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https://github.com/SoftFever/OrcaSlicer.git
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Merge remote-tracking branch 'origin/master' into tm_ui_jobs
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commit
d60ecb3788
199 changed files with 71967 additions and 51359 deletions
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@ -53,7 +53,7 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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// Shorthand for the vertex arrays
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auto& upoints = upper.points, &lpoints = lower.points;
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auto& rpts = ret.points; auto& rfaces = ret.indices;
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auto& rpts = ret.points; auto& ind = ret.indices;
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// If the Z levels are flipped, or the offset difference is negative, we
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// will interpret that as the triangles normals should be inverted.
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@ -61,10 +61,11 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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// Copy the points into the mesh, convert them from 2D to 3D
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rpts.reserve(upoints.size() + lpoints.size());
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rfaces.reserve(2*upoints.size() + 2*lpoints.size());
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const double sf = SCALING_FACTOR;
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for(auto& p : upoints) rpts.emplace_back(p.x()*sf, p.y()*sf, upper_z_mm);
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for(auto& p : lpoints) rpts.emplace_back(p.x()*sf, p.y()*sf, lower_z_mm);
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ind.reserve(2 * upoints.size() + 2 * lpoints.size());
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for (auto &p : upoints)
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rpts.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
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for (auto &p : lpoints)
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rpts.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
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// Create pointing indices into vertex arrays. u-upper, l-lower
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size_t uidx = 0, lidx = offs, unextidx = 1, lnextidx = offs + 1;
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@ -121,9 +122,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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case Proceed::UPPER:
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if(!ustarted || uidx != uendidx) { // there are vertices remaining
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// Get the 3D vertices in order
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const Vec3d& p_up1 = rpts[size_t(uidx)];
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const Vec3d& p_low = rpts[size_t(lidx)];
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const Vec3d& p_up2 = rpts[size_t(unextidx)];
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const Vec3d& p_up1 = rpts[uidx];
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const Vec3d& p_low = rpts[lidx];
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const Vec3d& p_up2 = rpts[unextidx];
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// Calculate fitness: the average of the two connecting edges
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double a = offsdiff2 - (distfn(p_up1, p_low) - zdiff2);
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@ -133,8 +134,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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if(current_fit > prev_fit) { // fit is worse than previously
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proceed = Proceed::LOWER;
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} else { // good to go, create the triangle
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inverted? rfaces.emplace_back(unextidx, lidx, uidx) :
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rfaces.emplace_back(uidx, lidx, unextidx) ;
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inverted
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? ind.emplace_back(int(unextidx), int(lidx), int(uidx))
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: ind.emplace_back(int(uidx), int(lidx), int(unextidx));
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// Increment the iterators, rotate if necessary
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++uidx; ++unextidx;
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@ -150,9 +152,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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case Proceed::LOWER:
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// Mode with lower segment, upper vertex. Same structure:
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if(!lstarted || lidx != lendidx) {
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const Vec3d& p_low1 = rpts[size_t(lidx)];
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const Vec3d& p_low2 = rpts[size_t(lnextidx)];
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const Vec3d& p_up = rpts[size_t(uidx)];
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const Vec3d& p_low1 = rpts[lidx];
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const Vec3d& p_low2 = rpts[lnextidx];
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const Vec3d& p_up = rpts[uidx];
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double a = offsdiff2 - (distfn(p_up, p_low1) - zdiff2);
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double b = offsdiff2 - (distfn(p_up, p_low2) - zdiff2);
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@ -161,8 +163,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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if(current_fit > prev_fit) {
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proceed = Proceed::UPPER;
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} else {
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inverted? rfaces.emplace_back(uidx, lnextidx, lidx) :
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rfaces.emplace_back(lidx, lnextidx, uidx);
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inverted
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? ind.emplace_back(int(uidx), int(lnextidx), int(lidx))
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: ind.emplace_back(int(lidx), int(lnextidx), int(uidx));
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++lidx; ++lnextidx;
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if(lnextidx == rpts.size()) lnextidx = offs;
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@ -200,7 +203,7 @@ void offset(ExPolygon& sh, coord_t distance) {
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}
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ClipperOffset offs;
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offs.ArcTolerance = 0.01*mm(1);
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offs.ArcTolerance = 0.01*scaled(1.0);
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Paths result;
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offs.AddPath(ctour, jtRound, etClosedPolygon);
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offs.AddPaths(holes, jtRound, etClosedPolygon);
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@ -303,16 +306,6 @@ ExPolygons unify(const ExPolygons& shapes) {
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return retv;
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}
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/// Only a debug function to generate top and bottom plates from a 2D shape.
