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https://github.com/SoftFever/OrcaSlicer.git
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ENH: new seam strategy from prusa2.5
As title. Thanks @Prusa Signed-off-by: salt.wei <salt.wei@bambulab.com> Change-Id: I2fa177e27ac53211952ea9b6c62e98182b8f05ce
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23 changed files with 3105 additions and 1323 deletions
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@ -3,12 +3,16 @@
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#include <optional>
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#include <vector>
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#include <memory>
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#include <atomic>
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#include "libslic3r/libslic3r.h"
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#include "libslic3r/ExtrusionEntity.hpp"
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#include "libslic3r/Polygon.hpp"
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#include "libslic3r/PrintConfig.hpp"
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/AABBTreeIndirect.hpp"
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#include "libslic3r/KDTreeIndirect.hpp"
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namespace Slic3r {
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@ -16,119 +20,148 @@ class PrintObject;
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class ExtrusionLoop;
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class Print;
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class Layer;
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namespace EdgeGrid { class Grid; }
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class SeamHistory {
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public:
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SeamHistory() { clear(); }
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std::optional<Point> get_last_seam(const PrintObject* po, size_t layer_id, const BoundingBox& island_bb);
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void add_seam(const PrintObject* po, const Point& pos, const BoundingBox& island_bb);
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void clear();
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private:
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struct SeamPoint {
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Point m_pos;
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BoundingBox m_island_bb;
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};
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std::map<const PrintObject*, std::vector<SeamPoint>> m_data_last_layer;
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std::map<const PrintObject*, std::vector<SeamPoint>> m_data_this_layer;
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size_t m_layer_id;
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};
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class SeamPlacer {
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public:
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void init(const Print& print);
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// When perimeters are printed, first call this function with the respective
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// external perimeter. SeamPlacer will find a location for its seam and remember it.
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// Subsequent calls to get_seam will return this position.
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void plan_perimeters(const std::vector<const ExtrusionEntity*> perimeters,
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const Layer& layer, SeamPosition seam_position,
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Point last_pos, coordf_t nozzle_dmr, const PrintObject* po,
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const EdgeGrid::Grid* lower_layer_edge_grid);
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void place_seam(ExtrusionLoop& loop, const Point& last_pos, bool external_first, double nozzle_diameter,
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const EdgeGrid::Grid* lower_layer_edge_grid);
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using TreeType = AABBTreeIndirect::Tree<2, coord_t>;
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using AlignedBoxType = Eigen::AlignedBox<TreeType::CoordType, TreeType::NumDimensions>;
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private:
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// When given an external perimeter (!), returns the seam.
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Point calculate_seam(const Layer& layer, const SeamPosition seam_position,
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const ExtrusionLoop& loop, coordf_t nozzle_dmr, const PrintObject* po,
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const EdgeGrid::Grid* lower_layer_edge_grid, Point last_pos);
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struct CustomTrianglesPerLayer {
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Polygons polys;
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TreeType tree;
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};
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// Just a cache to save some lookups.
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const Layer* m_last_layer_po = nullptr;
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coordf_t m_last_print_z = -1.;
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const PrintObject* m_last_po = nullptr;
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struct SeamPoint {
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Point pt;
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bool precalculated = false;
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bool external = false;
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const Layer* layer = nullptr;
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SeamPosition seam_position;
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const PrintObject* po = nullptr;
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};
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std::vector<SeamPoint> m_plan;
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size_t m_plan_idx;
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std::vector<std::vector<CustomTrianglesPerLayer>> m_enforcers;
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std::vector<std::vector<CustomTrianglesPerLayer>> m_blockers;
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std::vector<const PrintObject*> m_po_list;
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//std::map<const PrintObject*, Point> m_last_seam_position;
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SeamHistory m_seam_history;
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// Get indices of points inside enforcers and blockers.
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void get_enforcers_and_blockers(size_t layer_id,
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const Polygon& polygon,
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size_t po_id,
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std::vector<size_t>& enforcers_idxs,
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std::vector<size_t>& blockers_idxs) const;
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// Apply penalties to points inside enforcers/blockers.
