Added Geometry::Transformation class. Use it into ModelInstance, ModelVolume and GLVolume

This commit is contained in:
Enrico Turri 2018-10-31 14:56:51 +01:00
parent 7f08f460f1
commit d6d632d4fc
8 changed files with 449 additions and 8 deletions

View file

@ -254,6 +254,9 @@ public:
GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
private:
#if ENABLE_MODELVOLUME_TRANSFORM
Geometry::Transformation m_transformation;
#else
// Offset of the volume to be rendered.
Vec3d m_offset;
// Rotation around three axes of the volume to be rendered.
@ -268,6 +271,7 @@ private:
mutable Transform3f m_world_matrix;
// Whether or not is needed to recalculate the world matrix.
mutable bool m_world_matrix_dirty;
#endif // ENABLE_MODELVOLUME_TRANSFORM
// Bounding box of this volume, in unscaled coordinates.
mutable BoundingBoxf3 m_transformed_bounding_box;
// Whether or not is needed to recalculate the transformed bounding box.
@ -280,7 +284,6 @@ private:
mutable bool m_transformed_convex_hull_bounding_box_dirty;
public:
// Bounding box of this volume, in unscaled coordinates.
BoundingBoxf3 bounding_box;
// Color of the triangles / quads held by this volume.
@ -333,6 +336,36 @@ public:
// Sets render color in dependence of current state
void set_render_color();
#if ENABLE_MODELVOLUME_TRANSFORM
const Geometry::Transformation& get_transformation() const { return m_transformation; }
void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; set_bounding_boxes_as_dirty(); }
const Vec3d& get_offset() const { return m_transformation.get_offset(); }
double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); set_bounding_boxes_as_dirty(); }
void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); set_bounding_boxes_as_dirty(); }
const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); set_bounding_boxes_as_dirty(); }
void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); set_bounding_boxes_as_dirty(); }
Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); set_bounding_boxes_as_dirty(); }
void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); set_bounding_boxes_as_dirty(); }
#if ENABLE_MIRROR
const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); set_bounding_boxes_as_dirty(); }
void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); set_bounding_boxes_as_dirty(); }
#endif // ENABLE_MIRROR
#else
const Vec3d& get_rotation() const;
void set_rotation(const Vec3d& rotation);
@ -350,6 +383,7 @@ public:
const Vec3d& get_offset() const;
void set_offset(const Vec3d& offset);
#endif // ENABLE_MODELVOLUME_TRANSFORM
void set_convex_hull(const TriangleMesh& convex_hull);
@ -362,7 +396,11 @@ public:
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
int instance_idx() const { return this->composite_id % 1000; }
#if ENABLE_MODELVOLUME_TRANSFORM
const Transform3d& world_matrix() const { return m_transformation.world_matrix(); }
#else
const Transform3f& world_matrix() const;
#endif // ENABLE_MODELVOLUME_TRANSFORM
const BoundingBoxf3& transformed_bounding_box() const;
const BoundingBoxf3& transformed_convex_hull_bounding_box() const;
@ -412,6 +450,10 @@ public:
}
void reset_layer_height_texture_data() { layer_height_texture_data.reset(); }
#if ENABLE_MODELVOLUME_TRANSFORM
void set_bounding_boxes_as_dirty() { m_transformed_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true; }
#endif // ENABLE_MODELVOLUME_TRANSFORM
};
#if ENABLE_EXTENDED_SELECTION