges
Q5 - do not correct outer planes at end of qhull
Q6 - do not pre-merge concave or coplanar facets
Q7 - depth-first processing instead of breadth-first
Q8 - do not process near-inside points
Q9 - process furthest of furthest points
Q10 - no special processing for narrow distributions
Q11 - copy normals and recompute centrums for tricoplanar facets
Q12 - do not error on wide merge due to duplicate ridge and nearly coincident points
Towpaths Trace options:
T4 - trace at level n, 4=all, 5=mem/gauss, -1= events
Tc - check frequently during execution
Ts - print statistics
Tv - verify result: structure, convexity, and point inclusion
Tz - send all output to stdout
TFn - report summary when n or more facets created
TI file - input data from file, no spaces or single quotes
TO file - output results to file, may be enclosed in single quotes
TPn - turn on tracing when point n added to hull
TMn - turn on tracing at merge n
TWn - trace merge facets when width > n
TRn - rerun qhull n times. Use with 'QJn'
TVn - stop qhull after adding point n, -n for before (see TCn)
TCn - stop qhull after building cone for point n (see TVn)
Precision options:
Cn - radius of centrum (roundoff added). Merge facets if non-convex
An - cosine of maximum angle. Merge facets if cosine > n or non-convex
C-0 roundoff, A-0.99/C-0.01 pre-merge, A0.99/C0.01 post-merge
En - max roundoff error for distance computation
Rn - randomly perturb computations by a factor of [1-n,1+n]
Vn - min distance above plane for a visible facet (default 3C-n or En)
Un - max distance below plane for a new, coplanar point (default Vn)
Wn - min facet width for outside point (before roundoff, default 2Vn)
Output formats (may be combined; if none, produces a summary to stdout):
f - facet dump
G - Geomview output (see below)
i - vertices incident to each facet
m - Mathematica output (2-d and 3-d)
o - OFF format (dim, points and facets; Voronoi regions)
n - normals with offsets
p - vertex coordinates or Voronoi vertices (coplanar points if 'Qc')
s - summary (stderr)
More formats:
Fa - area for each facet
FA - compute total area and volume for option 's'
Fc - count plus coplanar points for each facet
use 'Qc' (default) for coplanar and 'Qi' for interior
FC - centrum or Voronoi center for each facet
Fd - use cdd format for input (homogeneous with offset first)
FD - use cdd format for numeric output (offset first)
FF - facet dump without ridges
Fi - inner plane for each facet
for 'v', separating hyperplanes for bounded Voronoi regions
FI - ID of each facet
Fm - merge count for each facet (511 max)
FM - Maple output (2-d and 3-d)
Fn - count plus neighboring facets for each facet
FN - count plus neighboring facets for each point
Fo - outer plane (or max_outside) for each facet
for 'v', separating hyperplanes for unbounded Voronoi regions
FO - options and precision constants
Fp - dim, count, and intersection coordinates (halfspace only)
FP - nearest vertex and distance for each coplanar point
FQ - command used for qhull
Fs - summary: #int (8), dimension, #points, tot vertices, tot facets,
output: #vertices, #facets, #coplanars, #nonsimplicial
#real (2), max outer plane, min vertex
FS - sizes: #int (0)
#real(2) tot area, tot volume
Ft - triangulation with centrums for non-simplicial facets (OFF format)
Fv - count plus vertices for each facet
for 'v', Voronoi diagram as Voronoi vertices for pairs of sites
FV - average of vertices (a feasible point for 'H')
Fx - extreme points (in order for 2-d)
Geomview options (2-d, 3-d, and 4-d; 2-d Voronoi)
Ga - all points as dots
Gp - coplanar points and vertices as radii
Gv - vertices as spheres
Gi - inner planes only
Gn - no planes
Go - outer planes only
Gc - centrums
Gh - hyperplane intersections
Gr - ridges
GDn - drop dimension n in 3-d and 4-d output
Gt - for 3-d 'd', transparent outer ridges
Print options:
PAn - keep n largest facets by area
Pdk:n - drop facet if normal[k] &lt;= n (default 0.0)
PDk:n - drop facet if normal[k] >= n
Pg - print good facets (needs 'QGn' or 'QVn')
PFn - keep facets whose area is at least n
PG - print neighbors of good facets
PMn - keep n facets with most merges
Po - force output. If error, output neighborhood of facet
Pp - do not report precision problems
. - list of all options
- - one line descriptions of all options
</pre>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis &#149; <a href="#input">in</a>put
&#149; <a href="#outputs">ou</a>tputs &#149; <a href="#controls">co</a>ntrols
&#149; <a href="#options">op</a>tions
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