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void apply_custom_seam(const Polygon& polygon, size_t po_id,
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std::vector<float>& penalties,
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const std::vector<float>& lengths,
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int layer_id, SeamPosition seam_position) const;
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// Return random point of a polygon. The distribution will be uniform
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// along the contour and account for enforcers and blockers.
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Point get_random_seam(size_t layer_idx, const Polygon& polygon, size_t po_id,
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bool* saw_custom = nullptr) const;
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// Is there any enforcer/blocker on this layer?
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bool is_custom_seam_on_layer(size_t layer_id, size_t po_idx) const {
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return is_custom_enforcer_on_layer(layer_id, po_idx)
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|| is_custom_blocker_on_layer(layer_id, po_idx);
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}
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bool is_custom_enforcer_on_layer(size_t layer_id, size_t po_idx) const {
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return (! m_enforcers.at(po_idx).empty() && ! m_enforcers.at(po_idx)[layer_id].polys.empty());
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}
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bool is_custom_blocker_on_layer(size_t layer_id, size_t po_idx) const {
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return (! m_blockers.at(po_idx).empty() && ! m_blockers.at(po_idx)[layer_id].polys.empty());
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}
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};
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namespace EdgeGrid {
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class Grid;
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}
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namespace SeamPlacerImpl {
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// ************ FOR BACKPORT COMPATIBILITY ONLY ***************
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// Angle from v1 to v2, returning double atan2(y, x) normalized to <-PI, PI>.
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template<typename Derived, typename Derived2> inline double angle(const Eigen::MatrixBase<Derived> &v1, const Eigen::MatrixBase<Derived2> &v2)
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{
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static_assert(Derived::IsVectorAtCompileTime && int(Derived::SizeAtCompileTime) == 2, "angle(): first parameter is not a 2D vector");
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static_assert(Derived2::IsVectorAtCompileTime && int(Derived2::SizeAtCompileTime) == 2, "angle(): second parameter is not a 2D vector");
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auto v1d = v1.template cast<double>();
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auto v2d = v2.template cast<double>();
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return atan2(cross2(v1d, v2d), v1d.dot(v2d));
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}
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// ***************************
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struct GlobalModelInfo;
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struct SeamComparator;
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enum class EnforcedBlockedSeamPoint {
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Blocked = 0,
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Neutral = 1,
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Enforced = 2,
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};
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// struct representing single perimeter loop
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struct Perimeter
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{
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size_t start_index{};
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size_t end_index{}; // inclusive!
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size_t seam_index{};
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float flow_width{};
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// During alignment, a final position may be stored here. In that case, finalized is set to true.
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// Note that final seam position is not limited to points of the perimeter loop. In theory it can be any position
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// Random position also uses this flexibility to set final seam point position
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bool finalized = false;
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Vec3f final_seam_position = Vec3f::Zero();
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};
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// Struct over which all processing of perimeters is done. For each perimeter point, its respective candidate is created,
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// then all the needed attributes are computed and finally, for each perimeter one point is chosen as seam.
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// This seam position can be then further aligned
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struct SeamCandidate
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{
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SeamCandidate(const Vec3f &pos, Perimeter &perimeter, float local_ccw_angle, EnforcedBlockedSeamPoint type)
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: position(pos), perimeter(perimeter), visibility(0.0f), overhang(0.0f), embedded_distance(0.0f), local_ccw_angle(local_ccw_angle), type(type), central_enforcer(false)
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{}
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const Vec3f position;
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// pointer to Perimeter loop of this point. It is shared across all points of the loop
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Perimeter &perimeter;
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float visibility;
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float overhang;
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// distance inside the merged layer regions, for detecting perimeter points which are hidden indside the print (e.g. multimaterial join)
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// Negative sign means inside the print, comes from EdgeGrid structure
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float embedded_distance;
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float local_ccw_angle;
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EnforcedBlockedSeamPoint type;
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bool central_enforcer; // marks this candidate as central point of enforced segment on the perimeter - important for alignment
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};
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struct SeamCandidateCoordinateFunctor
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{
