Holes are now visible on slices in preview.

This commit is contained in:
tamasmeszaros 2019-11-13 15:55:37 +01:00
parent 97811130a1
commit d4d037792d
9 changed files with 123 additions and 71 deletions

View file

@ -250,7 +250,7 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
const sla::DrainHole& drain_hole = m_model_object->sla_drain_holes[i];
const bool& point_selected = m_selected[i];
if (is_mesh_point_clipped(drain_hole.m_pos.cast<double>()))
if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
continue;
// First decide about the color of the point.
@ -281,7 +281,7 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
glsafe(::glTranslatef(drain_hole.m_pos(0), drain_hole.m_pos(1), drain_hole.m_pos(2)));
glsafe(::glTranslatef(drain_hole.pos(0), drain_hole.pos(1), drain_hole.pos(2)));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
if (vol->is_left_handed())
@ -290,17 +290,17 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
// Matrices set, we can render the point mark now.
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.m_normal).cast<double>());
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.m_height));
::gluCylinder(m_quadric, drain_hole.m_radius, drain_hole.m_radius, drain_hole.m_height, 24, 1);
glsafe(::glTranslated(0., 0., drain_hole.m_height));
::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
glsafe(::glTranslated(0., 0., -drain_hole.m_height));
glsafe(::glTranslated(0., 0., -drain_hole.height));
::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height, 24, 1);
glsafe(::glTranslated(0., 0., drain_hole.height));
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glPopMatrix());
if (vol->is_left_handed())
@ -433,7 +433,7 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
m_model_object->sla_drain_holes.emplace_back(pos_and_normal.first + HoleStickOutLength * pos_and_normal.second,
-pos_and_normal.second, m_new_hole_radius, m_new_hole_height+HoleStickOutLength);
m_selected.push_back(false);
assert(m_selected.size == m_model_object->sla_drain_holes.size());
assert(m_selected.size() == m_model_object->sla_drain_holes.size());
m_parent.set_as_dirty();
m_wait_for_up_event = true;
}
@ -456,7 +456,7 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., m_z_shift));
std::vector<Vec3d> points;
for (unsigned int i=0; i<m_model_object->sla_drain_holes.size(); ++i)
points.push_back(trafo.get_matrix() * m_model_object->sla_drain_holes[i].m_pos.cast<double>());
points.push_back(trafo.get_matrix() * m_model_object->sla_drain_holes[i].pos.cast<double>());
// Now ask the rectangle which of the points are inside.
std::vector<Vec3f> points_inside;
@ -558,8 +558,8 @@ void GLGizmoHollow::on_update(const UpdateData& data)
std::pair<Vec3f, Vec3f> pos_and_normal;
if (! unproject_on_mesh(data.mouse_pos.cast<double>(), pos_and_normal))
return;
m_model_object->sla_drain_holes[m_hover_id].m_pos = pos_and_normal.first + HoleStickOutLength * pos_and_normal.second;
m_model_object->sla_drain_holes[m_hover_id].m_normal = -pos_and_normal.second;
m_model_object->sla_drain_holes[m_hover_id].pos = pos_and_normal.first + HoleStickOutLength * pos_and_normal.second;
m_model_object->sla_drain_holes[m_hover_id].normal = -pos_and_normal.second;
}
}
@ -688,20 +688,20 @@ RENDER_AGAIN:
if (ImGui::IsItemEdited()) {
for (size_t idx=0; idx<m_selected.size(); ++idx)
if (m_selected[idx])
m_model_object->sla_drain_holes[idx].m_radius = m_new_hole_radius;
m_model_object->sla_drain_holes[idx].radius = m_new_hole_radius;
}
if (ImGui::IsItemDeactivatedAfterEdit()) {
// momentarily restore the old value to take snapshot
for (size_t idx=0; idx<m_selected.size(); ++idx)
if (m_selected[idx])
m_model_object->sla_drain_holes[idx].m_radius = m_old_hole_radius;
m_model_object->sla_drain_holes[idx].radius = m_old_hole_radius;
float backup = m_new_hole_radius;
m_new_hole_radius = m_old_hole_radius;
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Change drainage hole diameter")));
m_new_hole_radius = backup;
for (size_t idx=0; idx<m_selected.size(); ++idx)
if (m_selected[idx])
m_model_object->sla_drain_holes[idx].m_radius = m_new_hole_radius;
m_model_object->sla_drain_holes[idx].radius = m_new_hole_radius;
m_old_hole_radius = 0.f;
}
@ -863,7 +863,7 @@ void GLGizmoHollow::on_start_dragging()
if (m_hover_id != -1) {
select_point(NoPoints);
select_point(m_hover_id);
m_hole_before_drag = m_model_object->sla_drain_holes[m_hover_id].m_pos;
m_hole_before_drag = m_model_object->sla_drain_holes[m_hover_id].pos;
}
else
m_hole_before_drag = Vec3f::Zero();
@ -873,14 +873,14 @@ void GLGizmoHollow::on_start_dragging()
void GLGizmoHollow::on_stop_dragging()
{
if (m_hover_id != -1) {
Vec3f backup = m_model_object->sla_drain_holes[m_hover_id].m_pos;
Vec3f backup = m_model_object->sla_drain_holes[m_hover_id].pos;
if (m_hole_before_drag != Vec3f::Zero() // some point was touched
&& backup != m_hole_before_drag) // and it was moved, not just selected
{
m_model_object->sla_drain_holes[m_hover_id].m_pos = m_hole_before_drag;
m_model_object->sla_drain_holes[m_hover_id].pos = m_hole_before_drag;
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Move drainage hole")));
m_model_object->sla_drain_holes[m_hover_id].m_pos = backup;
m_model_object->sla_drain_holes[m_hover_id].pos = backup;
}
}
m_hole_before_drag = Vec3f::Zero();
@ -921,14 +921,14 @@ void GLGizmoHollow::select_point(int i)
m_selection_empty = (i == NoPoints);
if (i == AllPoints)
m_new_hole_radius = m_model_object->sla_drain_holes[0].m_radius;
m_new_hole_radius = m_model_object->sla_drain_holes[0].radius;
}
else {
while (size_t(i) >= m_selected.size())
m_selected.push_back(false);
m_selected[i] = true;
m_selection_empty = false;
m_new_hole_radius = m_model_object->sla_drain_holes[i].m_radius;
m_new_hole_radius = m_model_object->sla_drain_holes[i].radius;
}
}