1008
xs/src/qhull/html/qhull.man Normal file

File diff suppressed because it is too large Load diff

1263
xs/src/qhull/html/qhull.txt Normal file

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,396 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>qvoronoi Qu -- furthest-site Voronoi diagram</title>
</head>
<body>
<!-- Navigation links -->
<a name="TOP"><b>Up</b></a><b>:</b>
<a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/delaunay.html"><img
src="qh--dt.gif" alt="[delaunay]" align="middle" width="100"
height="100"></a>qvoronoi Qu -- furthest-site Voronoi diagram</h1>
<p>The furthest-site Voronoi diagram is the furthest-neighbor map for a set of
points. Each region contains those points that are further
from one input site than any other input site. See the
survey article by Aurenhammer [<a href="index.htm#aure91">'91</a>]
and the brief introduction by O'Rourke [<a
href="index.htm#orou94">'94</a>]. The furthest-site Voronoi diagram is the dual of the <a
href="qdelau_f.htm">furthest-site Delaunay triangulation</a>.
</p>
<blockquote>
<dl>
<dt><b>Example:</b> rbox 10 D2 | qvoronoi <a
href="qh-optq.htm#Qu">Qu</a> <a href="qh-opto.htm#s">s</a>
<a href="qh-opto.htm#o">o</a> <a href="qh-optt.htm#TO">TO
result</a></dt>
<dd>Compute the 2-d, furthest-site Voronoi diagram of 10
random points. Write a summary to the console and the Voronoi
regions and vertices to 'result'. The first vertex of the
result indicates unbounded regions. Almost all regions
are unbounded.</dd>
</dl>
<dl>
<dt><b>Example:</b> rbox r y c G1 D2 | qvoronoi <a
href="qh-optq.htm#Qu">Qu</a>
<a href="qh-opto.htm#s">s</a>
<a href="qh-optf.htm#Fn">Fn</a> <a href="qh-optt.htm#TO">TO
result</a></dt>
<dd>Compute the 2-d furthest-site Voronoi diagram of a square
and a small triangle. Write a summary to the console and the Voronoi
vertices for each input site to 'result'.
The origin is the only furthest-site Voronoi vertex. The
negative indices indicate vertices-at-infinity.</dd>
</dl>
</blockquote>
<p>
Qhull computes the furthest-site Voronoi diagram via the <a href="qdelau_f.htm">
furthest-site Delaunay triangulation</a>.
Each furthest-site Voronoi vertex is the circumcenter of an upper
facet of the Delaunay triangulation. Each furthest-site Voronoi
region corresponds to a vertex of the Delaunay triangulation
(i.e., an input site).</p>
<p>See <a href="http://www.qhull.org/html/qh-faq.htm#TOC">Qhull FAQ</a> - Delaunay and
Voronoi diagram questions.</p>
<p>The 'qvonoroi' program is equivalent to
'<a href=qhull.htm#outputs>qhull v</a> <a href=qh-optq.htm#Qbb>Qbb</a>' in 2-d to 3-d, and
'<a href=qhull.htm#outputs>qhull v</a> <a href=qh-optq.htm#Qbb>Qbb</a> <a href=qh-optq.htm#Qx>Qx</a>'
in 4-d and higher. It disables the following Qhull
<a href=qh-quick.htm#options>options</a>: <i>d n m v H U Qb
QB Qc Qf Qg Qi Qm Qr QR Qv Qx TR E V Fa FA FC Fp FS Ft FV Gt Q0,etc</i>.
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<hr>
<h3><a href="#TOP">&#187;</a><a name="synopsis">furthest-site qvoronoi synopsis</a></h3>
<blockquote>
See <a href="qvoronoi.htm#synopsis">qvoronoi synopsis</a>. The same
program is used for both constructions. Use option '<a href="qh-optq.htm#Qu">Qu</a>'
for furthest-site Voronoi diagrams.
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="input">furthest-site qvoronoi
input</a></h3>
<blockquote>
<p>The input data on <tt>stdin</tt> consists of:</p>
<ul>
<li>dimension
<li>number of points</li>
<li>point coordinates</li>
</ul>
<p>Use I/O redirection (e.g., qvoronoi Qu &lt; data.txt), a pipe (e.g., rbox 10 | qvoronoi Qu),
or the '<a href=qh-optt.htm#TI>TI</a>' option (e.g., qvoronoi TI data.txt Qu).
<p>For example, this is a square containing four random points.
Its furthest-site Voronoi diagram has on vertex and four unbounded,
separating hyperplanes (i.e., the coordinate axes)
<p>
<blockquote>
<tt>rbox c 4 D2 &gt; data</tt>
<blockquote><pre>
2 RBOX c 4 D2
8
-0.4999921736307369 -0.3684622117955817
0.2556053225468894 -0.0413498678629751
0.0327672376602583 -0.2810408135699488
-0.452955383763607 0.17886471718444
-0.5 -0.5
-0.5 0.5
0.5 -0.5
0.5 0.5
</pre></blockquote>
<p><tt>qvoronoi Qu s Fo &lt; data</tt>
<blockquote><pre>
Furthest-site Voronoi vertices by the convex hull of 8 points in 3-d:
Number of Voronoi regions: 8
Number of Voronoi vertices: 1
Number of non-simplicial Voronoi vertices: 1
Statistics for: RBOX c 4 D2 | QVORONOI Qu s Fo
Number of points processed: 8
Number of hyperplanes created: 20
Number of facets in hull: 11
Number of distance tests for qhull: 34
Number of merged facets: 1
Number of distance tests for merging: 107
CPU seconds to compute hull (after input): 0
4
5 4 5 0 1 0
5 4 6 1 0 0
5 5 7 1 0 0
5 6 7 0 1 0
</pre></blockquote>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a> <a name="outputs">furthest-site qvoronoi
outputs</a></h3>
<blockquote>
<p>These options control the output of furthest-site Voronoi diagrams.</p>
<blockquote>
<dl compact>
<dt>&nbsp;</dt>
<dd><b>furthest-site Voronoi vertices</b></dd>
<dt><a href="qh-opto.htm#p">p</a></dt>
<dd>print the coordinates of the furthest-site Voronoi vertices. The first line
is the dimension. The second line is the number of vertices. Each
remaining line is a furthest-site Voronoi vertex. The points-in-square example
has one furthest-site Voronoi vertex at the origin.</dd>
<dt><a href="qh-optf.htm#Fn">Fn</a></dt>
<dd>list the neighboring furthest-site Voronoi vertices for each furthest-site Voronoi
vertex. The first line is the number of Voronoi vertices. Each
remaining line starts with the number of neighboring vertices. Negative indices (e.g., <em>-1</em>) indicate vertices
outside of the Voronoi diagram. In the points-in-square example, the
Voronoi vertex at the origin has four neighbors-at-infinity.</dd>
<dt><a href="qh-optf.htm#FN">FN</a></dt>
<dd>list the furthest-site Voronoi vertices for each furthest-site Voronoi region. The first line is
the number of Voronoi regions. Each remaining line starts with the
number of Voronoi vertices. Negative indices (e.g., <em>-1</em>) indicate vertices
outside of the Voronoi diagram.
In the points-in-square example, all regions share the Voronoi vertex
at the origin.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>furthest-site Voronoi regions</b></dd>
<dt><a href="qh-opto.htm#o">o</a></dt>
<dd>print the furthest-site Voronoi regions in OFF format. The first line is the
dimension. The second line is the number of vertices, the number
of input sites, and "1". The third line represents the vertex-at-infinity.
Its coordinates are "-10.101". The next lines are the coordinates
of the furthest-site Voronoi vertices. Each remaining line starts with the number
of Voronoi vertices in a Voronoi region. In 2-d, the vertices are
listed in adjacency order (unoriented). In 3-d and higher, the
vertices are listed in numeric order. In the points-in-square
example, each unbounded region includes the Voronoi vertex at
the origin. Lines consisting of <em>0</em> indicate
interior input sites. </dd>
<dt><a href="qh-optf.htm#Fi2">Fi</a></dt>
<dd>print separating hyperplanes for inner, bounded furthest-site Voronoi
regions. The first number is the number of separating
hyperplanes. Each remaining line starts with <i>3+dim</i>. The
next two numbers are adjacent input sites. The next <i>dim</i>
numbers are the coefficients of the separating hyperplane. The
last number is its offset. The are no bounded, separating hyperplanes
for the points-in-square example.</dd>
<dt><a href="qh-optf.htm#Fo2">Fo</a></dt>
<dd>print separating hyperplanes for outer, unbounded furthest-site Voronoi
regions. The first number is the number of separating
hyperplanes. Each remaining line starts with <i>3+dim</i>. The
next two numbers are adjacent input sites on the convex hull. The
next <i>dim</i>
numbers are the coefficients of the separating hyperplane. The
last number is its offset. The points-in-square example has four
unbounded, separating hyperplanes.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Input sites</b></dd>
<dt><a href="qh-optf.htm#Fv2">Fv</a></dt>
<dd>list ridges of furthest-site Voronoi vertices for pairs of input sites. The
first line is the number of ridges. Each remaining line starts with
two plus the number of Voronoi vertices in the ridge. The next
two numbers are two adjacent input sites. The remaining numbers list
the Voronoi vertices. As with option 'o', a <em>0</em> indicates
the vertex-at-infinity
and an unbounded, separating hyperplane.
The perpendicular bisector (separating hyperplane)
of the input sites is a flat through these vertices.
In the points-in-square example, the ridge for each edge of the square
is unbounded.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a href="qh-opto.htm#s">s</a></dt>
<dd>print summary of the furthest-site Voronoi diagram. Use '<a
href="qh-optf.htm#Fs">Fs</a>' for numeric data.</dd>
<dt><a href="qh-opto.htm#i">i</a></dt>
<dd>list input sites for each <a href=qdelau_f.htm>furthest-site Delaunay region</a>. Use option '<a href="qh-optp.htm#Pp">Pp</a>'
to avoid the warning. The first line is the number of regions. The
remaining lines list the input sites for each region. The regions are
oriented. In the points-in-square example, the square region has four
input sites. In 3-d and higher, report cospherical sites by adding extra points.
</dd>
<dt><a href="qh-optg.htm#G">G</a></dt>
<dd>Geomview output for 2-d furthest-site Voronoi diagrams.</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a> <a name="controls">furthest-site qvoronoi
controls</a></h3>
<blockquote>
<p>These options provide additional control:</p>
<blockquote>
<dl compact>
<dt><a href="qh-optq.htm#Qu">Qu</a></dt>
<dd>must be used.</dd>
<dt><a href="qh-optq.htm#QVn">QVn</a></dt>
<dd>select furthest-site Voronoi vertices for input site <em>n</em> </dd>
<dt><a href="qh-optt.htm#Tv">Tv</a></dt>
<dd>verify result</dd>
<dt><a href="qh-optt.htm#TO">TI file</a></dt>
<dd>input data from file. The filename may not use spaces or quotes.</dd>
<dt><a href="qh-optt.htm#TO">TO file</a></dt>
<dd>output results to file. Use single quotes if the filename
contains spaces (e.g., <tt>TO 'file with spaces.txt'</tt></dd>
<dt><a href="qh-optt.htm#TFn">TFn</a></dt>
<dd>report progress after constructing <em>n</em> facets</dd>
<dt><a href="qh-optp.htm#PDk">PDk:1</a></dt>
<dd>include upper and lower facets in the output. Set <em>k</em>
to the last dimension (e.g., 'PD2:1' for 2-d inputs). </dd>
<dt><a href="qh-opto.htm#f">f </a></dt>
<dd>facet dump. Print the data structure for each facet (i.e.,
furthest-site Voronoi vertex).</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a> <a name="graphics">furthest-site qvoronoi
graphics</a></h3>
<blockquote>
<p>In 2-d, Geomview output ('<a href="qh-optg.htm#G">G</a>')
displays a furthest-site Voronoi diagram with extra edges to
close the unbounded furthest-site Voronoi regions. All regions
will be unbounded. Since the points-in-box example has only
one furthest-site Voronoi vertex, the Geomview output is one
point.</p>
<p>See the <a href="qh-eg.htm#delaunay">Delaunay and Voronoi
examples</a> for a 2-d example. Turn off normalization (on
Geomview's 'obscure' menu) when comparing the furthest-site
Voronoi diagram with the corresponding Voronoi diagram. </p>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="notes">furthest-site qvoronoi
notes</a></h3>
<blockquote>
<p>See <a href="qvoronoi.htm#notes">Voronoi notes</a>.</p>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="conventions">furthest-site qvoronoi conventions</a></h3>
<blockquote>
<p>The following terminology is used for furthest-site Voronoi
diagrams in Qhull. The underlying structure is a furthest-site
Delaunay triangulation from a convex hull in one higher
dimension. Upper facets of the Delaunay triangulation correspond
to vertices of the furthest-site Voronoi diagram. Vertices of the
furthest-site Delaunay triangulation correspond to input sites.
They also define regions of the furthest-site Voronoi diagram.
All vertices are extreme points of the input sites. See <a
href="qconvex.htm#conventions">qconvex conventions</a>, <a
href="qdelau_f.htm#conventions">furthest-site delaunay
conventions</a>, and <a href="index.htm#structure">Qhull's data structures</a>.</p>
<ul>
<li><em>input site</em> - a point in the input (one dimension
lower than a point on the convex hull)</li>
<li><em>point</em> - a point has <i>d+1</i> coordinates. The
last coordinate is the sum of the squares of the input
site's coordinates</li>
<li><em>vertex</em> - a point on the upper facets of the
paraboloid. It corresponds to a unique input site. </li>
<li><em>furthest-site Delaunay facet</em> - an upper facet of the
paraboloid. The last coefficient of its normal is
clearly positive.</li>
<li><em>furthest-site Voronoi vertex</em> - the circumcenter
of a furthest-site Delaunay facet</li>
<li><em>furthest-site Voronoi region</em> - the region of
Euclidean space further from an input site than any other
input site. Qhull lists the furthest-site Voronoi
vertices that define each furthest-site Voronoi region.</li>
<li><em>furthest-site Voronoi diagram</em> - the graph of the
furthest-site Voronoi regions with the ridges (edges)
between the regions.</li>
<li><em>infinity vertex</em> - the Voronoi vertex for
unbounded furthest-site Voronoi regions in '<a
href="qh-opto.htm#o">o</a>' output format. Its
coordinates are <em>-10.101</em>.</li>
<li><em>good facet</em> - an furthest-site Voronoi vertex with
optional restrictions by '<a href="qh-optq.htm#QVn">QVn</a>',
etc.</li>
</ul>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="options">furthest-site qvoronoi options</a></h3>
<blockquote>
See <a href="qvoronoi.htm#options">qvoronoi options</a>. The same
program is used for both constructions. Use option '<a href="qh-optq.htm#Qu">Qu</a>'
for furthest-site Voronoi diagrams.
</blockquote>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

