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https://github.com/SoftFever/OrcaSlicer.git
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Added Geometry::Transformation class. Use it into ModelInstance, ModelVolume and GLVolume
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7f08f460f1
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8 changed files with 449 additions and 8 deletions
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@ -11,6 +11,9 @@
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#include <string>
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#include <utility>
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#include <vector>
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#if ENABLE_MODELVOLUME_TRANSFORM
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#include "Geometry.hpp"
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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namespace Slic3r {
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@ -210,6 +213,10 @@ class ModelVolume : public ModelBase
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// The convex hull of this model's mesh.
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TriangleMesh m_convex_hull;
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#if ENABLE_MODELVOLUME_TRANSFORM
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Geometry::Transformation m_transformation;
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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public:
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std::string name;
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// The triangular model.
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@ -257,6 +264,34 @@ public:
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static Type type_from_string(const std::string &s);
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static std::string type_to_string(const Type t);
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#if ENABLE_MODELVOLUME_TRANSFORM
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const Vec3d& get_offset() const { return m_transformation.get_offset(); }
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double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
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void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
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void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
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const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
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double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
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void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
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void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); }
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Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
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double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
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void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
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#if ENABLE_MIRROR
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const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
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double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
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void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); }
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void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); }
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#endif // ENABLE_MIRROR
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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private:
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// Parent object owning this ModelVolume.
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ModelObject* object;
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@ -306,12 +341,16 @@ public:
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friend class ModelObject;
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private:
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#if ENABLE_MODELVOLUME_TRANSFORM
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Geometry::Transformation m_transformation;
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#else
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Vec3d m_offset; // in unscaled coordinates
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Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
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Vec3d m_scaling_factor; // Scaling factors along the three axes
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#if ENABLE_MIRROR
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Vec3d m_mirror; // Mirroring along the three axes
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#endif // ENABLE_MIRROR
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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public:
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// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
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@ -319,6 +358,36 @@ public:
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ModelObject* get_object() const { return this->object; }
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#if ENABLE_MODELVOLUME_TRANSFORM
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const Geometry::Transformation& get_transformation() const { return m_transformation; }
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void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; }
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const Vec3d& get_offset() const { return m_transformation.get_offset(); }
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double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
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void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
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void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
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const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
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double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
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void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
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void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); }
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Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
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double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
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void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
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#if ENABLE_MIRROR
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const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
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double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
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void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); }
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void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); }
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#endif // ENABLE_MIRROR
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#else
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const Vec3d& get_offset() const { return m_offset; }
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double get_offset(Axis axis) const { return m_offset(axis); }
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@ -349,6 +418,7 @@ public:
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void set_mirror(const Vec3d& mirror);
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void set_mirror(Axis axis, double mirror);
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#endif // ENABLE_MIRROR
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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@ -361,11 +431,19 @@ public:
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// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
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void transform_polygon(Polygon* polygon) const;
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#if ENABLE_MODELVOLUME_TRANSFORM
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#if ENABLE_MIRROR
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const Transform3d& world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.world_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); }
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#else
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const Transform3d& world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const { return m_transformation.world_matrix(dont_translate, dont_rotate, dont_scale); }
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#endif // ENABLE_MIRROR
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#else
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#if ENABLE_MIRROR
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Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const;
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#else
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Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const;
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#endif // ENABLE_MIRROR
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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bool is_printable() const { return print_volume_state == PVS_Inside; }
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@ -373,6 +451,11 @@ private:
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// Parent object, owning this instance.
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ModelObject* object;
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#if ENABLE_MODELVOLUME_TRANSFORM
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ModelInstance(ModelObject *object) : object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_transformation(other.m_transformation), object(object), print_volume_state(PVS_Inside) {}
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#else
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#if ENABLE_MIRROR
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ModelInstance(ModelObject *object) : m_offset(Vec3d::Zero()), m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_mirror(Vec3d::Ones()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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@ -382,6 +465,7 @@ private:
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
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#endif // ENABLE_MIRROR
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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explicit ModelInstance(ModelInstance &rhs) = delete;
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ModelInstance& operator=(ModelInstance &rhs) = delete;
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