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/// It is not used in the algorithm directly.
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inline Contour3D roofs(const ExPolygon& poly, coord_t z_distance) {
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auto lower = triangulate_expolygon_3d(poly);
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auto upper = triangulate_expolygon_3d(poly, z_distance*SCALING_FACTOR, true);
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Contour3D ret;
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ret.merge(lower); ret.merge(upper);
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return ret;
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}
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/// This method will create a rounded edge around a flat polygon in 3d space.
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/// 'base_plate' parameter is the target plate.
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/// 'radius' is the radius of the edges.
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@ -358,7 +351,7 @@ Contour3D round_edges(const ExPolygon& base_plate,
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double x2 = xx*xx;
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double stepy = std::sqrt(r2 - x2);
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offset(ob, s*mm(xx));
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offset(ob, s*scaled(xx));
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wh = ceilheight_mm - radius_mm + stepy;
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Contour3D pwalls;
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@ -382,7 +375,7 @@ Contour3D round_edges(const ExPolygon& base_plate,
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double xx = radius_mm - i*stepx;
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double x2 = xx*xx;
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double stepy = std::sqrt(r2 - x2);
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offset(ob, s*mm(xx));
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offset(ob, s*scaled(xx));
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wh = ceilheight_mm - radius_mm - stepy;
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Contour3D pwalls;
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@ -402,41 +395,6 @@ Contour3D round_edges(const ExPolygon& base_plate,
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return curvedwalls;
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}
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/// Generating the concave part of the 3D pool with the bottom plate and the
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/// side walls.
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Contour3D inner_bed(const ExPolygon& poly,
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double depth_mm,
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double begin_h_mm = 0)
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{
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Contour3D bottom;
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Pointf3s triangles = triangulate_expolygon_3d(poly, -depth_mm + begin_h_mm);
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bottom.merge(triangles);
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coord_t depth = mm(depth_mm);
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coord_t begin_h = mm(begin_h_mm);
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auto lines = poly.lines();
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// Generate outer walls
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auto fp = [](const Point& p, Point::coord_type z) {
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return unscale(x(p), y(p), z);
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};
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for(auto& l : lines) {
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auto s = coord_t(bottom.points.size());
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bottom.points.emplace_back(fp(l.a, -depth + begin_h));
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bottom.points.emplace_back(fp(l.b, -depth + begin_h));
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bottom.points.emplace_back(fp(l.a, begin_h));
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bottom.points.emplace_back(fp(l.b, begin_h));
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bottom.indices.emplace_back(s + 3, s + 1, s);
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bottom.indices.emplace_back(s + 2, s + 3, s);
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}
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return bottom;
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}
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inline Point centroid(Points& pp) {
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Point c;
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switch(pp.size()) {
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@ -518,7 +476,7 @@ ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 50,
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double dx = x(c) - x(cc), dy = y(c) - y(cc);
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double l = std::sqrt(dx * dx + dy * dy);
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double nx = dx / l, ny = dy / l;
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double max_dist = mm(max_dist_mm);
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double max_dist = scaled(max_dist_mm);
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ExPolygon& expo = punion[idx++];
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BoundingBox querybb(expo);
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@ -534,10 +492,10 @@ ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 50,
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ctour.reserve(3);
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ctour.emplace_back(cc);
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Point d(coord_t(mm(1)*nx), coord_t(mm(1)*ny));
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Point d(coord_t(scaled(1.)*nx), coord_t(scaled(1.)*ny));
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ctour.emplace_back(c + Point( -y(d), x(d) ));
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ctour.emplace_back(c + Point( y(d), -x(d) ));
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offset(r, mm(1));
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offset(r, scaled(1.));
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return r;
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});
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@ -569,15 +527,16 @@ void base_plate(const TriangleMesh &mesh, ExPolygons &output, float h,
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// Now we have to unify all slice layers which can be an expensive operation
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// so we will try to simplify the polygons
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ExPolygons tmp; tmp.reserve(count);
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for(ExPolygons& o : out) for(ExPolygon& e : o) {
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auto&& exss = e.simplify(0.1/SCALING_FACTOR);
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for(ExPolygon& ep : exss) tmp.emplace_back(std::move(ep));
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}
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for(ExPolygons& o : out)
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for(ExPolygon& e : o) {
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auto&& exss = e.simplify(scaled(0.1));
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for(ExPolygon& ep : exss) tmp.emplace_back(std::move(ep));
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}
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ExPolygons utmp = unify(tmp);
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for(auto& o : utmp) {
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auto&& smp = o.simplify(0.1/SCALING_FACTOR);
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auto&& smp = o.simplify(scaled(0.1));
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output.insert(output.end(), smp.begin(), smp.end());
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}
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}
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@ -607,11 +566,11 @@ Contour3D create_base_pool(const ExPolygons &ground_layer,
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const double bottom_offs = (thickness + wingheight) / std::tan(slope);
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// scaled values
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const coord_t s_thickness = mm(thickness);
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const coord_t s_eradius = mm(cfg.edge_radius_mm);
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const coord_t s_thickness = scaled(thickness);
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const coord_t s_eradius = scaled(cfg.edge_radius_mm);
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const coord_t s_safety_dist = 2*s_eradius + coord_t(0.8*s_thickness);
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const coord_t s_wingdist = mm(wingdist);
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const coord_t s_bottom_offs = mm(bottom_offs);
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const coord_t s_wingdist = scaled(wingdist);
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const coord_t s_bottom_offs = scaled(bottom_offs);
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auto& thrcl = cfg.throw_on_cancel;
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@ -11,11 +11,6 @@
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namespace Slic3r {
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namespace sla {
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using coord_t = Point::coord_type;
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/// get the scaled clipper units for a millimeter value
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inline coord_t mm(double v) { return coord_t(v/SCALING_FACTOR); }
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/// Get x and y coordinates (because we are eigenizing...)
