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	FIX: rotate model before cut, the rotation of connectors is incorrect
github issue #1646 & #1647 Change-Id: Iab1d6984685a532011f425e704ccae039a6ef65d
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		|  | @ -1846,7 +1846,7 @@ void ModelObject::process_connector_cut( | |||
| 
 | ||||
|         // Perform cut
 | ||||
|         TriangleMesh upper_mesh, lower_mesh; | ||||
|         process_volume_cut(volume, instance_matrix, cut_matrix, attributes, upper_mesh, lower_mesh); | ||||
|         process_volume_cut(volume, Transform3d::Identity(), cut_matrix, attributes, upper_mesh, lower_mesh); | ||||
| 
 | ||||
|         // add small Z offset to better preview
 | ||||
|         upper_mesh.translate((-0.05 * Vec3d::UnitZ()).cast<float>()); | ||||
|  |  | |||
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	 zhimin.zeng
						zhimin.zeng