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SeamCandidateCoordinateFunctor(const std::vector<SeamCandidate> &seam_candidates) : seam_candidates(seam_candidates) {}
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const std::vector<SeamCandidate> &seam_candidates;
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float operator()(size_t index, size_t dim) const { return seam_candidates[index].position[dim]; }
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};
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} // namespace SeamPlacerImpl
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struct PrintObjectSeamData
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{
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using SeamCandidatesTree = KDTreeIndirect<3, float, SeamPlacerImpl::SeamCandidateCoordinateFunctor>;
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struct LayerSeams
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{
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Slic3r::deque<SeamPlacerImpl::Perimeter> perimeters;
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std::vector<SeamPlacerImpl::SeamCandidate> points;
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std::unique_ptr<SeamCandidatesTree> points_tree;
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};
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// Map of PrintObjects (PO) -> vector of layers of PO -> vector of perimeter
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std::vector<LayerSeams> layers;
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// Map of PrintObjects (PO) -> vector of layers of PO -> unique_ptr to KD
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// tree of all points of the given layer
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void clear() { layers.clear(); }
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};
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class SeamPlacer
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{
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public:
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// Number of samples generated on the mesh. There are sqr_rays_per_sample_point*sqr_rays_per_sample_point rays casted from each samples
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static constexpr size_t raycasting_visibility_samples_count = 30000;
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// square of number of rays per sample point
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static constexpr size_t sqr_rays_per_sample_point = 5;
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// arm length used during angles computation
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static constexpr float polygon_local_angles_arm_distance = 0.3f;
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// snapping angle - angles larger than this value will be snapped to during seam painting
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static constexpr float sharp_angle_snapping_threshold = 55.0f * float(PI) / 180.0f;
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// overhang angle for seam placement that still yields good results, in degrees, measured from vertical direction
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static constexpr float overhang_angle_threshold = 45.0f * float(PI) / 180.0f;
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// determines angle importance compared to visibility ( neutral value is 1.0f. )
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static constexpr float angle_importance_aligned = 0.6f;
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static constexpr float angle_importance_nearest = 1.0f; // use much higher angle importance for nearest mode, to combat the visibility info noise
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// For long polygon sides, if they are close to the custom seam drawings, they are oversampled with this step size
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static constexpr float enforcer_oversampling_distance = 0.2f;
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// When searching for seam clusters for alignment:
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// following value describes, how much worse score can point have and still be picked into seam cluster instead of original seam point on the same layer
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static constexpr float seam_align_score_tolerance = 0.3f;
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// seam_align_tolerable_dist_factor - how far to search for seam from current position, final dist is seam_align_tolerable_dist_factor * flow_width
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static constexpr float seam_align_tolerable_dist_factor = 4.0f;
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// minimum number of seams needed in cluster to make alignment happen
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static constexpr size_t seam_align_minimum_string_seams = 6;
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// millimeters covered by spline; determines number of splines for the given string
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static constexpr size_t seam_align_mm_per_segment = 4.0f;
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// The following data structures hold all perimeter points for all PrintObject.
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std::unordered_map<const PrintObject *, PrintObjectSeamData> m_seam_per_object;
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void init(const Print &print, std::function<void(void)> throw_if_canceled_func);
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void place_seam(const Layer *layer, ExtrusionLoop &loop, bool external_first, const Point &last_pos) const;
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private:
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void gather_seam_candidates(const PrintObject *po, const SeamPlacerImpl::GlobalModelInfo &global_model_info, const SeamPosition configured_seam_preference);
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void calculate_candidates_visibility(const PrintObject *po, const SeamPlacerImpl::GlobalModelInfo &global_model_info);
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void calculate_overhangs_and_layer_embedding(const PrintObject *po);
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void align_seam_points(const PrintObject *po, const SeamPlacerImpl::SeamComparator &comparator);
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std::vector<std::pair<size_t, size_t>> find_seam_string(const PrintObject *po, std::pair<size_t, size_t> start_seam, const SeamPlacerImpl::SeamComparator &comparator) const;
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std::optional<std::pair<size_t, size_t>> find_next_seam_in_layer(const std::vector<PrintObjectSeamData::LayerSeams> &layers,
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const Vec3f & projected_position,
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const size_t layer_idx,
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const float max_distance,
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const SeamPlacerImpl::SeamComparator & comparator) const;
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};
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} // namespace Slic3r
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#endif // libslic3r_SeamPlacer_hpp_
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