mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-17 11:47:54 -06:00
ENH: new seam strategy from prusa2.5
As title. Thanks @Prusa Signed-off-by: salt.wei <salt.wei@bambulab.com> Change-Id: I2fa177e27ac53211952ea9b6c62e98182b8f05ce
This commit is contained in:
parent
ce082f6e2a
commit
d73142c2f9
23 changed files with 3105 additions and 1323 deletions
142
src/libslic3r/NormalUtils.cpp
Normal file
142
src/libslic3r/NormalUtils.cpp
Normal file
|
@ -0,0 +1,142 @@
|
|||
#include "NormalUtils.hpp"
|
||||
|
||||
using namespace Slic3r;
|
||||
|
||||
Vec3f NormalUtils::create_triangle_normal(
|
||||
const stl_triangle_vertex_indices &indices,
|
||||
const std::vector<stl_vertex> & vertices)
|
||||
{
|
||||
const stl_vertex &v0 = vertices[indices[0]];
|
||||
const stl_vertex &v1 = vertices[indices[1]];
|
||||
const stl_vertex &v2 = vertices[indices[2]];
|
||||
Vec3f direction = (v1 - v0).cross(v2 - v0);
|
||||
direction.normalize();
|
||||
return direction;
|
||||
}
|
||||
|
||||
std::vector<Vec3f> NormalUtils::create_triangle_normals(
|
||||
const indexed_triangle_set &its)
|
||||
{
|
||||
std::vector<Vec3f> normals;
|
||||
normals.reserve(its.indices.size());
|
||||
for (const Vec3crd &index : its.indices) {
|
||||
normals.push_back(create_triangle_normal(index, its.vertices));
|
||||
}
|
||||
return normals;
|
||||
}
|
||||
|
||||
NormalUtils::Normals NormalUtils::create_normals_average_neighbor(
|
||||
const indexed_triangle_set &its)
|
||||
{
|
||||
size_t count_vertices = its.vertices.size();
|
||||
std::vector<Vec3f> normals(count_vertices, Vec3f(.0f, .0f, .0f));
|
||||
std::vector<unsigned int> count(count_vertices, 0);
|
||||
for (const Vec3crd &indice : its.indices) {
|
||||
Vec3f normal = create_triangle_normal(indice, its.vertices);
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
normals[indice[i]] += normal;
|
||||
++count[indice[i]];
|
||||
}
|
||||
}
|
||||
// normalize to size 1
|
||||
for (auto &normal : normals) {
|
||||
size_t index = &normal - &normals.front();
|
||||
normal /= static_cast<float>(count[index]);
|
||||
}
|
||||
return normals;
|
||||
}
|
||||
|
||||
// calc triangle angle of vertex defined by index to triangle indices
|
||||
float NormalUtils::indice_angle(int i,
|
||||
const Vec3crd & indice,
|
||||
const std::vector<stl_vertex> &vertices)
|
||||
{
|
||||
int i1 = (i == 0) ? 2 : (i - 1);
|
||||
int i2 = (i == 2) ? 0 : (i + 1);
|
||||
|
||||
Vec3f v1 = vertices[i1] - vertices[i];
|
||||
Vec3f v2 = vertices[i2] - vertices[i];
|
||||
|
||||
v1.normalize();
|
||||
v2.normalize();
|
||||
|
||||
float w = v1.dot(v2);
|
||||
if (w > 1.f)
|
||||
w = 1.f;
|
||||
else if (w < -1.f)
|
||||
w = -1.f;
|
||||
return acos(w);
|
||||
}
|
||||
|
||||
NormalUtils::Normals NormalUtils::create_normals_angle_weighted(
|
||||
const indexed_triangle_set &its)
|
||||
{
|
||||
size_t count_vertices = its.vertices.size();
|
||||
std::vector<Vec3f> normals(count_vertices, Vec3f(.0f, .0f, .0f));
|
||||
std::vector<float> count(count_vertices, 0.f);
|
||||
for (const Vec3crd &indice : its.indices) {
|
||||
Vec3f normal = create_triangle_normal(indice, its.vertices);
|
||||
Vec3f angles(indice_angle(0, indice, its.vertices),
|
||||
indice_angle(1, indice, its.vertices), 0.f);
|
||||
angles[2] = (M_PI - angles[0] - angles[1]);
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
const float &weight = angles[i];
|
||||
normals[indice[i]] += normal * weight;
|
||||
count[indice[i]] += weight;
|
||||
}
|
||||
}
|
||||
// normalize to size 1
|
||||
for (auto &normal : normals) {
|
||||
size_t index = &normal - &normals.front();
|
||||
normal /= count[index];
|
||||
}
|
||||
return normals;
|
||||
}
|
||||
|
||||
NormalUtils::Normals NormalUtils::create_normals_nelson_weighted(
|
||||
const indexed_triangle_set &its)
|
||||
{
|
||||
size_t count_vertices = its.vertices.size();
|
||||
std::vector<Vec3f> normals(count_vertices, Vec3f(.0f, .0f, .0f));
|
||||
std::vector<float> count(count_vertices, 0.f);
|
||||
const std::vector<stl_vertex> &vertices = its.vertices;
|
||||
for (const Vec3crd &indice : its.indices) {
|
||||
Vec3f normal = create_triangle_normal(indice, vertices);
|
||||
|
||||
const stl_vertex &v0 = vertices[indice[0]];
|
||||
const stl_vertex &v1 = vertices[indice[1]];
|
||||
const stl_vertex &v2 = vertices[indice[2]];
|
||||
|
||||
float e0 = (v0 - v1).norm();
|
||||
float e1 = (v1 - v2).norm();
|
||||
float e2 = (v2 - v0).norm();
|
||||
|
||||
Vec3f coefs(e0 * e2, e0 * e1, e1 * e2);
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
const float &weight = coefs[i];
|
||||
normals[indice[i]] += normal * weight;
|
||||
count[indice[i]] += weight;
|
||||
}
|
||||
}
|
||||
// normalize to size 1
|
||||
for (auto &normal : normals) {
|
||||
size_t index = &normal - &normals.front();
|
||||
normal /= count[index];
|
||||
}
|
||||
return normals;
|
||||
}
|
||||
|
||||
// calculate normals by averaging normals of neghbor triangles
|
||||
std::vector<Vec3f> NormalUtils::create_normals(
|
||||
const indexed_triangle_set &its, VertexNormalType type)
|
||||
{
|
||||
switch (type) {
|
||||
case VertexNormalType::AverageNeighbor:
|
||||
return create_normals_average_neighbor(its);
|
||||
case VertexNormalType::AngleWeighted:
|
||||
return create_normals_angle_weighted(its);
|
||||
case VertexNormalType::NelsonMaxWeighted:
|
||||
default:
|
||||
return create_normals_nelson_weighted(its);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue