Out of print volume detection for toolpaths

This commit is contained in:
Enrico Turri 2018-07-24 13:39:17 +02:00
parent 21a59ce710
commit d4adcd4077
8 changed files with 473 additions and 452 deletions

View file

@ -25,6 +25,7 @@ sub new {
# init GUI elements
my $canvas = Slic3r::GUI::3DScene->new($self);
Slic3r::GUI::_3DScene::enable_shader($canvas, 1);
Slic3r::GUI::_3DScene::set_config($canvas, $config);
$self->canvas($canvas);
my $slider_low = Wx::Slider->new(
$self, -1,
@ -365,16 +366,8 @@ sub load_print {
if ($self->gcode_preview_data->empty) {
# load skirt and brim
Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
Slic3r::GUI::_3DScene::load_print_toolpaths($self->canvas);
Slic3r::GUI::_3DScene::load_wipe_tower_toolpaths($self->canvas, \@colors);
foreach my $object (@{$self->print->objects}) {
Slic3r::GUI::_3DScene::load_print_object_toolpaths($self->canvas, $object, \@colors);
# Show the objects in very transparent color.
#my @volume_ids = $self->canvas->load_object($object->model_object);
#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
}
Slic3r::GUI::_3DScene::load_preview($self->canvas, \@colors);
$self->show_hide_ui_elements('simple');
Slic3r::GUI::_3DScene::reset_legend_texture();
} else {
$self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0);
Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);