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Refactoring in GLGizmosManager to simplify code
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commit
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2 changed files with 58 additions and 68 deletions
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@ -64,12 +64,28 @@ public:
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};
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private:
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struct Layout
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{
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float scale{ 1.0f };
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float icons_size{ Default_Icons_Size };
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float border{ 5.0f };
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float gap_y{ 5.0f };
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float stride_y() const { return icons_size + gap_y;}
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float scaled_icons_size() const { return scale * icons_size; }
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float scaled_border() const { return scale * border; }
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float scaled_gap_y() const { return scale * gap_y; }
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float scaled_stride_y() const { return scale * stride_y(); }
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};
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GLCanvas3D& m_parent;
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bool m_enabled;
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std::vector<std::unique_ptr<GLGizmoBase>> m_gizmos;
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mutable GLTexture m_icons_texture;
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mutable bool m_icons_texture_dirty;
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BackgroundTexture m_background_texture;
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Layout m_layout;
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EType m_current;
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EType m_hover;
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@ -79,11 +95,6 @@ private:
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void activate_gizmo(EType type);
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float m_overlay_icons_size;
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float m_overlay_scale;
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float m_overlay_border;
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float m_overlay_gap_y;
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struct MouseCapture
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{
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bool left;
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@ -202,8 +213,8 @@ private:
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void render_background(float left, float top, float right, float bottom, float border) const;
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void do_render_overlay() const;
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float get_total_overlay_height() const;
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float get_total_overlay_width() const;
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float get_scaled_total_height() const;
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float get_scaled_total_width() const;
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GLGizmoBase* get_current() const;
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