Added Geometry::Transformation class. Use it into ModelInstance, ModelVolume and GLVolume

This commit is contained in:
Enrico Turri 2018-10-31 14:56:51 +01:00
parent 7f08f460f1
commit d6d632d4fc
8 changed files with 449 additions and 8 deletions

View file

@ -117,9 +117,23 @@ void chained_path(const Points &points, std::vector<Points::size_type> &retval);
template<class T> void chained_path_items(Points &points, T &items, T &retval);
bool directions_parallel(double angle1, double angle2, double max_diff = 0);
template<class T> bool contains(const std::vector<T> &vector, const Point &point);
double rad2deg(double angle);
template<typename T> T rad2deg(T angle) { return T(180.0) * angle / T(PI); }
double rad2deg_dir(double angle);
template<typename T> T deg2rad(T angle) { return T(PI) * angle / T(180.0); }
template<typename T> T angle_to_0_2PI(T angle)
{
static const T TWO_PI = T(2) * T(PI);
while (angle < T(0))
{
angle += TWO_PI;
}
while (TWO_PI < angle)
{
angle -= TWO_PI;
}
return angle;
}
void simplify_polygons(const Polygons &polygons, double tolerance, Polygons* retval);
double linint(double value, double oldmin, double oldmax, double newmin, double newmax);
@ -200,6 +214,79 @@ Vec3d extract_euler_angles(const Eigen::Matrix<double, 3, 3, Eigen::DontAlign>&
// Returns the euler angles extracted from the given affine transform
// Warning -> The transform should not contain any shear !!!
Vec3d extract_euler_angles(const Transform3d& transform);
#if ENABLE_MODELVOLUME_TRANSFORM
class Transformation
{
struct Flags
{
bool dont_translate;
bool dont_rotate;
bool dont_scale;
#if ENABLE_MIRROR
bool dont_mirror;
#endif // ENABLE_MIRROR
Flags();
#if ENABLE_MIRROR
bool needs_update(bool dont_translate, bool dont_rotate, bool dont_scale, bool dont_mirror) const;
void set(bool dont_translate, bool dont_rotate, bool dont_scale, bool dont_mirror);
#else
bool needs_update(bool dont_translate, bool dont_rotate, bool dont_scale) const;
void set(bool dont_translate, bool dont_rotate, bool dont_scale);
#endif // ENABLE_MIRROR
};
Vec3d m_offset; // In unscaled coordinates
Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
Vec3d m_scaling_factor; // Scaling factors along the three axes
#if ENABLE_MIRROR
Vec3d m_mirror; // Mirroring along the three axes
#endif // ENABLE_MIRROR
mutable Transform3d m_matrix;
mutable Flags m_flags;
mutable bool m_dirty;
public:
Transformation();
const Vec3d& get_offset() const { return m_offset; }
double get_offset(Axis axis) const { return m_offset(axis); }
void set_offset(const Vec3d& offset);
void set_offset(Axis axis, double offset);
const Vec3d& get_rotation() const { return m_rotation; }
double get_rotation(Axis axis) const { return m_rotation(axis); }
void set_rotation(const Vec3d& rotation);
void set_rotation(Axis axis, double rotation);
Vec3d get_scaling_factor() const { return m_scaling_factor; }
double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
#if ENABLE_MIRROR
void set_scaling_factor(const Vec3d& scaling_factor);
void set_scaling_factor(Axis axis, double scaling_factor);
const Vec3d& get_mirror() const { return m_mirror; }
double get_mirror(Axis axis) const { return m_mirror(axis); }
void set_mirror(const Vec3d& mirror);
void set_mirror(Axis axis, double mirror);
const Transform3d& world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const;
#else
void set_scaling_factor(const Vec3d& scaling_factor) { m_scaling_factor = scaling_factor; }
void set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = scaling_factor; }
const Transform3d& world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const;
#endif // ENABLE_MIRROR
};
#endif // ENABLE_MODELVOLUME_TRANSFORM
} }
#endif