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Fix issue that painter sphere is rendered at the wrong position (#4652)
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1 changed files with 1 additions and 1 deletions
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@ -245,7 +245,7 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
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if (shader == nullptr)
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if (shader == nullptr)
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return;
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return;
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const Transform3d complete_scaling_matrix_inverse = Geometry::Transformation(trafo).get_matrix_no_scaling_factor().inverse();
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const Transform3d complete_scaling_matrix_inverse = Geometry::Transformation(trafo).get_scaling_factor_matrix().inverse();
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// BBS
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// BBS
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ColorRGBA render_color = this->get_cursor_hover_color();
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ColorRGBA render_color = this->get_cursor_hover_color();
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