View file

@ -0,0 +1,667 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>qvoronoi -- Voronoi diagram</title>
</head>
<body>
<!-- Navigation links -->
<a name="TOP"><b>Up</b></a><b>:</b>
<a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.archinect.com/gallery/displayimage.php?pos=-4658"><img
src="normal_voronoi_knauss_oesterle.jpg" alt="[voronoi]" align="middle"
height="100"></a>qvoronoi -- Voronoi diagram</h1>
<p>The Voronoi diagram is the nearest-neighbor map for a set of
points. Each region contains those points that are nearer
one input site than any other input site. It has many useful properties and applications. See the
survey article by Aurenhammer [<a href="index.htm#aure91">'91</a>]
and the detailed introduction by O'Rourke [<a
href="index.htm#orou94">'94</a>]. The Voronoi diagram is the
dual of the <a href=qdelaun.htm>Delaunay triangulation</a>. </p>
<blockquote>
<dl>
<dt><b>Example:</b> rbox 10 D3 | qvoronoi <a href="qh-opto.htm#s">s</a>
<a href="qh-opto.htm#o">o</a> <a href="qh-optt.htm#TO">TO
result</a></dt>
<dd>Compute the 3-d Voronoi diagram of 10 random points. Write a
summary to the console and the Voronoi vertices and
regions to 'result'. The first vertex of the result
indicates unbounded regions.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox r y c G0.1 D2 | qvoronoi
<a href="qh-opto.htm#s">s</a>
<a href="qh-opto.htm#o">o</a> <a href="qh-optt.htm#TO">TO
result</a></dt>
<dd>Compute the 2-d Voronoi diagram of a triangle and a small
square. Write a
summary to the console and Voronoi vertices and regions
to 'result'. Report a single Voronoi vertex for
cocircular input sites. The first vertex of the result
indicates unbounded regions. The origin is the Voronoi
vertex for the square.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox r y c G0.1 D2 | qvoronoi <a href="qh-optf.htm#Fv2">Fv</a>
<a href="qh-optt.htm#TO">TO result</a></dt>
<dd>Compute the 2-d Voronoi diagram of a triangle and a small
square. Write a
summary to the console and the Voronoi ridges to
'result'. Each ridge is the perpendicular bisector of a
pair of input sites. Vertex &quot;0&quot; indicates
unbounded ridges. Vertex &quot;8&quot; is the Voronoi
vertex for the square.</dd>
<dt>&nbsp;</dt>
<dt><b>Example:</b> rbox r y c G0.1 D2 | qvoronoi <a href="qh-optf.htm#Fi2">Fi</a></dt>
<dd>Print the bounded, separating hyperplanes for the 2-d Voronoi diagram of a
triangle and a small
square. Note the four hyperplanes (i.e., lines) for Voronoi vertex
&quot;8&quot;. It is at the origin.
</dd>
</dl>
</blockquote>
<p>Qhull computes the Voronoi diagram via the <a href="qdelaun.htm">Delaunay
triangulation</a>. Each Voronoi
vertex is the circumcenter of a facet of the Delaunay
triangulation. Each Voronoi region corresponds to a vertex (i.e., input site) of the
Delaunay triangulation. </p>
<p>Qhull outputs the Voronoi vertices for each Voronoi region. With
option '<a href="qh-optf.htm#Fv2">Fv</a>',
it lists all ridges of the Voronoi diagram with the corresponding
pairs of input sites. With
options '<a href="qh-optf.htm#Fi2">Fi</a>' and '<a href="qh-optf.htm#Fo2">Fo</a>',
it lists the bounded and unbounded separating hyperplanes.
You can also output a single Voronoi region
for further processing [see <a href="#graphics">graphics</a>].</p>
<p>Use option '<a href="qh-optq.htm#Qz">Qz</a>' if the input is circular, cospherical, or
nearly so. It improves precision by adding a point "at infinity," above the corresponding paraboloid.
<p>See <a href="http://www.qhull.org/html/qh-faq.htm#TOC">Qhull FAQ</a> - Delaunay and
Voronoi diagram questions.</p>
<p>The 'qvonoroi' program is equivalent to
'<a href=qhull.htm#outputs>qhull v</a> <a href=qh-optq.htm#Qbb>Qbb</a>' in 2-d to 3-d, and
'<a href=qhull.htm#outputs>qhull v</a> <a href=qh-optq.htm#Qbb>Qbb</a> <a href=qh-optq.htm#Qx>Qx</a>'
in 4-d and higher. It disables the following Qhull
<a href=qh-quick.htm#options>options</a>: <i>d n v Qbb QbB Qf Qg Qm
Qr QR Qv Qx Qz TR E V Fa FA FC FD FS Ft FV Gt Q0,etc</i>.
<p><b>Copyright &copy; 1995-2015 C.B. Barber</b></p>
<p>Voronoi image by KOOK Architecture, Silvan Oesterle and Michael Knauss.
<hr>
<h3><a href="#TOP">&#187;</a><a name="synopsis">qvoronoi synopsis</a></h3>
<pre>
qvoronoi- compute the Voronoi diagram.
input (stdin): dimension, number of points, point coordinates
comments start with a non-numeric character
options (qh-voron.htm):
Qu - compute furthest-site Voronoi diagram
Tv - verify result: structure, convexity, and in-circle test
. - concise list of all options
- - one-line description of all options
output options (subset):
s - summary of results (default)
p - Voronoi vertices
o - OFF file format (dim, Voronoi vertices, and Voronoi regions)
FN - count and Voronoi vertices for each Voronoi region
Fv - Voronoi diagram as Voronoi vertices between adjacent input sites
Fi - separating hyperplanes for bounded regions, 'Fo' for unbounded
G - Geomview output (2-d only)
QVn - Voronoi vertices for input point n, -n if not
TO file- output results to file, may be enclosed in single quotes
examples:
rbox c P0 D2 | qvoronoi s o rbox c P0 D2 | qvoronoi Fi
rbox c P0 D2 | qvoronoi Fo rbox c P0 D2 | qvoronoi Fv
rbox c P0 D2 | qvoronoi s Qu Fv rbox c P0 D2 | qvoronoi Qu Fo
rbox c G1 d D2 | qvoronoi s p rbox c P0 D2 | qvoronoi s Fv QV0
</pre>
<h3><a href="#TOP">&#187;</a><a name="input">qvoronoi input</a></h3>
<blockquote>
The input data on <tt>stdin</tt> consists of:
<ul>
<li>dimension
<li>number of points</li>
<li>point coordinates</li>
</ul>
<p>Use I/O redirection (e.g., qvoronoi &lt; data.txt), a pipe (e.g., rbox 10 | qvoronoi),
or the '<a href=qh-optt.htm#TI>TI</a>' option (e.g., qvoronoi TI data.txt).
<p>For example, this is four cocircular points inside a square. Their Voronoi
diagram has nine vertices and eight regions. Notice the Voronoi vertex
at the origin, and the Voronoi vertices (on each axis) for the four
sides of the square.
<p>
<blockquote>
<tt>rbox s 4 W0 c G1 D2 &gt; data</tt>
<blockquote><pre>
2 RBOX s 4 W0 c D2
8
-0.4941988586954018 -0.07594397977563715
-0.06448037284989526 0.4958248496365813
0.4911154367094632 0.09383830681375946
-0.348353580869097 -0.3586778257652367
-1 -1
-1 1
1 -1
1 1
</pre></blockquote>
<p><tt>qvoronoi s p &lt; data</tt>
<blockquote><pre>
Voronoi diagram by the convex hull of 8 points in 3-d:
Number of Voronoi regions: 8
Number of Voronoi vertices: 9
Number of non-simplicial Voronoi vertices: 1
Statistics for: RBOX s 4 W0 c D2 | QVORONOI s p
Number of points processed: 8
Number of hyperplanes created: 18
Number of facets in hull: 10
Number of distance tests for qhull: 33
Number of merged facets: 2
Number of distance tests for merging: 102
CPU seconds to compute hull (after input): 0.094
2
9
4.217546450968612e-17 1.735507986399734
-8.402566836762659e-17 -1.364368854147395
0.3447488772716865 -0.6395484723719818
1.719446929853986 2.136555906154247e-17
0.4967882915039657 0.68662371396699
-1.729928876283549 1.343733067524222e-17
-0.8906163241424728 -0.4594150543829102
-0.6656840313875723 0.5003013793414868
-7.318364664277155e-19 -1.188217818408333e-16
</pre></blockquote>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a> <a name="outputs">qvoronoi
outputs</a></h3>
<blockquote>
<p>These options control the output of Voronoi diagrams.</p>
<blockquote>
<dl compact>
<dt>&nbsp;</dt>
<dd><b>Voronoi vertices</b></dd>
<dt><a href="qh-opto.htm#p">p</a></dt>
<dd>print the coordinates of the Voronoi vertices. The first line
is the dimension. The second line is the number of vertices. Each
remaining line is a Voronoi vertex.</dd>
<dt><a href="qh-optf.htm#Fn">Fn</a></dt>
<dd>list the neighboring Voronoi vertices for each Voronoi
vertex. The first line is the number of Voronoi vertices. Each
remaining line starts with the number of neighboring vertices.
Negative vertices (e.g., <em>-1</em>) indicate vertices
outside of the Voronoi diagram.
In the circle-in-box example, the
Voronoi vertex at the origin has four neighbors.</dd>
<dt><a href="qh-optf.htm#FN">FN</a></dt>
<dd>list the Voronoi vertices for each Voronoi region. The first line is
