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Separated gizmos into individual files
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20 changed files with 3734 additions and 3560 deletions
196
src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
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196
src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
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#ifndef slic3r_GLGizmoBase_hpp_
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#define slic3r_GLGizmoBase_hpp_
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#include "libslic3r/Point.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/I18N.hpp"
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class wxWindow;
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class GLUquadric;
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typedef class GLUquadric GLUquadricObj;
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namespace Slic3r {
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class BoundingBoxf3;
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class Linef3;
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class ModelObject;
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namespace GUI {
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static const float DEFAULT_BASE_COLOR[3] = { 0.625f, 0.625f, 0.625f };
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static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f };
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static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f };
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static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
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#if ENABLE_IMGUI
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class ImGuiWrapper;
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#endif // ENABLE_IMGUI
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class GLGizmoBase
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{
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public:
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// Starting value for ids to avoid clashing with ids used by GLVolumes
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// (254 is choosen to leave some space for forward compatibility)
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static const unsigned int BASE_ID = 255 * 255 * 254;
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protected:
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struct Grabber
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{
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static const float SizeFactor;
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static const float MinHalfSize;
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static const float DraggingScaleFactor;
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Vec3d center;
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Vec3d angles;
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float color[3];
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bool enabled;
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bool dragging;
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Grabber();
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void render(bool hover, float size) const;
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void render_for_picking(float size) const { render(size, color, false); }
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float get_half_size(float size) const;
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float get_dragging_half_size(float size) const;
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private:
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void render(float size, const float* render_color, bool use_lighting) const;
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void render_face(float half_size) const;
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};
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public:
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enum EState
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{
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Off,
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Hover,
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On,
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Num_States
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};
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struct UpdateData
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{
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const Linef3 mouse_ray;
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const Point* mouse_pos;
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bool shift_down;
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UpdateData(const Linef3& mouse_ray, const Point* mouse_pos = nullptr, bool shift_down = false)
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: mouse_ray(mouse_ray), mouse_pos(mouse_pos), shift_down(shift_down)
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{}
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};
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protected:
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GLCanvas3D& m_parent;
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int m_group_id;
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EState m_state;
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int m_shortcut_key;
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#if ENABLE_SVG_ICONS
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std::string m_icon_filename;
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#endif // ENABLE_SVG_ICONS
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unsigned int m_sprite_id;
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int m_hover_id;
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bool m_dragging;
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float m_base_color[3];
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float m_drag_color[3];
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float m_highlight_color[3];
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mutable std::vector<Grabber> m_grabbers;
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#if ENABLE_IMGUI
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ImGuiWrapper* m_imgui;
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#endif // ENABLE_IMGUI
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public:
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#if ENABLE_SVG_ICONS
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GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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#else
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GLGizmoBase(GLCanvas3D& parent, unsigned int sprite_id);
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#endif // ENABLE_SVG_ICONS
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virtual ~GLGizmoBase() {}
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bool init() { return on_init(); }
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std::string get_name() const { return on_get_name(); }
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int get_group_id() const { return m_group_id; }
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void set_group_id(int id) { m_group_id = id; }
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EState get_state() const { return m_state; }
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void set_state(EState state) { m_state = state; on_set_state(); }
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int get_shortcut_key() const { return m_shortcut_key; }
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void set_shortcut_key(int key) { m_shortcut_key = key; }
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#if ENABLE_SVG_ICONS
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const std::string& get_icon_filename() const { return m_icon_filename; }
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#endif // ENABLE_SVG_ICONS
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bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); }
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bool is_selectable() const { return on_is_selectable(); }
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unsigned int get_sprite_id() const { return m_sprite_id; }
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int get_hover_id() const { return m_hover_id; }
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void set_hover_id(int id);
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void set_highlight_color(const float* color);
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void enable_grabber(unsigned int id);
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void disable_grabber(unsigned int id);
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void start_dragging(const GLCanvas3D::Selection& selection);
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void stop_dragging();
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bool is_dragging() const { return m_dragging; }
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void update(const UpdateData& data, const GLCanvas3D::Selection& selection);
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void render(const GLCanvas3D::Selection& selection) const { on_render(selection); }
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void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); }
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#if !ENABLE_IMGUI
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virtual void create_external_gizmo_widgets(wxWindow *parent);
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#endif // not ENABLE_IMGUI
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#if ENABLE_IMGUI
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void render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) { on_render_input_window(x, y, bottom_limit, selection); }
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#endif // ENABLE_IMGUI
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protected:
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virtual bool on_init() = 0;
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virtual std::string on_get_name() const = 0;
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virtual void on_set_state() {}
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virtual void on_set_hover_id() {}
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virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return true; }
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virtual bool on_is_selectable() const { return true; }
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virtual void on_enable_grabber(unsigned int id) {}
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virtual void on_disable_grabber(unsigned int id) {}
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {}
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virtual void on_stop_dragging() {}
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virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) = 0;
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virtual void on_render(const GLCanvas3D::Selection& selection) const = 0;
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virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0;
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#if ENABLE_IMGUI
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virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) {}
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#endif // ENABLE_IMGUI
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// Returns the picking color for the given id, based on the BASE_ID constant
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// No check is made for clashing with other picking color (i.e. GLVolumes)
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std::array<float, 3> picking_color_component(unsigned int id) const;
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void render_grabbers(const BoundingBoxf3& box) const;
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void render_grabbers(float size) const;
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void render_grabbers_for_picking(const BoundingBoxf3& box) const;
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void set_tooltip(const std::string& tooltip) const;
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std::string format(float value, unsigned int decimals) const;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoBase_hpp_
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