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inline coord_t x(const Point& p) { return p(0); }
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inline coord_t y(const Point& p) { return p(1); }
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@ -36,12 +31,10 @@ inline coord_t x(const Vec3crd& p) { return p(0); }
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inline coord_t y(const Vec3crd& p) { return p(1); }
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inline coord_t z(const Vec3crd& p) { return p(2); }
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using Indices = std::vector<Vec3crd>;
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/// Intermediate struct for a 3D mesh
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struct Contour3D {
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Pointf3s points;
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Indices indices;
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std::vector<Vec3i> indices;
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void merge(const Contour3D& ctr) {
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auto s3 = coord_t(points.size());
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@ -236,13 +236,13 @@ Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d sp = {0,0,0})
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// According to the slicing algorithms, we need to aid them with generating
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// a watertight body. So we create a triangle fan for the upper and lower
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// ending of the cylinder to close the geometry.
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points.emplace_back(jp); size_t ci = points.size() - 1;
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points.emplace_back(jp); int ci = int(points.size() - 1);
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for(int i = 0; i < steps - 1; ++i)
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indices.emplace_back(i + offs + 1, i + offs, ci);
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indices.emplace_back(offs, steps + offs - 1, ci);
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points.emplace_back(endp); ci = points.size() - 1;
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points.emplace_back(endp); ci = int(points.size() - 1);
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for(int i = 0; i < steps - 1; ++i)
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indices.emplace_back(ci, i, i + 1);
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@ -757,8 +757,8 @@ public:
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template<class T> inline const Pillar& pillar(T id) const {
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static_assert(std::is_integral<T>::value, "Invalid index type");
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assert(id >= 0 && id < m_pillars.size() &&
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id < std::numeric_limits<size_t>::max());
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assert(id >= 0 && size_t(id) < m_pillars.size() &&
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size_t(id) < std::numeric_limits<size_t>::max());
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return m_pillars[size_t(id)];
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}
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@ -121,19 +121,10 @@ EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh): m_aabb(new AABBImpl()) {
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V.resize(3*stl.stats.number_of_facets, 3);
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F.resize(stl.stats.number_of_facets, 3);
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for (unsigned int i = 0; i < stl.stats.number_of_facets; ++i) {
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const stl_facet* facet = stl.facet_start+i;
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V(3*i+0, 0) = double(facet->vertex[0](0));
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V(3*i+0, 1) = double(facet->vertex[0](1));
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V(3*i+0, 2) = double(facet->vertex[0](2));
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V(3*i+1, 0) = double(facet->vertex[1](0));
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V(3*i+1, 1) = double(facet->vertex[1](1));
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V(3*i+1, 2) = double(facet->vertex[1](2));
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V(3*i+2, 0) = double(facet->vertex[2](0));
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V(3*i+2, 1) = double(facet->vertex[2](1));
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V(3*i+2, 2) = double(facet->vertex[2](2));
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const stl_facet &facet = stl.facet_start[i];
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V.block<1, 3>(3 * i + 0, 0) = facet.vertex[0].cast<double>();
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V.block<1, 3>(3 * i + 1, 0) = facet.vertex[1].cast<double>();
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V.block<1, 3>(3 * i + 2, 0) = facet.vertex[2].cast<double>();
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F(i, 0) = int(3*i+0);
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F(i, 1) = int(3*i+1);
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F(i, 2) = int(3*i+2);
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