the number of Voronoi regions. Each remaining line starts with the
number of Voronoi vertices. Negative indices (e.g., <em>-1</em>) indicate vertices
outside of the Voronoi diagram.
In the circle-in-box example, the four bounded regions are defined by four
Voronoi vertices.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Voronoi regions</b></dd>
<dt><a href="qh-opto.htm#o">o</a></dt>
<dd>print the Voronoi regions in OFF format. The first line is the
dimension. The second line is the number of vertices, the number
of input sites, and "1". The third line represents the vertex-at-infinity.
Its coordinates are "-10.101". The next lines are the coordinates
of the Voronoi vertices. Each remaining line starts with the number
of Voronoi vertices in a Voronoi region. In 2-d, the vertices are
listed in adjacency order (unoriented). In 3-d and higher, the
vertices are listed in numeric order. In the circle-in-square
example, each bounded region includes the Voronoi vertex at
the origin. Lines consisting of <em>0</em> indicate
coplanar input sites or '<a href="qh-optq.htm#Qz">Qz</a>'. </dd>
<dt><a href="qh-optf.htm#Fi2">Fi</a></dt>
<dd>print separating hyperplanes for inner, bounded Voronoi
regions. The first number is the number of separating
hyperplanes. Each remaining line starts with <i>3+dim</i>. The
next two numbers are adjacent input sites. The next <i>dim</i>
numbers are the coefficients of the separating hyperplane. The
last number is its offset. Use '<a href="qh-optt.htm#Tv">Tv</a>' to verify that the
hyperplanes are perpendicular bisectors. It will list relevant
statistics to stderr. </dd>
<dt><a href="qh-optf.htm#Fo2">Fo</a></dt>
<dd>print separating hyperplanes for outer, unbounded Voronoi
regions. The first number is the number of separating
hyperplanes. Each remaining line starts with <i>3+dim</i>. The
next two numbers are adjacent input sites on the convex hull. The
next <i>dim</i>
numbers are the coefficients of the separating hyperplane. The
last number is its offset. Use '<a href="qh-optt.htm#Tv">Tv</a>' to verify that the
hyperplanes are perpendicular bisectors. It will list relevant
statistics to stderr,</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>Input sites</b></dd>
<dt><a href="qh-optf.htm#Fv2">Fv</a></dt>
<dd>list ridges of Voronoi vertices for pairs of input sites. The
first line is the number of ridges. Each remaining line starts with
two plus the number of Voronoi vertices in the ridge. The next
two numbers are two adjacent input sites. The remaining numbers list
the Voronoi vertices. As with option 'o', a <em>0</em> indicates
the vertex-at-infinity
and an unbounded, separating hyperplane.
The perpendicular bisector (separating hyperplane)
of the input sites is a flat through these vertices.
In the circle-in-square example, the ridge for each edge of the square
is unbounded.</dd>
<dt><a href="qh-optf.htm#Fc">Fc</a></dt>
<dd>list coincident input sites for each Voronoi vertex.
The first line is the number of vertices. The remaining lines start with
the number of coincident sites and deleted vertices. Deleted vertices
indicate highly degenerate input (see'<a href="qh-optf.htm#Fs">Fs</a>').
A coincident site is assigned to one Voronoi
vertex. Do not use '<a href="qh-optq.htm#QJn">QJ</a>' with 'Fc'; the joggle will separate
coincident sites.</dd>
<dt><a href="qh-optf.htm#FP">FP</a></dt>
<dd>print coincident input sites with distance to
nearest site (i.e., vertex). The first line is the
number of coincident sites. Each remaining line starts with the point ID of
an input site, followed by the point ID of a coincident point, its vertex, and distance.
Includes deleted vertices which
indicate highly degenerate input (see'<a href="qh-optf.htm#Fs">Fs</a>').
Do not use '<a href="qh-optq.htm#QJn">QJ</a>' with 'FP'; the joggle will separate
coincident sites.</dd>
<dt>&nbsp;</dt>
<dt>&nbsp;</dt>
<dd><b>General</b></dd>
<dt><a href="qh-opto.htm#s">s</a></dt>
<dd>print summary of the Voronoi diagram. Use '<a
href="qh-optf.htm#Fs">Fs</a>' for numeric data.</dd>
<dt><a href="qh-opto.htm#i">i</a></dt>
<dd>list input sites for each <a href=qdelaun.htm>Delaunay region</a>. Use option '<a href="qh-optp.htm#Pp">Pp</a>'
to avoid the warning. The first line is the number of regions. The
remaining lines list the input sites for each region. The regions are
oriented. In the circle-in-square example, the cocircular region has four
edges. In 3-d and higher, report cospherical sites by adding extra points.
</dd>
<dt><a href="qh-optg.htm#G">G</a></dt>
<dd>Geomview output for 2-d Voronoi diagrams.</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a> <a name="controls">qvoronoi
controls</a></h3>
<blockquote>
<p>These options provide additional control:</p>
<blockquote>
<dl compact>
<dt><a href="qh-optq.htm#Qu">Qu</a></dt>
<dd>compute the <a href="qvoron_f.htm">furthest-site Voronoi diagram</a>.</dd>
<dt><a href="qh-optq.htm#QVn">QVn</a></dt>
<dd>select Voronoi vertices for input site <em>n</em> </dd>
<dt><a href="qh-optq.htm#Qz">Qz</a></dt>
<dd>add a point above the paraboloid to reduce precision
errors. Use it for nearly cocircular/cospherical input
(e.g., 'rbox c | qvoronoi Qz').</dd>
<dt><a href="qh-optt.htm#Tv">Tv</a></dt>
<dd>verify result</dd>
<dt><a href="qh-optt.htm#TO">TI file</a></dt>
<dd>input data from file. The filename may not use spaces or quotes.</dd>
<dt><a href="qh-optt.htm#TO">TO file</a></dt>
<dd>output results to file. Use single quotes if the filename
contains spaces (e.g., <tt>TO 'file with spaces.txt'</tt></dd>
<dt><a href="qh-optt.htm#TFn">TFn</a></dt>
<dd>report progress after constructing <em>n</em> facets</dd>
<dt><a href="qh-optp.htm#PDk">PDk:1</a></dt>
<dd>include upper and lower facets in the output. Set <em>k</em>
to the last dimension (e.g., 'PD2:1' for 2-d inputs). </dd>
<dt><a href="qh-opto.htm#f">f </a></dt>
<dd>facet dump. Print the data structure for each facet (i.e.,
Voronoi vertex).</dd>
</dl>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a> <a name="graphics">qvoronoi
graphics</a></h3>
<blockquote>
<p>In 2-d, Geomview output ('<a href="qh-optg.htm#G">G</a>')
displays a Voronoi diagram with extra edges to close the
unbounded Voronoi regions. To view the unbounded rays, enclose
the input points in a square.</p>
<p>You can also view <i>individual</i> Voronoi regions in 3-d. To
view the Voronoi region for site 3 in Geomview, execute</p>
<blockquote>
<p>qvoronoi &lt;data <a href="qh-optq.htm#QVn">QV3</a> <a
href="qh-opto.htm#p">p</a> | qconvex s G &gt;output</p>
</blockquote>
<p>The <tt>qvoronoi</tt> command returns the Voronoi vertices
for input site 3. The <tt>qconvex</tt> command computes their convex hull.
This is the Voronoi region for input site 3. Its
hyperplane normals (qconvex 'n') are the same as the separating hyperplanes
from options '<a href="qh-optf.htm#Fi">Fi</a>'
and '<a href="qh-optf.htm#Fo">Fo</a>' (up to roundoff error).
<p>See the <a href="qh-eg.htm#delaunay">Delaunay and Voronoi
examples</a> for 2-d and 3-d examples. Turn off normalization (on
Geomview's 'obscure' menu) when comparing the Voronoi diagram
with the corresponding Delaunay triangulation. </p>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="notes">qvoronoi
notes</a></h3>
<blockquote>
<p>You can simplify the Voronoi diagram by enclosing the input
sites in a large square or cube. This is particularly recommended
for cocircular or cospherical input data.</p>
<p>See <a href="#graphics">Voronoi graphics</a> for computing
the convex hull of a Voronoi region. </p>
<p>Voronoi diagrams do not include facets that are
coplanar with the convex hull of the input sites. A facet is
coplanar if the last coefficient of its normal is
nearly zero (see <a href="../src/user.h#ZEROdelaunay">qh_ZEROdelaunay</a>).
<p>Unbounded regions can be confusing. For example, '<tt>rbox c |
qvoronoi Qz o</tt>' produces the Voronoi regions for the vertices
of a cube centered at the origin. All regions are unbounded. The
output is </p>
<blockquote>
<pre>3
2 9 1
-10.101 -10.101 -10.101
