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Minor improvement to IntersectionLine (now subclasses Line)
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2 changed files with 4 additions and 7 deletions
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@ -614,10 +614,8 @@ TriangleMeshSlicer::slice_facet(float slice_z, const stl_facet &facet, const int
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if (!points.empty()) {
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assert(points.size() == 2); // facets must intersect each plane 0 or 2 times
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IntersectionLine line;
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line.a.x = points[1].x;
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line.a.y = points[1].y;
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line.b.x = points[0].x;
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line.b.y = points[0].y;
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line.a = (Point)points[1];
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line.b = (Point)points[0];
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line.a_id = points[1].point_id;
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line.b_id = points[0].point_id;
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line.edge_a_id = points[1].edge_id;
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