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Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16
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16 changed files with 642 additions and 451 deletions
21
t/stl.t
21
t/stl.t
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@ -10,8 +10,10 @@ BEGIN {
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}
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use Slic3r;
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use Slic3r::Geometry qw(X Y Z);
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use XXX;
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my $stl = Slic3r::STL->new;
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my $mesh = Slic3r::TriangleMesh->new;
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my @lines;
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my $z = 20;
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@ -30,15 +32,20 @@ is_deeply lines(28, 20, 30), [ ], 'lower vertex on la
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is_deeply lines(24, 10, 16), [ [ [4, 4], [2, 6] ] ], 'two edges intersect';
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is_deeply lines(24, 10, 20), [ [ [4, 4], [1, 9] ] ], 'one vertex on plane and one edge intersects';
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my @lower = $stl->intersect_facet(vertices(22, 20, 20), $z);
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my @upper = $stl->intersect_facet(vertices(20, 20, 10), $z);
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isa_ok $lower[0], 'Slic3r::Line::FacetEdge::Bottom', 'bottom edge on layer';
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isa_ok $upper[0], 'Slic3r::Line::FacetEdge::Top', 'upper edge on layer';
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my @lower = $mesh->intersect_facet(0, vertices(22, 20, 20), $z);
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my @upper = $mesh->intersect_facet(0, vertices(20, 20, 10), $z);
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is $lower[0]->facet_edge, 'bottom', 'bottom edge on layer';
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is $upper[0]->facet_edge, 'top', 'upper edge on layer';
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sub vertices {
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[ map [ @{$points[$_]}, $_[$_] ], 0..2 ]
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[ map [ @{$points[$_]}, $_[$_] ], X,Y,Z ]
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}
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sub lines {
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[ map [ map [ map sprintf('%.0f', $_), @$_ ], @$_ ], $stl->intersect_facet(vertices(@_), $z) ];
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my @lines = $mesh->intersect_facet(0, vertices(@_), $z);
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$_->a->[X] = sprintf('%.0f', $_->a->[X]) for @lines;
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$_->a->[Y] = sprintf('%.0f', $_->a->[Y]) for @lines;
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$_->b->[X] = sprintf('%.0f', $_->b->[X]) for @lines;
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$_->b->[Y] = sprintf('%.0f', $_->b->[Y]) for @lines;
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return [ map $_->points, @lines ];
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}
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