0 0 0
2 0 1
2 0 1
2 0 1
2 0 1
2 0 1
2 0 1
2 0 1
2 0 1
0
</pre>
</blockquote>
<p>The first line is the dimension. The second line is the number
of vertices and the number of regions. There is one region per
input point plus a region for the point-at-infinity added by
option '<a href="qh-optq.htm#Qz">Qz</a>'. The next two lines
lists the Voronoi vertices. The first vertex is the infinity
vertex. It is indicate by the coordinates <em>-10.101</em>. The
second vertex is the origin. The next nine lines list the
regions. Each region lists two vertices -- the infinity vertex
and the origin. The last line is &quot;0&quot; because no region
is associated with the point-at-infinity. A &quot;0&quot; would
also be listed for nearly incident input sites. </p>
<p>To use option '<a href="qh-optf.htm#Fv">Fv</a>', add an
interior point. For example, </p>
<blockquote>
<pre>
rbox c P0 | qvoronoi Fv
20
5 0 7 1 3 5
5 0 3 1 4 5
5 0 5 1 2 3
5 0 1 1 2 4
5 0 6 2 3 6
5 0 2 2 4 6
5 0 4 4 5 6
5 0 8 5 3 6
5 1 2 0 2 4
5 1 3 0 1 4
5 1 5 0 1 2
5 2 4 0 4 6
5 2 6 0 2 6
5 3 4 0 4 5
5 3 7 0 1 5
5 4 8 0 6 5
5 5 6 0 2 3
5 5 7 0 1 3
5 6 8 0 6 3
5 7 8 0 3 5
</pre>
</blockquote>
<p>The output consists of 20 ridges and each ridge lists a pair
of input sites and a triplet of Voronoi vertices. The first eight
ridges connect the origin ('P0'). The remainder list the edges of
the cube. Each edge generates an unbounded ray through the
midpoint. The corresponding separating planes ('Fo') follow each
pair of coordinate axes. </p>
<p>Options '<a href="qh-optq.htm#Qt">Qt</a>' (triangulated output)
and '<a href="qh-optq.htm#QJn">QJ</a>' (joggled input) are deprecated. They may produce
unexpected results. If you use these options, cocircular and cospherical input sites will
produce duplicate or nearly duplicate Voronoi vertices. See also <a
href="qh-impre.htm#joggle">Merged facets or joggled input</a>. </p>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="conventions">qvoronoi conventions</a></h3>
<blockquote>
<p>The following terminology is used for Voronoi diagrams in
Qhull. The underlying structure is a Delaunay triangulation from
a convex hull in one higher dimension. Facets of the Delaunay
triangulation correspond to vertices of the Voronoi diagram.
Vertices of the Delaunay triangulation correspond to input sites.
They also correspond to regions of the Voronoi diagram. See <a
href="qconvex.htm#conventions">convex hull conventions</a>, <a
href="qdelaun.htm#conventions">Delaunay conventions</a>, and
<a href="index.htm#structure">Qhull's data structures</a>.</p>
<blockquote>
<ul>
<li><em>input site</em> - a point in the input (one dimension
lower than a point on the convex hull)</li>
<li><em>point</em> - a point has <i>d+1</i> coordinates. The
last coordinate is the sum of the squares of the input
site's coordinates</li>
<li><em>coplanar point</em> - a <em>nearly incident</em>
input site</li>
<li><em>vertex</em> - a point on the paraboloid. It
corresponds to a unique input site. </li>
<li><em>point-at-infinity</em> - a point added above the
paraboloid by option '<a href="qh-optq.htm#Qz">Qz</a>'</li>
<li><em>Delaunay facet</em> - a lower facet of the
paraboloid. The last coefficient of its normal is
clearly negative.</li>
<li><em>Voronoi vertex</em> - the circumcenter of a Delaunay
facet</li>
<li><em>Voronoi region</em> - the Voronoi vertices for an
input site. The region of Euclidean space nearest to an
input site.</li>
<li><em>Voronoi diagram</em> - the graph of the Voronoi
regions. It includes the ridges (i.e., edges) between the
regions.</li>
<li><em>vertex-at-infinity</em> - the Voronoi vertex that
indicates unbounded Voronoi regions in '<a
href="qh-opto.htm#o">o</a>' output format. Its
coordinates are <em>-10.101</em>.</li>
<li><em>good facet</em> - a Voronoi vertex with optional
restrictions by '<a href="qh-optq.htm#QVn">QVn</a>', etc.</li>
</ul>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="options">qvoronoi options</a></h3>
<pre>
qvoronoi- compute the Voronoi diagram
http://www.qhull.org
input (stdin):
first lines: dimension and number of points (or vice-versa).
other lines: point coordinates, best if one point per line
comments: start with a non-numeric character
options:
Qu - compute furthest-site Voronoi diagram
Qhull control options:
QJn - randomly joggle input in range [-n,n]
Qs - search all points for the initial simplex
Qz - add point-at-infinity to Voronoi diagram
QGn - Voronoi vertices if visible from point n, -n if not
QVn - Voronoi vertices for input point n, -n if not
Trace options:
T4 - trace at level n, 4=all, 5=mem/gauss, -1= events
Tc - check frequently during execution
Ts - statistics
Tv - verify result: structure, convexity, and in-circle test
Tz - send all output to stdout
TFn - report summary when n or more facets created
TI file - input data from file, no spaces or single quotes
TO file - output results to file, may be enclosed in single quotes
TPn - turn on tracing when point n added to hull
TMn - turn on tracing at merge n
TWn - trace merge facets when width > n
TVn - stop qhull after adding point n, -n for before (see TCn)
TCn - stop qhull after building cone for point n (see TVn)
Precision options:
Cn - radius of centrum (roundoff added). Merge facets if non-convex
An - cosine of maximum angle. Merge facets if cosine > n or non-convex
C-0 roundoff, A-0.99/C-0.01 pre-merge, A0.99/C0.01 post-merge
Rn - randomly perturb computations by a factor of [1-n,1+n]
Wn - min facet width for non-coincident point (before roundoff)
Output formats (may be combined; if none, produces a summary to stdout):
s - summary to stderr
p - Voronoi vertices
o - OFF format (dim, Voronoi vertices, and Voronoi regions)
i - Delaunay regions (use 'Pp' to avoid warning)
f - facet dump
More formats:
Fc - count plus coincident points (by Voronoi vertex)
Fd - use cdd format for input (homogeneous with offset first)
FD - use cdd format for output (offset first)
FF - facet dump without ridges
Fi - separating hyperplanes for bounded Voronoi regions
FI - ID for each Voronoi vertex
Fm - merge count for each Voronoi vertex (511 max)
Fn - count plus neighboring Voronoi vertices for each Voronoi vertex
FN - count and Voronoi vertices for each Voronoi region
Fo - separating hyperplanes for unbounded Voronoi regions
FO - options and precision constants
FP - nearest point and distance for each coincident point
FQ - command used for qvoronoi
Fs - summary: #int (8), dimension, #points, tot vertices, tot facets,
for output: #Voronoi regions, #Voronoi vertices,
#coincident points, #non-simplicial regions
#real (2), max outer plane and min vertex
Fv - Voronoi diagram as Voronoi vertices between adjacent input sites
Fx - extreme points of Delaunay triangulation (on convex hull)
Geomview options (2-d only)
Ga - all points as dots
Gp - coplanar points and vertices as radii
Gv - vertices as spheres
Gi - inner planes only
Gn - no planes
Go - outer planes only
Gc - centrums
Gh - hyperplane intersections
Gr - ridges
GDn - drop dimension n in 3-d and 4-d output
Print options:
PAn - keep n largest Voronoi vertices by 'area'
Pdk:n - drop facet if normal[k] &lt;= n (default 0.0)
PDk:n - drop facet if normal[k] >= n
Pg - print good Voronoi vertices (needs 'QGn' or 'QVn')
PFn - keep Voronoi vertices whose 'area' is at least n
PG - print neighbors of good Voronoi vertices
PMn - keep n Voronoi vertices with most merges
Po - force output. If error, output neighborhood of facet
Pp - do not report precision problems
. - list of all options
- - one line descriptions of all options
</pre>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis
&#149; <a href="#input">in</a>put &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#controls">co</a>ntrols &#149; <a href="#graphics">gr</a>aphics
&#149; <a href="#notes">no</a>tes &#149; <a href="#conventions">co</a>nventions
&#149; <a href="#options">op</a>tions
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
</a><br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see top <!-- hhmts end --> </p>
</body>
</html>

