Out of print volume detection for toolpaths

This commit is contained in:
Enrico Turri 2018-07-24 13:39:17 +02:00
parent 21a59ce710
commit d4adcd4077
8 changed files with 473 additions and 452 deletions

View file

@ -536,10 +536,8 @@ public:
static void reload_scene(wxGLCanvas* canvas, bool force);
static void load_print_toolpaths(wxGLCanvas* canvas);
static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
static void load_preview(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
static void reset_legend_texture();