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WIP Restoration of the layer editing.
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3e28905621
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17 changed files with 398 additions and 569 deletions
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@ -170,12 +170,8 @@ public:
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// Variation of a layer thickness for spans of Z coordinates.
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t_layer_height_ranges layer_height_ranges;
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// Profile of increasing z to a layer height, to be linearly interpolated when calculating the layers.
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// The pairs of <z, layer_height> are packed into a 1D array to simplify handling by the Perl XS.
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// The pairs of <z, layer_height> are packed into a 1D array.
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std::vector<coordf_t> layer_height_profile;
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// layer_height_profile is initialized when the layer editing mode is entered.
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// Only if the user really modified the layer height, layer_height_profile_valid is set
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// and used subsequently by the PrintObject.
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bool layer_height_profile_valid;
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// This vector holds position of selected support points for SLA. The data are
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// saved in mesh coordinates to allow using them for several instances.
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@ -261,7 +257,7 @@ protected:
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void set_model(Model *model) { m_model = model; }
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private:
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ModelObject(Model *model) : layer_height_profile_valid(false), m_model(model), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false) {}
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ModelObject(Model *model) : m_model(model), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false) {}
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~ModelObject();
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/* To be able to return an object from own copy / clone methods. Hopefully the compiler will do the "Copy elision" */
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