277
xs/src/qhull/html/rbox.htm Normal file
View file

@ -0,0 +1,277 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>rbox -- generate point distributions</title>
</head>
<body>
<!-- Navigation links -->
<p><b><a name="TOP">Up:</a></b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#examples">ex</a>amples &#149; <a href="#notes">no</a>tes
&#149; <a href="#options">op</a>tions
<hr>
<!-- Main text of document -->
<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/cone.html"><img
src="qh--cone.gif" alt="[CONE]" align="middle" width="100"
height="100"></a>rbox -- generate point distributions</h1>
<blockquote>
rbox generates random or regular points according to the
options given, and outputs the points to stdout. The
points are generated in a cube, unless 's', 'x', or 'y'
are given.
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="synopsis">rbox synopsis</a></h3>
<pre>
rbox- generate various point distributions. Default is random in cube.
args (any order, space separated):
3000 number of random points in cube, lens, spiral, sphere or grid
D3 dimension 3-d
c add a unit cube to the output ('c G2.0' sets size)
d add a unit diamond to the output ('d G2.0' sets size)
l generate a regular 3-d spiral
r generate a regular polygon, ('r s Z1 G0.1' makes a cone)
s generate cospherical points
x generate random points in simplex, may use 'r' or 'Wn'
y same as 'x', plus simplex
Cn,r,m add n nearly coincident points within radius r of m points
Pn,m,r add point [n,m,r] first, pads with 0
Ln lens distribution of radius n. Also 's', 'r', 'G', 'W'.
Mn,m,r lattice (Mesh) rotated by [n,-m,0], [m,n,0], [0,0,r], ...
'27 M1,0,1' is {0,1,2} x {0,1,2} x {0,1,2}. Try 'M3,4 z'.
W0.1 random distribution within 0.1 of the cube's or sphere's surface
Z0.5 s random points in a 0.5 disk projected to a sphere
Z0.5 s G0.6 same as Z0.5 within a 0.6 gap
Bn bounding box coordinates, default 0.5
h output as homogeneous coordinates for cdd
n remove command line from the first line of output
On offset coordinates by n
t use time as the random number seed (default is command line)
tn use n as the random number seed
z print integer coordinates, default 'Bn' is 1e+06
</pre>
<h3><a href="#TOP">&#187;</a><a name="outputs">rbox outputs</a></h3>
<blockquote>
The format of the output is the following: first line contains
the dimension and a comment, second line contains the
number of points, and the following lines contain the points,
one point per line. Points are represented by their coordinate values.
<p>For example, <tt>rbox c 10 D2</tt> generates
<blockquote>
<pre>
2 RBOX c 10 D2
14
-0.4999921736307369 -0.3684622117955817
0.2556053225468894 -0.0413498678629751
0.0327672376602583 -0.2810408135699488
-0.452955383763607 0.17886471718444
0.1792964061529342 0.4346928963760779
-0.1164979223315585 0.01941637230982666
0.3309653464993139 -0.4654278894564396
-0.4465383649305798 0.02970019358182344
0.1711493843897706 -0.4923018137852678
-0.1165843490665633 -0.433157762450313
-0.5 -0.5
-0.5 0.5
0.5 -0.5
0.5 0.5
</pre>
</blockquote>
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="examples">rbox examples</a></h3>
<pre>
rbox 10
10 random points in the unit cube centered at the
origin.
rbox 10 s D2
10 random points on a 2-d circle.
rbox 100 W0
100 random points on the surface of a cube.
rbox 1000 s D4
1000 random points on a 4-d sphere.
rbox c D5 O0.5
a 5-d hypercube with one corner at the origin.
rbox d D10
a 10-d diamond.
rbox x 1000 r W0
100 random points on the surface of a fixed simplex
rbox y D12
a 12-d simplex.
rbox l 10
10 random points along a spiral
rbox l 10 r
10 regular points along a spiral plus two end
points
rbox 1000 L10000 D4 s
1000 random points on the surface of a narrow lens.
rbox 1000 L100000 s G1e-6
1000 random points near the edge of a narrow lens
rbox c G2 d G3
a cube with coordinates +2/-2 and a diamond with
coordinates +3/-3.
rbox 64 M3,4 z
a rotated, {0,1,2,3} x {0,1,2,3} x {0,1,2,3} lat-
tice (Mesh) of integer points.
rbox P0 P0 P0 P0 P0
5 copies of the origin in 3-d. Try 'rbox P0 P0 P0
P0 P0 | qhull QJ'.
r 100 s Z1 G0.1
two cospherical 100-gons plus another cospherical
point.
100 s Z1
a cone of points.
100 s Z1e-7
a narrow cone of points with many precision errors.
</pre>
<h3><a href="#TOP">&#187;</a><a name="notes">rbox notes</a></h3>
<blockquote>
Some combinations of arguments generate odd results.
</blockquote>
<h3><a href="#TOP">&#187;</a><a name="options">rbox options</a></h3>
<pre>
n number of points
Dn dimension n-d (default 3-d)
Bn bounding box coordinates (default 0.5)
l spiral distribution, available only in 3-d
Ln lens distribution of radius n. May be used with
's', 'r', 'G', and 'W'.
Mn,m,r lattice (Mesh) rotated by {[n,-m,0], [m,n,0],
[0,0,r], ...}. Use 'Mm,n' for a rigid rotation
with r = sqrt(n^2+m^2). 'M1,0' is an orthogonal
lattice. For example, '27 M1,0' is {0,1,2} x
{0,1,2} x {0,1,2}.
s cospherical points randomly generated in a cube and
projected to the unit sphere
x simplicial distribution. It is fixed for option
'r'. May be used with 'W'.
y simplicial distribution plus a simplex. Both 'x'
and 'y' generate the same points.
Wn restrict points to distance n of the surface of a
sphere or a cube
c add a unit cube to the output
c Gm add a cube with all combinations of +m and -m to
the output
d add a unit diamond to the output.
d Gm add a diamond made of 0, +m and -m to the output
Cn,r,m add n nearly coincident points within radius r of m points
Pn,m,r add point [n,m,r] to the output first. Pad coordi-
nates with 0.0.
n Remove the command line from the first line of out-
put.
On offset the data by adding n to each coordinate.
t use time in seconds as the random number seed
(default is command line).
tn set the random number seed to n.
z generate integer coordinates. Use 'Bn' to change
the range. The default is 'B1e6' for six-digit
coordinates. In R^4, seven-digit coordinates will
overflow hyperplane normalization.
Zn s restrict points to a disk about the z+ axis and the
sphere (default Z1.0). Includes the opposite pole.
'Z1e-6' generates degenerate points under single
precision.
Zn Gm s
same as Zn with an empty center (default G0.5).
r s D2 generate a regular polygon
r s Z1 G0.1
generate a regular cone
</pre>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.qhull.org">Home page</a> for Qhull<br>
<b>Up:</b> <a href="index.htm#TOC">Qhull manual</a>: Table of Contents<br>
<b>To:</b> <a href="qh-quick.htm#programs">Programs</a>
&#149; <a href="qh-quick.htm#options">Options</a>
&#149; <a href="qh-opto.htm#output">Output</a>
&#149; <a href="qh-optf.htm#format">Formats</a>
&#149; <a href="qh-optg.htm#geomview">Geomview</a>
&#149; <a href="qh-optp.htm#print">Print</a>
&#149; <a href="qh-optq.htm#qhull">Qhull</a>
&#149; <a href="qh-optc.htm#prec">Precision</a>
&#149; <a href="qh-optt.htm#trace">Trace</a>
&#149; <a href="../src/libqhull_r/index.htm">Functions</a><br>
<b>To:</b> <a href="#synopsis">sy</a>nopsis &#149; <a href="#outputs">ou</a>tputs
&#149; <a href="#examples">ex</a>amples &#149; <a href="#notes">no</a>tes
&#149; <a href="#options">op</a>tions
<!-- GC common information -->
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif"
align="middle" width="40" height="40"></a><i>The Geometry Center
Home Page </i></p>
<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a>
<br>
Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: August 12, 1998 <!-- hhmts end --> </p>
</body>
</html>

176
xs/src/qhull/html/rbox.man Normal file
View file

@ -0,0 +1,176 @@
.\" This is the Unix manual page for rbox, written in nroff, the standard
.\" manual formatter for Unix systems. To format it, type
.\"
.\" nroff -man rbox.man
.\"
.\" This will print a formatted copy to standard output. If you want
.\" to ensure that the output is plain ascii, free of any control
.\" characters that nroff uses for underlining etc, pipe the output
.\" through "col -b":
.\"
.\" nroff -man rbox.man | col -b
.\"
.TH rbox 1 "August 10, 1998" "Geometry Center"
.SH NAME
rbox \- generate point distributions for qhull
.SH SYNOPSIS
Command "rbox" (w/o arguments) lists the options.
.SH DESCRIPTION
.PP
rbox generates random or regular points according to the options given, and
outputs
the points to stdout. The points are generated in a cube, unless 's' or 'k'
option is
given. The format of the output is the following: first line
contains the dimension and a comment,
second line contains the number of points, and the
following lines contain the points, one point per line. Points are represented
by their coordinate values.
.SH EXAMPLES
.TP
rbox 10
10 random points in the unit cube centered at the origin.
.TP
rbox 10 s D2
10 random points on a 2\[hy]d circle.
.TP
rbox 100 W0
100 random points on the surface of a cube.
.TP
rbox 1000 s D4
1000 random points on a 4\[hy]d sphere.
.TP
rbox c D5 O0.5
a 5\[hy]d hypercube with one corner at the origin.
.TP
rbox d D10
a 10\[hy]d diamond.
.TP
rbox x 1000 r W0
100 random points on the surface of a fixed simplex
.TP
rbox y D12
a 12\[hy]d simplex.
.TP
rbox l 10
10 random points along a spiral
.TP
rbox l 10 r
10 regular points along a spiral plus two end points
.TP
rbox 1000 L10000 D4 s
1000 random points on the surface of a narrow lens.
.TP
rbox c G2 d G3
a cube with coordinates +2/\-2 and a diamond with coordinates +3/\-3.
.TP
rbox 64 M3,4 z
a rotated, {0,1,2,3} x {0,1,2,3} x {0,1,2,3} lattice (Mesh) of integer
points. 'rbox 64 M1,0' is orthogonal.
.TP
rbox P0 P0 P0 P0 P0
5 copies of the origin in 3\-d. Try 'rbox P0 P0 P0 P0 P0 | qhull QJ'.
.TP
r 100 s Z1 G0.1
two cospherical 100\-gons plus another cospherical point.
.TP
100 s Z1
a cone of points.
.TP
100 s Z1e\-7
a narrow cone of points with many precision errors.
.SH OPTIONS
.TP
n
number of points
.TP
Dn
dimension n\[hy]d (default 3\[hy]d)
.TP
Bn
bounding box coordinates (default 0.5)
.TP
l
spiral distribution, available only in 3\[hy]d
.TP
Ln
lens distribution of radius n. May be used with 's', 'r', 'G', and 'W'.
.TP
Mn,m,r
lattice (Mesh) rotated by {[n,\-m,0], [m,n,0], [0,0,r], ...}.
Use 'Mm,n' for a rigid rotation with r = sqrt(n^2+m^2). 'M1,0' is an
orthogonal lattice. For example, '27 M1,0' is {0,1,2} x {0,1,2} x
{0,1,2}. '27 M3,4 z' is a rotated integer lattice.
.TP
s
cospherical points randomly generated in a cube and projected to the unit sphere
.TP
x
simplicial distribution. It is fixed for option 'r'. May be used with 'W'.
.TP
y
simplicial distribution plus a simplex. Both 'x' and 'y' generate the same points.
.TP
Wn
restrict points to distance n of the surface of a sphere or a cube
.TP
c
add a unit cube to the output
.TP
c Gm
add a cube with all combinations of +m and \-m to the output
.TP
d
add a unit diamond to the output.
.TP
d Gm
add a diamond made of 0, +m and \-m to the output
.TP
Cn,r,m
add n nearly coincident points within radius r of m points
.TP
Pn,m,r
add point [n,m,r] to the output first. Pad coordinates with 0.0.
.TP
n
Remove the command line from the first line of output.
.TP
On
offset the data by adding n to each coordinate.
.TP
t
use time in seconds as the random number seed (default is command line).
.TP
tn
set the random number seed to n.
.TP
z
generate integer coordinates. Use 'Bn' to change the range.
The default is 'B1e6' for six\[hy]digit coordinates. In R^4, seven\[hy]digit
coordinates will overflow hyperplane normalization.
.TP
Zn s
restrict points to a disk about the z+ axis and the sphere (default Z1.0).
Includes the opposite pole. 'Z1e\-6' generates degenerate points under
single precision.
.TP
Zn Gm s
same as Zn with an empty center (default G0.5).
.TP
r s D2
generate a regular polygon
.TP
r s Z1 G0.1
generate a regular cone
.SH BUGS
Some combinations of arguments generate odd results.
Report bugs to qhull_bug@qhull.org, other correspondence to qhull@qhull.org
.SH SEE ALSO
qhull(1)
.SH AUTHOR
.nf
C. Bradford Barber
bradb@shore.net
.fi

195
xs/src/qhull/html/rbox.txt Normal file
View file

@ -0,0 +1,195 @@
rbox(1) rbox(1)
NAME
rbox - generate point distributions for qhull
SYNOPSIS
Command "rbox" (w/o arguments) lists the options.
DESCRIPTION
rbox generates random or regular points according to the
options given, and outputs the points to stdout. The
points are generated in a cube, unless 's' or given. The
format of the output is the following: first line contains
the dimension and a comment, second line contains the num-
ber of points, and the following lines contain the points,
one point per line. Points are represented by their coor-
dinate values.
EXAMPLES
rbox 10
10 random points in the unit cube centered at the
origin.
rbox 10 s D2
10 random points on a 2-d circle.
rbox 100 W0
100 random points on the surface of a cube.
rbox 1000 s D4
1000 random points on a 4-d sphere.
rbox c D5 O0.5
a 5-d hypercube with one corner at the origin.
rbox d D10
a 10-d diamond.
rbox x 1000 r W0
100 random points on the surface of a fixed simplex
rbox y D12
a 12-d simplex.
rbox l 10
10 random points along a spiral
rbox l 10 r
10 regular points along a spiral plus two end
points
rbox 1000 L10000 D4 s
1000 random points on the surface of a narrow lens.
rbox c G2 d G3
a cube with coordinates +2/-2 and a diamond with
Geometry Center August 10, 1998 1
rbox(1) rbox(1)
coordinates +3/-3.
rbox 64 M3,4 z
a rotated, {0,1,2,3} x {0,1,2,3} x {0,1,2,3} lat-
tice (Mesh) of integer points.
rbox P0 P0 P0 P0 P0
5 copies of the origin in 3-d. Try 'rbox P0 P0 P0
P0 P0 | qhull QJ'.
r 100 s Z1 G0.1
two cospherical 100-gons plus another cospherical
point.
100 s Z1
a cone of points.
100 s Z1e-7
a narrow cone of points with many precision errors.
OPTIONS
n number of points
Dn dimension n-d (default 3-d)
Bn bounding box coordinates (default 0.5)
l spiral distribution, available only in 3-d
Ln lens distribution of radius n. May be used with
's', 'r', 'G', and 'W'.
Mn,m,r lattice (Mesh) rotated by {[n,-m,0], [m,n,0],
[0,0,r], ...}. Use 'Mm,n' for a rigid rotation
with r = sqrt(n^2+m^2). 'M1,0' is an orthogonal
lattice. For example, '27 M1,0' is {0,1,2} x
{0,1,2} x {0,1,2}.
s cospherical points randomly generated in a cube and
projected to the unit sphere
x simplicial distribution. It is fixed for option
'r'. May be used with 'W'.
y simplicial distribution plus a simplex. Both 'x'
and 'y' generate the same points.
Wn restrict points to distance n of the surface of a
sphere or a cube
c add a unit cube to the output
c Gm add a cube with all combinations of +m and -m to
the output
Geometry Center August 10, 1998 2
rbox(1) rbox(1)
d add a unit diamond to the output.
d Gm add a diamond made of 0, +m and -m to the output
Cn,r,m add n nearly coincident points within radius r of m points
Pn,m,r add point [n,m,r] to the output first. Pad coordi-
nates with 0.0.
n Remove the command line from the first line of out-
put.
On offset the data by adding n to each coordinate.
t use time in seconds as the random number seed
(default is command line).
tn set the random number seed to n.
z generate integer coordinates. Use 'Bn' to change
the range. The default is 'B1e6' for six-digit
coordinates. In R^4, seven-digit coordinates will
overflow hyperplane normalization.
Zn s restrict points to a disk about the z+ axis and the
sphere (default Z1.0). Includes the opposite pole.
'Z1e-6' generates degenerate points under single
precision.
Zn Gm s
same as Zn with an empty center (default G0.5).
r s D2 generate a regular polygon
r s Z1 G0.1
generate a regular cone
BUGS
Some combinations of arguments generate odd results.
Report bugs to qhull_bug@qhull.org, other correspon-
dence to qhull@qhull.org
SEE ALSO
qhull(1)
AUTHOR
C. Bradford Barber
bradb@shore.net
Geometry Center August 10, 1998 3

284
xs/src/qhull/index.htm Normal file
View file

@ -0,0 +1,284 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>Qhull code for Convex Hull, Delaunay Triangulation, Voronoi Diagram, and Halfspace Intersection about a Point</title>
</head>
<body>
<!-- Navigation links -->
<b>URL:</b> <a href="http://www.qhull.org">http://www.qhull.org</a>
<br><b>To:</b>
<a href="http://www.qhull.org/news">News</a>
&#149; <a href="http://www.qhull.org/download">Download</a>
&#149; <a href="http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.117.405">CiteSeer</a>
&#149; <a href=http://images.google.com/images?q=qhull&num=100>Images</a>
&#149; <a href="html/index.htm#TOC">Manual</a>
&#149; <a href="http://www.qhull.org/html/qh-faq.htm">FAQ</a>
&#149; <a href="html/qh-quick.htm#programs">Programs</a>
&#149; <a href="html/qh-quick.htm#options">Options</a>
</p>
<hr>
<!-- Main text of document -->
<table>
<tr><td valign=top>
<h1>Qhull</h1>
<a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/cone.html"><img
src="html/qh--cone.gif" alt="[CONE]" align="middle" width="100"
height="100"></a>
</td><td>
Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram,
halfspace intersection about a point, furthest-site Delaunay
triangulation, and furthest-site Voronoi diagram. The source code runs in
2-d, 3-d, 4-d, and higher dimensions. Qhull implements the Quickhull
algorithm for computing the convex hull. It handles roundoff
errors from floating point arithmetic. It computes volumes,
surface areas, and approximations to the convex hull.</p>
<!-- duplicated in index.htm and html/index.htm -->
<p>Qhull does <i>not</i> support triangulation of non-convex surfaces, mesh
generation of non-convex objects, medium-sized inputs in 9-D
and higher, alpha shapes, weighted Voronoi diagrams, Voronoi volumes, or
constrained Delaunay triangulations, </p>
<p>Qhull 2015.2 introduces reentrant Qhull. It allows concurrent Qhull runs and simplifies the C++ interface to Qhull.
If you call Qhull from your program, you should use reentrant Qhull (libqhull_r) instead of qh_QHpointer (libqhull).
If you use Qhull 2003.1. please upgrade or apply <a href="http://www.qhull.org/download/poly.c-qh_gethash.patch">poly.c-qh_gethash.patch</a>.
</p>
</td></tr></table>
<hr>
<form method=get action=http://www.google.com/search>
<input type=hidden name=sitesearch value=www.qhull.org>
<input type=hidden name=num value=100>
<ul>
<li><a href="http://www.qhull.org/news">News</a> and
<a href="http://www.qhull.org/news/qhull-news.html#bugs">Bugs</a>
about Qhull 2015.2 2016/01/18</li>
<li><a href="http://www.qhull.org/download">Download</a> Qhull (<a href="http://www.qhull.org/src/Changes.txt">changes</a>)</li>
<li><a href=http://github.com/qhull/qhull/wiki>GitHub</a> C++ interface to Qhull
<li><a href="html/index.htm">Manual</a> for Qhull and rbox
<li><a href="html/index.htm#geomview">Geomview</a> for 3-D and 4-D visualization of Qhull output
<li><input name=as_q size=10 value="">
<input type="submit" value="Search">
www.qhull.org
<p>
<li><a href="http://www.qhull.org/news/qhull-news.html#users">How</a> is Qhull used?</li>
<li><a href="http://scholar.google.com/scholar?cites=13151392091060773178&as_sdt=40000005">Google Scholar</a>,
<a href="http://libra.msra.cn/Publication/232063/the-quickhull-algorithm-for-convex-hulls">Microsoft Academic</a>,
and <a href="http://citeseerx.ist.psu.edu/showciting?doi=10.1.1.117.405&sort=cite">CiteSeer</a>
references to Qhull
<li>
<a href=http://www.google.com/search?as_q=qhull+-debian+-cvs+-gentoo+-pool+-mirrors&num=100>Google</a> Qhull,
<a href="http://images.google.com/images?q=qhull&num=100">Images</a>,
<a href="http://www.google.com/#q=qhull&tbm=bks">Books</a>,
<a href="http://www.google.com/search?q=qhull&tbm=pts">Patents</a>,
<a href="http://groups.google.com/groups?as_q=qhull&num=100&as_scoring=d">Newsgroups</a>,
<a href="http://www.google.com/search?q=qhull&tbm=blg">Blogs</a>,
and <a href=http://www.googlism.com/who_is/q/qhull/>Who is</a> Qhull?
<p>
<li><a href=http://www.mathworks.com/>MATLAB</a> uses Qhull for their n-d computational geometry functions:
<a href=http://www.mathworks.com/help/techdoc/ref/convhulln.html>convhulln</a>
<a href=http://www.mathworks.com/help/techdoc/ref/delaunayn.html>delaunayn</a>
<a href=http://www.mathworks.com/help/techdoc/ref/griddatan.html>griddatan</a>
<a href=http://www.mathworks.com/help/techdoc/ref/voronoin.html>voronoin</a>.
</li>
<li>The <a href="http://cran.r-project.org/web/packages/geometry/geometry.pdf">geometry</a> package of <a href="http://www.r-project.org/">R</a> provides <a href="http://geometry.r-forge.r-project.org/">Qhull in R</a>.
<li>The <a href="http://packages.debian.org/sid/octave3.2">Debian build</a> of
<a href=http://www.octave.org/>GNU Octave</a> includes Qhull for <a href="http://www.gnu.org/software/octave/doc/interpreter/Geometry.html">computational geometry<a>.
<li><a href=http://www.wolfram.com/products/mathematica/>Mathematica</a>'s Delaunay interface <a href=http://library.wolfram.com/infocenter/MathSource/1160/>qh-math</a>
and <a href="http://portal.uni-freiburg.de/imteksimulation/downloads/ims">QHullInterface</a>
<li>The <a href="http://docs.scipy.org/doc/scipy/reference/tutorial/spatial.html">scipy.spatial</a> of <a href="http://scipy.org/">SciPy</a> is implemented with Qhull. It includes
support for Delaunay triangulations,
</ul>
</form>
<p><b>Introduction</b>
<ul>
<li><a
href="http://www.cs.mcgill.ca/~fukuda/soft/polyfaq/polyfaq.html"
>Fukuda's introduction</a> to convex hulls, Delaunay
triangulations, Voronoi diagrams, and linear programming</li>
<li><a
href="http://www.cse.unsw.edu.au/~lambert/java/3d/hull.html"
>Lambert's Java</a> visualization of convex hull algorithms </li>
<li><a
href="http://www.algorithmic-solutions.info/leda_guide/geometryalgorithms.html"
>LEDA Guide</a> to geometry algorithms
<li><a
href="http://mathworld.wolfram.com/ComputationalGeometry.html"
>MathWorld's</a> Computational Geometry from Wolfram Research
<li><a
href="http://www.cs.sunysb.edu/~algorith/major_section/1.6.shtml"
>Skiena's</a> Computational Geometry from his <i>Algorithm Design Manual</i>.
<li><a
href="http://www.cs.sunysb.edu/~algorith/major_section/1.6.shtml"
>Stony Brook</a> Algorithm Repository, computational geometry</li>
</ul>
<p><b>Qhull Documentation and Support</b>
<ul>
<li><a href="html/index.htm">Manual</a> for Qhull and rbox
<table><tr><td>
<ul>
<li><a href="html/index.htm#description">Description</a> of Qhull
<li><a href="html/qh-impre.htm">Imprecision</a> in Qhull
<li><a href="html/qh-quick.htm#programs">Programs</a> and <a href="html/qh-quick.htm#options">Options</a>
quick reference
<li><a href="html/qconvex.htm">qconvex</a> -- convex hull
<li><a href="html/qdelaun.htm">qdelaunay</a> -- Delaunay triangulation
<li><a href="html/qvoronoi.htm">qvoronoi</a> -- Voronoi diagram
<li><a href="html/qhalf.htm">qhalf</a> -- halfspace intersection about a point
<li><a href="html/rbox.htm">rbox</a> -- generate point distributions
</ul></td><td><ul>
<li><a href="http://www.qhull.org/html/qh-faq.htm">Frequently</a> asked
questions about Qhull</li>
<li><a href="html/index.htm#geomview">Geomview</a> for visualizing Qhull
<li><a href="COPYING.txt">COPYING.txt</a> - copyright notice<br>
<li><a href="REGISTER.txt">REGISTER.txt</a> - registration<br>
<li><a href="README.txt">README.txt</a> - installation
instructions<br>
<li><a href="src/Changes.txt">Changes.txt</a> - change history <br>
<li><a href="html/qh-code.htm">Calling Qhull</a> from your program
<li><a href="src/libqhull_r/index.htm">Reentrant</a> Qhull functions, macros, and data structures with source
</ul>
</td></tr></table>
<li>Send e-mail to <a href=mailto:qhull@qhull.org>qhull@qhull.org</a> </li>
<li>Report bugs to <a
href="mailto:qhull_bug@qhull.org">qhull_bug@qhull.org</a>
</ul>
<p><b>Related URLs</b>
<ul>
<li><a href="http://www.geom.uiuc.edu/software/cglist">Amenta's directory</a> of
computational geometry software </li>
<li><a href=http://www.boost.org/libs/graph/doc/table_of_contents.html>BGL</a>
Boost Graph Library provides C++ classes for graph data structures
and algorithms,
<li><a
href="http://www.netlib.org/voronoi/hull.html">Clarkson's
hull </a>program with exact arithmetic for convex hulls, Delaunay triangulations,
Voronoi volumes, and alpha shapes. </li>
<li><a href="http://compgeom.cs.uiuc.edu/~jeffe/compgeom/compgeom.html">Erickson's
Computational</a> Geometry Pages and
<a href="http://compgeom.cs.uiuc.edu/~jeffe/compgeom/code.html">Software</a>
<li><a
href="http://www.cs.mcgill.ca/~fukuda/soft/cdd_home/cdd.html">Fukuda's
cdd</a> program for halfspace intersection and convex hulls (<a
href="http://www.csb.ethz.ch/tools/polco">Polco/Java</a>)</li>
<li><a href="http://www.inf.ethz.ch/personal/gaertner/miniball.html">Gartner's
Miniball</a> for fast and robust smallest enclosing balls (up to 20-d)
<li><a href=http://www.algorithmic-solutions.com/enleda.htm>Leda</a>
and <a href=http://www.cgal.org/>CGAL</a> libraries for writing computational
geometry programs and other combinatorial algorithms
<li><a href=http://www.mathtools.net/>Mathtools.net</a> of scientific and engineering
software
<li><a href="http://www.imr.sandia.gov/papers/topics.html">Owen's International Meshing</a> Roundtable
<li><a
href="http://www.robertschneiders.de/meshgeneration/meshgeneration.html">Schneiders'
Finite Element</a> Mesh Generation page</li>
<li><a href="http://www.cs.cmu.edu/~quake/triangle.html">Shewchuk's
triangle </a>program for 2-d Delaunay</li>
<li><a href=http://www.voronoi.com>Voronoi Web Site</a> for all things Voronoi
<li>Young's <a href="http://homepage.usask.ca/~ijm451/finite/fe_resources/">Internet Finite Element Resources</a>
<li><a href="http://www.uic.nnov.ru/~zny/skeleton/">Zolotykh's Skeleton</a> generates all extreme rays of a polyhedral cone using the Double Description Method</li>
<li><a href="https://github.com/tomilov/quickhull/blob/master/include/quickhull.hpp">Tomilov's quickhull.hpp</a> (<a href="http://habrahabr.ru/post/245221/">doc-ru</a>) implements the Quickhull algorithm for points in general position.
</ul>
<p><b>FAQs and Newsgroups</b>
<ul>
<li><a
href="http://www.faqs.org/faqs/graphics/algorithms-faq/">FAQ</a>
for computer graphics algorithms
(Exaflop.org: <a href="http://exaflop.org/docs/cgafaq/cga6.html">geometric</a> structures)
</li>
<li><a
href="http://www-unix.mcs.anl.gov/otc/Guide/faq/linear-programming-faq.html">FAQ
</a>for linear programming </li>
<li><a href="news:comp.graphics.algorithms">Newsgroup</a>:
comp.graphics.algorithms </li>
<li><a href="news:comp.soft-sys.matlab">Newsgroup</a>:
comp.soft-sys.matlab</li>
<li><a href="news:sci.math.num-analysis">Newsgroup</a>:
sci.math.num-analysis </li>
<li><a href="news:sci.op-research">Newsgroup</a>:
sci.op-research </li>
</ul>
</blockquote>
<hr>
<p>The program includes options for input transformations,
randomization, tracing, multiple output formats, and execution
statistics. The program can be called from within your
application. </p>
<p>You can view the results in 2-d, 3-d and 4-d with <a
href="http://www.geomview.org">Geomview</a>. An alternative
is <a href=http://www.vtk.org/>VTK</a>.</p>
<p>For an article about Qhull, download from
<a href="http://dl.acm.org/authorize?89250">ACM</a> or <a
href="http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.117.405">CiteSeer</a>:
</p>
<blockquote>
<p>Barber, C.B., Dobkin, D.P., and Huhdanpaa, H.T., &quot;The
Quickhull algorithm for convex hulls,&quot; <i>ACM Trans. on
Mathematical Software</i>, 22(4):469-483, Dec 1996, http://www.qhull.org</p>
</blockquote>
<p>Abstract: </p>
<blockquote>
<p>The convex hull of a set of points is the smallest convex
set that contains the points. This article presents a
practical convex hull algorithm that combines the
two-dimensional Quickhull Algorithm with the general
dimension Beneath-Beyond Algorithm. It is similar to the
randomized, incremental algorithms for convex hull and
Delaunay triangulation. We provide empirical evidence that
the algorithm runs faster when the input contains non-extreme
points, and that it uses less memory. </p>
<p>Computational geometry algorithms have traditionally
assumed that input sets are well behaved. When an algorithm
is implemented with floating point arithmetic, this
assumption can lead to serious errors. We briefly describe a
solution to this problem when computing the convex hull in
two, three, or four dimensions. The output is a set of
"thick" facets that contain all possible exact convex hulls
of the input. A variation is effective in five or more
dimensions. </p>
</blockquote>
<!-- Navigation links -->
<hr>
<p><b>Up:</b> <a href="http://www.geom.uiuc.edu/software/past-projects.html"><i>Past Software
Projects of the Geometry Center</i></a> <br>
<b>URL:</b> <a href="http://www.qhull.org">http://www.qhull.org</a>
<br><b>To:</b>
<a href="http://www.qhull.org/news">News</a>
&#149; <a href="http://www.qhull.org/download">Download</a>
&#149; <a href="http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.117.405">CiteSeer</a>
&#149; <a href=http://images.google.com/images?q=qhull&num=100>Images</a>
&#149; <a href="html/index.htm#TOC">Manual</a>
&#149; <a href="http://www.qhull.org/html/qh-faq.htm">FAQ</a>
&#149; <a href="html/qh-quick.htm#programs">Programs</a>
&#149; <a href="html/qh-quick.htm#options">Options</a>
<!-- GC common information --></p>
<hr>
<p><a href="http://www.geom.uiuc.edu/"><img src="html/qh--geom.gif" alt="[HOME]"
align="middle"></a> <i>The Geometry Center Home Page</i> </p>
<p>Comments to: <a href="mailto:qhull@qhull.org">qhull@qhull.org</a>
<br>
Created: May 17 1995 --- <!-- hhmts start -->
</body>
</html>

Some files were not shown because too many files have changed in this diff Show more